< GGACR | Millia Rage
Glossary
System Data Glossary | |
---|---|
Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
GuardBalance | Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender. Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.
| ||||||||||||
Invuln | Attribute and Hitbox invincibility for this attack. | ||||||||||||
gbp | Guard Bar Plus. How much the Guard Bar increases on block. | ||||||||||||
gbm | Guard Bar Minus. How much the Guard Bar decreases on hit. | ||||||||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
| ||||||||||||
Tension | Amount of tension gained on hit. For special moves first value is amount gained on startup. For moves using tension values are after tension penalty applied. | ||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. Stagger shows time if no directions are pressed. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech.
|
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Each attack has an Attack Level. Depending on the level, the attack will inflict a different amount of hitstun / blockstun, though some attacks override these default values with their own. Use the chart below to determine how much hitstun/blockstun an attack will inflict.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GGACR/Frame Data |
System Data
Damage Received Modifier | Guts Rating | Guard Balance | Guard Recovery | Gravity Mod | Stun Resist | Wakeup Face Down | Wakeup Face Up |
---|---|---|---|---|---|---|---|
1.21 | 3 | 1.25 | 1/6F | 1.05 | 55 | 23F | 25F |
Ground Movement Values
Error: No field named "runSkinSpeed" found for any of the specified database tables.
Backdash Values
Backdash Duration | Backdash Invuln | Backdash Horizontal Speed |
---|---|---|
11 | 1~5F | 14.0 |
Jump Values
Error: No field named "jumpHeight" found for any of the specified database tables.
High Jump Values
Error: No field named "highJumpHeight" found for any of the specified database tables.
Air Dash Values
Number of Air Dashes | Forwards Air Dash Startup | Forwards Air Dash Duration | Forwards Air Dash Speed | Backwards Air Dash Startup | Backwards Air Dash Duration | Backwards Air Dash Speed | Minimum Rising Airdash Height |
---|---|---|---|---|---|---|---|
2 | 6F | 12F | 20.0 | 6F | 12F | 15.0 | 60 |
Tension Gain Values
Forwards Walk | Run | Forwards Jump | Forwards Air Dash |
---|---|---|---|
12 | 22 | 10 | 22 |
Proximity Ranges
Close Slash Proximity Range | Ground Throw Range | Air Throw Range |
---|---|---|
130 | 40 | 88 |
Normal Moves
input | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
5P | Mid | 1 | -1 | 7 | 5 | 6 | CSJR | 9 | 10 | 10 | 11 | 18 | 1.44 | 3 | 8 | |||
5K | Mid | 1 | -10 | 5 | 6 | 14 | CSJR | 9 | 10 | 10 | 11 | 12 | 1.44 | 3 | 8 | |||
c.S | Mid | 3 | -6 | 7 | 3,3 | 17 | SJR | 13 | 14 | 14 | 13 | 22×2 | 2.64×2 | 10×2 | 7×2 | |||
f.S | Mid | 3 | -4 | 7 | 2 | 16 | SJR | 13 | 14 | 14 | 13 | 28 | 2.64 | 10 | 7 | |||
5H | Mid | 5 | -4 | 6 | 4(2)2 | 21 | SR | 18 | 19 | 18 | 15 | 30×2 | 3.84×2 | 20×2 | 6×2 | |||
5D | High | 3 | -12 | 27 | 3 | 23 | R | 8~23F Low Profile 30~41F Feet | 13 | Launch 48 | 14 | 13 | 12 | 2.64 | 8 | 20 | ||
6P | Mid | 3 | -9 | 7 | 9,3 | 20 | SJR | 1~12F Upper Body | 90% | 13 | 14 | 14 | 13 | 22×2 | 2.64×2 | 10×2 | 7×2 | |
6K | High | 4 | +5 | 18 | 4 | 8 | SR | 1~19F Lower Body 20~21F Feet | 80% | 16 | 17 | 16 | 14 | 25 | 3.84 | 11 | 6 | |
6H | Mid | 5 | -9 | 16 | 3 | 25 | SR | 18 | Launch | 60 | 15 | 60 | 7.68 | 20 | 6 | |||
2P | Mid | 1 | +2 | 5 | 2 | 6 | CSR | 85% | 9 | 10 | 10 | 11 | 9 | 1.44 | 3 | 8 | ||
2K | Low | 1 | +1 | 5 | 2 | 7 | CSR | 75% | 9 | 10 | 10 | 11 | 8 | 2.64 | 3 | 8 | ||
2S | Low | 3 | -5 | 9 | 4 | 15 | SJR | 90% | 13 | 14 | 14 | 13 | 26 | 2.64 | 8 | 7 | ||
2H | Mid | 4 | -2 | 11 | 7 | 12 | SJR | 1~3F Low Profile | 90% | 16 | Launch | 20 | 14 | 36 | 3.84 | 14 | 6 | |
2D | Low | 3 | -1 | 13 | 3 | 12 | SR | 10~21F Feet | 13 | Down | 14 | 13 | 26 | 2.64 | 8 | 7 | ||
j.P | High/Air | 1 | 5 | 6 | 8 | CSR | 9 | 10 | 10 | 11 | 10 | 1.44 | 3 | 8 | ||||
j.K | High/Air | 2 | 4 | 9 | 9 | SJR | 11 | 12 | 12 | 12 | 12 | 2.64 | 5 | 7 | ||||
j.S | High/Air | 3 | 9 | 6 | 12 | SR | 13 | 14 | 14 | 13 | 26 | 2.64 | 8 | 7 | ||||
j.H | High/Air | 3 | 12 | 3 | 11 | SR | 13 | Launch | 20 | 13 | 32 | 2.64 | 8 | 9 | ||||
j.2H | High/Air | 2 | 8 | 4(2)6(2)4 | 17 | SR | 11 | 12 | 16 | 12 | 22×3 | 2.64×3 | 5×3 | 9×3 | ||||
j.D | High/Air | 4 | 17 | 7 | 9+6 after landing | SR | 80% | 16 | Launch | 38 + WBounce | 14 | 48 | 2.64 | 11 | 6 |
Universal Mechanics
name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
Ground Throw | 40 pixels | Forced 40% | Launch 28 | 50 | 4.00 | 6 | ||||||||||||
Air Throw | 88 pixels | Forced 50% | 60 + WBounce | 55 | 4.00 | 6 | ||||||||||||
Dead Angle Attack | Mid | 3 | -25 | 7 | 6 | 33 | R | 1~12F All 13~40F Throw | 40% | 13 | Launch | 40 | 13 | 20 | 0.52 | 10 | 7 |
Special Moves
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
214S | Lust Shaker | All | 3 | +5 | 10 | 1(3)×N | 8 | R | N/A | 13 | 14 | 14 | 6 | 12×N | 1.50/1.20xN | 10×N | 7×N | |||
236S | S Tandem Top | All | 3 | -1 | 11 | 13 | 15 | F | 3~4F | 13 | Launch | 22 + WBounce | 13 | 40 | 1.25/1.20 | 0 | 7 | |||
236H | H Tandem Top | All | 3 | 60 | 33 | Total 32 | F | 20~21F | 13 | Launch | 28 + WBounce | 13 | 50 | 1.25/1.20 | 0 | 12 | ||||
j.236P | Bad Moon | High/Air | 3 | -15 | 11 | Until landing | 22 after landing | RF | 80% | 5~7F after landing or block | 13 | Launch | 30 | 6 | 24×N | 1.50/1.80xN | 8 | 7×N | ||
j.236K | Turbo Fall | Until landing+12 | F | 14~15F | 2.00/- | |||||||||||||||
214K | Forward Roll | Total 24 | 2~3F Low Profile 4~15F Very Low Profile | N/A | 2.00/- | |||||||||||||||
214P | Iron Savior | Low | 3 | -13 | 17 | Until corner | 18+8 after landing | RF | 90% | 17~22F | 13 | Launch | 60 | 13 | 36 | 2.00/4.80 | 8 | 7 | ||
j.214K/S | K/S Silent Force | All | 2 | 11 | 1(1)×n | Total 13 | 80% | N/A | 11 | 12 | 33 | 12 | 20 | 1.50/2.40 | 0 | 10 | ||||
j.214H | H Silent Force | All | 2 | 16 | 1(1)×n | Total 18 | 80% | N/A | 11 | 12 | 33 | 12 | 20 | 1.50/2.40 | 0 | 10 | ||||
214H > H | Secret Garden | All | 3 | 56 | 18(8) | Total 74 | N/A | 13 | 14 | 14 | 13 | 30×5 | 3.00/1.20×5 | 0 | 7×5 |
- ※1: After throwing Silent Force, crouch or Roll over the hairpin to recover it (takes 1F to recover); The hairpin can only be recovered 122F after hitting the ground
Force Breaks
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
236D | Pretty Maze | All | 4 | 43 | 41 | Total 33 | 6~8F | 16 | Launch | 35 | 14 | 22×3 | 0 | 5×3 | ||||||
j.236D | Air Pretty Maze | All | 5 | 13 | 33 | Total 21 | F | 4~6F | 18 | Launch | 50 + WBounce | 15 | 50 | 0 | 12 | |||||
214D > H | FB Secret Garden | All | 3 | 34 | 18(8) | Total 68 | N/A | 13 | 14 | 14 | 13 | 30×5 | -/0.24×5 | 0 | 7×5 | |||||
214S > 214D | Longinus | All | 5 | +7 | 5 | 8 | 6 | R | Forced 80% | N/A | 20 | Launch | 55 + WStick 26 | 15 | 35 | 20 | 6 |
Overdrives
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
2141236H | Winger | Mid×5, High | 5 | -21 | 6+1 | 2×5(10)15 | 30 after landing | RF | 1~7F All | 23~24F | 18 | Launch | 60×5, 60 + Slide 35 | 15 | 40,25×4,80 | 20×5,15 | 6×6 | |||
j.2141236H | Air Winger | High/Air | 5 | -13 | 1+6 | Until landing | 30 after landing | R | 1~7F All | 70% | N/A | 18 | Launch | 60 + Slide 36 | 15 | 80 | 15 | 10 | ||
236236S | Emerald Rain | All | 3 | -3 | 4+2 | Total 75 | 1~5F Strike | N/A | 13 | Launch | 120 + WBounce | 13 | 36×3 | 10×3 | 7×3 |
Instant Kill
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
236236H | Iron Maiden | All | -62 | 5+29 | Total 165 | 5~6F Strike | 0 | Fatal | 3×16 |
Gatling Table
- 5D can be only canceled into Homing Jump on ground hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff
To edit frame data, edit values in GGACR/Millia Rage/Data.