(removing redundant inv info) |
|||
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{{#lst:{{BASEPAGENAME}}/Data|5P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|5P Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | {{ColumnList |text= | ||
{{ColumnList | |||
*Initial prorate 80% | *Initial prorate 80% | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=5K |subtitle= | {{AttackVersion|name=5K |subtitle=}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5K}} | {{#lst:{{BASEPAGENAME}}/Data|5K}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|5K Extra}} | ||
|- | |- | ||
{{AttackVersion|name=c.S |subtitle=}} | {{AttackVersion|name=c.S |subtitle=}} | ||
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{{#lst:{{BASEPAGENAME}}/Data|5H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|5H Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Staggers opponent on ground CH (max 47F) | *Staggers opponent on ground CH (max 47F) | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|6P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6P Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Blows back opponent and fully untechable on ground hit | *Blows back opponent and fully untechable on ground hit | ||
*Blows back opponent on air hit | *Blows back opponent on air hit | ||
Line 77: | Line 64: | ||
{{#lst:{{BASEPAGENAME}}/Data|6[P] Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6[P] Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Blows back opponent and fully untechable on ground hit | *Blows back opponent and fully untechable on ground hit | ||
*Wallsticks opponent on air hit (untechable for 40F, wallstick 30F) | *Wallsticks opponent on air hit (untechable for 40F, wallstick 30F) | ||
Line 93: | Line 78: | ||
{{#lst:{{BASEPAGENAME}}/Data|6H Lv1 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6H Lv1 Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Staggers opponent on ground CH (max 47F) | *Staggers opponent on ground CH (max 47F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|6H Lv2 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6H Lv2 Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Staggers opponent on ground CH (max 47F) | *Staggers opponent on ground CH (max 47F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|6H Lv3 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6H Lv3 Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Staggers opponent on ground CH (max 47F) | *Staggers opponent on ground CH (max 47F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|5D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|5D Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | {{ColumnList |text= | ||
{{ColumnList | |||
*Hold down button past 16F to perform Na~nte ne (fake dust) | *Hold down button past 16F to perform Na~nte ne (fake dust) | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|2P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2P Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | {{ColumnList |text= | ||
{{ColumnList | |||
*Initial prorate 80% | *Initial prorate 80% | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|2K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2K Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 80% | *Initial prorate 80% | ||
}} | }} | ||
Line 167: | Line 145: | ||
{{#lst:{{BASEPAGENAME}}/Data|3K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|3K Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on ground hit | *Knocks down opponent on ground hit | ||
*May is in CH state during move | *May is in CH state during move | ||
Line 187: | Line 162: | ||
{{#lst:{{BASEPAGENAME}}/Data|2H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2H Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Staggers opponent on ground hit (Max 31F) | *Staggers opponent on ground hit (Max 31F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|j.H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.H Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | {{ColumnList |text= | ||
{{ColumnList | |||
*Untechable for 28F | *Untechable for 28F | ||
*Floats opponent and fully untechable on ground CH | *Floats opponent and fully untechable on ground CH | ||
Line 227: | Line 200: | ||
{{#lst:{{BASEPAGENAME}}/Data|j.2H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.2H Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | {{ColumnList |text= | ||
{{ColumnList | |||
*Level 4 attack on block | *Level 4 attack on block | ||
}} | }} | ||
Line 238: | Line 210: | ||
{{#lst:{{BASEPAGENAME}}/Data|j.D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.D Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Upper body invincible 7~21F | *Upper body invincible 7~21F | ||
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{{#lst:{{BASEPAGENAME}}/Data|Ground Throw Extra}} | {{#lst:{{BASEPAGENAME}}/Data|Ground Throw Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
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{{#lst:{{BASEPAGENAME}}/Data|Air Throw Extra}} | {{#lst:{{BASEPAGENAME}}/Data|Air Throw Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
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{{#lst:{{BASEPAGENAME}}/Data|DAA Extra}} | {{#lst:{{BASEPAGENAME}}/Data|DAA Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Wall bounces opponent on hit (untechable for 28F) | *Wall bounces opponent on hit (untechable for 28F) | ||
*Initial prorate 50% | *Initial prorate 50% | ||
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{{#lst:{{BASEPAGENAME}}/Data|[5D] Extra}} | {{#lst:{{BASEPAGENAME}}/Data|[5D] Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | {{ColumnList |text= | ||
{{ColumnList | |||
*Floats and pulls in opponent on hit (untechable for 40F) | *Floats and pulls in opponent on hit (untechable for 40F) | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|[4]6S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|[4]6S Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*May is airborne from 1F onwards | *May is airborne from 1F onwards | ||
*May is in CH state until landing on whiff | *May is in CH state until landing on whiff | ||
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{{#lst:{{BASEPAGENAME}}/Data|[4]6H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|[4]6H Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*May is airborne from 1F onwards | *May is airborne from 1F onwards | ||
*May is in CH state until landing on whiff | *May is in CH state until landing on whiff | ||
Line 349: | Line 308: | ||
{{#lst:{{BASEPAGENAME}}/Data|[2]8S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|[2]8S Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*May is airborne from 4F onwards | *May is airborne from 4F onwards | ||
*Floats and pulls in opponent on hit (untechable for 35F) | *Floats and pulls in opponent on hit (untechable for 35F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|[2]8H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|[2]8H Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*May is airborne from 4F onwards | *May is airborne from 4F onwards | ||
*Floats and pulls in opponent on ground hit (untechable for 40F) | *Floats and pulls in opponent on ground hit (untechable for 40F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|623S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|623S Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*May is airborne from 13F onwards | *May is airborne from 13F onwards | ||
Line 398: | Line 352: | ||
{{#lst:{{BASEPAGENAME}}/Data|623H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|623H Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*May is airborne from 13F onwards | *May is airborne from 13F onwards | ||
Line 412: | Line 365: | ||
{{#lst:{{BASEPAGENAME}}/Data|j.623S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.623S Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (untechable for 30F) | *Floats opponent on hit (untechable for 30F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|j.623H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.623H Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (untechable for 35F) | *Floats opponent on hit (untechable for 35F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|623H H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|623H H Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (untechable for 32F) | *Floats opponent on hit (untechable for 32F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|41236[X] Extra}} | {{#lst:{{BASEPAGENAME}}/Data|41236[X] Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (untechable for 16F) | *Floats opponent on hit (untechable for 16F) | ||
*Total length 55F | *Total length 55F | ||
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{{#lst:{{BASEPAGENAME}}/Data|41236]X[ Extra}} | {{#lst:{{BASEPAGENAME}}/Data|41236]X[ Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Startup is 17F after button release (fastest release 49F) | *Startup is 17F after button release (fastest release 49F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|63214K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|63214K Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Wall bounces opponent on hit (untechable for 80F) | *Wall bounces opponent on hit (untechable for 80F) | ||
*Whiff animation is 42F | *Whiff animation is 42F | ||
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{{#lst:{{BASEPAGENAME}}/Data|214D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|214D Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Foot invincible 52~64F | *Foot invincible 52~64F | ||
*Ground bounces opponent on hit (untechable for 60F) | *Ground bounces opponent on hit (untechable for 60F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|[4]6S 56D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|[4]6S 56D Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | {{ColumnList |text= | ||
{{ColumnList | |||
*Untechable for 30F | *Untechable for 30F | ||
*Listed Frame Adv is based on the fastest possible attack performed right next to the opponent | *Listed Frame Adv is based on the fastest possible attack performed right next to the opponent | ||
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{{#lst:{{BASEPAGENAME}}/Data|[4]6H 56D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|[4]6H 56D Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | {{ColumnList |text= | ||
{{ColumnList | |||
*Untechable for 30F | *Untechable for 30F | ||
*Listed Frame Adv is based on the fastest possible attack performed right next to the opponent | *Listed Frame Adv is based on the fastest possible attack performed right next to the opponent | ||
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{{#lst:{{BASEPAGENAME}}/Data|[2]8S 58D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|[2]8S 58D Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | {{ColumnList |text= | ||
{{ColumnList | |||
*Untechable for 30F | *Untechable for 30F | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|63214H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|63214H Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*1st hit fully untechable on air hit | *1st hit fully untechable on air hit | ||
*3rd-8th hits are untechable for 50F each | *3rd-8th hits are untechable for 50F each | ||
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{{#lst:{{BASEPAGENAME}}/Data|236236S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236236S Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Wall bounces opponent on hit (untechable for 90F) | *Wall bounces opponent on hit (untechable for 90F) | ||
*Opponent can't move until 11 frames after superflash | *Opponent can't move until 11 frames after superflash | ||
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{{#lst:{{BASEPAGENAME}}/Data|63214S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|63214S Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Wall bounces opponent on hit (untechable for 120F) | *Wall bounces opponent on hit (untechable for 120F) | ||
*Hitstop 7F | *Hitstop 7F | ||
*Can cancel to Deluxe Tile Bomber after the start-up ends | *Can cancel to Deluxe Tile Bomber after the start-up ends | ||
*Dizzy modifier x0 | *Dizzy modifier x0 | ||
* | *Armor does not work against Overdrives | ||
}} | }} | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|63214S P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|63214S P Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Blows back opponent on hit (untechable for 60F) | *Blows back opponent on hit (untechable for 60F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|IK Extra}} | {{#lst:{{BASEPAGENAME}}/Data|IK Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*IK Mode activation: 70F | *IK Mode activation: 70F | ||
*Whiff animation 23F | *Whiff animation 23F | ||
}} | }} |
Revision as of 05:42, 10 March 2021
Overview | Combos | Strategy/Counter Strategy | Okizeme | Full Frame Data | Matchups | Forums | Videos |
System Data
Normals
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
---|---|---|---|---|---|---|---|---|---|---|---|---|
5P
| ||||||||||||
| ||||||||||||
5K
| ||||||||||||
c.S
| ||||||||||||
f.S
| ||||||||||||
5H
| ||||||||||||
| ||||||||||||
6P Normal
| ||||||||||||
| ||||||||||||
6P Charged
| ||||||||||||
| ||||||||||||
6H Normal
| ||||||||||||
| ||||||||||||
6H Charged
| ||||||||||||
| ||||||||||||
6H Max Charge
| ||||||||||||
| ||||||||||||
5D
| ||||||||||||
| ||||||||||||
2P
| ||||||||||||
| ||||||||||||
2K
| ||||||||||||
| ||||||||||||
3K
| ||||||||||||
| ||||||||||||
2S
| ||||||||||||
2H
| ||||||||||||
| ||||||||||||
2D
| ||||||||||||
j.P
| ||||||||||||
j.K
| ||||||||||||
j.S
| ||||||||||||
j.H
| ||||||||||||
| ||||||||||||
j.2H
| ||||||||||||
| ||||||||||||
j.D
| ||||||||||||
|
Universal Mechanics
Specials
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Just Kidding~ [5D]
| ||||||||||||
| ||||||||||||
S Mr. Dolphin Horizontal [4]6S
| ||||||||||||
| ||||||||||||
H Mr. Dolphin Horizontal [4]6H
| ||||||||||||
| ||||||||||||
S Mr. Dolphin Vertical [2]8S
| ||||||||||||
| ||||||||||||
H Mr. Dolphin Vertical [2]8H
| ||||||||||||
| ||||||||||||
S Restive Rolling 623S
| ||||||||||||
| ||||||||||||
H Restive Rolling 623H
| ||||||||||||
| ||||||||||||
Air S Restive Rolling j.623S
| ||||||||||||
| ||||||||||||
Air H Restive Rolling j.623H
| ||||||||||||
| ||||||||||||
Hard to Port Restive Rolling > Direction + S/H
| ||||||||||||
| ||||||||||||
Applause for the Victim (Strike) 41236[P/K/S/H/D]
| ||||||||||||
| ||||||||||||
Applause for the Victim (Dolphin) 41236]P/K/S/H/D[
| ||||||||||||
| ||||||||||||
Overhead Kiss 63214K
| ||||||||||||
|
- *1 Landing recovery on whiff can be cancelled into anything except for ordinary movement. On hit or guard, landing recovery is 5F for the Horizontal Dolphin and (7F+crouching state) for the Vertical Dolphin. FRC window is 10~12F after hitting or being blocked. Minimum charge time of 30F
Force Breaks
Overdrives
Instant Kill
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
5K | 6P | 3K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
3K | - | - | - | - | - | - |
c.S | 6P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | 3K | 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2S | - | - | - | 5H, 2H, 6H | 5D, 2D | Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | - | - | - | - | 2D | Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | homing jump |
5[D] | - | - | - | - | - | - |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | j.H | j.D | Sp |
j.S | - | j.K | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.2H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Jump, Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/May/Data.
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •