A.B.A
DeletionGuard:
MidStartup:
11Recovery:
17Advantage:
-5 (Moroha & Goku Moroha) NERF
- Untech time reduced by 1 frame
BondingGuard:
All(65 pixels)Startup:
13(4)Recovery:
30Advantage:
-32 BUFF
- Startup of the throw version reduced by 5 frames
DisplacementGuard:
Startup:
Recovery:
Total 40Advantage:
BUFF
- Now restores the health lost during Moroha mode
Anji Mito
Force Break OnGuard:
UnblockableStartup:
21Recovery:
35+6 after landingAdvantage:
BUFF
- Increased the horizontal distance which Anji jumps
Baiken
6PGuard:
MidStartup:
8Recovery:
9Advantage:
-3
- Lowered the float of the first hit
SuzuranGuard:
Startup:
Recovery:
Total 30Advantage:
BUFF
- Guard Cancels are no longer affected by hitstop
Baku: SakuraGuard:
MidStartup:
6+9Recovery:
40Advantage:
-24 NERF
- Cannot be activated with less than 25% tension
Baku: TsuruGuard:
MidStartup:
6+9Recovery:
40Advantage:
-24 NERF
- Cannot be activated with less than 25% tension
- Fixed a bug where the guard disabling effect would not wear off
Bridget
j.DGuard:
High/AirStartup:
15Recovery:
16+4 after landingAdvantage:
BUFF
Kick Start My Heart ShootGuard:
MidStartup:
2Recovery:
21+20 after landingAdvantage:
-39 BUFF
- Can be cancelled into yoyo earlier
FB Roger RushGuard:
AllStartup:
16Recovery:
Total 36Advantage:
+87 BUFF
- Reduced knockback for the first and second hits
- Untech time increased by 10 frames
Air FB Roger RushGuard:
AllStartup:
23Recovery:
Total 33Advantage:
REWORKED
- Momentum at the time the move begins is now preserved after the move is performed
Loop the LoopGuard:
Mid×7, HighStartup:
5+1Recovery:
16Advantage:
-24
- Reduced knockback for hits 2 through 7
Chipp Zanuff
j.HGuard:
High/AirStartup:
8Recovery:
26Advantage:
NERF
- Added proration (90%)
Eddie
TraversingGuard:
Startup:
Recovery:
Total 18Advantage:
BUFF
- Reduced Eddie Gauge consumption
Faust
5KGuard:
MidStartup:
7Recovery:
11Advantage:
-5 NERF
- Added proration (85%)
What Could This Be?Guard:
Startup:
1+6Recovery:
Total 51Advantage:
REWORKED
- Changed item probability distribution
Jam Kuradoberi
3HGuard:
AllStartup:
5Recovery:
15+8 after landingAdvantage:
-8 REWORKED
- Removed the ability to whiff cancel 3H into Jam's fortified kicks
- Extended cancel window
Fortified KenroukakuGuard:
AllStartup:
3Recovery:
Until landing+5Advantage:
NERF
- Can now be guarded in the air
FB Breath of AsanagiGuard:
Startup:
Recovery:
Total 50Advantage:
NERF
- Time to generate a card increased by 15 frames
Johnny
Uncho's IaiGuard:
High/AirStartup:
5+3Recovery:
Until landing+24Advantage:
BUFF
- Extended the hitbox horizontally
Justice
Hurtbox BUFF
- Hurtbox shrunk during specific movements
Backdash REWORKED
- Backdash range increased
6PGuard:
HighStartup:
10Recovery:
12Advantage:
-4 BUFF
- Reduced proration
- Now forces crouching on hit
6HGuard:
MidStartup:
17Recovery:
26Advantage:
-9 BUFF
- 2nd hit now floats on counterhit
2HGuard:
MidStartup:
11Recovery:
18Advantage:
-5 BUFF
- Extended the hitbox of the first hit horizontally
Air ThrowGuard:
91 pixelsStartup:
Recovery:
Advantage:
BUFF
- Reduced how far the opponent is knocked away
Valkyrie ArcGuard:
Startup:
5Recovery:
Total 38Advantage:
BUFF
- Counter becomes active sooner (frames 5~23)
S.B.TGuard:
Mid, AllStartup:
7Recovery:
36Advantage:
-10 BUFF
- Normalized untech time (from 20f/25f to 25f/24f)
Air Michael Sword (S)Guard:
AllStartup:
10Recovery:
26+10 after landingAdvantage:
BUFF
- Recovery decreased by 5 frames
Air Michael Sword (HS)Guard:
AllStartup:
21Recovery:
25+10 after landingAdvantage:
BUFF
- Recovery decreased by 6 frames
- Untech time increased by 6 frames
Saperia Trance (Ground)Guard:
AllStartup:
12Recovery:
23Advantage:
-4~ BUFF
- Upper body hurtbox reduced during startup
- Increased movement speed
- Recovery decreased
Blue Burst BUFF
- Startup decreased
Kliff Undersn
Forward Dash NERF
- Decreased initial speed
Backdash REWORKED
- Backdash range decreased
Forward Air Dash NERF
- Reduced speed
- Increased time before Kliff can attack (7 Frames)
c.SGuard:
MidStartup:
7Recovery:
15Advantage:
-5 NERF
- Startup increased by 2 frames
6HGuard:
HighStartup:
28Recovery:
63Advantage:
-50 NERF
- Added proration (70%)
5DGuard:
HighStartup:
27Recovery:
19Advantage:
-6 NERF
- Recovery increased by 3 frames
2HGuard:
LowStartup:
12Recovery:
26Advantage:
-13 BUFF
- Startup decreased by 1 frame
2HGuard:
LowStartup:
36-69Recovery:
18Advantage:
-5 (Partially Charged) BUFF
- Recovery decreased by 8 frames
2HGuard:
LowStartup:
65+4Recovery:
18Advantage:
-3 (Fully Charged) BUFF
- Recovery decreased by 8 frames
- Increased attack level from level 4 to level 5
2DGuard:
LowStartup:
7Recovery:
21Advantage:
-14 NERF
- Lowered attack level from level 5 to level 4
j.KGuard:
High/AirStartup:
7Recovery:
6Advantage:
BUFF
- Is now jump cancelable
j.SGuard:
High/AirStartup:
9Recovery:
17Advantage:
NERF
- Enlarged Hurtbox
Air Skull CrusherGuard:
AllStartup:
9Recovery:
Until landing+6Advantage:
-7 NERF
- Untech time reduced by 8 frames
- Adjusted blowback
- Reduced forwards movement
- Increased fall speed after the attack
- (Kliff does not move forward before the move becomes active, and his fall speed is increased after the attack.)
Scale RipperGuard:
MidStartup:
7Recovery:
22Advantage:
-8 NERF
- Startup increased by 2 frames
Air Bellowing RoarGuard:
AllStartup:
8Recovery:
Total 25Advantage:
BUFF
- Untech time increased by 3 frames
Blue Burst BUFF
- Startup decreased by 4 frames
Ky Kiske
3HGuard:
MidStartup:
23Recovery:
3Advantage:
+15 REWORKED
- Decreased knockback
- Increased how much this move reduces the Guard Bar
- Now forces crouching state on hit
j.DGuard:
AllStartup:
38Recovery:
Total 20+11 after landingAdvantage:
BUFF
- Recovery decreased by 5 frames
Lightning StrikeGuard:
Startup:
14Recovery:
53Advantage:
BUFF
- Decreased how much this move reduces the Guard Bar
FB Greed SeverGuard:
High/AirStartup:
22Recovery:
17Advantage:
-4 BUFF
- Recovery decreased by 4 frames
- Added invulnerability to the first 4 frames of the attack
Ride the LightningGuard:
MidStartup:
10+1Recovery:
20Advantage:
-24 BUFF
- Decreased how much this move reduces the Guard Bar
May
2HGuard:
LowStartup:
14Recovery:
16Advantage:
0 BUFF
- Extended cancel window
Restive RollingGuard:
MidStartup:
13Recovery:
22+15 after landingAdvantage:
-65
- Lowered Attack Level when Guarding
Overhead KissGuard:
90 pixelsStartup:
24Recovery:
38Advantage:
BUFF
- Startup decreased by 1 frame
- Added an FRC Point (Frames 42~44)
Millia Rage
Silent ForceNo results BUFF
- Can now be picked up during crouching guard
FB Secret GardenGuard:
AllStartup:
34Recovery:
Total 68Advantage:
BUFF
- Removed counter hit state during recovery
Winger (Air)Guard:
High/AirStartup:
1+6Recovery:
30 after landingAdvantage:
-13 BUFF
- Added throw invulnerability (making it fully invulnerable for frames 1~7)
- Sliding Knockdown time on counterhit increased by 10 frames
Robo-Ky
Air Hun-KY Homerun (Level 2 & 3)Guard:
High/Air, AllStartup:
3Recovery:
Until landing+8Advantage:
-29 NERF
- Added proration (90%)
Slayer
6PGuard:
MidStartup:
18Recovery:
14Advantage:
-1 BUFF
- Extended hitbox horizontally
Blood Sucking UniverseGuard:
92 pixelsStartup:
7Recovery:
29Advantage:
REWORKED
- Increased stagger time by 22 frames
- Recovery on hit increased
Sol Badguy
FafnirGuard:
MidStartup:
19Recovery:
27Advantage:
-13 BUFF
- Widened the window for canceling into Tyrant Rave
FB Tyrant RaveNo results BUFF
- Increased BONUS DAMAGE for Clean Hits by 5
- 25+(BONUS DAMAGE+Number Of Clean Hits)x3+84 where BONUS DAMAGE=25 originally
Testament
5HGuard:
MidStartup:
10Recovery:
18Advantage:
-3 BUFF
- Extended the cancel window
S EXE BeastGuard:
AllStartup:
22~81+6Recovery:
Total 38Advantage:
+16 BUFF
- Recovery decreased by 4 frames
- Increased tension gain
Enhanced HITOMIGuard:
MidStartup:
See notesRecovery:
Total 24Advantage:
NERF
- Reduced hitbox size
ZeinestGuard:
AllStartup:
11Recovery:
Total 29Advantage:
+2 BUFF
- Increased tension gain
Venom
Tactical ArchGuard:
Startup:
12Recovery:
Total 17Advantage:
BUFF
- Increased the time balls stay on screen
- Reduced time it takes for balls to move into position
Zappa
Hello, Three CentipedesGuard:
MidStartup:
10Recovery:
20Advantage:
-12 NERF
- Added Counter hit state
Dog
Dog Attack (Bite)Guard:
MidStartup:
36Recovery:
27 [51]Advantage:
REWORKED
- Reduced blockstun
- Increased dog's recovery
- Changed opponent's behavior on hit
Dog followup attackGuard:
High/AirStartup:
13Recovery:
40 [24 after landing]Advantage:
REWORKED
- Increased bounce on hit
Triplets
Please Don't Come Back (D)Guard:
AllStartup:
11Recovery:
Total 52Advantage:
see notes NERF
- Recovery increased by 5 frames
I Was Lonely After All...Guard:
Startup:
Recovery:
Total 32Advantage:
NERF
- Recovery increased by 4 frames
Sword
Sword attacks in general NERF
- Extended the inactive time between sword attacks
- Sword normals no longer increase Guard Bar
f.SGuard:
AllStartup:
8Recovery:
19Advantage:
-4 NERF
- Added proration (90%)
- Reduced Knockback
5HGuard:
AllStartup:
9Recovery:
16Advantage:
-2 NERF
- Lowered attack level from level 5 to level 4
- Knockback decreased
- Damage reduced
2SGuard:
Low/Air [All]Startup:
9Recovery:
15Advantage:
-6 NERF
- Lowered attack level from level 3 to level 2
- Knockback decreased
2HGuard:
AllStartup:
7Recovery:
9Advantage:
+2 REWORKED
- Knockback decreased
j.SGuard:
High/AirStartup:
7Recovery:
18Advantage:
NERF
- Lowered attack level from level 3 to level 2
- Increased proration
j.HGuard:
High/AirStartup:
9Recovery:
15Advantage:
NERF
- Lowered attack level from level 3 to level 2
Please FallGuard:
AllStartup:
10Recovery:
29Advantage:
-21 NERF
- Can now be guarded against in the air
Come Close, and I'll Kill YouGuard:
AllStartup:
17Recovery:
16Advantage:
-3 NERF
- Increased the amount of horizontal blowback
- After the attack, the sword becomes inactive
- Lowered attack level from level 5 to level 4