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{{GGACR/CharacterLinks}} | |||
==Glossary== | ==Glossary== | ||
[[Using_Frame_Data|How do I read frame data?]] | [[Using_Frame_Data|How do I read frame data?]] | ||
Line 13: | Line 7: | ||
==[[GGACR/Frame Data|System Data]]== | ==[[GGACR/Frame Data|System Data]]== | ||
{{#cargo_query:tables=ggacrCharacters | {{#cargo_query:tables=ggacrCharacters | ||
|fields= | |fields=ROUND(defense,2)=Damage Received Modifier,guts=Guts Rating,guardBalance=Guard Balance,CONCAT("1/", guardRecovery, "F")=Guard Recovery,weight=Gravity Mod,stunResistance=Stun Resist,CONCAT(wakeupFaceDown,"F")=Wakeup Face Down,CONCAT(wakeupFaceUp,"F")=Wakeup Face Up | ||
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | |||
|format=table | |||
}} | |||
<div class="mw-collapsible mw-collapsed" data-expandtext="Show Advanced Character Stats" data-collapsetext="Hide Advanced Character Stats">{{clear}} | |||
===Ground Movement Values=== | |||
{{#cargo_query:tables=ggacrCharacters | |||
|fields=walkSpeedForwards=Forwards Walk Speed,walkSpeedBackwards=Backwards Walk Speed,initialDashSpeed=Initial Dash Speed,dashAcceleration=Dash Acceleration,friction=Friction | |||
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | |||
|format=table | |||
}} | |||
===Backdash Values=== | |||
{{#cargo_query:tables=ggacrCharacters | |||
|fields=backdashDuration=Backdash Duration,CONCAT("1~",backdashInvulnerability,"F")=Backdash Invuln,backdashVX=Backdash Horizontal Speed | |||
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | |||
|format=table | |||
}} | |||
===Jump Values=== | |||
{{#cargo_query:tables=ggacrCharacters | |||
|fields=CONCAT(prejump,"F")=Prejump,numberOfJumps=Number of Jumps,jumpVY=Jump vY,jumpGravity=Jump Gravity,CONCAT(jumpDuration,"F")=Jump Duration,jumpVXForwards=Forwards Jump vX,jumpVXBackwards=Backwards Jump vX | |||
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | |||
|format=table | |||
}} | |||
====High Jump Values==== | |||
{{#cargo_query:tables=ggacrCharacters | |||
|fields=CONCAT(prejump,"F")=Prejump,highJumpVY=High Jump vY,highJumpGravity=High Jump Gravity,CONCAT(highJumpDuration,"F")=High Jump Duration,highJumpVXFowards=Forwards High Jump vX,highJumpVXBackwards=Backwards High Jump vX | |||
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | |||
|format=table | |||
}} | |||
===Air Dash Values=== | |||
{{#cargo_query:tables=ggacrCharacters | |||
|fields=numberOfAirDashes=Number of Air Dashes,CONCAT(airDashStartup,"F")=Forwards Air Dash Startup,CONCAT(airDashForwardsDuration,"F")=Forwards Air Dash Duration,airDashForwardsSpeed=Forwards Air Dash Speed,CONCAT(airDashBackwardsStartup,"F")=Backwards Air Dash Startup,CONCAT(airDashBackwardsDuration,"F")=Backwards Air Dash Duration,airDashBackwardsSpeed=Backwards Air Dash Speed,minimumRisingAirDashHeight=Minimum Rising Airdash Height | |||
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | |||
|format=table | |||
}} | |||
===Tension Gain Values=== | |||
{{#cargo_query:tables=ggacrCharacters | |||
|fields=walkForwardsTensionGain=Forwards Walk,runTensionGain=Run,jumpForwardsTensionGain=Forwards Jump,airDashForwardsTensionGain=Forwards Air Dash | |||
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | |||
|format=table | |||
}} | |||
===Proximity Ranges=== | |||
{{#cargo_query:tables=ggacrCharacters | |||
|fields=closeSlashProximityRange=Close Slash Proximity Range,,groundThrowRange=Ground Throw Range,airThrowRange=Air Throw Range | |||
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | |where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | ||
|format=table | |format=table | ||
}} | }} | ||
</div>{{clear}} | |||
== Normals == | == Normals == | ||
