System Data
Error: No field named "backdash" found for any of the specified database tables.
Normals
input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
5P | 10 | 3 | 8 | 80% | Mid | 1 | CSJR | 1.44 | 5 | 4 | 6 | 0 | ||
5K | 20 | 6 | 7 | Mid | 2 | SJR | 2.64 | 9 | 6 | 9 | -3 | 4~17F High profile 4~14F Throw | ||
c.S | 30 | 14 | 6 | Mid | 4 | SJR | 3.84 | 7 | 3 | 15 | -1 | |||
f.S | 33 | 14 | 6 | Mid | 4 | SJR | 2.64 | 12 | 3 | 20 | -6 | |||
5H | 50 | 20 | 6 | Mid | 5 | SR | 3.84 | 13 | 4 | 8 | +7 | |||
5D | 22 | 11 | 20 | High | 4 | R | 3.84 | 28 | 3 | 18 | -4 | |||
5[D] | 38 | 11 | 18 | Low | 4 | R | 3.84 | 35 | 4 | 25 | -12 | |||
6P | 44 | 14 | 6 | 90% | Mid | 4 | SR | 3.84 | 16 | 6 | 18 | -7 | 1~18F Above Knees | |
6[P] | 44 | 14 | 6 | 90% | Mid | 4 | SR | 3.84 | 17~47 | 6 | 18 | -7~+11 | 1~11F Above Knees | |
6H Lv1 | 70 | 20 | 6 | Mid | 5 | SR | 3.84 | 15 | 6 | 34 | -21 | |||
6H Lv2 | 70 | 20 | 6 | Mid | 5 | SR | 3.84 | 22~27 | 6 | 31 | -18 | |||
6H Lv3 | 90 | 15 | 6 | High | 5 | SR | 3.84 | 26 | 6 | 21 | -8 | |||
2P | 10 | 3 | 8 | 80% | Mid | 1 | CSJR | 1.44 | 5 | 4 | 6 | 0 | ||
2K | 14 | 3 | 8 | 80% | Low | 1 | SR | 1.44 | 7 | 4 | 9 | -3 | 7~10F Low Profile | |
3K | 24 | 5 | 7 | Low | 2 | RF | 2.64 | 8 | 21 | 20 | -29 | 5~7F, 29~40F Low Profile 8~28F Above Feet | ||
2S | 26 | 10 | 7 | Mid | 3 | SR | 2.64 | 9 | 3 | 15 | -4 | |||
2H | 44 | 15 | 6 | Low | 5 | SR | 3.84 | 14 | 3 | 16 | 0 | |||
2D | 30 | 11 | 6 | Low | 4 | SR | 3.84 | 7 | 10 | 8 | -1 | |||
j.P | 14 | 3 | 8 | High/Air | 1 | CSR | 1.44 | 5 | 6 | 6 | ||||
j.K | 24 | 5 | 7 | High/Air | 2 | SR | 2.64 | 6 | 6 | 8 | ||||
j.S | 30 | 8 | 7 | High/Air | 3 | SJR | 2.64 | 13 | 4 | 5 | ||||
j.H | 40 | 8 | 7 | High/Air | 3 | SR | 2.64 | 12 | 10 | 15 | ||||
j.2H | 41 | 11 | 7 | High/Air | 3 | SR | 2.64 | 13 | Until landing | 0 | ||||
j.D | 38 | 11 | 6 | High/Air | 4 | SJR | 3.84 | 10 | 12 | 24+5 after landing | 7~21F Upper Body |
Universal Mechanics
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
Ground Throw | Ground Throw | 55 | 6 | Forced 50% | 43 pixels | 4.00 | |||||||||
Air Throw | Air Throw | 60 | 6 | Forced 50% | 96 pixels | 4.00 | |||||||||
DAA | Dead Angle Attack | 25 | 10 | 7 | 50% | All | 3 | R | 0.52 | 16 | 6 | 18 | -10 | 1~21F All 22~37F Throw |
Specials
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
[4]6S | S Mr. Dolphin Horizontal | 50 | 10 | 10 | All | 3 | F | 1.00/2.40 | 7 | 10 | 8+3 after landing | -9 | 3~6F, 9~16F Lower Body 7~8F, 17~19F Feet | ||
[4]6H | H Mr. Dolphin Horizontal | 50 | 10 | 10 | All | 3 | F | 1.00/3.60 | 8 | 20 | 7+3 after landing | -10 | 4~7F, 10~27F Lower Body 8~9F, 28~30F Feet | ||
[2]8S | S Mr. Dolphin Vertical | 50 | 10→8 | 14 | Mid→ High/Air | 3 | F | 1.00/2.40 | 8 | 20 | 3 after landing | -15 | 1~3F Throw | ||
[2]8H | H Mr. Dolphin Vertical | 50 | 10→8 | 14 | Mid→ High/Air | 3 | F | 1.00/3.60 | 8 | 27 | 3 after landing | -13 | 1~3F Throw | ||
623S | S Restive Rolling | 30 | 6 | 7 | Mid | 3 | RF | 1.50/4.20 | 13 | 40 | 22+15 after landing | -65 | |||
623H | H Restive Rolling | 30 | 6 | 7 | Mid | 3 | RF | 1.50/4.20 | 13 | 40 | 24+15 after landing | -67 | |||
j.623S | Air S Restive Rolling | 30 | 5 | 7 | High/Air | 3 | RF | 1.50/3.60 | 10 | 40 | Until landing+15 | ||||
j.623H | Air H Restive Rolling | 30 | 5 | 6 | High/Air | 4 | RF | 1.50/3.60 | 16 | 40 | Until landing+15 | -4 | |||
623H > H | Hard to Port | 18 | 6 | 7 | All | 2 | R | 0.60/3.48 | 5 | 24 | Until landing+15 | ||||
41236[X] | Applause for the Victim (Strike) | 20 | 10 | 7 | 90% | Mid | 3 | RF | 2.50/- | 23 | 12 | 21 | -19 | 1~10F Upper Body 11~25F Low Profile | |
41236]X[ | Applause for the Victim (Dolphin) | 22×1/2/3/6 | 0 | 7×1/2/3/6 | All | 3 | 1.20×1/2/3/6 | 49 | 3 | ||||||
63214K | Overhead Kiss | 40 | 6, 1 | Forced 65% | 90 pixels | RF | -/6.00 | 24 | 1 | 38 | 18~21F Strike 22~25F All |
- ※1 Landing recovery on whiff can be cancelled into anything except for ordinary movement. On hit or guard, landing recovery is 5F for the Horizontal Dolphin and (7F+crouching state) for the Vertical Dolphin. FRC window is 10~12F after hitting or being blocked. Minimum charge time of 30F
Force Breaks
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
214D | Jackhound | 38 | 15 | 6 | Forced 80% | High | 5 | R | 24 | 10 | 35 | -26 | 16~33F, 52~64F Foot 34~39F, 48~51F Low Profile 40~47F Above Feet | ||
[4]6S > 56D | S Go, Mr. Dolphin! Horizontal | 22 | 10 | 7 | All | 3 | 1 | 17 | Until landing+11 | +13 | |||||
[4]6H > 56D | H Go, Mr. Dolphin! Horizontal | 22 | 10 | 7 | All | 3 | 1 | 20 | Until landing+14 | +10 | |||||
[2]8S > 58D | Go, Mr. Dolphin! Vertical | 22 | 10 | 7 | All | 3 | 1 | Total 16 |
Overdrives
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
63214H | Ultimate Whiner | 25, 17×8 | 20 | 6, 3×8 | Mid | 5 | R | 7+2 | 3 | 26 | -10 | 1~10F All 11~13F Throw | |||
236236S | Great Yamada Attack | 110 | 20 | 16 | Mid | 5 | 9+0 | Total 74 | 5~22F Strike | ||||||
63214S | Super Screaming Ultimate Spinning Whirlwind | 24×10 | 6×10 | 5×10 | Mid | 5 | R | 1+14 | {2(12)}×9,2 | 15 | +2 | 1~7F Strike 8~Until Recovery: Armor | |||
63214S > P | Deluxe Goshogawara Bomber | 48 | 20 | 6 | Mid | 5 | 11 | 10 | 14 | +20 |
Instant Kill
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
4123641236H | May and the Jolly Crew | Fatal | 70 pixels | 7+9 | 2 | 6 | 1~18F All |
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
5K | 6P | 3K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
3K | - | - | - | - | - | - |
c.S | 6P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | 3K | 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2S | - | - | - | 5H, 2H, 6H | 5D, 2D | Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | - | - | - | - | 2D | Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | homing jump |
5[D] | - | - | - | - | - | - |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | j.H | j.D | Sp |
j.S | - | j.K | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.2H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Jump, Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/May/Data.
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Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •