Glossary
System Data Glossary | |
---|---|
Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
GuardBalance | Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender. Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.
| ||||||||||||
Invuln | Attribute and Hitbox invincibility for this attack. | ||||||||||||
gbp | Guard Bar Plus. How much the Guard Bar increases on block. | ||||||||||||
gbm | Guard Bar Minus. How much the Guard Bar decreases on hit. | ||||||||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
| ||||||||||||
Tension | Amount of tension gained on hit. For special moves first value is amount gained on startup. For moves using tension values are after tension penalty applied. | ||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. Stagger shows time if no directions are pressed. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech.
|
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Each attack has an Attack Level. Depending on the level, the attack will inflict a different amount of hitstun / blockstun, though some attacks override these default values with their own. Use the chart below to determine how much hitstun/blockstun an attack will inflict.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GGACR/Frame Data |
System Data
Error: No field named "backdash" found for any of the specified database tables.
Normals
input | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
5P | Mid | 1 | -1 | 5 | 5 | 6 | CSJR | N/A | 9 | 10 | 13 | 11 | 11 | 1.44 | 3 | 8 | |||
5K | Low | 3 | -4 | 7 | 9 | 9 | SJR | 90% | N/A | 13 | 14 | 14 | 13 | 22 | 2.64 | 8 | 7 | ||
c.S | Mid | 3 | 0 | 9 | 3 | 11 | SJR | N/A | 13 | 14 | 14 | 13 | 40 | 2.64 | 10 | 7 | |||
f.S | Mid | 3 | -11 | 12 | 7 | 18 | SJR | N/A | 13 | 14 | 14 | 13 | 36 | 2.64 | 10 | 7 | |||
5H | Mid | 5 | -4 | 15 | 7 | 16 | SR | N/A | 18 | 19 | 18 | 15 | 58 | 3.84 | 20 | 6 | |||
5D | High | 5 | +3 | 31 | 10 | 6 | R | N/A | 18 | Launch 48 | 18 | 15 | 30 | 3.84 | 15 | 20 | |||
6P | Mid | 4 | -9 | 13 | 7 | 19 | SJR | 1~4F Upper Body 5~14F Above Knees | 90% | N/A | 16 | 17 | 18 | 14 | 35 | 3.84 | 14 | 6 | |
6K | High | 5 | -4 | 18 | 3 | 20 | SJR | 1~15F Throw | 85% | N/A | 18 | 19 | 18 | 15 | 40 | 3.84 | 15 | 6 | |
6H | Mid | 5 | -11 | 23 | 5 | 30 | SRF | 50% | 20~21F | 23 | Launch | 28 + WBounce | 15 | 90 | 3.84 | 20 | 6 | ||
2P | Low | 1 | -2 | 9 | 4 | 8 | SR | 80% | N/A | 9 | 10 | 10 | 11 | 12 | 1.44 | 3 | 8 | ||
2K | Low | 2 | -6 | 7 | 4 | 14 | SR | 90% | N/A | 11 | 12 | 12 | 12 | 16 | 2.64 | 5 | 7 | ||
2S | Mid | 4 | -2 | 13 | 3 | 16 | SR | N/A | 16 | 17 | 16 | 14 | 36 | 3.84 | 14 | 9 | |||
2H | Mid | 5 | -21 | 13 | 5 | 35 | SRF | 13~15F | 18 | Launch | 30 | 15 | 66 | 3.84 | 20 | 6 | |||
2D | Low | 3 | -5 | 12 | 5 | 14 | SR | Forced 80% | N/A | 13 | Down | 14 | 13 | 35 | 3.84 | 8 | 7 | ||
j.P | High/Air | 1 | 5 | 9 | 6 | CR | N/A | 9 | 10 | 10 | 11 | 18 | 1.44 | 3 | 8 | ||||
j.K | High/Air | 3 | 9 | 8 | 13 | JR | N/A | 13 | 14 | 14 | 13 | 22 | 2.64 | 8 | 7 | ||||
j.S | High/Air | 3 | 14 | 6 | 23 | R | N/A | 13 | 14 | 25 | 13 | 32 | 2.64 | 8 | 7 | ||||
j.H | High/Air | 4 | 11 | 6 | 16 | R | N/A | 16 | 17 | 16 | 14 | 40 | 3.84 | 11 | 6 | ||||
