(notable combo video by his holiness) |
m (Oops, forgot to add that these work on Dizzy too) |
||
Line 62: | Line 62: | ||
| {{clr|2|5K}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|[4]6H}} -> {{clr|1|P}}, {{clr|1|j.P}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|5|j.D}} || Anywhere || Net Gain || Anyone || {{clr|3|Medium}} || Alternate intermediate BNB for corner carry and oki. [https://www.youtube.com/watch?v=U9v-VC_FC6c Example] | | {{clr|2|5K}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|[4]6H}} -> {{clr|1|P}}, {{clr|1|j.P}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|5|j.D}} || Anywhere || Net Gain || Anyone || {{clr|3|Medium}} || Alternate intermediate BNB for corner carry and oki. [https://www.youtube.com/watch?v=U9v-VC_FC6c Example] | ||
|- | |- | ||
| {{clr|2|5K}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|[4]6H}} -> {{clr|1|P}}, {{clr|1|sj.P}} > {{clr|1|j.P}} > {{clr|2|j.K}} > {{clr|3|j.S}} > delay {{clr|4|j.H}} > ({{clr|3|c.S}} >) {{clr|3|2S}} > {{clr|4|623H}} (> {{clr|4|63214H}}) || Anywhere || Net gain || All non-lightweights (excluding JU) || {{clr|4|Hard}} || Character specific intermediate/advanced BNB for corner carry and oki. Can switch {{clr|3|2S}} for {{clr|4|2H}} but {{clr|3|c.S}} must not be used and is a frame perfect window on certain characters. Omit a {{clr|1|j.P}} vs Dizzy. [https://www.youtube.com/watch?v=DIjq6w-z4zE Example] | | {{clr|2|5K}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|[4]6H}} -> {{clr|1|P}}, {{clr|1|sj.P}} > {{clr|1|j.P}} > {{clr|2|j.K}} > {{clr|3|j.S}} > delay {{clr|4|j.H}} > ({{clr|3|c.S}} >) {{clr|3|2S}} > {{clr|4|623H}} (> {{clr|4|63214H}}) || Anywhere || Net gain || All non-lightweights (excluding JU and DI) || {{clr|4|Hard}} || Character specific intermediate/advanced BNB for corner carry and oki. Can switch {{clr|3|2S}} for {{clr|4|2H}} but {{clr|3|c.S}} must not be used and is a frame perfect window on certain characters. Omit a {{clr|1|j.P}} vs Dizzy. [https://www.youtube.com/watch?v=DIjq6w-z4zE Example] | ||
|- | |- | ||
| {{clr|2|5K}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|[4]6H}} -> {{clr|1|P}}, {{clr|5|(s)j.632146D}} > {{clr|3|c.S}} > {{clr|5|(s)j.632146D}} > {{clr|4|2H}} > {{clr|4|623H}} > {{clr|4|63214H}} || Corner || Net Loss || Everyone || {{clr|4|Hard}} || Very high damaging meter dump route from low. TK the APBs with back jump to keep your corner carry. [https://www.youtube.com/watch?v=dqZIEcAzIKs Example] | | {{clr|2|5K}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|[4]6H}} -> {{clr|1|P}}, {{clr|5|(s)j.632146D}} > {{clr|3|c.S}} > {{clr|5|(s)j.632146D}} > {{clr|4|2H}} > {{clr|4|623H}} > {{clr|4|63214H}} || Corner || Net Loss || Everyone || {{clr|4|Hard}} || Very high damaging meter dump route from low. TK the APBs with back jump to keep your corner carry. [https://www.youtube.com/watch?v=dqZIEcAzIKs Example] | ||
|- | |- | ||
| {{clr|2|5K}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|[4]6H}} -> {{clr|1|P}}, {{clr|1|sj.P}} > {{clr|1|j.P}} > {{clr|2|j.K}} > {{clr|3|j.S}} > delay {{clr|4|j.H}} > {{clr|3|c.S}} > {{clr|5|(s)j.632146D}} > {{clr|4|2H}} > {{clr|4|623H}} > {{clr|4|63214H}} || Mid to corner || Net Gain || All non-lightweights (excluding JU) || {{clr|4|Hard}} || Character specific APB route for huge corner carry from low. TK the APB with back jump to keep your corner carry. Omit a {{clr|1|j.P}} vs Dizzy. [https://www.youtube.com/watch?v=ZJI7pQKtfUY Example] | | {{clr|2|5K}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|[4]6H}} -> {{clr|1|P}}, {{clr|1|sj.P}} > {{clr|1|j.P}} > {{clr|2|j.K}} > {{clr|3|j.S}} > delay {{clr|4|j.H}} > {{clr|3|c.S}} > {{clr|5|(s)j.632146D}} > {{clr|4|2H}} > {{clr|4|623H}} > {{clr|4|63214H}} || Mid to corner || Net Gain || All non-lightweights (excluding JU and DI) || {{clr|4|Hard}} || Character specific APB route for huge corner carry from low. TK the APB with back jump to keep your corner carry. Omit a {{clr|1|j.P}} vs Dizzy. [https://www.youtube.com/watch?v=ZJI7pQKtfUY Example] | ||
