GGACR/May/Frame Data: Difference between revisions

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< GGACR‎ | May
(moving to cargo)
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==[[GGACR/Frame Data|System Data]]==
==[[GGACR/Frame Data|System Data]]==
<table class="wikitable">
{{#cargo_query:tables=ggacrCharacters
{{#lst:{{BASEPAGENAME}}/Data|system data}}
|fields=name,defense,guts,prejump,weight,backdash,guardBalance,wakeupFaceUp,wakeupFaceDown,umo
</table>
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
<br style="clear:both;"/>
<br style="clear:both;"/>


==Normals==
==Normals==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
{{FullFrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name={{Tt|5P |[[File:GGAC_May_5P.png|200x200px]]}}|subtitle=|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|5P}}
{{#lst:{{BASEPAGENAME}}/Data|5P Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Initial prorate 80%
}}
}}
|-
{{AttackVersion|name={{Tt|5K |[[File:GGAC_May_5K.png|200x200px]]}}|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5K}}
{{#lst:{{BASEPAGENAME}}/Data|5K Extra}}
|-
{{AttackVersion|name={{Tt|c.S |[[File:GGAC_May_cS.png|200x200px]]}}|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|c.S}}
{{#lst:{{BASEPAGENAME}}/Data|c.S Extra}}
|-
{{AttackVersion|name={{Tt|f.S |[[File:GGAC_May_fS.png|200x200px]]}}|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|f.S}}
{{#lst:{{BASEPAGENAME}}/Data|f.S Extra}}
|-
{{AttackVersion|name={{Tt|5H |[[File:GGAC_May_5H.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5H}}
{{#lst:{{BASEPAGENAME}}/Data|5H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Staggers opponent on ground CH (max 47F)
}}
}}
|-
{{AttackVersion|name={{Tt|6P |[[File:GGAC_May_6P.png|200x200px]]}}|subtitle=Normal|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6P}}
{{#lst:{{BASEPAGENAME}}/Data|6P Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Blows back opponent and fully untechable on ground hit
*Blows back opponent on air hit
*Initial prorate 90%
*Dizzy modifier x3
}}
}}
|-
{{AttackVersion|name={{Tt|6P |[[File:GGAC_May_6P.png|200x200px]]}}|subtitle=Charged|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6[P]}}
{{#lst:{{BASEPAGENAME}}/Data|6[P] Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Blows back opponent and fully untechable on ground hit
*Wallsticks opponent on air hit (untechable for 40F, wallstick 30F)
*Initial prorate 90%
*Attack starts up 9F after releasing button
*Can be cancelled back to neutral on 4~19F
*Attack Level 6
}}
}}
|-
{{AttackVersion|name={{Tt|6H |[[File:GGAC_May_6H.png|200x200px]]}}|subtitle=Normal|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6H Lv1}}
{{#lst:{{BASEPAGENAME}}/Data|6H Lv1 Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Staggers opponent on ground CH (max 47F)
*Untechable for 80F on air CH
}}
}}
|-
{{AttackVersion|name={{Tt|6H |[[File:GGAC_May_6H.png|200x200px]]}}|subtitle=Charged|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6H Lv2}}
{{#lst:{{BASEPAGENAME}}/Data|6H Lv2 Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Staggers opponent on ground CH (max 47F)
*Untechable for 80F on air CH
*Attack starts up 9F after releasing button
}}
}}
|-
{{AttackVersion|name={{Tt|6H |[[File:GGAC_May_6H.png|200x200px]]}}|subtitle=Max Charge|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6H Lv3}}
{{#lst:{{BASEPAGENAME}}/Data|6H Lv3 Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Staggers opponent on ground CH (max 47F)
*Untechable for 80F on air CH
*Attack starts up 9F after releasing button
*Hits crouching opponents on 29F (tested on Sol)
*Can be cancelled back to neutral on 9~27F
}}
}}
|-
{{AttackVersion|name={{Tt|5D |[[File:GGAC_May_5D.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5D}}
{{#lst:{{BASEPAGENAME}}/Data|5D Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Hold down button past 16F to perform Na~nte ne (fake dust)
}}
}}
|-
{{AttackVersion|name={{Tt|2P |[[File:GGAC_May_2P.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2P}}
{{#lst:{{BASEPAGENAME}}/Data|2P Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Initial prorate 80%
}}
}}
|-
{{AttackVersion|name={{Tt|2K |[[File:GGAC_May_2K.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2K}}
{{#lst:{{BASEPAGENAME}}/Data|2K Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Initial prorate 80%
}}
}}
|-
{{AttackVersion|name={{Tt|3K |[[File:GGAC_May_3K.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|3K}}
{{#lst:{{BASEPAGENAME}}/Data|3K Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Knocks down opponent on ground hit
*May is in CH state during move
*May is in standing state from 1~7F
*FRC timing 29~30F
}}
}}
|-
{{AttackVersion|name={{Tt|2S |[[File:GGAC_May_2S.png|200x200px]]}}|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2S}}
{{#lst:{{BASEPAGENAME}}/Data|2S Extra}}
|-
{{AttackVersion|name={{Tt|2H |[[File:GGAC_May_2H.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2H}}
{{#lst:{{BASEPAGENAME}}/Data|2H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Staggers opponent on ground hit (Max 31F)
*Pulls in opponent on CH (Max 43F)
}}
}}
|-
{{AttackVersion|name={{Tt|2D |[[File:GGAC_May_2D.png|200x200px]]}}|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2D}}
{{#lst:{{BASEPAGENAME}}/Data|2D Extra}}
|-
{{AttackVersion|name={{Tt|j.P |[[File:GGAC_May_jP.png|200x200px]]}}|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.P}}
{{#lst:{{BASEPAGENAME}}/Data|j.P Extra}}
|-
{{AttackVersion|name={{Tt|j.K |[[File:GGAC_May_jK.png|200x200px]]}}|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.K}}
{{#lst:{{BASEPAGENAME}}/Data|j.K Extra}}
|-
{{AttackVersion|name={{Tt|j.S |[[File:GGAC_May_jS.png|200x200px]]}}|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.S}}
{{#lst:{{BASEPAGENAME}}/Data|j.S Extra}}
|-
{{AttackVersion|name={{Tt|j.H |[[File:GGAC_May_jH.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.H}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Untechable for 28F
*Floats opponent and fully untechable on ground CH
}}
}}
}}
|-
{{AttackVersion|name={{Tt|j.2H |[[File:GGAC_May_j2H.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.2H}}
{{#lst:{{BASEPAGENAME}}/Data|j.2H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Level 4 attack on block
}}
}}
|-
{{AttackVersion|name={{Tt|j.D |[[File:GGAC_May_jD.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.D}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Upper body invincible 7~21F
*Floats opponent on hit (untechable for 21F)
*Dizzy modifier x1.75
*can gatling to P/K/S/H from 29F onwards
}}
}}
|-
|}