{{ | {{GGACR-FullFrameDataTable|moveType=normal}} | ||
| | |||
}} | |||
==Universal Mechanics== | ==Universal Mechanics== | ||
{{ | {{GGACR-FullFrameDataTable|moveType=other}} | ||
| | |||
}} | |||
== Specials == | == Specials == | ||
{{ | {{GGACR-FullFrameDataTable|moveType=special}} | ||
| | |||
}} | |||
== Force Breaks == | == Force Breaks == | ||
{{ | {{GGACR-FullFrameDataTable|moveType=forcebreak}} | ||
| | |||
}} | |||
== Overdrives == | == Overdrives == | ||
{{ | {{GGACR-FullFrameDataTable|moveType=super}} | ||
| | |||
}} | |||
== Instant Kill == | == Instant Kill == | ||
{{ | {{GGACR-FullFrameDataTable|moveType=instantkill}} | ||
| | |||
}} | |||
== Gatling Table == | ==Gatling Table== | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|+Ground Gatlings | |+Ground Gatlings | ||
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|- | |- | ||
! {{MiniMoveCard|game=GGACR|chara=Potemkin|input=5P}} | ! {{MiniMoveCard|game=GGACR|chara=Potemkin|input=5P}} | ||
| | | {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}}|| {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special, Super | ||
|- | |- | ||
! {{MiniMoveCard|game=GGACR|chara=Potemkin|input=2P}} | ! {{MiniMoveCard|game=GGACR|chara=Potemkin|input=2P}} | ||
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|- | |- | ||
! {{MiniMoveCard|game=GGACR|chara=Potemkin|input=j.P}} | ! {{MiniMoveCard|game=GGACR|chara=Potemkin|input=j.P}} | ||
| j.P || j.K || j.S || j.H || j.D || | | j.P || j.K || j.S || j.H || j.D || - | ||
|- | |- | ||
! {{MiniMoveCard|game=GGACR|chara=Potemkin|input=j.K}} | ! {{MiniMoveCard|game=GGACR|chara=Potemkin|input=j.K}} | ||
| j.P || - || j.S || - || - || Jump | | j.P || - || j.S || - || - || Jump | ||
|- | |- | ||
! {{MiniMoveCard|game=GGACR|chara=Potemkin|input=j.S}} | ! {{MiniMoveCard|game=GGACR|chara=Potemkin|input=j.S}} | ||
| j.P || - || - || j.H || j.D || | | j.P || - || - || j.H || j.D || - | ||
|- | |- | ||
! {{MiniMoveCard|game=GGACR|chara=Potemkin|input=j.H}} | ! {{MiniMoveCard|game=GGACR|chara=Potemkin|input=j.H}} | ||
| - | || - || - || - || - || | | - | || - || - || - || - || - | ||
|- | |- | ||
! {{MiniMoveCard|game=GGACR|chara=Potemkin|input=j.D}} | ! {{MiniMoveCard|game=GGACR|chara=Potemkin|input=j.D}} | ||
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*5D can be only canceled into Homing Jump on ground hit | *5D can be only canceled into Homing Jump on ground hit | ||
:'''X''' = X is available on hit or block | :'''X''' = X is available on hit or block | ||
: | :{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}} | ||
==Navigation== | ==Navigation== | ||
{{notice|To edit frame data, edit values in [[GGACR/Potemkin/Data]].}} | {{notice|To edit frame data, edit values in [[GGACR/Potemkin/Data]].}} | ||
{{#lst:GGACR/Navigation}} | {{#lst:GGACR/Navigation}} |
Latest revision as of 16:39, 27 September 2023
Glossary
System Data Glossary | |
---|---|
Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
GuardBalance | Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender. Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.
| ||||||||||||
Invuln | Attribute and Hitbox invincibility for this attack. | ||||||||||||
gbp | Guard Bar Plus. How much the Guard Bar increases on block. | ||||||||||||
gbm | Guard Bar Minus. How much the Guard Bar decreases on hit. | ||||||||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
| ||||||||||||
Tension | Amount of tension gained on hit. For special moves first value is amount gained on startup. For moves using tension values are after tension penalty applied. | ||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. Stagger shows time if no directions are pressed. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech.
|
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Each attack has an Attack Level. Depending on the level, the attack will inflict a different amount of hitstun / blockstun, though some attacks override these default values with their own. Use the chart below to determine how much hitstun/blockstun an attack will inflict.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GGACR/Frame Data |
System Data
Damage Received Modifier | Guts Rating | Guard Balance | Guard Recovery | Gravity Mod | Stun Resist | Wakeup Face Down | Wakeup Face Up |
---|---|---|---|---|---|---|---|
0.87 | 4 | 1.0 | 1/5F | 0.94 | 80 | 22F | 24F |
Ground Movement Values
Forwards Walk Speed | Backwards Walk Speed | Initial Dash Speed | Dash Acceleration | Friction |
---|---|---|---|---|
3.2 | 2.75 | 3.5 | 0.3 | 100 |
Backdash Values
Backdash Duration | Backdash Invuln | Backdash Horizontal Speed |
---|---|---|
21 | 1~20F | 3.5 |
Jump Values
Prejump | Number of Jumps | Jump vY | Jump Gravity | Jump Duration | Forwards Jump vX | Backwards Jump vX |
---|---|---|---|---|---|---|
5F | 2 | 20.0 | 1.1 | 38F | 5.0 | 5.0 |
High Jump Values
Prejump | High Jump vY | High Jump Gravity | High Jump Duration | Forwards High Jump vX | Backwards High Jump vX |
---|---|---|---|---|---|
5F | 26.0 | 1.1 | 49F | 6.5 | 6.5 |
Air Dash Values
Number of Air Dashes | Forwards Air Dash Startup | Forwards Air Dash Duration | Forwards Air Dash Speed | Backwards Air Dash Startup | Backwards Air Dash Duration | Backwards Air Dash Speed | Minimum Rising Airdash Height |
---|---|---|---|---|---|---|---|
0 |
Tension Gain Values
Forwards Walk | Run | Forwards Jump | Forwards Air Dash |
---|---|---|---|
12 | 10 |
Proximity Ranges
Close Slash Proximity Range | Ground Throw Range | Air Throw Range |
---|---|---|
170 | 55 | 104 |
Normals
input | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
5P | Mid | 1 | -1 | 5 | 5 | 6 | CSJR | N/A | 9 | 10 | 13 | 11 | 11 | 1.44 | 3 | 8 | |||
5K | Low | 3 | -4 | 7 | 9 | 9 | SJR | 90% | N/A | 13 | 14 | 14 | 13 | 22 | 2.64 | 8 | 7 | ||
c.S | Mid | 3 | 0 | 9 | 3 | 11 | SJR | N/A | 13 | 14 | 14 | 13 | 40 | 2.64 | 10 | 7 | |||
f.S | Mid | 3 | -11 | 12 | 7 | 18 | SJR | N/A | 13 | 14 | 14 | 13 | 36 | 2.64 | 10 | 7 | |||
5H | Mid | 5 | -4 | 15 | 7 | 16 | SR | N/A | 18 | 19 | 18 | 15 | 58 | 3.84 | 20 | 6 | |||
5D | High | 5 | +3 | 31 | 10 | 6 | R | N/A | 18 | Launch 48 | 18 | 15 | 30 | 3.84 | 15 | 20 | |||
6P | Mid | 4 | -9 | 13 | 7 | 19 | SJR | 1~4F Upper Body 5~14F Above Knees | 90% | N/A | 16 | 17 | 18 | 14 | 35 | 3.84 | 14 | 6 | |
6K | High | 5 | -4 | 18 | 3 | 20 | SJR | 1~15F Throw | 85% | N/A | 18 | 19 | 18 | 15 | 40 | 3.84 | 15 | 6 | |
6H | Mid | 5 | -11 | 23 | 5 | 30 | SRF | 50% | 20~21F | 23 | Launch | 28 + WBounce | 15 | 90 | 3.84 | 20 | 6 | ||
2P | Low | 1 | -2 | 9 | 4 | 8 | SR | 80% | N/A | 9 | 10 | 10 | 11 | 12 | 1.44 | 3 | 8 | ||
2K | Low | 2 | -6 | 7 | 4 | 14 | SR | 90% | N/A | 11 | 12 | 12 | 12 | 16 | 2.64 | 5 | 7 | ||
2S | Mid | 4 | -2 | 13 | 3 | 16 | SR | N/A | 16 | 17 | 16 | 14 | 36 | 3.84 | 14 | 9 | |||
2H | Mid | 5 | -21 | 13 | 5 | 35 | SRF | 13~15F | 18 | Launch | 30 | 15 | 66 | 3.84 | 20 | 6 | |||
2D | Low | 3 | -5 | 12 | 5 | 14 | SR | Forced 80% | N/A | 13 | Down | 14 | 13 | 35 | 3.84 | 8 | 7 | ||
j.P | High/Air | 1 | 5 | 9 | 6 | CR | N/A | 9 | 10 | 10 | 11 | 18 | 1.44 | 3 | 8 | ||||
j.K | High/Air | 3 | 9 | 8 | 13 | JR | N/A | 13 | 14 | 14 | 13 | 22 | 2.64 | 8 | 7 | ||||