|- | |- | ||
|} | |} | ||
Line 82: | Line 82: | ||
| {{clr|2|6K}} > {{clr|4|[4]6H}} > FRC > {{clr|4|2H}} > {{clr|4|[4]6H}} -> {{clr|1|P}}, {{clr|1|sj.P}} > {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|5|j.D}} || Anywhere || Net Gain || Everyone || {{clr|5|Very Hard}} || Very tight combo at a 4 frame window to link {{clr|2|6K}} > {{clr|4|[4]6H}}, but worth learning to squeeze out as much damage as possible as well as having a burst safe point (Hammerfall tanks the burst). [https://www.youtube.com/watch?v=QVUg_QPZ-U8 Example] | | {{clr|2|6K}} > {{clr|4|[4]6H}} > FRC > {{clr|4|2H}} > {{clr|4|[4]6H}} -> {{clr|1|P}}, {{clr|1|sj.P}} > {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|5|j.D}} || Anywhere || Net Gain || Everyone || {{clr|5|Very Hard}} || Very tight combo at a 4 frame window to link {{clr|2|6K}} > {{clr|4|[4]6H}}, but worth learning to squeeze out as much damage as possible as well as having a burst safe point (Hammerfall tanks the burst). [https://www.youtube.com/watch?v=QVUg_QPZ-U8 Example] | ||
|- | |- | ||
| {{clr|2|6K}} > {{clr|4|[4]6H}} > FRC > {{clr|4|2H}} > {{clr|4|[4]6H}} -> {{clr|1|P}}, {{clr|1|sj.P}} > {{clr|1|j.P}} > {{clr|2|j.K}} > {{clr|3|j.S}} > delay {{clr|4|j.H}} > ({{clr|3|c.S}} >) {{clr|3|2S}} > {{clr|4|623H}} (> {{clr|4|63214H}}) || Anywhere || Net gain || All non-lightweights (excluding JU) || {{clr|5|Very hard}} || Character specific SJ route from overhead. Omit a {{clr|1|j.P}} vs Dizzy. [https://www.youtube.com/watch?v=R8csc4cUdQ8 Example] | | {{clr|2|6K}} > {{clr|4|[4]6H}} > FRC > {{clr|4|2H}} > {{clr|4|[4]6H}} -> {{clr|1|P}}, {{clr|1|sj.P}} > {{clr|1|j.P}} > {{clr|2|j.K}} > {{clr|3|j.S}} > delay {{clr|4|j.H}} > ({{clr|3|c.S}} >) {{clr|3|2S}} > {{clr|4|623H}} (> {{clr|4|63214H}}) || Anywhere || Net gain || All non-lightweights (excluding JU and DI) || {{clr|5|Very hard}} || Character specific SJ route from overhead. Omit a {{clr|1|j.P}} vs Dizzy. [https://www.youtube.com/watch?v=R8csc4cUdQ8 Example] | ||
|- | |- | ||
| {{clr|2|6K}} > {{clr|4|[4]6H}} > FRC > {{clr|4|2H}} > {{clr|4|[4]6H}} -> {{clr|1|P}}, {{clr|5|(s)j.632146D}} > {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|623H}} > {{clr|4|63214H}} || Mid to corner || Net gain || Everyone || {{clr|5|Very hard}} || APB route from overhead. TK the APB with back jump to keep your corner carry. [https://www.youtube.com/watch?v=99SezKBHcE0 Example] | | {{clr|2|6K}} > {{clr|4|[4]6H}} > FRC > {{clr|4|2H}} > {{clr|4|[4]6H}} -> {{clr|1|P}}, {{clr|5|(s)j.632146D}} > {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|623H}} > {{clr|4|63214H}} || Mid to corner || Net gain || Everyone || {{clr|5|Very hard}} || APB route from overhead. TK the APB with back jump to keep your corner carry. [https://www.youtube.com/watch?v=99SezKBHcE0 Example] | ||
|- | |- | ||
| {{clr|2|6K}} > {{clr|4|[4]6H}} > FRC > {{clr|4|2H}} > {{clr|4|[4]6H}} -> {{clr|1|P}}, {{clr|1|sj.P}} > {{clr|1|j.P}} > {{clr|2|j.K}} > {{clr|3|j.S}} > delay {{clr|4|j.H}} > {{clr|3|c.S}} > {{clr|5|(s)j.632146D}} > {{clr|4|2H}} > {{clr|4|623H}} > {{clr|4|63214H}} || Mid to corner || Net Gain || All non-lightweights (excluding JU) || {{clr|5|Very Hard}} || Character specific APB route for huge corner carry from overhead. TK the APB with back jump to keep your corner carry. Omit a {{clr|1|j.P}} vs Dizzy. [https://www.youtube.com/watch?v=d6UUTNnGYEE Example] | | {{clr|2|6K}} > {{clr|4|[4]6H}} > FRC > {{clr|4|2H}} > {{clr|4|[4]6H}} -> {{clr|1|P}}, {{clr|1|sj.P}} > {{clr|1|j.P}} > {{clr|2|j.K}} > {{clr|3|j.S}} > delay {{clr|4|j.H}} > {{clr|3|c.S}} > {{clr|5|(s)j.632146D}} > {{clr|4|2H}} > {{clr|4|623H}} > {{clr|4|63214H}} || Mid to corner || Net Gain || All non-lightweights (excluding JU and DI) || {{clr|5|Very Hard}} || Character specific APB route for huge corner carry from overhead. TK the APB with back jump to keep your corner carry. Omit a {{clr|1|j.P}} vs Dizzy. [https://www.youtube.com/watch?v=d6UUTNnGYEE Example] | ||
