No edit summary |
|||
Line 600: | Line 600: | ||
|input=236236S |name=What's Useless Will Always Be So | |input=236236S |name=What's Useless Will Always Be So | ||
|damage=6*N |gbp= |gbm= |prorate= | |damage=6*N |gbp= |gbm= |prorate= | ||
|level=4 |guard=Mid |invuln= | |level=4 |guard=Mid |invuln= |cancel=R |tension=- | ||
|startup=2+2 |active=2*N |recovery=9 |onBlock=+6 |onHit= | |startup=2+2 |active=2*N |recovery=9 |onBlock=+6 |onHit= | ||
|blockstun=16|groundHit=17|airHit=Down|hitstop=7 | |blockstun=16|groundHit=17|airHit=Down|hitstop=7 |
Revision as of 11:41, 22 May 2022
Links
Overview
Combos
Okizeme
Strategy/Counter Strategy
Matchups
Resource Dump
Videos
Forums
Full Frame Data
System Data
Robo-Ky | Damage Received Mod. | Guts Rating | Guard Balance | Guard Recovery | Stun Resistance |
---|---|---|---|---|---|
×0.89 | 0 | ×1.25 | 1/F | 80 | |
Backdash Duration | Backdash Invulnerability | Face Up Wakeup | Face Down Wakeup | Gravity Modifier | |
1~F | 51FF | 49FF | ×Super Heavyweight (x0.95) | ||
Walk Forwards Tension Gain | Jump Forwards Tension Gain | Air Dash Forwards Tension Gain | Run Tension Gain | Prejump | |
5F | |||||
Jump Duration | Jump vY | Jump Gravity | Forwards Jump vX | Backwards Jump vX | |
Backdash vX | High Jump Duration | High Jump vY | High Jump Gravity | Forwards High Jump vX | Backwards High Jump vX |
Air Dash Backwards Startup | Forward Walk Speed | Backwards Walk Speed | Initial Dash Speed | Dash Acceleration | Friction |
Air Dash Startup | Air Dash Forwards Duration | Air Dash Forwards Speed | Air Dash Backwards Speed | Air Dash Backwards Duration | Minimum Rising Air Dash Height |
Landing Recovery | Number Of Air Dashes | Number Of Jumps | Ground Throw Range | Air Throw Range | c.S Proximity Range |
F | |||||
Special Forwards Dash | Unique Movement Options | ||||
Today's S-KY's Beautiful |
Normals
5P
5K
c.S
f.S
5H
6P (1)
6P (2-3)
6H Lv1
6H Lv2
6H Lv3
5D
2P
2K
2S
2S Heat
2H
2H Heat
j.P
j.K
j.K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
22 | High/Air | 7 | 12 | 16 | 2 | |||||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
- | SJR | 11 | 12 | 12 | 12 | |||||
File:GGXXACPR Robo-Ky jK-1-Hitbox.pngFile:GGXXACPR Robo-Ky jK-2-Hitbox.png | ||||||||||
j.S
j.H
j.D
Universal Mechanics
Ground Throw
Air Throw
DAA
Specials
Overheat
Knocked Down > PK
2D
236S Lv1
236S Lv2
236S Lv3
214S Lv1
214S Lv2
214S Lv3
623H Lv1
623H Lv2
623H Lv3
j.623H Lv1
j.623H Lv2
j.623H Lv3
j.236S Lv1
j.236S Lv2
j.236S Lv3
66X
63214K
Force Breaks
j.214D
Overdrives
236236S
236236S > 214S
623H
236236P
236236P Explosion
Instant Kill
236236H