GGACR/Order-Sol/Data: Difference between revisions

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  |images=GGAC_OSol_6H.png
  |images=GGAC_OSol_6H.png
  |hitboxes=GGXXACPR_Order-Sol_6H-Hitbox.png
  |hitboxes=GGXXACPR_Order-Sol_6H-Hitbox.png
  |notes=Slams down opponent and fully untechable on air hit;Order Sol is in CH state during move
  |notes=Slams down opponent and fully untechable on air hit;Order Sol is in CH state during move. X1.5 Dizzy modifier
}}
}}


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  |images=GGAC_OSol_airthrow.png
  |images=GGAC_OSol_airthrow.png
  |hitboxes=
  |hitboxes=
  |notes=Floats opponent on hit (untechable for 60F);Floats opponent high and fully untechable on CH
  |notes=Floats opponent on hit (untechable for 60F);Floats opponent high and fully untechable on CH. X1.50 dizzy modifier
}}
}}
===DAA===
===DAA===
{{MoveData-GGACR |chara=Order-Sol |type=other
{{MoveData-GGACR |chara=Order-Sol |type=other
Line 700: Line 701:
  |images=GGAC_OSol_632146S.png;GGAC_OSol_632146H3.png;GGAC_OSol_632146S2.png
  |images=GGAC_OSol_632146S.png;GGAC_OSol_632146H3.png;GGAC_OSol_632146S2.png
  |hitboxes=
  |hitboxes=
  |notes=Full input: P,K,S,H,D,K,S, 632146H;1st hit staggers opponent on hit (Max 125F);10th hit blows back opponent and is fully untechable;10th hit has chip damage x1.5;Untechable for 100F;2nd hit onwards ignores OTG;Order Sol is in CH state during move;Charge Gauge starts draining on 1F;See notes ※3;If you mess up the command sequence, Order Sol goes into a short dizzy animation (recovery 56F)
  |notes=Full input: P,K,S,H,D,K,S, 632146H;1st hit staggers opponent on hit (Max 125F);10th hit blows back opponent and is fully untechable with a stun modifier of x0.25;10th hit has chip damage x1.5;Untechable for 100F;2nd hit onwards ignores OTG;Order Sol is in CH state during move;Charge Gauge starts draining on 1F;See notes ※3;If you mess up the command sequence, Order Sol goes into a short dizzy animation (recovery 56F)
}}
}}


==Category==
==Category==
{{#lst:GGACR/Navigation}}
{{#lst:GGACR/Navigation}}

Revision as of 20:30, 28 May 2022

Nav

Links

System Data

GGACR Order-Sol Icon.png Order-Sol Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGAC Order-Sol Portrait.png ×0.96 2 ×1 1/F 60
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
1~F 53FF 49FF ×Heavyweight (x0.98)
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
3F
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F
Special Forwards Dash Unique Movement Options
Low Jump Height

Normals

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 Mid 4 3 4 +3 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSJR 9 10 10 11
GGAC OSol 5P.png
GGXXACPR Order-Sol 5P-Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 Mid 3 3 9 0 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SJR 11 12 12 12
GGAC OSol 5K.png
GGXXACPR Order-Sol 5K-1-Hitbox.pngGGXXACPR Order-Sol 5K-2-Hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 Mid 5 3 14 -3 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC OSol cS.png
GGXXACPR Order-Sol cS-1-Hitbox.pngGGXXACPR Order-Sol cS-2-Hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 10 2 15 -3 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC OSol fS.png
GGXXACPR Order-Sol fS-Hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
47 Mid 14 2 16 +1 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 18 19 20 15
GGAC OSol 5H.png
GGXXACPR Order-Sol 5H-2-Hitbox.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 Mid 20 3 9 +2 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% 1~17F, 28~31F Upper Body
18~27F Above Knees
R 13 Stagger 30 14 0
GGAC OSol 6P.png
GGXXACPR Order-Sol 6P-Hitbox.png
•Active frames nullifies projectiles

6K

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 12 10 7 -3 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 1~21F Throw SR 13 14 14 13
GGAC OSol 6K.png
GGXXACPR Order-Sol 6K-1-Hitbox.pngGGXXACPR Order-Sol 6K-2-Hitbox.pngGGXXACPR Order-Sol 6K-3-Hitbox.png
•Staggers opponent on ground CH (max 41F)