j.S | High/Air | 3 | 14 | 6 | 23 | R | N/A | 13 | 14 | 25 | 13 | 32 | 2.64 | 8 | 7 | ||||
j.H | High/Air | 4 | 11 | 6 | 16 | R | N/A | 16 | 17 | 16 | 14 | 40 | 3.84 | 11 | 6 | ||||
j.D | High/Air | 4 | 11 | Until landing | 8 after landing | R | 9F~Landing Butt | N/A | 16 | 17 | 40 | 14 | 45 | 3.84 | 11 | 6 |
Universal Mechanics
name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
Ground Throw | 55 pixels | F | Forced 50% | 40~44F | Down | 45, 30 | 4.00 | 6, 0 | |||||||||||
Air Throw | 104 pixels | Forced 50% | N/A | 32 | 70 | 4.00 | 6 | ||||||||||||
Dead Angle Attack | All | 3 | -9 | 13 | 20 | 3 | R | 1~17F All 18~32F Throw | 50% | N/A | 13 | Launch | 60 | 13 | 35 | 0.52 | 10 | 7 |
Specials
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
236P | Mega Fist Forward | High/Air | 3 | -9 | 25 | 8 | 0+13 after landing | RF | 1~24F Lower Body | 16~17F, 25~26F | 11 | Down | 14 | 13 | 50 | 1.50/3.60 | 5 | 7 | ||
214P | Mega Fist Backward | High/Air | 5 | +4 | 25 | 9 | 0+6 after landing | RF | 1~24F Lower Body | 25~26F, 28~29F | 18 | Down | 18 | 15 | 50 | 1.00/3.60 | 15 | 6 | ||
236S | Slide Head | Low, Unblockable | 5 | -11 | 23 | 2(2)1 | 25 | RF | 1~16F Above Feet, 26~35F Above Knees | 90% | 27~29F | 18 | Launch | 50 | 15, 0 | 40, 0 | 2.00/3.60 | 15, - | 6 | |
[4]6H | Hammer Fall | Mid | 4 | -18 | 19~27 | 2 | 33 | RF | 1F~1st active frame: Armor | 3F after first active | 16 | Launch | 22 | 14 | 60 | 1.00/9.60 | 14 | 12 | ||
[4]6H > P | Hammer Fall Break | Total 15 | F | 3~10F | ||||||||||||||||
63214S | F.D.B. | All | 4 | +2 | 21 | 3 | 12 | R | 4~14F Reflect | N/A | 16 | Stagger 65 | 16 | 14 | 40 | 1.50/6.00 | 14 | 6 | ||
63214S Reflect | F.D.B. (Reflect) | All | 3 | 1 | 98 | Total 22 | 1~End Strike | N/A | 13 | Stagger 35 | 60 | 13 | 16 | -/1.20 | 0 | 7 | ||||
632146P | Potemkin Buster | 176 pixels | 3 | 1 | 37 | 1~2F Front Foot 1~16F Throw 3~5F All | Forced 75% | N/A | Down | 160 | -/12.00 | 6, 15 | ||||||||
623H | Heat Knuckle | Unblockable, FD×3 | 1, 5×3 | 14 | 1 | 22 | RF | 23~24F on whiff | Down×3, 45 | 11 | 0, 15×2, 40 | 2.00/0.00, 6.00×2, 3.60 | 8, 6×3 | |||||||
623H > 63214H | Heat Extend | FD | 5 | R | Strike | N/A | 80 | 15 | 95 | -/26.40 | 6 |
Force Breaks
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
63214D | Judge Gauntlet | Mid | 5 | -15 | 28 [10] | 6 | 28 | R | 2~28F Armor | 85% | N/A | 18 | Launch | 28 + GBounce | 15 | 85 | 20 | 6 | ||
j.632146D | Aerial Potemkin Buster | FD | 5 | 5 | 1 | Until landing+12 | RF | 1~9F Throw | 100%, Forced 75% | 9~11F after throw | Down | 15 | 0, 140 | 6, 0 |
Overdrives
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
632146H | Giganter | All | 5 | +9 | 9+8 | 48 | Total 41 | 1~9F All 10~15F Strike | 18 | Stagger 55 | 75 | 15 | 45 | 20 | 6 | ||||
632146H > 4123641236P | Gigantic Bullet | Mid | 5 | -19 | 51 | 24 | 14 | R | 18 | Launch | 60 + WBounce | 15 | 126 | 20 | 6 | ||||
236236S | Heavenly Potemkin Buster | Unblockable | 12+1 | 15 | 10 | 1~12F All 13~27F Upper Body | Down | 170 | 6 |
Instant Kill
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
236236H | Magnum Opera | All | 5 | -9 | 11+6 | 12 | 16 | 1~21F Strike | 18 | 15 | Fatal | 20 |
Gatling Table
- 5D can be only canceled into Homing Jump on ground hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff
To edit frame data, edit values in GGACR/Potemkin/Data.