GGACR/May/Data

From Dustloop Wiki
< GGACR‎ | May

Nav

Links


System Data

GGXXACPR May Icon.png May Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGAC May Portrait.png ×1.06 3 ×1 1/F 70
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
1~F 53FF 50FF ×Super Lightweight (x1.1)
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
3F
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F
Special Forwards Dash Unique Movement Options

Normals

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 Mid 5 4 6 0 1 3 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSJR 9 10 10 11
GGAC May 5P.png
GGXXACPR May 5P-Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 9 6 9 -3 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 4~17F High profile
4~14F Throw
SJR 11 12 12 11
GGAC May 5K.png
GGXXACPR May 5K-1-Hitbox.pngGGXXACPR May 5K-2-Hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 7 3 15 -1 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 17 16 14
GGAC May cS.png
GGXXACPR May cS-1-Hitbox.pngFile:GGXXACPR May cS-2-Hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 Mid 12 3 20 -6 4 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 16 17 16 14
GGAC May fS.png
GGXXACPR May fS-Hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid 13 4 8 +7 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 Launch 18 15
GGAC May 5H.png
GGXXACPR May 5H-1-Hitbox.pngGGXXACPR May 5H-2-Hitbox.png
•Staggers opponent on ground CH (max 47F)

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 Mid 16 6 18 -7 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% 1~18F Above Knees SR 16 Down 16 14
GGAC May 6P.png
GGXXACPR May 6P-1-Hitbox.pngGGXXACPR May 6P-2-Hitbox.png
•Blows back opponent on hit
•Dizzy modifier x3

6[P]

6[P]
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 Mid 17~47 6 18 -7~+11 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% 1~11F Above Knees SR 16~34 Down 40 + WStick 30 14
GGAC May 6P.png
GGXXACPR May 6P-1-Hitbox.pngGGXXACPR May 6P-2-Hitbox.png
•Blows back opponent on ground hit
•Attack starts up 9F after releasing button
•Can be cancelled back to neutral on 4~19F
•Attack Level 6

6H Lv1

6H Lv1
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
70 Mid 16 6 34 -21 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 19 18 15
GGAC May 6H.png
GGXXACPR May 6H-1-Hitbox.pngGGXXACPR May 6H-2-Hitbox.png
•Staggers opponent on ground CH (max 47F)
•Untechable for 80F on air CH

6H Lv2

6H Lv2
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
70 Mid 19~29 6 31 -18 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 19 18 15
GGAC May 6H.png
GGXXACPR May 6H-1-Hitbox.pngGGXXACPR May 6H-2-Hitbox.png
•Staggers opponent on ground CH (max 47F)
•Untechable for 80F on air CH
•Attack starts up 9F after releasing button

6H Lv3

6H Lv3
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
90 High 27 6 21 -8 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 19 18 15
GGAC May 6H.png
GGXXACPR May 6H-1-Hitbox.pngGGXXACPR May 6H-2-Hitbox.png
•Staggers opponent on ground CH (max 47F)
•Untechable for 80F on air CH
•Attack starts up 9F after releasing button
•Hits crouching opponents on 29F (tested on Sol)
•Can be cancelled back to neutral on 9~27F

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High 28 3 18 -4 4 11 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 R 16 Launch 16 14
GGAC May 5D.png
GGXXACPR May 5D-Hitbox.png

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 Mid 5 4 6 0 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSJR 9 10 10 11
GGAC May 2P.png
GGXXACPR May 2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 Low 7 4 9 -3 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% 7~10F Low Profile SR 9 10 10 11
GGAC May 2K.png
GGXXACPR May 2K-Hitbox.png

3K

3K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 Low 8 21 20 -29 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 5~7F and 29~40F Low Profile
8~28F Above Feet
RF 11 Down 12 11
GGAC May 3K.png
GGXXACPR May 3K-1-Hitbox.pngGGXXACPR May 3K-2-Hitbox.pngGGXXACPR May 3K-3-Hitbox.png
•May is in CH state during move
•May is in standing state from 1~7F
•FRC timing 29~30F

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Mid 9 3 15 -4 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC May 2S.png
GGXXACPR May 2S-Hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 Low 14 3 16 0 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 Stagger 31 18 15
GGAC May 2H.png
GGXXACPR May 2H-Hitbox.png
•Pulls in and Staggers opponent on CH (max 43F)