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
70 Mid 17 1 24 -6 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 R 18 Stagger 45 Down 15
GGAC OSol 6H.png
GGXXACPR Order-Sol 6H-Hitbox.png
•Slams down opponent and fully untechable on air hit
•Order Sol is in CH state during move. X1.5 Dizzy modifier

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 High 24 3 18 -7 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R 13 Launch 14 13
GGAC OSol 5D.png
GGXXACPR Order-Sol 5D-Hitbox.png
•Order Sol is in CH state from 1~33F

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Mid 4 4 5 +1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSR 9 10 10 11
GGAC OSol 2P.png
GGXXACPR Order-Sol 2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Low 5 4 6 0 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 70% SR 9 10 10 11
GGAC OSol 2K.png
GGXXACPR Order-Sol 2K-Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 Mid 6 3 12 -1 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC OSol 2S.png
GGXXACPR Order-Sol 2S-Hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 High 23 4 13 0 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% 11~22F Lower Body
17~26F Throw
R 16 17 16 14
GGAC OSol 2H.png
GGXXACPR Order-Sol 2H-Hitbox.png
•Ground bounces opponent and fully untechable on CH

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Low 9 4 14 -1 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 Forced 90% 6~21F Low Profile SR 16 17 16 14
GGAC OSol 2D.png
GGXXACPR Order-Sol 2D-Hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
11 High/Air 4 6 4 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSR 9 10 10 11
GGAC OSol jP.png
GGXXACPR Order-Sol jP-1-Hitbox.pngGGXXACPR Order-Sol jP-2-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 High/Air 5 8 10 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 11 12 12 12
GGAC OSol jK.png
GGXXACPR Order-Sol jK-1-Hitbox.pngGGXXACPR Order-Sol jK-2-Hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 High/Air 8 6 14 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 Forced 90% SJR 13 14 14 13
GGAC OSol jS.png
GGXXACPR Order-Sol jS-1-Hitbox.pngGGXXACPR Order-Sol jS-2-Hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
34 High/Air 9 6 13 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% SR 16 17 16 14
GGAC OSol jH.png
GGXXACPR Order-Sol jH-1-Hitbox.pngGGXXACPR Order-Sol jH-2-Hitbox.png
•Slides opponent on CH (untechable for 68F, slides for 25F)

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
42 High/Air 13 4 7+5 after landing 4 14 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 Forced 90% SJR 16 Launch 22 14
GGAC OSol jD.png
GGXXACPR Order-Sol jD-Hitbox.png
•Wall bounces opponent on CH (untechable for 52F)

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 43 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 40%
GGAC OSol throw.png
•Wall sticks opponent on hit (untechable for 40F, sticks for 30F)
•When the wall stick occurs, Order-Sol can move 18F before the opponent

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 88 pixels 6,7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50%
GGAC OSol airthrow.png
•Floats opponent on hit (untechable for 60F)
•Floats opponent high and fully untechable on CH. X1.50 dizzy modifier

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 5 5 17 -8 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~9F All
10~19F Throw
R 13 Down 14 13
GGAC OSol cS.png
•Knocks down opponent on ground hit

Specials

236P Lv1

236P Lv1
Blockhead Buster Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10,16 All 12 2,8 Total 42 -2 4,3 14,0 4×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 R 16, 13 17, 14 16, 20 0, 13
GGAC OSol 236P.png
•2nd hit staggers opponent on hit (max 35F) ONLY IF 1st hit connects
•1st hit has hitstop 0F
•2nd hit is considered a projectile and can pass through other projectiles
•Can cancel into Action Charge from 26F onwards

236P Lv2

236P Lv2
Blockhead Buster Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10,12×2 All 12 2,6,6 Total 42 +14 4,5×2 14,0 4×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/0, 1.20×2 R 16, 18×2 Launch 45 + WStick 30 0, 15×2
GGAC OSol 236P2.png
•2nd and 3rd hits are considered projectiles and can pass through other projectiles ???
•2nd and 3rd hits are guranteed to appear after 14F
•Can cancel into Action Charge from 26F onwards
•Charge Gauge starts draining on 2F
•See notes ※3

236P Lv3

236P Lv3
Blockhead Buster Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10,12×3 All 12 2,12(8)12(8)12 Total 42 +37 4,5×3 14,0 4×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/- R 16, 18×3 17, 19×3 16, 20×3 0, 7×3
GGAC OSol 236P3.png
•2nd-4th hits stagger opponent on hit (max 45F) ONLY IF 1st hit connects
•2nd-4th hits are considered projectiles and can pass through other projectiles
•2nd-4th hits are guranteed to appear after 14F
•Can cancel into Action Charge from 26F onwards
•Charge Gauge starts draining on 2F
•See notes ※3

214S Lv1

214S Lv1
Gun Blaze Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 23 14 Total 44 +9 4 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/1.20 85% 1~4F Above Knees
5~16F Above Feet
17~19F Low Profile
F 16 Launch 40 14
GGAC OSol 214S.png
•Can pass through opponent 1~30F
•FRC timing 27~28F
•Flames can pass through other projectiles
•Can cancel into Action Charge from 33F onwards

214S Lv2

214S Lv2
Gun Blaze Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×2 All 23 14(2)14 Total 50 +12 4 0 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/1.20×2 85% 1~4F Above Knees
5~24F Above Feet
25~27F Low Profile
F 16 Launch 60, 30 14
GGAC OSol 214S2.png
•Can pass through opponent 1~38F
•Flames guranteed to appear after 13F
•FRC timing 35~36F
•Flames can pass through other projectiles
•Can cancel into Action Charge from 41F onwards
•Charge Gauge starts draining on 12F
•See notes ※3

214S Lv3

214S Lv3
Gun Blaze Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×3 All 17 14(2),18,24 Total 53 +16 4 0 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/1.20×3 1~4F Above Knees
5~30F Above Feet
31~33F Low Profile
F 16 Launch 60×2, 50 14
GGAC OSol 214S3.png
•Can pass through opponent 1~44F
•Flames guranteed to appear after 13F
•FRC timing 41~42F
•Flames can pass through other projectiles
•3rd flame appears 17F after 2nd flame
•Can cancel into Action Charge from 47F onwards
•Charge Gauge starts draining on 12F
•See notes ※3

623H Lv1

623H Lv1
Storm Viper Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25×2 Mid 12 8,3 22+8 after landing -19 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80×2 1~12F All R 13 Launch 24 13
GGAC OSol 623H.png
•Order Sol is airborne from 12F onwards
•Can cancel into Air Action Charge from 37F until 1F before landing
•See notes ※2

623H Lv2

623H Lv2
Storm Viper Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×3 Mid 10 8,3(3)3 22+8 after landing -26 3 10×3 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80×3 1~12F All R 13 Launch 24×2, 40 13
GGAC OSol 623H.pngGGAC OSol 623H2.png
•Order Sol is airborne from 10F onwards
•Can cancel into Air Action Charge from 44F until 1F before landing
•Charge Gauge starts draining on 17F
•See notes ※1,※2,※3

623H Lv3

623H Lv3
Storm Viper Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25×4 Mid 8 8,3(3)3(22)7 4+8 after landing -3 3 10×4 7×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80×3, 2.90 100%×3, Forced 90% 1~14F All R 13 Launch 24×2, 40, 70 + GBounce 13
GGAC OSol 623H.pngGGAC OSol 623H2.pngGGAC OSol 623H3.png
•Order Sol is airborne from 8F onwards
•Can cancel into Action Charge from 3F after landing onwards
•Charge Gauge starts draining on 27F
•4th hit ignores OTG
•see notes ※1, ※2, ※3

j.623H Lv1

j.623H Lv1
Air Storm Viper Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25×2 All 8 8,3 Until landing+8 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80×2 1~8F All R 13 Launch 24 13
GGAC OSol 623H.png
•Can cancel into Air Action Charge from 33F until 1F before landing
•See notes ※1, ※2

j.623H Lv2

j.623H Lv2
Air Storm Viper Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×3 All 8 8,3(3)3 Until landing+8 3 10×3 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80×3 1~10F All R 13 Launch 24×2, 45 13
GGAC OSol 623H.pngGGAC OSol 623H2.png
•Can cancel into Air Action Charge from 42F until 1F before landing
•Charge Gauge starts draining on 17F
•See notes ※1, ※2, ※3

j.623H Lv3

j.623H Lv3
Air Storm Viper Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25×4 All 8 8,3(3)3(24)7 Until landing+8 3 10×4 7×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80×3, 2.90 100%×3, Forced 90% 1~14F All R 13 Launch 50, 40×2, 70 + GBounce 13
GGAC OSol 623H.pngGGAC OSol 623H2.pngGGAC OSol 623H3.png
•Can cancel into Air Action Charge from 64F until 1F before landing
•Can cancel into Action Charge from 3F after landing onwards
•Charge Gauge starts draining on 27F
•4th hit ignores OTG
•See notes ※1, ※2, ※3

236K Lv1

236K Lv1
Bandit Revolver Prototype Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 High/Air 22 3 6+6 after landing -1 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/4.80 1~7F Feet RF 13 14 14 13
GGAC OSol 236K.png
•Order Sol is airborne from 8F onwards
•FRC timing 16~17F
•Can cancel into Action Charge from 3F after landing onwards
•See notes ※1,※2

236K Lv2

236K Lv2
Bandit Revolver Prototype Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26,28 High/Air, High 20 3(9)3 9+4 after landing +1 3,4 10,11 7,9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/4.80×2 80% 1~6F Feet RF 13, 16 14, Launch 14, 35 + Slide 19 13
GGAC OSol 236K.pngGGAC OSol 236K2.png
•Order Sol is airborne from 7F onwards
•FRC timing 14~15F
•Can cancel into Action Charge from 3F after landing onwards
•Charge Gauge starts draining on 12F
•See notes ※1,※2

236K Lv3

236K Lv3
Bandit Revolver Prototype Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30,42 High/Air, High 18 3(8)4 8+2 after landing +5 3,5 10,15 7,9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/4.80×2 Forced 85%, - 1~5F Feet RF 13, 18 14, Launch 14, 60 + WBounce 13
GGAC OSol 236K.pngGGAC OSol 236K3.png
•Order Sol is airborne from 6F onwards
•FRC timing 12~13F
•Can cancel into Action Charge after the move ends
•Charge Gauge starts draining on 16F
•See notes ※1,※2,※3

j.236K Lv1

j.236K Lv1
Air Bandit Revolver Prototype Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 High/Air 19 3 Until landing+8 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/4.80 R 16 17 16 14
GGAC OSol 236K.png
•Can cancel into Air Action Charge from 29F until 1F before landing
•See notes ※1, ※2

j.236K Lv2

j.236K Lv2
Air Bandit Revolver Prototype Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26,28 High/Air, High 19 3(9)3 Until landing+8 4 14,11 6,9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/4.80×2 R 16 17, Launch 16, 18 14
GGAC OSol 236K.pngGGAC OSol 236K2.png
•Can cancel into Air Action Charge from 40F until 1F before landing
•Charge Gauge starts draining on 22F
•Untechable for 37F
•See notes ※1,※2,※3

j.236K Lv3

j.236K Lv3
Air Bandit Revolver Prototype Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30,42 High/Air, High 19 3(8)4 Until landing+8 4,5 14,15 6,9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/4.80×2 Forced 85%, - R 16, 18 17, Launch 16, 60 + WBounce
GGAC OSol 236K.pngGGAC OSol 236K3.png
•Can cancel into Air Action Charge from 40F until 1F before landing
•Charge gauge starts draining on 27F
•See notes ※1,※2,※3

236S Lv1

236S Lv1
Rock It Lv 1
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 16 16 10 +3 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/2.40 R 13 14 14 13
GGAC OSol 236S.png

236S Lv2

236S Lv2
Rock It Lv 2
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×2 Mid 12 17(10)3 12 +4 3,5 10,20 7,6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60, 2.40 R 13, 18 14, Down 14, 18 13, 15
GGAC OSol 236S.pngGGAC OSol 236S2.png

236S Lv3

236S Lv3
Rock It Lv 3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30,25,20 Mid 8 15(10)3(15)4 19 -4 3,5,5 10,20×2 7,6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/4.80, 3.60×2 R×2, JR 13, 18×2 14, Launch×2 14, 40 + GBounce, 45 13, 15×2
GGAC OSol 236S.pngGGAC OSol 236S2.pngGGAC OSol 236S3.png
•1st hit's active frames are cut short on hit or block (proceeds to 2nd hit)
•3rd hit is jump cancelable
•Can cancel into Action Charge from 11th frame of recovery onwards
•Charge Gauge starts draining on 20F
•2nd and 3rd hit ignores OTG

214[D]

214[D]
Charge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13~
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC OSol 214D.png
•Can be canceled into Charge Burst from 2F onwards
•Charge rate increases the longer button is held
•From empty charge to completely fill each level: Lv 1 = 62F, Lv 2 = 93F, Full = 116F
•2F after letting go of button, Order Sol performs a recovery animation (total 8F)
•Fastest possible charge is 13F long

214[D] > H

214[D] > H
Charge Burst
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 All 19 4 35 -10 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 1~28F All 16 Launch 43 12
GGAC OSol 214DH.png
•Order Sol is in CH state during move
•Order Sol is crouching from 44F onwards
•Attack Level 6

Special > D

Special > D
Action Charge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 30
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
F
GGAC OSol actcharge.png
•Order Sol is in CH state during move
•FRC timing 7~12F
•Charge Gauge is increased by 0.8 of a level on 5F

Special > j.D

Special > j.D
Air Action Charge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Until Landing+8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
F
GGAC OSol actchargeair.png
•FRC timing 13~18F
•Charge Gauge is increased by 0.8 of a level on 11F
•see notes ※1,※2

Force Breaks

41236D

41236D
Fafnir
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
70 Low 10 2 23 -6 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~11F Lower Body R 18 Launch 40 15
GGAC OSol 236D.png
•Ground bounces opponent and fully untechable on CH
•Fafnir must be done from neutral - cannot be canceled into

Overdrives

632146H Lv1

632146H Lv1
Tyrant Rave ver. Omega Lv 1
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
80 Mid 5+10 13 18 -12 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~15F All
16~30F Throw
R 18 Launch Down 15
GGAC OSol 632146H.png
•Dizzy modifier x0.25
•Chip damage x1.5

632146H Lv2

632146H Lv2
Tyrant Rave ver. Omega Lv 2
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50,60 Mid 4+9 13(13+3)16 16 -13 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
100%, Forced 75% 1~19F All
20~33F Throw
R 18 Launch Down, Down + WBounce 15
GGAC OSol 632146H.pngGGAC OSol 632146H2.png
•Dizzy modifier x0.25
•Chip damage x1.5
•Charge Gauge starts draining on 17F
•See notes ※3

632146H Lv3

632146H Lv3
Tyrant Rave ver. Omega Lv 3
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50,60,128 Mid 3+8 13(13+3)16(5+5)22 26 -25 5 20×3 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~23F All
24~31F Throw
R 18 Launch Down 15
GGAC OSol 632146H.pngGGAC OSol 632146H2.pngGGAC OSol 632146H3.png
•3rd hit destroys projectiles
•Dizzy modifier x0.25
•Chip damage x1.5
•Charge Gauge starts draining on 36F
•see notes ※3

632146P Lv1

632146P Lv1
Savage Fang Lv 1
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 All 3+2 6 27 -13 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~3F Strike 13 Launch 40 6
GGAC OSol 632146P.png
•Blows away opponent on hit
•Chip damage x2
•Flame can pass through projectiles

632146P Lv2

632146P Lv2
Savage Fang Lv 2
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40×3 All 3+0 6(4)6(4)6 7 +7 3 10×3 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~3F Strike - 13 Launch 40 6
GGAC OSol 632146P2.png
•Blows away opponent on hit
•Opponent cannot move from superflash until 4F after 1st hit
•Chip damage x2
•Flame can pass through projectiles
•Charge Gauge starts draining 12F after superflash
•See notes ※3

632146P Lv3

632146P Lv3
Savage Fang Lv 3
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60×5 All 3+1 3×3 28 +6 5 20×5 6×5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 80% 1~3F Strike 18 Launch 45
GGAC OSol 632146P3.png
•Floats and blows opponent away on hit (untechable for 45F)
•Chip damage x2
•Flame can pass through projectiles
•Charge Gauge starts draining 44F after superflash
•Ignores OTG
•See notes ※3

Instant Kill

632146S

632146S
Dragon Install Morbid World
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30,20×8,230 All 7+1 3 68 -50 5,3×6,5×2,3 20 6,4×8,7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
R 18 15
GGAC OSol 632146S.pngGGAC OSol 632146H3.pngGGAC OSol 632146S2.png
•Full input: P,K,S,H,D,K,S, 632146H
•1st hit staggers opponent on hit (Max 125F)
•10th hit blows back opponent and is fully untechable with a stun modifier of x0.25
•10th hit has chip damage x1.5
•Untechable for 100F
•2nd hit onwards ignores OTG
•Order Sol is in CH state during move
•Charge Gauge starts draining on 1F
•See notes ※3
•If you mess up the command sequence, Order Sol goes into a short dizzy animation (recovery 56F)

Category

Systems Pages