GGACR/Robo-Ky/Data: Difference between revisions

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==Nav==
==Nav==
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==System Data==
==System Data==
{{GGACR-character
{{GGACR-character
|name=Robo-Ky
| defense                    = 0.89
|defense=0.89
| weight                    = 0.95
|guts=0
| guts                       = 0
|stunResistance=80
| guardBalance              = 1.25
|guardBalance=1.25
| guardRecovery              = 5
|prejump=5F
| stunResistance             = 80
|backdash=14F (1~>10F invuln)
| walkSpeedForwards          = 3.75
|weight=Super Heavyweight (x0.95)
| walkSpeedBackwards        = 2.85
|wakeupFaceUp=51F
| walkForwardsTensionGain    = 3
|wakeupFaceDown=49F
| initialDashSpeed          = 7
|umo=[[GGACR/Robo-Ky#Today's S-KY's Beautiful|Today's S-KY's Beautiful]]
| dashAcceleration          = 0.3
|portrait=GGACR_Robo-Ky_Portrait.png
| runSkinSpeed              = 120
|icon=GGACR_Robo-Ky_Icon.png
| runTensionGain            = 9
| backdashVX                = 9
| backdashInvulnerability    = 10
| backdashDuration          = 14
| prejump                   = 5
| jumpVY                    = 19.5
| jumpHeight                = 1.1
| jumpDuration              = 37
| jumpForwardsTensionGain    = 3
| jumpVXForwards            = 4
| jumpVXBackwards            = 4
| highJumpDuration          =
| highJumpHeight            =
| highJumpVXBackwards        =
| highJumpVXFowards          =
| highJumpVY                =
| airDashForwardsSpeed      = 22
| airDashStartup            = 7
| airDashForwardsDuration    = 17
| airDashForwardsTensionGain = 7.2
| airDashBackwardsSpeed      = 10
| airDashBackwardsStartup    = 6
| airDashBackwardsDuration  = 12
| numberOfAirDashes          = 1
| numberOfJumps              = 2
| minimumRisingAirDashHeight = 60
| groundThrowRange          = 45
| airThrowRange              = 88
| closeSlashProximityRange  = 220
| umo                       = [[GGACR/Robo-Ky#Today's S-KY's Beautiful|Today's S-KY's Beautiful]]
| wakeupFaceDown            = 49
| wakeupFaceUp              = 51
}}
}}



Revision as of 00:56, 3 December 2022

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System Data

GGACR Robo-Ky Icon.png Robo-Ky Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGACR Robo-Ky Portrait.png ×0.89 0 ×1.25 1/5F 80
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
14 1~10F 51F 49F ×0.95
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
3 3 7.2 9 5
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
37 19.5 4 4
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
9
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
6F 3.75 2.85 7 0.3
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
7F 17 22 10 12 60
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F 1 2 45 88 220
Special Forwards Dash Unique Movement Options
Today's S-KY's Beautiful

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 Mid 6 4 3 +7 3 14 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
SR 13 14 14 13
GGAC RoboKy 5P.png
Very disjointed and safe, (counter)poke away!
GGXXACPR Robo-Ky 5P-Hitbox.png
•Untechable on air CH for 40F

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 Low 5 7 7 -4 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
85% CSJR 9 10 10 11
GGAC RoboKy 5K.png
Pestering standing low
GGXXACPR Robo-Ky 5K-1-Hitbox.pngGGXXACPR Robo-Ky 5K-2-Hitbox.pngGGXXACPR Robo-Ky 5K-3-Hitbox.png
Frames 5-6 • Frames 7-9 • Frames 10-11

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 9 2 18 -3 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
SJR 16 17 16 14
GGAC RoboKy cS.png
Multipurpose normal
GGXXACPR Robo-Ky cS-Hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 Mid 10 5 20 -8 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
SR 16 17 16 14
GGAC RoboKy fS.png
GGXXACPR Robo-Ky fS-1-Hitbox.pngGGXXACPR Robo-Ky fS-2-Hitbox.png
Frames 10-11 • Frames 12-14
•Floats on CH (untechable on ground hit for 56F)

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
41 Mid 5 7 29 -17 5 28 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
RF 18 19 24 15 5~8F
GGAC RoboKy 5H.png
The Clutchest
GGXXACPR Robo-Ky 5H-1-Hitbox.pngGGXXACPR Robo-Ky 5H-2-Hitbox.png
Frames 5-7 • Frames 8-11
•Staggers on ground CH (max 50F)

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
15 High 24 4 22 -12 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
R 13 Launch 48 18 13
GGAC RoboKy 5D.png
Great Dust!
GGXXACPR Robo-Ky 5D-Hitbox.png

6P (1)

6P (1)
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 11 2 36 -4 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
90% 1~3F Upper Body
4~18F Above Knees
18 Launch 80 15
GGAC RoboKy 6P.png
GGXXACPR Robo-Ky 6P-Hitbox.png
•Blows back opponent on hit
•Robo-Ky is in CH state 1~28F
•Projectile
•Projectile disappears immediately if Robo-Ky is hit
•Can cancel into 6P (2nd hit) 19~32F
•Raises the temperature gauage by 10 C on 10F

6P (2-3)

6P (2-3)
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 5 2 36 -4 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
90% 4~6F Above Knees 18 Launch 28 18 15
GGAC RoboKy 6P.png
6PP until Sol starts FRC'ing gunflame
GGXXACPR Robo-Ky 6P-Hitbox.png
•Blows back opponent on hit
•Robo-Ky is in CH state 1~22F
•Projectile
•Projectile disappears immediately if Robo-Ky is hit
•2nd hit can cancel into 3rd 14~26F
•Temperature increase occurs on 4F (2nd hit raises by 18 C, 3rd hit by 22.5)

6H Lv1

6H Lv1
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 All 13 12 12 -6 1 0 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 F 9 10 10 5 10~12F
GGAC RoboKy 6H-1.png
Level 1
GGACR Robo-Ky 6H Hitbox 1.png
Level 1
•Staggers on ground CH (max 30F)
•Robo-Ky is in CH state 1~32F
•Projectile
•Projectile disappears immmediately if Robo-Ky gets hit
•Lowers heat by 2.7 C on frame 7, followed by 4 decreases of 2.7 C every 3 frames (total temperature decrease of 13.5 C)

6H Lv2

6H Lv2
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 All 16 14 7 +3 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 F 11 12 12 12 13~14F
GGAC RoboKy 6H-2.png
Level 2
GGACR Robo-Ky 6H Hitbox 2.png
Level 2
•Staggers on ground CH (max 40F)
•Robo-Ky is in CH state 1~32F
•Projectile
•Projectile disappears immmediately if Robo-Ky gets hit
•Lowers heat by 2.7 C on frame 10, followed by 4 decreases of 2.7 C every 3 frames (total temperature decrease of 13.5 C)

6H Lv3

6H Lv3
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 All 19 11 17 -1 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 F 13 14 14 13 16~17F
GGAC RoboKy 6H-3.png
Level 3
GGACR Robo-Ky 6H Hitbox 3.png
Level 3
•Staggers on ground CH (max 50F)
•Robo-Ky is in CH state 1~41F
•Projectile
•Projectile disappears immmediately if Robo-Ky gets hit
•Lowers heat by 2.7 C on frame 13, followed by 6 decreases of 2.7 C every 3 frames (total temperature decrease of 18.9 C)

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Mid 6 4 5 +3 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
85% SR 11 12 12 12
GGAC RoboKy 2P.png
Good poke for smaller characters
GGXXACPR Robo-Ky 2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Low 7 11 9 -8 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
7~22F Low Profile R 11 12 12 12
GGAC RoboKy 2K.png
Combo starter and evasion-based normal
GGXXACPR Robo-Ky 2K-Hitbox.png
•Robo-Ky is in CH state during move
•Raises heat by 3.6 C on frame 1, followed by 2 increases of 3.6 C every 3 frames (total temperature decrease of 10.8 C)

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
34 Low 10 3 20 -9 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
R 13 Down 14 6
GGAC RoboKy 2S.png
Minus on block
GGXXACPR Robo-Ky 2S-1-Hitbox.png
1st hit (Frames 10-12)
•Can cancel into 5H after 22F