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Low 7 10 8 -1 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 16 Down 16 14
GGAC May 2D.png
GGXXACPR May 2D-1-Hitbox.pngGGXXACPR May 2D-2-Hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 High/Air 5 6 6 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSR 9 10 10 11
GGAC May jP.png
GGXXACPR May jP-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 High/Air 6 6 8 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 11 12 12 11
GGAC May jK.png
GGXXACPR May jK-1-Hitbox.pngFile:GGXXACPR May jK-2-Hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High/Air 13 4 5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC May jS.png
GGXXACPR May jS-Hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 12 10 15 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 28 13
GGAC May jH.png
GGXXACPR May jH-1-Hitbox.pngGGXXACPR May jH-2-Hitbox.png
•Launches opponent and fully untechable on ground CH

j.2H

j.2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
41 High/Air 13 Until landing 0 3 14 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 16 14 14 13
GGAC May j2H.png
GGXXACPR May j2H-Hitbox.png
•Level 4 attack on block

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 High/Air 10 12 24+5 after landing 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 7~21F Upper Body SJR 16 Launch 21 14
GGAC May jD.png
File:GGXXACPR May jD-Hitbox.png
•Dizzy modifier x1.75
•Can gatling to j.P/K/S/H from 29F onwards

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
55 43 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.0 Forced 50%
GGAC May throw.png
•Knocks down opponent on hit

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 96 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.0 Forced 50%
GGAC May airThrow.png
•Knocks down opponent on hit

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 16 6 18 -10 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~21F All
22~37F Throw
R 13 Launch 28 + WBounce 14 + WBounce 13
GGAC May 6P.png

Specials

5[D]

5[D]
Just Kidding~
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 Low 35 4 25 -12 4 11 18
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/3.84 R 16 Launch 40 14
GGAC May Dhold.png
GGXXACPR May 5DHold-1-Hitbox.pngGGXXACPR May 5DHold-2-Hitbox.png
•Must hold button for 16F to perform
•Pulls in opponent on hit

[4]6S

[4]6S
S Mr. Dolphin Horizontal
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 All 7 10 8+3 after landing -9 3 10 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/2.40 3~6F, 9~16F Lower Body
7~8F, 17~19F Feet
F 13 14 48 + Slide 21 13
GGAC May 46S.png
•May is airborne from 1F onwards
•May is in CH state until landing on whiff
•Can cancel into followup (S Go, Mr. Dolphin! Horizontal) from 3~14F, or until hit
•See notes ※1

[4]6H

[4]6H
H Mr. Dolphin Horizontal
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 All 8 20 7+3 after landing -10 3 10 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/3.60 4~7F, 10~27F Lower Body
8~9F, 28~30F Feet
F 13 14 48 + Slide 21 13
GGAC May 46S.png
•May is airborne from 1F onwards
•May is in CH state until landing on whiff
•Can cancel into followup (H Go, Mr. Dolphin! Horizontal) from 4~24F, or until hit
•See notes ※1

[2]8S

[2]8S
S Mr. Dolphin Vertical
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid→ High/Air 8 20 3 after landing -15 3 10 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/2.40 1~3F Throw F 13 Launch 35 13
GGAC May 28S.png
•May is airborne from 4F onwards
•Pulls in opponent on ground hit
•Must be blocked High/Air after 18F
•Hits crouching opponents on 21F (tested on Sol)
•Can cancel into followup (Go, Mr. Dolphin! Vertical) from 6F until landing or hit
•See notes ※1

[2]8H

[2]8H
H Mr. Dolphin Vertical
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid→ High/Air 8 27 3 after landing -13 3 10 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/3.60 1~3F Throw F 13 Launch 40 13
GGAC May 28S.png
•May is airborne from 4F onwards
•Pulls in opponent on ground hit
•Must be blocked High/Air after 21F
•Hits crouching opponents on 29F (tested on Sol)
•Can cancel into followup (Go, Mr. Dolphin! Vertical) from 6F until landing or hit
•See notes ※1

623S

623S
S Restive Rolling
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 13 40 22+15 after landing -65 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/4.20 RF 11 Launch 35 13
GGAC May 623S.png
•May is airborne from 13F onwards
•During the first 2 active frames, untechable time is 40F
•Can cancel into followup (Direction Change) from 26~52F
•Level 2 attack on block
•FRC timing 13~14F

