GGACR/Miscellaneous: Difference between revisions

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The disadvantage of this glitch is that it requires you to Blue Burst while knocked down, which is usually enough time for the opponent to recover and block the Burst and guarantee that the opponent will retain offensive momentum.
The disadvantage of this glitch is that it requires you to Blue Burst while knocked down, which is usually enough time for the opponent to recover and block the Burst and guarantee that the opponent will retain offensive momentum.


There is a way past this shortcoming: If you Blue Burst while getting ground bounced, it behaves just like bursting while in OTG state! If you know your opponent's combos, time your burst to go off exactly when their combo would cause a ground bounce.
There is a way past this shortcoming: If you Blue Burst while getting ground bounced (for example, from Axl's Axl Bomber), it behaves just like bursting while in OTG state! If you know your opponent's combos, time your burst to go off exactly when you ground bounce and you will minimize the amount of damage an opponent can do to you even if they bait your burst.
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Revision as of 08:37, 12 August 2013

Throw Break Glitch

When one player perform a special move with the H button that ends in Template:6 or Template:4 and other players tries to throw on the same frame, the throw break happens, but the break animation will be canceled into the special attack!

Example
Ky performs 236H and Sol performs a ground normal throw at the same time
Ky and Sol will flash purple like a normal throw break, then Ky will perform 236H while Sol is still in the throw break animation. Ky's attack will miss because the throw break animation is invincible.

The potential of this glitch is very unexplored primarily due to the fact that the situation is VERY rare.

OTG Burst Glitch

Blue Bursting while knocked down will leave your character in OTG state during recovery! This means that even if an opponent is able to block your Burst, the opponent will not be able to perform a standard combo since you will be in OTG state and will take less damage and be able to tech out very quickly! At best the opponent will be able to air throw the recovery.

The disadvantage of this glitch is that it requires you to Blue Burst while knocked down, which is usually enough time for the opponent to recover and block the Burst and guarantee that the opponent will retain offensive momentum.

There is a way past this shortcoming: If you Blue Burst while getting ground bounced (for example, from Axl's Axl Bomber), it behaves just like bursting while in OTG state! If you know your opponent's combos, time your burst to go off exactly when you ground bounce and you will minimize the amount of damage an opponent can do to you even if they bait your burst.