2S Heat

2S Heat
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
37, 20 Low 10 3,3 17 +1 3 8, 10 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
R 13 Launch Down, 34 6, 13
GGAC RoboKy 2S.pngGGAC RoboKy 2S-2.png
• Plus on block
GGXXACPR Robo-Ky 2S-1-Hitbox.pngGGXXACPR Robo-Ky 2S-2-Hitbox.png
1st hit (Frames 10-12) • 2nd hit (Frames 13-15)
•Raises heat by 2.4 C on frame 1

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid 14 Total 51 -7 4 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
F 16 Launch 28 16 14 19~21F
GGAC RoboKy 2H-1.png
What goes up
GGACR Robo-Ky 2H Hitbox.png
•Robo-Ky is in CH state 1~33F
•Projectile
•Missile disappears immediately if Robo-Ky is hit

2H Heat

2H Heat
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid→ All 14 Total 51 -7 4 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
F 16 Launch 28 16 14 19~21F
GGAC RoboKy 2H-1.pngGGAC RoboKy 2H-2.png
• Must come down
GGACR Robo-Ky 2H Hitbox.png
•Missile lands after 113F
•Missile disappers immediately if Robo-Ky is hit
•Raises heat by 6.2 C on frame 1

2D

2D
Gimmic-KY
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 106 Total 24
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC RoboKy 2D.png
You'd think he'd run on solar, but he's just that tired
•Robo-Ky is in crouching state during move
•From frame 9 on, mat will be layed, even if Robo-Ky is hit
•Listed startup and active frames are for the mat
•Staying above the mat raises Robo-Ky's Electricity Gauge by 0.3% every frame, TG by 0.1% per frame

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 High/Air 7 8 4 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
SJR 11 12 12 12
GGAC RoboKy jP.png
GGXXACPR Robo-Ky jP-1-Hitbox.pngGGXXACPR Robo-Ky jP-2-Hitbox.png
Frames 7-10 • Frames 11-14

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High/Air 7 12 16 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
SJR 11 12 12 12
GGAC RoboKy jK.png
Go to normal for Tiger Knee Force Break shenanigans
GGACR Robo-Ky jK Hitbox 1.pngGGACR Robo-Ky jK Hitbox 2.png
Frames 7-9, 12, 15-16 • Frames 10-11, 13-14, 17-18

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High/Air 9 2 23 -7 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
SJR 13 14 14 13
GGAC RoboKy jS.png
Enlarges Robo's hurtbox a lot in startup & active frames
GGXXACPR Robo-Ky jS-Hitbox.png
•Groundbounces on CH (untechable for 130F)

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High/Air 8 3 41 -7 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
SR 16 17 20 14
GGAC RoboKy jH.png
"Hot" alternative to j.D for ending air combos
GGXXACPR Robo-Ky jH-Hitbox.png
•Wall sticks on CH (untechable for 100F, sticks for 27F)
•Robo-Ky is in CH state 1~33F
•Raises heat by 21.6 C on frame 1

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10×12 High/Air 8 2×12 12+8 after landing 2 8×12 1×12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
SR 11 12 18 6
GGAC RoboKy jD.png
Your best hope against Chipp's teleports
GGACR Robo-Ky jD Hitbox.png
One of 4 hitboxes

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 45 pixels 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% RF Down + GBounce 59~60F
GGAC RoboKy throw.png
Proper use in the corner can get you the round
•Ground bounces higher on CH

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down
GGAC RoboKy airThrow.png

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 Mid 4 7 29 -22 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
50% 1~10F All R 13 28 + WBounce 14 13
GGAC RoboKy 5H.png
GGXXACPR Robo-Ky 5H-1-Hitbox.pngGGXXACPR Robo-Ky 5H-2-Hitbox.png
Frames 4-6 • Frames 7-10

Special Moves

Overheat

Overheat
Overheat Explosion
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 to self Unblockable 1 Until it hits 3 7 to self
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Launch 60
GGAC RoboKy Overheatexplosion.png
痛い
•This attack hits only Robo-Ky and not the opponent
•Initial prorate 50% for the opponent
•Resets heat to 30.0 C afterwards