623H

623H
H Restive Rolling
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 13 40 24+15 after landing -67 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/4.20 RF 11 Launch 40 13
GGAC May 623S.png
•May is airborne from 13F onwards
•Can cancel into followup (Direction Change) from 26~52F
•Level 2 attack on block
•FRC timing 13~14F

j.623S

j.623S
Air S Restive Rolling
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High/Air 10 40 Until landing+15 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 RF 11 Launch 30 13
GGAC May 623S.png
•Can cancel into followup (Direction Change) from 23~49F
•Level 2 attack on block
•FRC timing 10~12F

j.623H

j.623H
Air H Restive Rolling
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High/Air 16 40 Until landing+15 -4 4 14 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 RF 11 Launch 35 14
GGAC May 623S.png
•Can cancel into followup (Direction Change) from 29~55F
•FRC timing 16~18F
•Level 2 attack on block
•Listed Frame Adv is for the fastest possible TK Air H Restive Rolling (startup of 19F)

623H > H

623H > H
Hard to Port
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 All 5 24 landing 15 2 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.60/3.48 R 11 Launch 32 11
GGAC May 623S.png
•Can cancel into itself from 22~34F
•Max of 3 consecutive Direction Changes per Restive Rolling

41236[X]

41236[X]
Applause for the Victim (Strike)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 23 12 21 -19 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.5/0.0 90% 1~10F Upper Body
11~25F Low Profile
RF 13 Launch 16 13
GGAC May 41236P.png
•Total length 55F
•FRC timing 23~24F

41236]X[

41236]X[
Applause for the Victim (Dolphin)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22×1/2/3/6 All 49 3 3 0 7×1/2/3/6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.2×1/2/3/6 13 14 14 13
GGAC May 41236P.png
•Startup is 17F after button release (fastest release 49F)
•Number of dolphins = 1 (charge time 1~121F), 2 (122~271F), 3 (272~631F), 6 (632~1113F)
•If held for 1114F, 3 dolphins are released automatically
•Dolphins are guaranteed to come out after the button is released
•Hula-hoop disappears if May gets hit while charging
•Slams down opponent on air hit (untechable for 14F)
•Dolphins hit opponent towards May if dolphin are behind the opponent

63214K

63214K
Overhead Kiss
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 90 pixels 24 1 6,1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/6.00 Forced 65% 18~21F Strike
22~25F All
R Launch 80 + WBounce
GGAC May 63214K.png
•Whiff animation is 62F
•FRC timing 42~44F

Force Breaks

214D

214D
Jackhound
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 High 24 10 35 -26 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 80% 16~33F, 52~64F Foot
34~39F, 48~51F Low Profile
40~47F Above Feet
R 18 Launch 60 + GBounce 15
GGAC May 214D.png
•Removes OTG status on hit
•May is in CH state during the move

[4]6S > 56D

[4]6S > 56D
S Go, Mr. Dolphin! Horizontal
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 All 1 17 11 after landing +13 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
13 14 30 13
GGAC May 46SD.png

[4]6H > 56D

[4]6H > 56D
H Go, Mr. Dolphin! Horizontal
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 All 1 20 14 after landing +10 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
13 14 30 13
GGAC May 46SD.png

[2]8S > 58D

[2]8S > 58D
Go, Mr. Dolphin! Vertical
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 All 1 Total 16 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
13 14 30 13
GGAC May 28SD.png

Overdrives

63214H

63214H
Ultimate Whiner
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25, 17×8 Mid 7+2 3 26 -10 5 20×9 6,3×8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~10F All
11~13F Throw
R 18 19 Down, 50×8 15, 0×7, 15
GGAC May 63214H.png
•9th attack blows back opponent
•Removes OTG on hit
•If the 1st attack whiffs, no other attacks occur

236236S

236236S
Great Yamada Attack
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
110 Mid 9+0 Total 74 5 20 16
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5~22F Strike 18 Launch 90 + WBounce 15
GGAC May 236236S.png
•Opponent can't move until 11 frames after superflash
•Whale goes through other projectiles

63214S

63214S
Super Screaming Ultimate Spinning Whirlwind
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×10 Mid 1+14 {2(12)}×9,2 15 +2 5 20×10 5×10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~7F Strike
8~Until Recovery: Armor
R 18 Launch 120 + WBounce 7
GGAC May 63214S.png
•Can cancel to Deluxe Tile Bomber after the start-up ends
•Dizzy modifier x0
•Armor does not work against Overdrives

63214S > P

63214S > P
Deluxe Goshogawara Bomber
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
48 Mid 11 10 14 +20 5 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
28 Launch 60 15
GGAC May 63214SP.png
•Blows back opponent on hit

Instant Kill

4123641236H

4123641236H
May and the Jolly Crew
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal 70 pixels 7+9 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~18F All
GGAC May IK1.pngGGAC May IK2.png
•IK Mode activation: 70F
•Whiff animation 23F

Category

Systems Pages