GGACR/May/Frame Data

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< GGACR‎ | May
Revision as of 02:51, 4 October 2021 by Shtkn (talk | contribs) (moving to cargo)

System Data

Error: No field named "backdash" found for any of the specified database tables.


Normals

input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
5P 10 3 8 80% Mid 1 CSJR 1.44 5 4 6 0
5K 20 6 7 Mid 2 SJR 2.64 9 6 9 -3 4~17F High profile
4~14F Throw
c.S 30 14 6 Mid 4 SJR 3.84 7 3 15 -1
f.S 33 14 6 Mid 4 SJR 2.64 12 3 20 -6
5H 50 20 6 Mid 5 SR 3.84 13 4 8 +7
5D 22 11 20 High 4 R 3.84 28 3 18 -4
5[D] 38 11 18 Low 4 R 3.84 35 4 25 -12
6P 44 14 6 90% Mid 4 SR 3.84 16 6 18 -7 1~18F Above Knees
6[P] 44 14 6 90% Mid 4 SR 3.84 17~47 6 18 -7~+11 1~11F Above Knees
6H Lv1 70 20 6 Mid 5 SR 3.84 15 6 34 -21
6H Lv2 70 20 6 Mid 5 SR 3.84 22~27 6 31 -18
6H Lv3 90 15 6 High 5 SR 3.84 26 6 21 -8
2P 10 3 8 80% Mid 1 CSJR 1.44 5 4 6 0
2K 14 3 8 80% Low 1 SR 1.44 7 4 9 -3 7~10F Low Profile
3K 24 5 7 Low 2 RF 2.64 8 21 20 -29 5~7F, 29~40F Low Profile
8~28F Above Feet
2S 26 10 7 Mid 3 SR 2.64 9 3 15 -4
2H 44 15 6 Low 5 SR 3.84 14 3 16 0
2D 30 11 6 Low 4 SR 3.84 7 10 8 -1
j.P 14 3 8 High/Air 1 CSR 1.44 5 6 6
j.K 24 5 7 High/Air 2 SR 2.64 6 6 8
j.S 30 8 7 High/Air 3 SJR 2.64 13 4 5
j.H 40 8 7 High/Air 3 SR 2.64 12 10 15
j.2H 41 11 7 High/Air 3 SR 2.64 13 Until landing 0
j.D 38 11 6 High/Air 4 SJR 3.84 10 12 24+5 after landing 7~21F Upper Body

Universal Mechanics

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 55 6 Forced 50% 43 pixels 4.00
Air Throw Air Throw 60 6 Forced 50% 96 pixels 4.00
DAA Dead Angle Attack 25 10 7 50% All 3 R 0.52 16 6 18 -10 1~21F All
22~37F Throw

Specials

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
[4]6S S Mr. Dolphin Horizontal 50 10 10 All 3 F 1.00/2.40 7 10 8+3 after landing -9 3~6F, 9~16F Lower Body
7~8F, 17~19F Feet
[4]6H H Mr. Dolphin Horizontal 50 10 10 All 3 F 1.00/3.60 8 20 7+3 after landing -10 4~7F, 10~27F Lower Body
8~9F, 28~30F Feet
[2]8S S Mr. Dolphin Vertical 50 10→8 14 Mid→ High/Air 3 F 1.00/2.40 8 20 3 after landing -15 1~3F Throw
[2]8H H Mr. Dolphin Vertical 50 10→8 14 Mid→ High/Air 3 F 1.00/3.60 8 27 3 after landing -13 1~3F Throw
623S S Restive Rolling 30 6 7 Mid 3 RF 1.50/4.20 13 40 22+15 after landing -65
623H H Restive Rolling 30 6 7 Mid 3 RF 1.50/4.20 13 40 24+15 after landing -67
j.623S Air S Restive Rolling 30 5 7 High/Air 3 RF 1.50/3.60 10 40 Until landing+15
j.623H Air H Restive Rolling 30 5 6 High/Air 4 RF 1.50/3.60 16 40 Until landing+15 -4
623H > H Hard to Port 18 6 7 All 2 R 0.60/3.48 5 24 Until landing+15
41236[X] Applause for the Victim (Strike) 20 10 7 90% Mid 3 RF 2.50/- 23 12 21 -19 1~10F Upper Body
11~25F Low Profile
41236]X[ Applause for the Victim (Dolphin) 22×1/2/3/6 0 7×1/2/3/6 All 3 1.20×1/2/3/6 49 3
63214K Overhead Kiss 40 6, 1 Forced 65% 90 pixels RF -/6.00 24 1 38 18~21F Strike
22~25F All
*1 Landing recovery on whiff can be cancelled into anything except for ordinary movement. On hit or guard, landing recovery is 5F for the Horizontal Dolphin and (7F+crouching state) for the Vertical Dolphin. FRC window is 10~12F after hitting or being blocked. Minimum charge time of 30F

Force Breaks

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
214D Jackhound 38 15 6 Forced 80% High 5 R 24 10 35 -26 16~33F, 52~64F Foot
34~39F, 48~51F Low Profile
40~47F Above Feet
[4]6S > 56D S Go, Mr. Dolphin! Horizontal 22 10 7 All 3 1 17 Until landing+11 +13
[4]6H > 56D H Go, Mr. Dolphin! Horizontal 22 10 7 All 3 1 20 Until landing+14 +10
[2]8S > 58D Go, Mr. Dolphin! Vertical 22 10 7 All 3 1 Total 16

Overdrives

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
63214H Ultimate Whiner 25, 17×8 20 6, 3×8 Mid 5 R 7+2 3 26 -10 1~10F All
11~13F Throw
236236S Great Yamada Attack 110 20 16 Mid 5 9+0 Total 74 5~22F Strike
63214S Super Screaming Ultimate Spinning Whirlwind 24×10 6×10 5×10 Mid 5 R 1+14 {2(12)}×9,2 15 +2 1~7F Strike
8~Until Recovery: Armor
63214S > P Deluxe Goshogawara Bomber 48 20 6 Mid 5 11 10 14 +20

Instant Kill

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
4123641236H May and the Jolly Crew Fatal 70 pixels 7+9 2 6 1~18F All

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
6P - - c.S, f.S, 2S 5H, 2H 5D, 2D Sp
5K 6P 3K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
3K - - - - - -
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - 3K 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2S - - - 5H, 2H, 6H 5D, 2D Sp
5H - - - - 5D, 2D Sp
2H - - - - 2D Sp
6H - - - - - Sp
5D - - - - - homing jump
5[D] - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S j.H j.D Sp
j.S - j.K - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.2H - - - - - Sp
j.D - - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGACR/May/Data.