|} | |} | ||
Revision as of 16:04, 28 October 2021
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Combo Notation Guide | Character Name Abbreviations | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
Template
NOTE: This page is currently under construction!
Combo | Position | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
combo transcript | where | Net Gain | who | Very Easy | |
combo transcript | where | Net Gain | who | Easy | |
combo transcript | where | Net Gain | who | Medium | |
combo transcript | where | Net Gain | who | Hard | |
combo transcript | where | Net Gain | who | Very Hard |
Combo List
Potemkin Buster Combos
Combo | Position | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
632146P > c.S > 2S > 623H > 63214H | Deep corner | Net Gain | Everyone | Easy | Corner PB followup. Example |
632146P > (c.S > (s)j.632146D)x2 > 2H > 623H > 63214H | Deep corner | Net Loss | Everyone | Hard | Obscenely damaging APB route from deep corner buster. TK the APBs with back jump to keep your corner carry. Example |
Low starter
Combo | Position | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
5K > 2S > 2D | Anywhere | Net Gain | Everyone | Very Easy | Easy knockdown combo for when you're not close enough to get 2H to connect. Example |
5K > 2S > 2H > 623H (-> 63214H) | Anywhere | Net Gain | Everyone | Very Easy | Standard BnB into Heat Knuckle. Use 63214H in the corner, using it midscreen will lose oki. Example |
(5P >) 5K > c.S > 2S > 2H > 623H (-> 63214H) | Anywhere | Net Gain | PO, TE, ZA | Easy | Only on Testament, Zappa, and another Potemkin can you squeeze in a c.S after a 5P > 5K chain and before the 2S without 2H whiffing. Must be point blank range. Example |
5K > 2S > 2H > [4]6H -> P, sj.P > j.K > j.S > j.D | Anywhere | Net Gain | Anyone | Medium | Intermediate BNB for corner carry and oki. Example |
5K > 2S > 2H > [4]6H -> P, j.P > j.K > jc > j.K > j.S > j.D | Anywhere | Net Gain | Anyone | Medium | Alternate intermediate BNB for corner carry and oki. Example |
5K > 2S > 2H > [4]6H -> P, sj.P > j.P > j.K > j.S > delay j.H > (c.S >) 2S > 623H (> 63214H) | Anywhere | Net gain | All non-lightweights (excluding JU and DI) | Hard | Character specific intermediate/advanced BNB for corner carry and oki. Can switch 2S for 2H but c.S must not be used and is a frame perfect window on certain characters. Omit a j.P vs Dizzy. Example |
5K > 2S > 2H > [4]6H -> P, (s)j.632146D > c.S > (s)j.632146D > 2H > 623H > 63214H | Corner | Net Loss | Everyone | Hard | Very high damaging meter dump route from low. TK the APBs with back jump to keep your corner carry. Example |
5K > 2S > 2H > [4]6H -> P, sj.P > j.P > j.K > j.S > delay j.H > c.S > (s)j.632146D > 2H > 623H > 63214H | Mid to corner | Net Gain | All non-lightweights (excluding JU and DI) | Hard | Character specific APB route for huge corner carry from low. TK the APB with back jump to keep your corner carry. Omit a j.P vs Dizzy. Example |
Overhead starter
Combo | Position | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
j.S/j.H ▷ c.S > 2S > 2H > 623H (-> 63214H) | Anywhere | Net Gain | Everyone | Easy | The j.S or j.H must be done late otherwise landing recovery will prevent you from comboing. On some characters you can squeeze in a 5K in the corner after landing for some extra damage. Use 63214H in the corner, using it midscreen will lose oki. Example |
6K > 2D | Anywhere | ~3% | Everyone | Very Easy | 6K has a fair amount of knock back and not much in terms of gatlings so sometimes going straight to 2D is the best you can get. Cancel 2D into Hammerfall break to get better oki. Example |
6K > [4]6H > FRC > 2H > [4]6H -> P, sj.P > j.K > j.S > j.D | Anywhere | Net Gain | Everyone | Very Hard | Very tight combo at a 4 frame window to link 6K > [4]6H, but worth learning to squeeze out as much damage as possible as well as having a burst safe point (Hammerfall tanks the burst). Example |
6K > [4]6H > FRC > 2H > [4]6H -> P, sj.P > j.P > j.K > j.S > delay j.H > (c.S >) 2S > 623H (> 63214H) | Anywhere | Net gain | All non-lightweights (excluding JU and DI) | Very hard | Character specific SJ route from overhead. Omit a j.P vs Dizzy. Example |
6K > [4]6H > FRC > 2H > [4]6H -> P, (s)j.632146D > c.S > 2S > 623H > 63214H | Mid to corner | Net gain | Everyone | Very hard | APB route from overhead. TK the APB with back jump to keep your corner carry. Example |
6K > [4]6H > FRC > 2H > [4]6H -> P, sj.P > j.P > j.K > j.S > delay j.H > c.S > (s)j.632146D > 2H > 623H > 63214H | Mid to corner | Net Gain | All non-lightweights (excluding JU and DI) | Very Hard | Character specific APB route for huge corner carry from overhead. TK the APB with back jump to keep your corner carry. Omit a j.P vs Dizzy. Example |
Counter Hit Combos
Combo | Position | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
CH 6P, f.S > 2S > 623H -> 63214H | Anywhere | ~30% | Everyone | Easy | 6P is a great anti-air and this gives you plenty of time to confirm the CH. This is an easy pick up you can do from a 6P CH confirm without committing to a jump. 2S will work on opponents of any weight in almost any combinations of jump heights and distances. Be careful not to 2S too early off of a CH 6P as it might go under them. Example |
CH 6P > jc > j.H ▷ c.S/f.S > 623H -> 63214H | Anywhere | ~32% | Everyone | Easy | j.H needs to come out close to landing but before your opponent hits the floor (some guys fall fast!). Works on most characters (not Johnny) on a grounded CH. Also works on anti-air CH against characters that aren't too light. Example |
CH j.S ▷ 623H -> 63214H | Anywhere | Net Gain | Everyone | Very Easy | Example |
CH j.S ▷ 6P > j.K > j.S > j.H ▷ c.S > 623H -> 63214H | Midscreen | Net Gain | Most mid and lightweights | Medium | Walk forward after the CH j.S to make sure the Heat Knuckle lands. On some hitboxes (like Zappa) you can instead 5P > 2S after landing from j.H for less damage and more reliability. Example |
CH j.S ▷ 632146H -> 4123641236P, c.S > 2S > 623H -> 63214H | Midscreen | Net Gain | Everyone | Medium | Example |
CH 2H, c.S/f.S > 2S > 623H -> 63214H | Anywhere | ~33% | Everyone | Easy | Example |
Special followups
Combo | Position | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
Combo > 2D > 623H (> 63214H) | Anywhere | Net Gain | FA, MA | Very Easy | Don't forget you can do this. Example |
632146P > f.S > 2S > 623H (> 63214H) | Anywhere | Net Gain | AN, HOS, SL, SO | Medium | 1f link, but VERY intuitive timing. Much easier than you think. Example |
632146P > 2D > RC > 2S > 623H (> 63214H) | Anywhere | Net Loss | MA, MI | Do this if it kills. Example | |
Combo > j.632146D > f.S > 2S > 623H (> 63214H) | Anywhere | AX AN BR FA HOS JU KF MA MI SL SO | Hard | Example | |
Combo > j.632146D > 2S > 623H (> 63214H) | Anywhere | All except AB KY KF JO JU RO TE | Hard | Slightly less damage than above but tends to work at all prorations. Example | |
Combo > j.632146D > 2S > 2H > 623H (> 63214H | Anywhere | AX AN BR CH DI IN MA ZA | Hard | Requires a delay on SL and SO so it might not work on prorated routes. Example | |
Combo > j.632146D > FRC > 2S > 2H > 623H (> 63214H) | Anywhere | Works on most | Hard | Only useful on AB, BA, KY, JO, RO, and TE. Useful on highly proratedroutes for KF and JU since you can't link 2S on them. Example |
Combo Theory
Video Examples
Beginner Combos
Intermediate to Advanced Combos
「already champion」by FAB
VideoService "nico" not recognized.
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