GGACR/Robo-Ky/Data: Difference between revisions

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  |input=236236S |name=What's Useless Will Always Be So
  |input=236236S |name=What's Useless Will Always Be So
  |damage=6*N |gbp= |gbm= |prorate=
  |damage=6*N |gbp= |gbm= |prorate=
  |level=4 |guard=Mid |invuln=2~2F All |cancel=R |tension=-  
  |level=4 |guard=Mid |invuln= |cancel=R |tension=-  
  |startup=2+2 |active=2*N |recovery=9 |onBlock=+6 |onHit=
  |startup=2+2 |active=2*N |recovery=9 |onBlock=+6 |onHit=
  |blockstun=16|groundHit=17|airHit=Down|hitstop=7
  |blockstun=16|groundHit=17|airHit=Down|hitstop=7

Revision as of 11:41, 22 May 2022

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System Data

GGACR Robo-Ky Icon.png Robo-Ky Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGACR Robo-Ky Portrait.png ×0.89 0 ×1.25 1/F 80
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
1~F 51FF 49FF ×Super Heavyweight (x0.95)
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
5F
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F
Special Forwards Dash Unique Movement Options
Today's S-KY's Beautiful

Normals

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 Mid 6 4 3 +7 3 14 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- SR 13 14 14 13
GGAC RoboKy 5P.png
GGXXACPR Robo-Ky 5P-Hitbox.png
•On block, raises the GB like a lv 4 move
•Untechable on air CH for 44F

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 Low 5 7 7 -4 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 80% CSJR 9 10 10 11
GGAC RoboKy 5K.png
GGXXACPR Robo-Ky 5K-1-Hitbox.pngGGXXACPR Robo-Ky 5K-2-Hitbox.pngGGXXACPR Robo-Ky 5K-3-Hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 9 2 18 -3 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- SJR 16 17 16 14
GGAC RoboKy cS.png
GGXXACPR Robo-Ky cS-Hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 Mid 10 5 20 -8 4 6 4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- SR 16 17 16 14
GGAC RoboKy fS.png
GGXXACPR Robo-Ky fS-1-Hitbox.pngGGXXACPR Robo-Ky fS-2-Hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
41 Mid 5 7 29 -17 5 28 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- RF 18 19 24 15
GGAC RoboKy 5H.png
GGXXACPR Robo-Ky 5H-1-Hitbox.pngGGXXACPR Robo-Ky 5H-2-Hitbox.png
•Stagger on ground CH (max 62F)
•FRC timing 5~8F

6P (1)

6P (1)
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 11 2 36 -4 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 90% 1~3F Upper Body
4~18F Above Knees
18 Down 18 15
GGAC RoboKy 6P.png
GGXXACPR Robo-Ky 6P-Hitbox.png
•Blows back opponent on hit
•In CH state 1~28F
•Is a projectile
•Projectile disappears immediately if Robo-Ky is hit
•Can cancel into 6P (2nd hit) 19~32F
•Raises the temperature gauage by 10 C on 10F

6P (2-3)

6P (2-3)
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 5 2 36 -4 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 90% 4~6F Above Knees 18 Down 18 15
GGAC RoboKy 6P.png
GGXXACPR Robo-Ky 6P-Hitbox.png
•Blows back opponent on hit
•In CH state 1~22F
•Is a projectile
•Projectile disappears immediately if Robo-Ky is hit
•Can cancel into 3rd hit during 14~26F of the 2nd hit
•Temperature increase occurs on 4F (2nd hit raises by 18 C, 3rd hit by 22.5)

6H Lv1

6H Lv1
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 All 13 12 12 -6 1 0 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 F 9 10 10 5
GGAC RoboKy 6H.png
•Staggers on ground CH (max 35F)
•In CH state 1~32F
•Is a projectile
•FRC timing 10~12F
•Projectile disappears immmediately if Robo-Ky gets hit
•Lowers heat by 2.7 C on frame 7, followed by 4 decreases of 2.7 C every 3 frames (total temperature decrease of 13.5 C)

6H Lv2

6H Lv2
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 All 16 14 7 +3 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 F 11 12 12 12
GGAC RoboKy 6H.png
•Staggers on ground CH (max 54F)
•In CH state 1~32F
•FRC timing 13~14F
•Is a projectile
•Projectile disappears immmediately if Robo-Ky gets hit
•Lowers heat by 2.7 C on frame 10, followed by 4 decreases of 2.7 C every 3 frames (total temperature decrease of 13.5 C)

6H Lv3

6H Lv3
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 All 19 11 17 -1 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 F 13 14 14 13
GGAC RoboKy 6H.png
•Staggers on ground CH (max 50F)
•In CH state 1~41F
•FRC timing 16~17F
•Is a projectile
•Projectile disappears immmediately if Robo-Ky gets hit
•Lowers heat by 2.7 C on frame 13, followed by 6 decreases of 2.7 C every 3 frames (total temperature decrease of 18.9 C)

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
15 High 24 4 22 -12 5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 18 Launch 18 15
GGAC RoboKy 5D.png
GGXXACPR Robo-Ky 5D-Hitbox.png

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Mid 6 4 5 +3 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 85% SR 11 12 12 12
GGAC RoboKy 2P.png
GGXXACPR Robo-Ky 2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Low 7 11 9 -8 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 7~22F Low Profile R 11 12 12 12
GGAC RoboKy 2K.png
GGXXACPR Robo-Ky 2K-Hitbox.png
•In CH State during recovery
•Raises heat by 3.6 C on frame 1, followed by 2 increases of 3.6 C every 3 frames (total temperature decrease of 10.8 C)

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
34 Low 10 3 20 -9 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- R 13 Down 14 6
GGAC RoboKy 2S.png
GGXXACPR Robo-Ky 2S-1-Hitbox.png
•Knocks down opponent on hit
•Can cancel into 5H after 22F

2S Heat

2S Heat
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
37, 20 Low 10 3,3 17 +1 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- R 13 Launch Down, 34 6, 13
GGAC RoboKy 2S.png
•Raises heat by 2.4 C on frame 1

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid 14 Total 51 -7 4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- F 16 Launch 28 14
GGAC RoboKy 2H.png
•Robo-Ky is in CH State 1~33F
•FRC Timing 19~21F
•Is a projectile
•Missile disappears immediately if Robo-Ky is hit

2H Heat

2H Heat
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid→ All 14 Total 51 -7 4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- F 16 17 28 14
GGAC RoboKy 2H.png
•Missile lands after 113F
•Missile disappers immediately if Robo-Ky is hit
•Raises heat by 6.2 C on frame 1

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 High/Air 7 8 4 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- SJR 11 12 12 12
GGAC RoboKy jP.png
GGXXACPR Robo-Ky jP-1-Hitbox.pngGGXXACPR Robo-Ky jP-2-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High/Air 7 12 16 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- SJR 11 12 12 12
GGAC RoboKy jK.png
File:GGXXACPR Robo-Ky jK-1-Hitbox.pngFile:GGXXACPR Robo-Ky jK-2-Hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High/Air 9 2 23 -7 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- SJR 13 14 14 13
GGAC RoboKy jS.png
GGXXACPR Robo-Ky jS-Hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High/Air 8 3 41 -7 4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- SR 16 17 20 14
GGAC RoboKy jH.png
GGXXACPR Robo-Ky jH-Hitbox.png
•Wall sticks opponent on CH (untechable for 108F, sticks for 27F)
•Robo-Ky is in CH state 1~33F
•Raises heat by 21.6 C on frame 1

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10×12 High/Air 8 2×12 12+8 landing 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- SR 11 12 18 6
GGAC RoboKy jD.png

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 45 pixels
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% RF
GGAC RoboKy throw.png
•Ground bounces and knocks down opponent on hit
•Ground bounces higher on CH
•FRC Timing 59~60F

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 88 pixels
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50%
GGAC RoboKy airThrow.png
•Knocks down opponent on hit

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 Mid 4 7 29 -22 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 50% 1~10F All R 13 Down 14 13
GGAC RoboKy 5H.png

Specials

Overheat

Overheat
Overheat Explosion
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 to self Unblockable 1 Until it hits 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-
GGAC RoboKy Overheatexplosion.png
•This attack hits only Robo-Ky and not the opponent
•Untechable for 60F
•Initial Prorate 50% for the opponent
•Resets heat to 30.0 C afterwards

Knocked Down > PK

Knocked Down > PK
Delayed Wakeup
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 1~End All
GGAC RoboKy DelayedGetup.png
•Delays wakeup for 58F
•Robo-Ky loses 0.4% from Electricity Gauge, Opponent gains 2% Tension

2D

2D
Gimmic-KY
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 106 Total 24
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC RoboKy 2D.png
•Robo-Ky is in crouching state during move
•From frame 9 on, mat will be layed, even if Robo-Ky is hit
•Listed startup and active frames are for the mat
•Staying above the mat raises Robo-Ky's Electricity Gauge by 0.3% every frame, TG by 0.1% per frame

236S Lv1

236S Lv1
Don't get Coc-KY! Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10×3 All 24 4×3 Total 57 +22 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 11 12 12 12
GGAC RoboKy 236S.png
•In CH state 1~43F
•Robo-Ky is in crouching state during move
•Projectile disappears immediately if Robo-Ky is hit
•Raises heat by 5.0 C on frame 1

236S Lv2

236S Lv2
Don't get Coc-KY! Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14×4 All 24 4×4 Total 57 +38 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 11 12 12 12
GGAC RoboKy 236S.png
•In CH state 1~43F
•Robo-Ky is in crouching state during move
•Projectile disappears immediately if Robo-Ky is hit
•Raises heat by 4.8 C on frame 1

236S Lv3

236S Lv3
Don't get Coc-KY! Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18×5 All 24 4×5 Total 57 +54 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 11 12 12 12
GGAC RoboKy 236S.png
•In CH state 1~43F
•Robo-Ky is in crouching state during move
•Projectile disappears immediately if Robo-Ky is hit
•Raises heat by 5.0 C on frame 1

214S Lv1

214S Lv1
Fun-KY Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 21 12 7+4 landing +2 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 7~Until L Feet R 13 14 18 13
GGAC RoboKy 214S.png
•Airborne from 7F onwards
•Immediately enters recovery animation on hit or block
•Raises heat by 20.0 C on frame 1

214S Lv2

214S Lv2
Fun-KY Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 13 19 7+6 landing +5 5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 7~Until L Feet R 18 19 18 15
GGAC RoboKy 214S.png
•Airborne from 7F onwards
•Immediately enters recovery animation on hit or block
•Slides opponent on CH (untechable for 60F, slides for 37F)

214S Lv3

214S Lv3
Fun-KY Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid 11 24 7+3 landing +8 5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 7~Until L Feet R 18 Launch 20 15
GGAC RoboKy 214S.png
•Airborne from 7F onwards
•Immediately enters recovery animation on hit or block
•Wall bounches opponent on CH (untechable for 40F)

623H Lv1

623H Lv1
Hun-KY Homerun Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 9 3 38+8 landing -35 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 1~8F Throw RF 13 Launch 20 13
GGAC RoboKy 623H.png
•Airborne from 9F onwards
•Robo-Ky is in CH state until landing
•FRC Timing 24~25F
•Auto Jump Install
•Raises heat by 20.0 C on 1F

623H Lv2

623H Lv2
Hun-KY Homerun Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30, 50 Mid 3 2 (4) 3 35+8 landing -29 2, 4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 1~7F All RF 11, 16 Launch 30, 40 6, 14
GGAC RoboKy 623H.png
•Airborne from 9F onwards
•Robo-Ky is in CH state until landing
•FRC Timing 22~23F
•Auto Jump Install

623H Lv3

623H Lv3
Hun-KY Homerun Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16, 50 Mid 3 4 (6) 4 29+8 landing -22 5×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 1~17F All RF 18 Launch 30 6, 15
GGAC RoboKy 623H.png
•Airborne from 13F onwards
•Robo-Ky is in CH state until landing
•FRC Timing 23~24F
•Automatically cancels into super followup if 1st hits (not blocked)
•Auto Jump Install

j.623H Lv1

j.623H Lv1
Hun-KY Homerun Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 All 9 3 Until landing+8 -35 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 1~8F Throw RF 13 Launch 20 13
GGAC RoboKy 623H.png
•Robo-Ky is in CH state until landing
•FRC Timing 24~25F
•Raises heat by 13.5 C on 1F

j.623H Lv2

j.623H Lv2
Hun-KY Homerun Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30, 50 High/Air, All 3 2 (4) 3 Until landing+8 -29 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 90%, 100% 1~7F All RF 13 Launch 30, 40 6, 13
GGAC RoboKy 623H.png
•Robo-Ky is in CH state until landing
•FRC Timing 23~24F

j.623H Lv3

j.623H Lv3
Hun-KY Homerun Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40, 50 High/Air, All 3 4 (6) 4 Until landing+8 -22 5×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 90%, 100% 1~17F All RF 18 Launch 30, 40 6, 15
GGAC RoboKy 623H.png
•Robo-Ky is in CH state until landing
•FRC Timing 23~24F

j.236S Lv1

j.236S Lv1
Jun-KY Bargain Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 All 11 Total 47+14 landing 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 11 12 12 12
GGAC RoboKy j236S.png
•Knocks down opponent on ground hit
•Robo-Ky is in CH state 1~34F
•Robo-Ky is in crouching state during landing recovery
•Missile disappears immediately if Robo-Ky is hit
•Missile trajectory changes until 43F
•Raises heat by 27.8 C on 11F

j.236S Lv2

j.236S Lv2
Jun-KY Bargain Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 All 7 Total 31+14 landing 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 13 14 25 13
GGAC RoboKy j236S.png
•Wall bounces opponent on CH
•Robo-Ky is in CH state 1~21F
•Robo-Ky is in crouching state during landing recovery
•Dizzy modifier x2.0
•Missile tracks opponent until 25F
•Missile disappears immediately if Robo-Ky is hit
•Raises heat by 4.1 C on 7F

j.236S Lv3

j.236S Lv3
Jun-KY Bargain Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
75 All 9 Total 39+14 landing 5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 18 19 18 15
GGAC RoboKy j236S.png
•Wall bounces opponent if missile hits from 9~26F (aka before it splits) (untechable for 24F)
•Missile disappears on 27F and splits into 4 mini-missiles on 28F
•Each mini-missiles have attack level 3, damage 25, and are homing
•Both the big missile and mini-missiles have a chip damage modifier of 0.1875
•Raises heat by 9.0 C on 9F

66X

66X
Spi-KY
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid 13 9 19 0 5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 5~8F Upper Body
9~18F All
RF 18 Launch Down 15
GGAC RoboKy 66X.png
•Wall bounces and knocks down opponent on CH
•FRC Timing 9~11F
•On block, performs a special recovery animation (total animation length 18F)
•Frames 1~5 of the recovery animation are invincible to strikes
•Increases temperature gauge by 4.5 C on 1F
•Robo-Ky must run for at least 20F before he can use this attack
•On hit, enters a power-up stance
•Power-up statnce is fully invincible 1~26F
•Power-up stance can be cancelled into any action other than blocking or moving from 2F onwards
•Power-up stance increases the Eletricity Gauge by 2.5% every 2 frames from 26~72F

63214K

63214K
S-KY-line
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
2*N, 50 70 pixels 7 1 37
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- Forced 70% 1~7F Throw
GGAC RoboKy 63214K.png
•Robo-Ky is in CH state 1~7F
•Costs 10% of Electrcity Gauge
•Electricity Gauge increases at most 50%, depending on how much Tension the opponent has
•Opponent loses at most 25% Tension

Force Breaks

j.214D

j.214D
Today's S-KY's Beautiful
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 67
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-
GGAC RoboKy j236D.png
•Can be steered from 1F onwards
•Can cancel into any action other than blocking or jumping from 2F onwards
•Restores jump options
•Decreases heat by 9.0 C on frame 1, followed by 6 decreases of 0.9 C every 6 frames (total temperature decrease of 18.9 C)

Overdrives

236236S

236236S
What's Useless Will Always Be So
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
6*N Mid 2+2 2*N 9 +6 4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- R 16 17 Down 7
GGAC RoboKy 236236S.png
•Knocks down opponent on air hit
•Can be cancelled into Followup Headbutt from 3F onwards
•Listed Frame Adv. is for when you don't mash at all during the move
•For every 5 presses of the S button, Robo-Ky performs 6 hits, Frame Adv. in this case is +7
•Each such 6 hit attack raises heat 2.7 C on 1F

236236S > 214S

236236S > 214S
Headbutt
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
70 [95] Mid 7 [3] 3 27 [20] -11 [-4] 5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- R 18 Launch Down [+ WBounce] 15
GGAC RoboKy 236236S 2.png
•Headbutt has different properties if performed when Robo-Ky's temperature is between 93-99 C (see values in [ ])
•Decreases Robo-Ky's heat by 27.0 C on 7F
•[Lowers heat to 30.0 C on 3F]

623H

623H
Whac-KY Blow
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30, 110 Mid 13+0 12 (15) 20 26+10 landing - 5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 1~9F All
10~69F Strike
R 18 Launch Down + WBounce 15
GGAC RoboKy 623H 2.png
•Opponent's inputs are disabled for 5 frames after the super flash
•Robo-Ky is in CH state until landing

236236P

236236P
Ris-KY Lovers
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10+12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-
GGAC RoboKy 236236P.png
•Robo-Ky enters Overclock mode on 10F
•During Overclock mode, Electricity Gauge increases 0.15% every frame

236236P Explosion

236236P Explosion
Ris-KY Lovers (Self Destruct)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12×27 Mid 1 3×27 Total 134 +118 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
- 11 12 12 6
GGAC RoboKy LoversExplosion.png
•Knocks down opponent on hit
•Listed recovery and Frame Adv. is for when the explosion occurs on the ground
•This attack deals 53 damage to Robo-Ky and knocks him down on 1F
•Empties Robo-Ky's Tension gauge

Instant Kill

236236H

236236H
13 Luck-KY
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 9+9 4 26 -11 5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC RoboKy IK1.pngGGAC RoboKy IK2.png
•IK mode preparation: 80F


Category

Systems Pages