Knockdown > PK

Knockdown > PK
Delayed Wakeup
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 58
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~End All
GGAC RoboKy DelayedGetup.png
Might as well talk some shit while you're down there
•Extends Robo-Ky's knockdown time
•Robo-Ky loses 0.4% from Electricity Gauge, Opponent gains 2% Tension

236S Lv1

236S Lv1
Don't get Coc-KY! Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10×3 All 24 4×3 Total 57 +22 2 0 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
11 12 12 12
GGAC RoboKy 236S.png
The Blockstun Bazooka
GGACR Robo-Ky 236S Hitbox 1.png
Level 1
•Robo-Ky is in CH state 1~43F
•Robo-Ky is in crouching state during move
•Projectile disappears immediately if Robo-Ky is hit
•Raises heat by 5.0 C on frame 1

236S Lv2

236S Lv2
Don't get Coc-KY! Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14×4 All 24 4×4 Total 57 +38 2 0 7×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
11 12 12 12
GGAC RoboKy 236S.png
GGACR Robo-Ky 236S Hitbox 2.png
Level 2
•Robo-Ky is in CH state 1~43F
•Robo-Ky is in crouching state during move
•Projectile disappears immediately if Robo-Ky is hit
•Raises heat by 4.8 C on frame 1

236S Lv3

236S Lv3
Don't get Coc-KY! Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18×5 All 24 4×5 Total 57 +54 2 0 7×5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
11 12 12 12
GGAC RoboKy 236S.png
GGACR Robo-Ky 236S Hitbox 3.png
Level 3
•Robo-Ky is in CH state 1~43F
•Robo-Ky is in crouching state during move
•Projectile disappears immediately if Robo-Ky is hit
•Raises heat by 5.0 C on frame 1

214S Lv1

214S Lv1
Fun-KY Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 21 12 7+4 after landing +2 3 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
7~39F Feet R 13 14 18 13
GGAC RoboKy 214S.png
Joust
GGACR Robo-Ky 214S Hitbox.png
•Airborne from 7F onwards
•Immediately enters recovery animation on hit or block
•Raises heat by 20.0 C on frame 1

214S Lv2

214S Lv2
Fun-KY Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 13 19 7+6 after landing +5 5 6 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
7~38F Feet R 18 19 18 15
GGAC RoboKy 214S.png
GGACR Robo-Ky 214S Hitbox.png
•Airborne from 7F onwards
•Immediately enters recovery animation on hit or block
•Slides opponent on CH (untechable for 60F, slides for 37F)

214S Lv3

214S Lv3
Fun-KY Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid 11 24 7+3 after landing +8 5 6 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
7~41F Feet R 18 Launch 20 15
GGAC RoboKy 214S.png
GGACR Robo-Ky 214S Hitbox.png
•Airborne from 7F onwards
•Immediately enters recovery animation on hit or block
•Wall bounches opponent on CH (untechable for 40F)

623H Lv1

623H Lv1
Hun-KY Homerun Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 9 3 38+8 after landing -35 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~8F Throw RF 13 Launch 20 13 24~25F
GGAC RoboKy 623H.png
Underwhelming until level 3
GGACR Robo-Ky 623H Hitbox 1.pngGGACR Robo-Ky 623H Hitbox 2.png
1st hit (levels 2 and 3 only) • 2nd hit
•Airborne from 9F onwards
•On CH untechable for 24F
•Robo-Ky is in CH state until landing
•Auto Jump Install
•Raises heat by 20.0 C on 1F

623H Lv2

623H Lv2
Hun-KY Homerun Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30, 50 Mid 3 2(4)3 35+8 after landing -29 2, 4 6, 14 7, 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~7F All RF 11, 16 Launch 30, 40 6, 14 22~23F
GGAC RoboKy 623H.png
GGACR Robo-Ky 623H Hitbox 1.pngGGACR Robo-Ky 623H Hitbox 2.png
•Airborne from 9F onwards
•Robo-Ky is in CH state until landing
•Auto Jump Install