==Universal Mechanics==
==Universal Mechanics==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
{{FullFrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name={{Tt|Throw |[[File:GGAC_May_throw.png|200x200px]]}}|subtitle=|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|Ground Throw}}
{{#lst:{{BASEPAGENAME}}/Data|Ground Throw Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Knocks down opponent on hit
*Forced prorate 50%
}}
}}
}}
|-
{{AttackVersion|name={{Tt|Air Throw |[[File:GGAC_May_airThrow.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Air Throw}}
{{#lst:{{BASEPAGENAME}}/Data|Air Throw Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Knocks down opponent on hit
*Forced prorate 50%
}}
}}
|-
{{AttackVersion|name={{Tt|[[GGACR/Defense#Dead Angle Attack|DAA]]|[[File:GGAC_May_6P.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|DAA}}
{{#lst:{{BASEPAGENAME}}/Data|DAA Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Wall bounces opponent on hit (untechable for 28F)
*Initial prorate 50%
}}
}}
|-
|}


==Specials==
==Specials==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
{{FullFrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name={{Tt|Just Kidding~|[[File:GGAC_May_Dhold.png|200x200px]]}}|subtitle=[5D]|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|[5D]}}
{{#lst:{{BASEPAGENAME}}/Data|[5D] Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Floats and pulls in opponent on hit (untechable for 40F)
}}
}}
|-
{{AttackVersion|name={{Tt|S Mr. Dolphin Horizontal|[[File:GGAC_May_46S.png|200x200px]]}}|subtitle=[4]6S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|[4]6S}}
{{#lst:{{BASEPAGENAME}}/Data|[4]6S Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*May is airborne from 1F onwards
*May is in CH state until landing on whiff
*Can cancel into followup (S Go, Mr. Dolphin! Horizontal) from 4~14F, or until hit
*Slides opponent on air hit (untechable for 48F, slides for 21F)
*see notes *1
}}
}}
}}
|-
{{AttackVersion|name={{Tt|H Mr. Dolphin Horizontal|[[File:GGAC_May_46S.png|200x200px]]}}|subtitle=[4]6H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|[4]6H}}
{{#lst:{{BASEPAGENAME}}/Data|[4]6H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*May is airborne from 1F onwards
*May is in CH state until landing on whiff
*Can cancel into followup (H Go, Mr. Dolphin! Horizontal) from 5~25F, or until hit
*Slides opponent on air hit (untechable for 48F, slides for 21F)
*see notes *1
}}
}}
|-
{{AttackVersion|name={{Tt|S Mr. Dolphin Vertical|[[File:GGAC_May_28S.png|200x200px]]}}|subtitle=[2]8S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|[2]8S}}
{{#lst:{{BASEPAGENAME}}/Data|[2]8S Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*May is airborne from 4F onwards
*Floats and pulls in opponent on hit (untechable for 35F)
*Must be blocked HA after 18F
*Hits crouching opponents on 21F (tested on Sol)
*Can cancel into followup (Go, Mr. Dolphin! Vertical) from 7F until landing or hit
* see notes *1
}}
}}
|-
{{AttackVersion|name={{Tt|H Mr. Dolphin Vertical|[[File:GGAC_May_28S.png|200x200px]]}}|subtitle=[2]8H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|[2]8H}}
{{#lst:{{BASEPAGENAME}}/Data|[2]8H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*May is airborne from 4F onwards
*Floats and pulls in opponent on ground hit (untechable for 40F)
*Must be blocked HA after 21F
*Hits crouching opponents on 29F (tested on Sol)
*Can cancel into followup (Go, Mr. Dolphin! Vertical) from 7F until landing or hit
* see notes *1
}}
}}
|-
{{AttackVersion|name={{Tt|S Restive Rolling|[[File:GGAC_May_623S.png|200x200px]]}}|subtitle=623S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623S}}
{{#lst:{{BASEPAGENAME}}/Data|623S Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*May is airborne from 13F onwards
*Floats opponent on hit (untechable for 35F)
*During the first 2 active frames, untechable time is 40F
*Can cancel into followup (Direction Change) from 26~52F
*FRC timing 13~14F
}}
}}
|-
{{AttackVersion|name={{Tt|H Restive Rolling|[[File:GGAC_May_623S.png|200x200px]]}}|subtitle=623H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623H}}
{{#lst:{{BASEPAGENAME}}/Data|623H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*May is airborne from 13F onwards
*Floats opponent on hit (untechable for 40F)
*Can cancel into followup (Direction Change) from 26~52F
*FRC timing 13~14F
}}
}}
|-
{{AttackVersion|name={{Tt|Air S Restive Rolling|[[File:GGAC_May_623S.png|200x200px]]}}|subtitle=j.623S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.623S}}
{{#lst:{{BASEPAGENAME}}/Data|j.623S Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 30F)
*Can cancel into followup (Direction Change) from 23~49F
*FRC timing 10~12F
}}
}}
|-
{{AttackVersion|name={{Tt|Air H Restive Rolling|[[File:GGAC_May_623S.png|200x200px]]}}|subtitle=j.623H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.623H}}
{{#lst:{{BASEPAGENAME}}/Data|j.623H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 35F)
*Can cancel into followup (Direction Change) from 29~55F
*FRC timing 16~18F
*Listed Frame Adv is for the fastest possible TK Air H Restive Rolling (startup of 19F)
}}
}}
|-
{{AttackVersion|name={{Tt|Hard to Port|[[File:GGAC_May_623S.png|200x200px]]}}|subtitle=Restive Rolling > Direction + S/H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623H H}}
{{#lst:{{BASEPAGENAME}}/Data|623H H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 32F)
*Can cancel into itself from 22~34F
*Max of 3 consecutive Direction Changes per Restive Rolling
}}
}}
|-
{{AttackVersion|name={{Tt|Applause for the Victim (Strike)|[[File:GGAC_May_41236P.png|200x200px]]}}|subtitle=41236[P/K/S/H/D]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|41236[X]}}
{{#lst:{{BASEPAGENAME}}/Data|41236[X] Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 16F)
*Total length 55F
*FRC timing 23~24F
*Initial prorate 90%
}}
}}
|-
{{AttackVersion|name={{Tt|Applause for the Victim (Dolphin)|[[File:GGAC_May_41236P.png|200x200px]]}}|subtitle=41236]P/K/S/H/D[|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|41236]X[}}
{{#lst:{{BASEPAGENAME}}/Data|41236]X[ Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Startup is 17F after button release (fastest release 49F)
*Number of dolphins = 1 (charge time 1~121F); 2 (122~271F); 3 (272~631F); 6 (632~1113F)
*If held for 1114F, 3 dolphins are released automatically
*Dolphins are guaranteed to come out after the button is released
*Hula-hoop disappears if May gets hit while charging
*Slams down opponent on air hit (untechable for 14F)
*Dolphins hit opponent towards May if dolphin are behind the opponent
}}
}}
|-
{{AttackVersion|name={{Tt|Overhead Kiss|[[File:GGAC_May_63214K.png|200x200px]]}}|subtitle=63214K|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|63214K}}
{{#lst:{{BASEPAGENAME}}/Data|63214K Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Wall bounces opponent on hit (untechable for 80F)
*Whiff animation is 42F
*FRC timing 42~44F
*Forced prorate 65%
}}
}}
|-
|}
: *1 Landing recovery on whiff can be cancelled into anything except for ordinary movement. On hit or guard, landing recovery is 5F for the Horizontal Dolphin and (7F+crouching state) for the Vertical Dolphin. FRC window is 10~12F after hitting or being blocked. Minimum charge time of 30F
: *1 Landing recovery on whiff can be cancelled into anything except for ordinary movement. On hit or guard, landing recovery is 5F for the Horizontal Dolphin and (7F+crouching state) for the Vertical Dolphin. FRC window is 10~12F after hitting or being blocked. Minimum charge time of 30F


==Force Breaks==
==Force Breaks==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
{{FullFrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="forcebreak"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name={{Tt|Jackhound|[[File:GGAC_May_214D.png|200x200px]]}}|subtitle=214D|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|214D}}
{{#lst:{{BASEPAGENAME}}/Data|214D Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Foot invincible 52~64F
*Ground bounces opponent on hit (untechable for 60F)
*Removes OTG status on hit
*May is in CH state during the move
*Forced prorate 80%
}}
}}
|-
{{AttackVersion|name={{Tt|S Go, Mr. Dolphin! Horizontal|[[File:GGAC_May_46SD.png|200x200px]]}}|subtitle=S Mr. Dolphin Horizontal > 56D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|[4]6S 56D}}
{{#lst:{{BASEPAGENAME}}/Data|[4]6S 56D Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Untechable for 30F
*Listed Frame Adv is based on the fastest possible attack performed right next to the opponent
}}
}}
|-
{{AttackVersion|name={{Tt|H Go, Mr. Dolphin! Horizontal|[[File:GGAC_May_46SD.png|200x200px]]}}|subtitle=H Mr. Dolphin Horizontal > 56D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|[4]6H 56D}}
{{#lst:{{BASEPAGENAME}}/Data|[4]6H 56D Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Untechable for 30F
*Listed Frame Adv is based on the fastest possible attack performed right next to the opponent
}}
}}
|-
{{AttackVersion|name={{Tt|Go, Mr. Dolphin! Vertical|[[File:GGAC_May_28SD.png|200x200px]]}}|subtitle=Mr. Dolphin Vertical > 28D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|[2]8S 58D}}
{{#lst:{{BASEPAGENAME}}/Data|[2]8S 58D Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Untechable for 30F
}}
}}
}}
|-
|}


==Overdrives==
==Overdrives==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
{{FullFrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name={{Tt|Ultimate Whiner|[[File:GGAC_May_63214H.png|200x200px]]}}|subtitle=63214H|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|63214H}}
{{#lst:{{BASEPAGENAME}}/Data|63214H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*1st hit fully untechable on air hit
*3rd-8th hits are untechable for 50F each
*9th attack blows back opponent on hit (untechable for 50F)
*2nd-8th hits have hitstop 0F
*Removes OTG on hit
*If the 1st attack whiffs, no other attacks occur
}}
}}
}}
|-
{{AttackVersion|name={{Tt|Great Yamada Attack|[[File:GGAC_May_236236S.png|200x200px]]}}|subtitle=236236S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236236S}}
{{#lst:{{BASEPAGENAME}}/Data|236236S Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Wall bounces opponent on hit (untechable for 90F)
*Opponent can't move until 11 frames after superflash
*Whale goes through other projectiles
}}
}}
|-
{{AttackVersion|name={{Tt|Super Screaming Ultimate Spinning Whirlwind|[[File:GGAC_May_63214S.png|200x200px]]}}|subtitle=63214S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|63214S}}
{{#lst:{{BASEPAGENAME}}/Data|63214S Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Wall bounces opponent on hit (untechable for 120F)
*Hitstop 7F
*Can cancel to Deluxe Tile Bomber after the start-up ends
*Dizzy modifier x0
*Armor does not work against Overdrives
}}
}}
|-
{{AttackVersion|name={{Tt|Deluxe Goshogawara Bomber|[[File:GGAC_May_63214SP.png|200x200px]]}}|subtitle=Super Screaming > P|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|63214S P}}
{{#lst:{{BASEPAGENAME}}/Data|63214S P Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Blows back opponent on hit (untechable for 60F)
*Blockstun 28F
}}
}}
|-
|}


==Instant Kill==
==Instant Kill==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
{{FullFrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="instantkill"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name={{Tt|May and the Jolly Crew|[[File:GGAC_May_IK1.png|200x200px]]<hr>[[File:GGAC_May_IK2.png|200x200px]]}}|subtitle=During IK Mode: 4123641236H|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|IK}}
{{#lst:{{BASEPAGENAME}}/Data|IK Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*IK Mode activation: 70F
*Whiff animation 23F
}}
}}
}}
|-
|}


==Gatling Table==
==Gatling Table==

Revision as of 02:51, 4 October 2021

System Data

Error: No field named "backdash" found for any of the specified database tables.


Normals

input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
5P 10 3 8 80% Mid 1 CSJR 1.44 5 4 6 0
5K 20 6 7 Mid 2 SJR 2.64 9 6 9 -3 4~17F High profile
4~14F Throw
c.S 30 14 6 Mid 4 SJR 3.84 7 3 15 -1
f.S 33 14 6 Mid 4 SJR 2.64 12 3 20 -6
5H 50 20 6 Mid 5 SR 3.84 13 4 8 +7
5D 22 11 20 High 4 R 3.84 28 3 18 -4
5[D] 38 11 18 Low 4 R 3.84 35 4 25 -12
6P 44 14 6 90% Mid 4 SR 3.84 16 6 18 -7 1~18F Above Knees
6[P] 44 14 6 90% Mid 4 SR 3.84 17~47 6 18 -7~+11 1~11F Above Knees
6H Lv1 70 20 6 Mid 5 SR 3.84 15 6 34 -21
6H Lv2 70 20 6 Mid 5 SR 3.84 22~27 6 31 -18
6H Lv3 90 15 6 High 5 SR 3.84 26 6 21 -8
2P 10 3 8 80% Mid 1 CSJR 1.44 5 4 6 0
2K 14 3 8 80% Low 1 SR 1.44 7 4 9 -3 7~10F Low Profile
3K 24 5 7 Low 2 RF 2.64 8 21 20 -29 5~7F, 29~40F Low Profile
8~28F Above Feet
2S 26 10 7 Mid 3 SR 2.64 9 3 15 -4
2H 44 15 6 Low 5 SR 3.84 14 3 16 0
2D 30 11 6 Low 4 SR 3.84 7 10 8 -1
j.P 14 3 8 High/Air 1 CSR 1.44 5 6 6
j.K 24 5 7 High/Air 2 SR 2.64 6 6 8
j.S 30 8 7 High/Air 3 SJR 2.64 13 4 5
j.H 40 8 7 High/Air 3 SR 2.64 12 10 15
j.2H 41 11 7 High/Air 3 SR 2.64 13 Until landing 0
j.D 38 11 6 High/Air 4 SJR 3.84 10 12 24+5 after landing 7~21F Upper Body

Universal Mechanics

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 55 6 Forced 50% 43 pixels 4.00
Air Throw Air Throw 60 6 Forced 50% 96 pixels 4.00
DAA Dead Angle Attack 25 10 7 50% All 3 R 0.52 16 6 18 -10 1~21F All
22~37F Throw

Specials

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
[4]6S S Mr. Dolphin Horizontal 50 10 10 All 3 F 1.00/2.40 7 10 8+3 after landing -9 3~6F, 9~16F Lower Body
7~8F, 17~19F Feet
[4]6H H Mr. Dolphin Horizontal 50 10 10 All 3 F 1.00/3.60 8 20 7+3 after landing -10 4~7F, 10~27F Lower Body
8~9F, 28~30F Feet
[2]8S S Mr. Dolphin Vertical 50 10→8 14 Mid→ High/Air 3 F 1.00/2.40 8 20 3 after landing -15 1~3F Throw
[2]8H H Mr. Dolphin Vertical 50 10→8 14 Mid→ High/Air 3 F 1.00/3.60 8 27 3 after landing -13 1~3F Throw
623S S Restive Rolling 30 6 7 Mid 3 RF 1.50/4.20 13 40 22+15 after landing -65
623H H Restive Rolling 30 6 7 Mid 3 RF 1.50/4.20 13 40 24+15 after landing -67
j.623S Air S Restive Rolling 30 5 7 High/Air 3 RF 1.50/3.60 10 40 Until landing+15
j.623H Air H Restive Rolling 30 5 6 High/Air 4 RF 1.50/3.60 16 40 Until landing+15 -4
623H > H Hard to Port 18 6 7 All 2 R 0.60/3.48 5 24 Until landing+15
41236[X] Applause for the Victim (Strike) 20 10 7 90% Mid 3 RF 2.50/- 23 12 21 -19 1~10F Upper Body
11~25F Low Profile
41236]X[ Applause for the Victim (Dolphin) 22×1/2/3/6 0 7×1/2/3/6 All 3 1.20×1/2/3/6 49 3
63214K Overhead Kiss 40 6, 1 Forced 65% 90 pixels RF -/6.00 24 1 38 18~21F Strike
22~25F All
*1 Landing recovery on whiff can be cancelled into anything except for ordinary movement. On hit or guard, landing recovery is 5F for the Horizontal Dolphin and (7F+crouching state) for the Vertical Dolphin. FRC window is 10~12F after hitting or being blocked. Minimum charge time of 30F

Force Breaks

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
214D Jackhound 38 15 6 Forced 80% High 5 R 24 10 35 -26 16~33F, 52~64F Foot
34~39F, 48~51F Low Profile
40~47F Above Feet
[4]6S > 56D S Go, Mr. Dolphin! Horizontal 22 10 7 All 3 1 17 Until landing+11 +13
[4]6H > 56D H Go, Mr. Dolphin! Horizontal 22 10 7 All 3 1 20 Until landing+14 +10
[2]8S > 58D Go, Mr. Dolphin! Vertical 22 10 7 All 3 1 Total 16

Overdrives

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
63214H Ultimate Whiner 25, 17×8 20 6, 3×8 Mid 5 R 7+2 3 26 -10 1~10F All
11~13F Throw
236236S Great Yamada Attack 110 20 16 Mid 5 9+0 Total 74 5~22F Strike
63214S Super Screaming Ultimate Spinning Whirlwind 24×10 6×10 5×10 Mid 5 R 1+14 {2(12)}×9,2 15 +2 1~7F Strike
8~Until Recovery: Armor
63214S > P Deluxe Goshogawara Bomber 48 20 6 Mid 5 11 10 14 +20

Instant Kill

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
4123641236H May and the Jolly Crew Fatal 70 pixels 7+9 2 6 1~18F All

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
6P - - c.S, f.S, 2S 5H, 2H 5D, 2D Sp
5K 6P 3K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
3K - - - - - -
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - 3K 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2S - - - 5H, 2H, 6H 5D, 2D Sp
5H - - - - 5D, 2D Sp
2H - - - - 2D Sp
6H - - - - - Sp
5D - - - - - homing jump
5[D] - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S j.H j.D Sp
j.S - j.K - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.2H - - - - - Sp
j.D - - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGACR/May/Data.