GGACR/Robo-Ky/Frame Data
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Robo-Ky
Robo-Ky

Glossary
Defense | The amount of damage that characters take is multiplied by this number. |
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Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
GuardBalance | Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||||||
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Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||
gbp | Guard Bar Plus (gbp). How much the Guard Bar increases on block. | ||||||||||
gbm | Guard Bar Minus (gbm). How much the Guard Bar decreases on hit. | ||||||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
| ||||||||||
Tension | Amount of tension gained on hit. For special moves first value is amount gained on startup. For moves using tension values are after tension penalty applied. | ||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | ||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. |
System Data
name | defense | guts | prejump | weight | backdash | forwarddash | guardBalance | wakeupFaceUp | wakeupFaceDown | umo |
---|---|---|---|---|---|---|---|---|---|---|
Robo-Ky | 0.89 | 0 | 5F | Super Heavyweight (x0.95) | 14F (1~>10F invuln) | 1.25 | 51F | 49F | Today's S-KY's Beautiful |
Normals
input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
5P | 25 | 14 | 7 | Mid | 3 | SR | - | 6 | 4 | 3 | +7 | 13 | 14 | 14 | 13 | |||
5K | 16 | 3 | 8 | 80% | Low | 1 | CSJR | - | 5 | 7 | 7 | -4 | 9 | 10 | 10 | 11 | ||
c.S | 30 | 14 | 6 | Mid | 4 | SJR | - | 9 | 2 | 18 | -3 | 16 | 17 | 16 | 14 | |||
f.S | 38 | 6 | 4 | Mid | 4 | SR | - | 10 | 5 | 20 | -8 | 16 | 17 | 16 | 14 | |||
5H | 41 | 28 | 6 | Mid | 5 | RF | - | 5 | 7 | 29 | -17 | 18 | 19 | 24 | 15 | |||
6P (1) | 30 | 20 | 6 | 90% | Mid | 5 | - | 11 | 2 | 36 | -4 | 1~3F Upper Body 4~18F Above Knees | 18 | Down | 18 | 15 | ||
6P (2-3) | 20 | 20 | 6 | 90% | Mid | 5 | - | 5 | 2 | 36 | -4 | 4~6F Above Knees | 18 | Down | 18 | 15 | ||
6H Lv1 | 12 | 0 | 8 | All | 1 | F | 1.44 | 13 | 12 | 12 | -6 | 9 | 10 | 10 | 5 | |||
6H Lv2 | 30 | 0 | 7 | All | 2 | F | 2.64 | 16 | 14 | 7 | +3 | 11 | 12 | 12 | 12 | |||
6H Lv3 | 50 | 0 | 7 | All | 3 | F | 2.64 | 19 | 11 | 17 | -1 | 13 | 14 | 14 | 13 | |||
5D | 15 | High | 5 | - | 24 | 4 | 22 | -12 | 18 | Launch | 18 | 15 | ||||||
2P | 18 | 85% | Mid | 2 | SR | - | 6 | 4 | 5 | +3 | 11 | 12 | 12 | 12 | ||||
2K | 12 | Low | 2 | R | - | 7 | 11 | 9 | -8 | 7~22F Low Profile | 11 | 12 | 12 | 12 | ||||
2S | 34 | Low | 3 | R | - | 10 | 3 | 20 | -9 | 13 | Down | 14 | 6 | |||||
2S Heat | 37, 20 | Low | 3 | R | - | 10 | 3,3 | 17 | +1 | 13 | Launch | Down, 34 | 6, 13 | |||||
2H | 50 | Mid | 4 | F | - | 14 | Total 51 | -7 | 16 | Launch | 28 | 14 | ||||||
2H Heat | 50 | Mid→ All | 4 | F | - | 14 | Total 51 | -7 | 16 | 17 | 28 | 14 | ||||||
j.P | 20 | High/Air | 2 | SJR | - | 7 | 8 | 4 | 11 | 12 | 12 | 12 | ||||||
j.K | 22 | High/Air | 2 | SJR | - | 7 | 12 | 16 | 11 | 12 | 12 | 12 | ||||||
j.S | 30 | High/Air | 3 | SJR | - | 9 | 2 | 23 | -7 | 13 | 14 | 14 | 13 | |||||
j.H | 28 | High/Air | 4 | SR | - | 8 | 3 | 41 | -7 | 16 | 17 | 20 | 14 | |||||
j.D | 10×12 | High/Air | 2 | SR | - | 8 | 2×12 | 12+8 landing | 11 | 12 | 18 | 6 |
Universal Mechanics
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
Ground Throw | Ground Throw | 60 | Forced 50% | 45 pixels | RF | 4.00 | |||||||||||||
Air Throw | Air Throw | 60 | Forced 50% | 88 pixels | 4.00 | ||||||||||||||
DAA | Dead Angle Attack | 25 | 10 | 7 | 50% | Mid | 3 | R | - | 4 | 7 | 29 | -22 | 1~10F All | 13 | Down | 14 | 13 |
Specials
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
Overheat | Overheat Explosion | 35 to self | Unblockable | 3 | - | 1 | Until it hits | ||||||||||||
Knocked Down > PK | Delayed Wakeup | - | 1~End All | ||||||||||||||||
2D | Gimmic-KY | 38 | 106 | Total 24 | |||||||||||||||
236S Lv1 | Don't get Coc-KY! Lv 1 | 10×3 | All | 2 | - | 24 | 4×3 | Total 57 | +22 | 11 | 12 | 12 | 12 | ||||||
236S Lv2 | Don't get Coc-KY! Lv 2 | 14×4 | All | 2 | - | 24 | 4×4 | Total 57 | +38 | 11 | 12 | 12 | 12 | ||||||
236S Lv3 | Don't get Coc-KY! Lv 3 | 18×5 | All | 2 | - | 24 | 4×5 | Total 57 | +54 | 11 | 12 | 12 | 12 | ||||||
214S Lv1 | Fun-KY Lv 1 | 30 | Mid | 3 | R | - | 21 | 12 | 7+4 landing | +2 | 7~Until L Feet | 13 | 14 | 18 | 13 | ||||
214S Lv2 | Fun-KY Lv 2 | 40 | Mid | 5 | R | - | 13 | 19 | 7+6 landing | +5 | 7~Until L Feet | 18 | 19 | 18 | 15 | ||||
214S Lv3 | Fun-KY Lv 3 | 50 | Mid | 5 | R | - | 11 | 24 | 7+3 landing | +8 | 7~Until L Feet | 18 | Launch | 20 | 15 | ||||
623H Lv1 | Hun-KY Homerun Lv 1 | 30 | Mid | 3 | RF | - | 9 | 3 | 38+8 landing | -35 | 1~8F Throw | 13 | Launch | 20 | 13 | ||||
623H Lv2 | Hun-KY Homerun Lv 2 | 30, 50 | Mid | 2, 4 | RF | - | 3 | 2 (4) 3 | 35+8 landing | -29 | 1~7F All | 11, 16 | Launch | 30, 40 | 6, 14 | ||||
623H Lv3 | Hun-KY Homerun Lv 3 | 16, 50 | Mid | 5×2 | RF | - | 3 | 4 (6) 4 | 29+8 landing | -22 | 1~17F All | 18 | Launch | 30 | 6, 15 | ||||
j.623H Lv1 | Hun-KY Homerun Lv 1 | 30 | All | 3 | RF | - | 9 | 3 | Until landing+8 | -35 | 1~8F Throw | 13 | Launch | 20 | 13 | ||||
j.623H Lv2 | Hun-KY Homerun Lv 2 | 30, 50 | 90%, 100% | High/Air, All | 3 | RF | - | 3 | 2 (4) 3 | Until landing+8 | -29 | 1~7F All | 13 | Launch | 30, 40 | 6, 13 | |||
j.623H Lv3 | Hun-KY Homerun Lv 3 | 40, 50 | 90%, 100% | High/Air, All | 5×2 | RF | - | 3 | 4 (6) 4 | Until landing+8 | -22 | 1~17F All | 18 | Launch | 30, 40 | 6, 15 | |||
j.236S Lv1 | Jun-KY Bargain Lv 1 | 20 | All | 2 | - | 11 | Total 47+14 landing | 11 | 12 | 12 | 12 | ||||||||
j.236S Lv2 | Jun-KY Bargain Lv 2 | 60 | All | 3 | - | 7 | Total 31+14 landing | 13 | 14 | 25 | 13 | ||||||||
j.236S Lv3 | Jun-KY Bargain Lv 3 | 75 | All | 5 | - | 9 | Total 39+14 landing | 18 | 19 | 18 | 15 | ||||||||
66X | Spi-KY | 50 | Mid | 5 | RF | - | 13 | 9 | 19 | 0 | 5~8F Upper Body 9~18F All | 18 | Launch | Down | 15 | ||||
63214K | S-KY-line | 2*N, 50 | Forced 70% | 70 pixels | - | 7 | 1 | 37 | 1~7F Throw |
Force Breaks
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
j.214D | Today's S-KY's Beautiful | - | Total 67 |
Overdrives
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
236236S | What's Useless Will Always Be So | 6*N | Mid | 4 | R | - | 2+2 | 2*N | 9 | +6 | 2~2F All | 16 | 17 | Down | 7 | ||||
236236S > 214S | Headbutt | 70 [95] | Mid | 5 | R | - | 7 [3] | 3 | 27 [20] | -11 [-4] | 18 | Launch | Down [+ WBounce] | 15 | |||||
623H | Whac-KY Blow | 30, 110 | Mid | 5 | R | - | 13+0 | 12 (15) 20 | 26+10 landing | - | 1~9F All 10~69F Strike | 18 | Launch | Down + WBounce | 15 | ||||
236236P | Ris-KY Lovers | - | 10+12 | ||||||||||||||||
236236P Explosion | Ris-KY Lovers (Self Destruct) | 12×27 | Mid | 2 | - | 1 | 3×27 | Total 134 | +118 | 11 | 12 | 12 | 6 |
Instant Kill
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
236236H | 13 Luck-KY | Fatal | All | 5 | 9+9 | 4 | 26 | -11 |
Gatling Table
- 5D can be only canceled into Homing Jump on ground hit
- 6P is cancellable into self up to 2 times
- 5K > 5P and 5K > 2P are delayed gatlings
- 2S > 5H is a delay gatling
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff

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To edit frame data, edit values in GGACR/Robo-Ky/Data. |
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System Explanations
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •