GGACR/Order-Sol/Data: Difference between revisions

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Line 136: Line 136:
  |hitboxes=GGXXACPR_Order-Sol_6K-1-Hitbox.png;GGXXACPR_Order-Sol_6K-2-Hitbox.png;GGXXACPR_Order-Sol_6K-3-Hitbox.png
  |hitboxes=GGXXACPR_Order-Sol_6K-1-Hitbox.png;GGXXACPR_Order-Sol_6K-2-Hitbox.png;GGXXACPR_Order-Sol_6K-3-Hitbox.png
  |hitxCaption=Frames 12-14\Frames 15-18\Frames 19-20
  |hitxCaption=Frames 12-14\Frames 15-18\Frames 19-20
  |notes=Staggers on ground CH (max 41F)
  |notes=Staggers on ground CH (max 37F)
}}
}}



Revision as of 22:45, 26 November 2022

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System Data

GGACR Order-Sol Icon.png Order-Sol Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGAC Order-Sol Portrait.png ×0.96 2 ×1 1/F 60
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
1~F 53FF 49FF ×Heavyweight (x0.98)
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
3F
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F
Special Forwards Dash Unique Movement Options
Low Jump Height

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 Mid 4 3 4 +3 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSJR 9 10 10 11
GGAC OSol 5P.png
Jab your way in
GGXXACPR Order-Sol 5P-Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 Mid 3 3 9 0 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SJR 11 12 12 12
GGAC OSol 5K.png
GGXXACPR Order-Sol 5K-1-Hitbox.pngGGXXACPR Order-Sol 5K-2-Hitbox.png
Frame 3 • Frames 4-5

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 Mid 5 3 14 -3 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC OSol cS.png
The beginning of the end
GGXXACPR Order-Sol cS-1-Hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 10 2 15 -3 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC OSol fS.png
GGXXACPR Order-Sol fS-Hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
47 Mid 14 2 16 +1 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 18 19 20 15
GGAC OSol 5H.png
GGXXACPR Order-Sol 5H-2-Hitbox.png

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 High 24 3 18 -7 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R 13 Launch 48 14 13
GGAC OSol 5D.png
The laziest kick in the world
GGXXACPR Order-Sol 5D-Hitbox.png
•Order Sol is in CH state from 1~33F

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 Mid 20 3 9 +2 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% 1~17F, 28~31F Upper Body
18~27F Above Knees
R 13 Stagger 30 14 0
GGAC OSol 6P.png
Staggers like a gut punch should
GGXXACPR Order-Sol 6P-Hitbox.png
•Active frames nullifies projectiles
•Staggers on normal hit for max 30F

6K

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 12 10 7 -3 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 1~21F Throw SR 13 14 14 13
GGAC OSol 6K.png
Staggers like a gut kick should
GGXXACPR Order-Sol 6K-1-Hitbox.pngGGXXACPR Order-Sol 6K-2-Hitbox.pngGGXXACPR Order-Sol 6K-3-Hitbox.png
•Staggers on ground CH (max 37F)

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
70 Mid 17 1 24 -6 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 R 18 Stagger 45 50 15
GGAC OSol 6H.png
PAIN
GGXXACPR Order-Sol 6H-Hitbox.png
•Slams down opponent on air hit
•Order Sol is in CH state during move
•Dizzy modifier x1.5

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Mid 4 4 5 +1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSR 9 10 10 11
GGAC OSol 2P.png
GGXXACPR Order-Sol 2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Low 5 4 6 0 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 70% SR 9 10 10 11
GGAC OSol 2K.png
GGXXACPR Order-Sol 2K-Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 Mid 6 3 12 -1 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC OSol 2S.png
Your real spacing tool
GGXXACPR Order-Sol 2S-Hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 High 23 4 13 0 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% 11~22F Lower Body
17~26F Throw
R 16 17 16 14
GGAC OSol 2H.png
GGXXACPR Order-Sol 2H-Hitbox.png
•Ground bounces on CH (untechable for 90F)