623H Lv3

623H Lv3
Hun-KY Homerun Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16, 50 Mid 3 4(6)4 29+8 after landing -22 5×2 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~17F All RF 18 Launch 30 6, 15 23~24F
GGAC RoboKy 623H.png
GGACR Robo-Ky 623H Hitbox 1.pngGGACR Robo-Ky 623H Hitbox 2.png
•Airborne from 13F onwards
•Robo-Ky is in CH state until landing
•Automatically cancels into super followup if 1st hits (not blocked)
•Auto Jump Install

j.623H Lv1

j.623H Lv1
Hun-KY Homerun Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 All 9 3 Until landing+8 -35 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~8F Throw RF 13 Launch 20 13 24~25F
GGAC RoboKy 623H.png
GGACR Robo-Ky 623H Hitbox 1.pngGGACR Robo-Ky 623H Hitbox 2.png
1st hit (levels 2 and 3 only) • 2nd hit
•Robo-Ky is in CH state until landing
•On CH untechable for 24F
•Raises heat by 13.5 C on 1F

j.623H Lv2

j.623H Lv2
Hun-KY Homerun Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30, 50 High/Air, All 3 2(4)3 Until landing+8 -29 3 5, 14 7, 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
90%, 100% 1~7F All RF 13 Launch 30, 40 6, 13 23~24F
GGAC RoboKy 623H.png
GGACR Robo-Ky 623H Hitbox 1.pngGGACR Robo-Ky 623H Hitbox 2.png
•Robo-Ky is in CH state until landing

j.623H Lv3

j.623H Lv3
Hun-KY Homerun Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40, 50 High/Air, All 3 4(6)4 Until landing+8 -22 5×2 15, 20 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
90%, 100% 1~17F All RF 18 Launch 30, 40 6, 15 23~24F
GGAC RoboKy 623H.png
GGACR Robo-Ky 623H Hitbox 1.pngGGACR Robo-Ky 623H Hitbox 2.png
•Robo-Ky is in CH state until landing

j.236S Lv1

j.236S Lv1
Jun-KY Bargain Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 All 11 Total 47+14 after landing 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
11 12 12 12
GGAC RoboKy j236S.png
From Limp to Stunning
GGACR Robo-Ky j236S Hitbox 1.png
•Knocks down opponent on ground hit
•Robo-Ky is in CH state 1~34F
•Robo-Ky is in crouching state during landing recovery
•Missile disappears immediately if Robo-Ky is hit
•Missile trajectory changes until 43F
•Raises heat by 27.8 C on 11F

j.236S Lv2

j.236S Lv2
Jun-KY Bargain Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 All 7 Total 31+14 after landing 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
13 14 25 13
GGAC RoboKy j236S.png
GGACR Robo-Ky j236S Hitbox 1.png
•Wall bounces opponent on CH
•Robo-Ky is in CH state 1~21F
•Robo-Ky is in crouching state during landing recovery
•Dizzy modifier x2
•Missile tracks opponent until 25F
•Missile disappears immediately if Robo-Ky is hit
•Raises heat by 4.1 C on 7F

j.236S Lv3

j.236S Lv3
Jun-KY Bargain Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
75 All 9 Total 39+14 after landing 5 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
18 19 18 15
GGAC RoboKy j236S.png
GGACR Robo-Ky j236S Hitbox 1.pngGGACR Robo-Ky j236S Hitbox 2.png
• Level 3 splits
•Wall bounces opponent if missile hits from 9~26 (untechable for 24F)
•Missile disappears on 27F and splits into 4 mini-missiles on 28F
•Each mini-missiles have attack level 3, damage 25, gbm 7, and are homing
•Both the big missile and mini-missiles have a chip damage modifier of 0.1875
•Raises heat by 9.0 C on 9F

66X

66X
Spi-KY
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid 13 9 19 0 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/See notes 5~8F Upper Body
9~18F All
RF 18 Launch 60 15 9~11F
GGAC RoboKy 66X.png
THE Robo Dash
GGACR Robo-Ky 66X Hitbox.png
•Wall bounces on CH
•On block, performs a special recovery animation (total animation length 18F)
•Frames 1~5 are strike invul
•Increases temperature gauge by 4.5 C on 1F
•Robo-Ky must run for at least 20F before he can use this attack
•On hit, enters a power-up stance
•Power-up statnce is fully invincible 1~26F
•Power-up stance can be cancelled into any action other than blocking or moving from 2F onwards
•Power-up stance increases the Eletricity Gauge by 2.5% every 2 frames from 26~72F

63214K

63214K
S-KY-line
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
2×N, 50 70 pixels 7 1 37 6, 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/See notes Forced 70% 1~7F Throw Down
GGAC RoboKy 63214K.png
•Robo-Ky is in CH state 1~7F
•Costs 10% of Electrcity Gauge
•Electricity Gauge increases up to 56% scaling with tension pulse depending on how much Tension the opponent has
•Effectively steals up to 20,50% meter from the opponent (24,34 but the last hit gives them 3,84% back)

Force Breaks

j.214D

j.214D
Today's S-KY's Beautiful
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 67
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC RoboKy j236D.png
Stormlockable
•Can be steered from 1F onwards
•Can cancel into any action other than blocking or jumping from 2F onwards
•Restores jump options
•Decreases heat by 9.0 C on frame 1, followed by 6 decreases of 0.9 C every 6 frames (total temperature decrease of 18.9 C)

Overdrives

236236S

236236S
What's Useless Will Always Be So
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
6×N Mid 2+2 2×N 9 +6 4 3×N 1×N
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
R 16 17 60 7
GGAC RoboKy 236236S.png
I hate having to repeat myself, because it's useless
GGACR Robo-Ky 236236S Hitbox.png
First hitbox
•Can be cancelled into Followup Headbutt from 3F onwards
•Listed Frame Adv. is for when you don't mash at all during the move
•For every 5 presses of the S button, Robo-Ky performs 6 hits, Frame Adv. in this case is +7
•Each such 6 hit attack raises heat 2.7 C on 1F

236236S > 236S

236236S > 236S
Headbutt
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
70 [95] Mid 7 [3] 3 27 [20] -11 [-4] 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
R 18 Launch 60 [+ WBounce] 15
GGAC RoboKy 236236S 2.png
Useless, useless, useless...!
GGACR Robo-Ky 236236S236S Hitbox.png
Headbutt
•Headbutt has different properties if performed when Robo-Ky's temperature is between 93-99 C (see values in [ ])
•Decreases Robo-Ky's heat by 27.0 C on 7F
•[Lowers heat to 30.0 C on 3F]

623H

623H
Whac-KY Blow
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30, 110 Mid 13+0 12(15)20 26+10 landing 5 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~9F All
10~69F Strike
R 18 Launch 120 + WBounce 15
GGAC RoboKy 623H 2.png
GGACR Robo-Ky 623H Super Hitbox 1.pngGGACR Robo-Ky 623H Super Hitbox 2.png
1st hit • 2nd hit
•Opponent's inputs are disabled for 5 frames after the super flash
•Robo-Ky is in CH state until landing
•Wallbounce is on 2nd hit

236236P

236236P
Ris-KY Lovers
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10+12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC RoboKy 236236P.png
OVERCLOCK
•Robo-Ky enters Overclock mode on 10F
•During Overclock mode, Electricity Gauge increases 0.15% every frame

236236P Explosion

236236P Explosion
Ris-KY Lovers (Self Destruct)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12×27 Mid 1 3×27 Total 134 +118 2 6×27 3×27
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
11 Launch 60 6
GGAC RoboKy LoversExplosion.png
Hopefully you're near them when this happens
GGACR Robo-Ky 236236P Hitbox.png
Maximum size
•Knocks down opponent on hit
•Listed recovery and Frame Adv. is for when the explosion occurs on the ground
•This attack deals 53 damage (gbm 7) to Robo-Ky and knocks him down on 1F
•Empties Robo-Ky's Tension gauge

Instant Kill

236236H

236236H
13 Luck-KY
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 9+9 4 26 -11 5 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC RoboKy IK1.pngGGAC RoboKy IK2.png
Totally not Impala Hunt
GGACR Robo-Ky IK Hitbox.png
•IK Mode activation: 80F

Category

Systems Pages