j.D | High/Air | 4 | 11 | Until landing | 8 after landing | R | 9F~Landing Butt | N/A | 16 | 17 | 40 | 14 | 45 | 3.84 | 11 | 6 |
Universal Mechanics
name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
Ground Throw | 55 pixels | F | Forced 50% | 40~44F | Down | 45, 30 | 4.00 | 6, 0 | |||||||||||
Air Throw | 104 pixels | Forced 50% | N/A | 32 | 70 | 4.00 | 6 | ||||||||||||
Dead Angle Attack | All | 3 | -9 | 13 | 20 | 3 | R | 1~17F All 18~32F Throw | 50% | N/A | 13 | Launch | 60 | 13 | 35 | 0.52 | 10 | 7 |
Specials
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
236P | Mega Fist Forward | High/Air | 3 | -9 | 25 | 8 | 0+13 after landing | RF | 1~24F Lower Body | 16~17F, 25~26F | 11 | Down | 14 | 13 | 50 | 1.50/3.60 | 5 | 7 | ||
214P | Mega Fist Backward | High/Air | 5 | +4 | 25 | 9 | 0+6 after landing | RF | 1~24F Lower Body | 25~26F, 28~29F | 18 | Down | 18 | 15 | 50 | 1.00/3.60 | 15 | 6 | ||
236S | Slide Head | Low, Unblockable | 5 | -11 | 23 | 2(2)1 | 25 | RF | 1~16F Above Feet, 26~35F Above Knees | 90% | 27~29F | 18 | Launch | 50 | 15, 0 | 40, 0 | 2.00/3.60 | 15, - | 6 | |
[4]6H | Hammer Fall | Mid | 4 | -18 | 19~27 | 2 | 33 | RF | 1F~1st active frame: Armor | 3F after first active | 16 | Launch | 22 | 14 | 60 | 1.00/9.60 | 14 | 12 | ||
[4]6H > P | Hammer Fall Break | Total 15 | F | 3~10F | ||||||||||||||||
63214S | F.D.B. | All | 4 | +2 | 21 | 3 | 12 | R | 4~14F Reflect | N/A | 16 | Stagger 65 | 16 | 14 | 40 | 1.50/6.00 | 14 | 6 | ||
63214S Reflect | F.D.B. (Reflect) | All | 3 | 1 | 98 | Total 22 | 1~End Strike | N/A | 13 | Stagger 35 | 60 | 13 | 16 | -/1.20 | 0 | 7 | ||||
632146P | Potemkin Buster | 176 pixels | 3 | 1 | 37 | 1~2F Front Foot 1~16F Throw 3~5F All | Forced 75% | N/A | Down | 160 | -/12.00 | 6, 15 | ||||||||
623H | Heat Knuckle | Unblockable, FD×3 | 1, 5×3 | 14 | 1 | 22 | RF | 23~24F on whiff | Down×3, 45 | 11 | 0, 15×2, 40 | 2.00/0.00, 6.00×2, 3.60 | 8, 6×3 | |||||||
623H > 63214H | Heat Extend | FD | 5 | R | Strike | N/A | 80 | 15 | 95 | -/26.40 | 6 |
Force Breaks
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
63214D | Judge Gauntlet | Mid | 5 | -15 | 28 [10] | 6 | 28 | R | 2~28F Armor | 85% | N/A | 18 | Launch | 28 + GBounce | 15 | 85 | 20 | 6 | ||
j.632146D | Aerial Potemkin Buster | FD | 5 | 5 | 1 | Until landing+12 | RF | 1~9F Throw | 100%, Forced 75% | 9~11F after throw | Down | 15 | 0, 140 | 6, 0 |
Overdrives
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
632146H | Giganter | All | 5 | +9 | 9+8 | 48 | Total 41 | 1~9F All 10~15F Strike | 18 | Stagger 55 | 75 | 15 | 45 | 20 | 6 | ||||
632146H > 4123641236P | Gigantic Bullet | Mid | 5 | -19 | 51 | 24 | 14 | R | 18 | Launch | 60 + WBounce | 15 | 126 | 20 | 6 | ||||
236236S | Heavenly Potemkin Buster | Unblockable | 12+1 | 15 | 10 | 1~12F All 13~27F Upper Body | Down | 170 | 6 |
Instant Kill
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
236236H | Magnum Opera | All | 5 | -9 | 11+6 | 12 | 16 | 1~21F Strike | 18 | 15 | Fatal | 20 |
Gatling Table
- 5D can be only canceled into Homing Jump on ground hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff
To edit frame data, edit values in GGACR/Potemkin/Data.