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Low 9 4 14 -1 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 Forced 90% 6~21F Low Profile SR 16 17 16 14
GGAC OSol 2D.png
GGXXACPR Order-Sol 2D-Hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
11 High/Air 4 6 4 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSR 9 10 10 11
GGAC OSol jP.png
Mash
GGXXACPR Order-Sol jP-1-Hitbox.pngGGXXACPR Order-Sol jP-2-Hitbox.png
Frames 4-6 • Frames 7-9

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 High/Air 5 8 10 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 11 12 12 12
GGAC OSol jK.png
Rising Air-to-Air and combo tool
GGXXACPR Order-Sol jK-1-Hitbox.pngGGXXACPR Order-Sol jK-2-Hitbox.png
Frames 5-8 • Frames 9-12

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 High/Air 8 6 14 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 Forced 90% SJR 13 14 14 13
GGAC OSol jS.png
Combos or Cross-ups,
take your pick
GGXXACPR Order-Sol jS-1-Hitbox.pngGGXXACPR Order-Sol jS-2-Hitbox.png
Frames 8-10 • Frames 11-13

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
34 High/Air 9 6 13 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% SR 16 17 16 14
GGAC OSol jH.png
GGXXACPR Order-Sol jH-1-Hitbox.pngGGXXACPR Order-Sol jH-2-Hitbox.png
Frames 9-12 • Frames 13-14
•Slides on CH (untechable for 68F, slides for 25F)

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
42 High/Air 13 4 7+5 after landing 4 11 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 Forced 90% SJR 16 Launch 22 14
GGAC OSol jD.png
Dustloops are your first order of business in the corner
GGXXACPR Order-Sol jD-Hitbox.png
•Wall bounces on CH (untechable for 52F)

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 43 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 40% 40 + WStick 30
GGAC OSol throw.png
•When the wall stick occurs, Order-Sol can move 18F before the opponent

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 88 pixels 6,7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% 60
GGAC OSol airthrow.png
•Floats higher on CH (untechable for 120F)
•Dizzy modifier x1.5

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 5 5 17 -8 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~9F All
10~23F Throw
R 13 Down 14 13
GGAC OSol cS.png
GGXXACPR Order-Sol cS-1-Hitbox.pngGGXXACPR Order-Sol cS-2-Hitbox.png
Frames 5-7 • Frames 8-9

Special Moves

236P Lv1

236P Lv1
Blockhead Buster Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10, 16 All 12 2,8 Total 42 -2 4, 3 0 4×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 R 16, 13 17, 14 16, 20 0, 13
GGAC OSol 236P.png
GGACR OSol 236P Hitbox 1.pngGGACR OSol 236P Hitbox 2.pngGGACR OSol 236P Hitbox 3.png
Physical hit • First projectile active • Level 1 max size
•2nd hit staggers on hit (max 35F) if 1st hit connects
•2nd hit is considered a projectile and can pass through other projectiles
•Can cancel into Action Charge from 26F onwards

236P Lv2

236P Lv2
Blockhead Buster Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10, 12×2 All 12 2,6,6 Total 42 +14 4, 5×2 0 4×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/0, 1.20×2 R 16, 18×2 17, 19, Launch 16, 18, 45 + WStick 30 0, 15×2
GGAC OSol 236P2.png
Hang 'em up on the wall
GGACR OSol 236P Hitbox 4.png
Level 2 max size
•2nd hit staggers on hit (max 35F) if 1st hit connects
•2nd and 3rd hits are considered projectiles and can pass through other projectiles
•2nd and 3rd hits are guranteed to appear after 14F
•Can cancel into Action Charge from 26F onwards
•Charge Gauge starts draining on 2F
•See note ※3

236P Lv3

236P Lv3
Blockhead Buster Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10, 12×3 All 12 2,12(8)12(8)12 Total 42 +37 4, 5×3 0 4, 2×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/- R 16, 18×3 17, 19×3 16, 20×3 0, 7×3
GGAC OSol 236P3.png
Absurdly Advantageous
GGACR OSol 236P Hitbox 5.png
Level 3 max size
•2nd-4th hits stagger opponent on hit (max 45F) if 1st hit connects
•2nd-4th hits are considered projectiles and can pass through other projectiles
•2nd-4th hits are guranteed to appear after 14F
•Can cancel into Action Charge from 26F onwards
•Charge Gauge starts draining on 2F
•See note ※3

214S Lv1

214S Lv1
Gun Blaze Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 23 14 Total 44 +9 4 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/1.20 85% 1~4F Above Knees
5~16F Above Feet
17~19F Low Profile
F 16 Launch 40 14 27~28F
GGAC OSol 214S.png
Crossup City
GGACR OSol 214S Hitbox.png
Hitbox size scales with sprite
•Can pass through opponent 1~30F
•Flames can pass through other projectiles
•Can cancel into Action Charge from 33F onwards

214S Lv2

214S Lv2
Gun Blaze Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×2 All 23 14(2)14 Total 50 +12 4 0 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/1.20×2 85% 1~4F Above Knees
5~24F Above Feet
25~27F Low Profile
F 16 Launch 60, 40 14 35~36F
GGAC OSol 214S2.png
Crossup State
GGACR OSol 214S Hitbox.png
Hitbox size scales with sprite
•Can pass through opponent 1~38F
•Flames guranteed to appear after 13F
•Flames can pass through other projectiles
•Can cancel into Action Charge from 41F onwards
•Charge Gauge starts draining on 12F
•See note ※3

214S Lv3

214S Lv3
Gun Blaze Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×3 All 17 14(2),18,24 Total 53 +16 4 0 4×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/1.20×3 1~4F Above Knees
5~30F Above Feet
31~33F Low Profile
F 16 Launch 60×2, 50 14 41~42F
GGAC OSol 214S3.png
Crossup Country
GGACR OSol 214S Hitbox.png
Hitbox size scales with sprite
•Can pass through opponent 1~44F
•Flames guranteed to appear after 13F
•Flames can pass through other projectiles
•3rd flame appears 17F after 2nd flame
•Can cancel into Action Charge from 47F onwards
•Charge Gauge starts draining on 12F
•See note ※3

623H Lv1

623H Lv1
Storm Viper Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25×2 Mid 12 8,3 22+8 after landing -19 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80×2 1~12F All R 13 Launch 24 13
GGAC OSol 623H.png
GGACR OSol 623H Hitbox 1.pngGGACR OSol 623H Hitbox 2.png
1st hit • 2nd hit
•Order Sol is airborne from 12F onwards
•Can cancel into Air Action Charge from 37F until 1F before landing
•See note ※2

623H Lv2

623H Lv2
Storm Viper Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×3 Mid 10 8,3(3)3 22+8 after landing -26 3 10×3 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80×3 1~12F All R 13 Launch 24×2, 40 13
GGAC OSol 623H.pngGGAC OSol 623H2.png
GGACR OSol 623H Hitbox 3.png
3rd hit
•Order Sol is airborne from 10F onwards
•Can cancel into Air Action Charge from 44F until 1F before landing
•Charge Gauge starts draining on 17F
•See notes ※1, ※2, ※3

623H Lv3

623H Lv3
Storm Viper Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25×4 Mid 8 8,3(3)3(22)7 4+8 after landing -3 3 10×4 7×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80×3, 2.90 100%×3, Forced 90% 1~14F All R 13 Launch 24×2, 40, 60 + GBounce 10 13
GGAC OSol 623H.pngGGAC OSol 623H2.pngGGAC OSol 623H3.png
GGACR OSol 623H Hitbox 4.pngGGACR OSol 623H Hitbox 5.pngGGACR OSol 623H Hitbox 6.png
4th hit (Frames ??) • 4th hit (Frames ??) • 4th hit (Frames ??)
•Order Sol is airborne from 8F onwards
•Can cancel into Action Charge from 3F after landing onwards
•Charge Gauge starts draining on 27F
•4th hit ignores OTG
•See notes ※1, ※2, ※3

j.623H Lv1

j.623H Lv1
Air Storm Viper Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25×2 All 8 8,3 Until landing+8 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80×2 1~8F All R 13 Launch 24 13
GGAC OSol 623H.png
•Can cancel into Air Action Charge from 33F until 1F before landing
•See notes ※1, ※2

j.623H Lv2

j.623H Lv2
Air Storm Viper Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×3 All 8 8,3(3)3 Until landing+8 3 10×3 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80×3 1~10F All R 13 Launch 24×2, 45 13
GGAC OSol 623H.pngGGAC OSol 623H2.png
•Can cancel into Air Action Charge from 42F until 1F before landing
•Charge Gauge starts draining on 17F
•See notes ※1, ※2, ※3

j.623H Lv3

j.623H Lv3
Air Storm Viper Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25×4 All 8 8,3(3)3(24)7 Until landing+8 3 10×4 7×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80×3, 2.90 100%×3, Forced 90% 1~14F All R 13 Launch 50, 40×2, 60 + GBounce 10 13
GGAC OSol 623H.pngGGAC OSol 623H2.pngGGAC OSol 623H3.png
•Can cancel into Air Action Charge from 64F until 1F before landing
•Can cancel into Action Charge from 3F after landing onwards
•Charge Gauge starts draining on 27F
•4th hit ignores OTG
•See notes ※1, ※2, ※3

236K Lv1

236K Lv1
Bandit Revolver Prototype Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 High/Air 22 3 6+6 after landing -1 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/4.80 1~7F Feet RF 13 14 14 13 16~17F
GGAC OSol 236K.png
GGACR OSol 236K Hitbox 1.png
First hit
•Order Sol is airborne from 8F onwards
•Can cancel into Action Charge from 3F after landing onwards
•See notes ※1,※2

236K Lv2

236K Lv2
Bandit Revolver Prototype Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26, 28 High/Air, High 20 3(9)3 9+4 after landing +1 3, 4 8, 11 7, 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/4.80×2 80% 1~6F Feet RF 13, 16 14, Launch 14, 35 + Slide 19 13 14~15F
GGAC OSol 236K.pngGGAC OSol 236K2.png
GGACR OSol 236K Hitbox 1.pngGGACR OSol 236K Hitbox 2.png
First hit • Second hit (Level 2)
•Order Sol is airborne from 7F onwards
•Can cancel into Action Charge from 3F after landing onwards
•Charge Gauge starts draining on 12F
•See notes ※1,※2

236K Lv3

236K Lv3
Bandit Revolver Prototype Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30, 42 High/Air, High 18 3(8)4 8+2 after landing +5 3,5 8, 15 7, 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/4.80×2 85% 1~5F Feet RF 13, 18 14, Launch 14, 60 + WBounce 13 12~13F
GGAC OSol 236K.pngGGAC OSol 236K3.png
GGACR OSol 236K Hitbox 1.pngGGACR OSol 236K Hitbox 3.png
First hit • Second hit (Level 3)
•Order Sol is airborne from 6F onwards
•Can cancel into Action Charge after the move ends
•Charge Gauge starts draining on 16F
•See notes ※1, ※2, ※3

j.236K Lv1

j.236K Lv1
Air Bandit Revolver Prototype Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 High/Air 19 3 Until landing+8 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/4.80 R 16 17 16 14
GGAC OSol 236K.png
GGACR OSol 236K Hitbox 1.png
First hit
•Can cancel into Air Action Charge from 29F until 1F before landing
•See notes ※1, ※2

j.236K Lv2

j.236K Lv2
Air Bandit Revolver Prototype Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26, 28 High/Air, High 19 3(9)3 Until landing+8 4 11×2 6, 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/4.80×2 R 16 17, Down 16, 37 14
GGAC OSol 236K.pngGGAC OSol 236K2.png
GGACR OSol 236K Hitbox 1.pngGGACR OSol 236K Hitbox 2.png
First hit • Second hit (Level 2)
•Can cancel into Air Action Charge from 40F until 1F before landing
•Charge Gauge starts draining on 22F
•Untechable for 37F
•See notes ※1, ※2, ※3

j.236K Lv3

j.236K Lv3
Air Bandit Revolver Prototype Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30, 42 High/Air, High 19 3(8)4 Until landing+8 4, 5 11, 15 6, 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/4.80×2 85% R 16, 18 17, Launch 16, 60 + WBounce
GGAC OSol 236K.pngGGAC OSol 236K3.png
GGACR OSol 236K Hitbox 1.pngGGACR OSol 236K Hitbox 3.png
First hit • Second hit (Level 3)
•Can cancel into Air Action Charge from 40F until 1F before landing
•Charge gauge starts draining on 27F
•See notes ※1, ※2, ※3

236S Lv1

236S Lv1
Rock It Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 16 16 10 +3 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/2.40 R 13 14 14 13
GGAC OSol 236S.png
GGACR OSol 236S Hitbox 1.png
Level 1
•Enters recovery on hit or block (rest of active frames are skipped)
•Slides on CH (untechable for 40F, slides for 20F)

236S Lv2

236S Lv2
Rock It Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×2 Mid 12 17(10)3 12 +4 3, 5 10, 20 7, 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60, 2.40 R 13, 18 14, Down 14, 40 13, 15
GGAC OSol 236S.pngGGAC OSol 236S2.png
GGACR OSol 236S Hitbox 2.pngGGACR OSol 236S Hitbox 3.png
First hit (Level 2/3) • Second hit

236S Lv3

236S Lv3
Rock It Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30, 25, 20 Mid 8 15(10)3(15)4 19 -4 3, 5×2 10, 20×2 7, 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/4.80, 3.60×2 R×2, JR 13, 18×2 14, Launch×2 14, 40 + GBounce 10, 45 13, 15×2
GGAC OSol 236S.pngGGAC OSol 236S2.pngGGAC OSol 236S3.png
GGACR OSol 236S Hitbox 2.pngGGACR OSol 236S Hitbox 3.pngGGACR OSol 236S Hitbox 4.png
First hit (Level 2/3) • Second hit • Third hit
•1st hit's active frames are cut short on hit or block (proceeds to 2nd hit)
•Can cancel into Action Charge from 11th frame of recovery onwards
•Charge Gauge starts draining on 20F
•2nd and 3rd hit ignore OTG

214[D]

214[D]
Charge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13~
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC OSol 214D.png
Exhibit A: "What defines a character"
•Can be canceled into Charge Burst from 2F onwards
•Charge rate increases the longer button is held
•From empty charge to completely fill each level: Lv 1 = 62F, Lv 2 = 93F, Full = 116F
•2F after letting go of button, Order Sol performs a recovery animation (total 8F)
•Fastest possible charge is 13F long

214[D] > H

214[D] > H
Charge Burst
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 All 19 4 35 -10 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 1~28F All 16 Launch 43 12
GGAC OSol 214DH.png
GGACR OSol 214DH Hitbox 1.pngGGACR OSol 214DH Hitbox 2.png
Minimum size • Maximum size
•Order Sol is in CH state during move
•Order Sol is crouching from 44F onwards
•Custom blockstun

Special > D

Special > D
Action Charge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 30
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
F 7~12F
GGAC OSol actcharge.png
Condense your moves into charge
•Order Sol is in CH state during move
•Charge Gauge is increased by 0.8 of a level on 5F

Special > j.D

Special > j.D
Air Action Charge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Until Landing+8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
F 13~18F
GGAC OSol actchargeair.png
Pretty much the same but in the air
•Charge Gauge is increased by 0.8 of a level on 11F
•See notes ※1, ※2

Force Breaks

41236D

41236D
Fafnir
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
70 Low 10 2 23 -6 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~11F Lower Body R 18 Launch 40 15
GGAC OSol 236D.png
GGACR OSol 41236D Hitbox.png
•Ground bounces on CH
•Cannot be canceled into

Overdrives

632146H Lv1

632146H Lv1
Tyrant Rave ver. Omega Lv 1
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
80 Mid 5+10 13 18 -12 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~15F All
16~30F Throw
R 18 Launch 60 15
GGAC OSol 632146H.png
GGACR OSol 632146H Hitbox 1.pngGGACR OSol 632146H Hitbox 2.pngGGACR OSol 632146H Hitbox 3.pngGGACR OSol 632146H Hitbox 4.pngGGACR OSol 632146H Hitbox 5.png
•Dizzy modifier x0.25
•Chip damage x1.5

632146H Lv2

632146H Lv2
Tyrant Rave ver. Omega Lv 2
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50, 60 Mid 4+9 13(13+3)16 16 -13 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
100%, Forced 75% 1~19F All
20~33F Throw
R 18 Launch 60, 60 + WBounce 15
GGAC OSol 632146H.pngGGAC OSol 632146H2.png
GGACR OSol 632146H Hitbox 6.pngGGACR OSol 632146H Hitbox 7.pngGGACR OSol 632146H Hitbox 8.pngGGACR OSol 632146H Hitbox 9.pngGGACR OSol 632146H Hitbox 10.png
•Dizzy modifier x0.25
•Chip damage x1.5
•Charge Gauge starts draining on 17F
•See note ※3

632146H Lv3

632146H Lv3
Tyrant Rave ver. Omega Lv 3
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50, 60, 128 Mid 3+8 13(13+3)16(5+5)22 26 -25 5 20×3 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~23F All
24~31F Throw
R 18 Launch 60×2, 95 15
GGAC OSol 632146H.pngGGAC OSol 632146H2.pngGGAC OSol 632146H3.png
GGACR OSol 632146H Hitbox 11.pngGGACR OSol 632146H Hitbox 12.pngGGACR OSol 632146H Hitbox 13.pngGGACR OSol 632146H Hitbox 14.pngGGACR OSol 632146H Hitbox 15.png
•3rd hit destroys projectiles
•Dizzy modifier x0.25
•Chip damage x1.5
•Charge Gauge starts draining on 36F
•See note ※3

632146P Lv1

632146P Lv1
Savage Fang Lv 1
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 All 3+2 6 27 -13 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~3F Strike 13 Launch 40 6
GGAC OSol 632146P.png
GGACR OSol 632146P Hitbox 1.pngGGACR OSol 632146P Hitbox 2.png
Level 1/2 minimum size • Level 1/2 max size
•Blows away opponent on hit
•Chip damage x2
•Flame can pass through projectiles

632146P Lv2

632146P Lv2
Savage Fang Lv 2
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40×3 All 3+0 6(4)6(4)6 7 +7 3 10×3 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~3F Strike 13 Launch 40 6
GGAC OSol 632146P2.png
GGACR OSol 632146P Hitbox 1.pngGGACR OSol 632146P Hitbox 2.png
Level 1/2 minimum size • Level 1/2 max size
•Blows away opponent on hit
•Opponent cannot move from superflash until 4F after 1st hit
•Chip damage x2
•Flame can pass through projectiles
•Charge Gauge starts draining 12F after superflash
•See note ※3

632146P Lv3

632146P Lv3
Savage Fang Lv 3
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60×5 All 3+1 3×3 28 +6 5 20×5 6×5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 80% 1~3F Strike 18 Launch 45
GGAC OSol 632146P3.png
GGACR OSol 632146P Hitbox 3.pngGGACR OSol 632146P Hitbox 4.pngGGACR OSol 632146P Hitbox 5.png
•Floats and blows opponent away on hit
•Chip damage x2
•Flame can pass through projectiles
•Charge Gauge starts draining 44F after superflash
•Ignores OTG
•See note ※3

Instant Kill

632146S

632146S
Dragon Install Morbid World
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30, 20×8, 230 All 7+1 3 68 -50 5, 3×6, 5×2, 3 20 6, 4×8, 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
R 18 Stagger 125 100 15
GGAC OSol 632146S.pngGGAC OSol 632146H3.pngGGAC OSol 632146S2.png
GGACR OSol 632146S Hitbox.png
•Full input: P,K,S,H,D,K,S, 632146H
•2nd hit onwards ignores OTG
•10th hit blows back opponent: Untechable for 95F, Dizzy modifier x0.25, Chip damage x1.5
•Order Sol is in CH state during move
•If you mess up the command sequence, Order Sol goes into a short dizzy animation (recovery 56F)
•Will perform instant kill if opponent has 50 or less health before final hit
•Charge Gauge starts draining on 1F
•See note ※3

Charge Cancel

Charge Cancel Advantage  
Level Normals On Block
1 5P, 2P, 2K -4
2 5K -2
3 6K, c.S, f.S, 2S 0
4 2D +3
5 5H +5


Category

Systems Pages