Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
GuardBalance | Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender. Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.
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Invuln | Attribute and Hitbox invincibility for this attack. | ||||||||||||
gbp | Guard Bar Plus. How much the Guard Bar increases on block. | ||||||||||||
gbm | Guard Bar Minus. How much the Guard Bar decreases on hit. | ||||||||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Tension | Amount of tension gained on hit. For special moves first value is amount gained on startup. For moves using tension values are after tension penalty applied. | ||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. Stagger shows time if no directions are pressed. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech.
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Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Each attack has an Attack Level. Depending on the level, the attack will inflict a different amount of hitstun / blockstun, though some attacks override these default values with their own. Use the chart below to determine how much hitstun/blockstun an attack will inflict.
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For more values, see GGACR/Frame Data |
System Data
Error: No field named "backdash" found for any of the specified database tables.
Normal Moves
input | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
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input | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
5P | Mid | 1 | 0 | 5 | 4 | 6 | CSJR | 9 | 10 | 10 | 11 | 8 | 1.44 | 3 | 8 | |||
5K | Low | 1 | -5 | 5 | 8 | 7 | SJR | 80% | 9 | 10 | 10 | 11 | 12 | 1.44 | 3 | 8 | ||
c.S | Mid | 4 | -3 | 7 | 2 | 18 | SJR | 16 | 17 | 16 | 14 | 28 | 3.84 | 14 | 6 | |||
f.S | Mid | 3 | -11 | 10 | 6 | 19 | SR | 13 | 14 | 14 | 13 | 28 | 2.64 | 10 | 7 | |||
5H | Mid | 5 | +1 | 10 | 6 | 12 | SR | 18 | 19 | 18 | 15 | 42 | 3.84 | 20 | 6 | |||
5D | High | 3 | -12 | 25 | 4 | 22 | R | 13 | Launch 48 | 14 | 13 | 15 | 2.64 | 8 | 20 | |||
6P | Mid | 3 | -6 | 9 | 5 | 15 | SR | 1~6F Upper Body 7~13F Above Knees | 90% | 13 | 14 | 14 | 13 | 30 | 2.64 | 10 | 7 | |
6K | Mid | 4 | +4 | 17 | 2 | 11 | SR | 16 | 17 | 25 | 14 | 36 | 3.84 | 14 | 6 | |||
6H | Mid | 5 | +2 | 20 | 4 | 17 | SJR | 22 | Stagger 50 | 45 + WBounce | 15 | 43 | 3.84 | 20 | 12 | |||
3H | Mid | 5 | +15 | 23 | 8,1 | 3 | SJR | 18 | Crouch 20 | 18 | 15 | 36×2 | 3.84×2 | 10×2 | 8×2 | |||
2P | Mid | 1 | +1 | 4 | 4 | 5 | CSR | 80% | 9 | 10 | 10 | 11 | 8 | 1.44 | 3 | 8 | ||
2K | Low | 1 | 0 | 5 | 4 | 6 | SR | 70% | 9 | 10 | 10 | 11 | 14 | 1.44 | 3 | 8 | ||
2S | Low | 3 | -1 | 9 | 2 | 13 | SR | 13 | 14 | 14 | 13 | 25 | 2.64 | 8 | 7 | |||
2H | Mid | 4 | -7 | 12 | 4 | 20 | SJR | 16 | 17 | 19 | 14 | 40 | 3.84 | 14 | 10 | |||
2D | Low | 3 | -10 | 7 | 12 | 12 | SJR | 85% | 13 | Down | 14 | 13 | 30 | 2.64 | 8 | 7 | ||
j.P | High/Air | 1 | 6 | 6 | 6 | CSJR | 9 | 10 | 10 | 11 | 12 | 1.44 | 3 | 8 | ||||
j.K | High/Air | 1 | 7 | 8 | 8 | SR | 9 | 10 | 10 | 11 | 16 | 1.44 | 3 | 9 | ||||
j.S | High/Air | 3 | 7 | 3 | 21 | SJR | 13 | 14 | 14 | 13 | 28 | 2.64 | 8 | 8 | ||||
j.H | High/Air | 3 | 13 | 4 | 23 | SR | 13 | 14 | 14 | 13 | 38 | 2.64 | 8 | 7 | ||||
j.D | All | 3 | 38 | 13 | Total 20+11 after landing | 13 | Launch | 28 | 13 | 40 | 2.64 | 0 | 11 |
Universal Mechanics
name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
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name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
Ground Throw | 43 pixels | RF | Forced 50% | 59~60F | Down | 60 | 4.00 | 6, 8 | |||||||||||
Air Throw | 88 pixels | Forced 50% | N/A | 60 + WBounce | 60 | 4.00 | 6 | ||||||||||||
Dead Angle Attack | Mid | 3 | -13 | 12 | 3 | 24 | R | 1~14F All 15~32F Throw | 50% | N/A | 13 | Launch 28 + WBounce | 14 + WBounce | 13 | 25 | 0.52 | 10 | 7 |
Special Moves
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
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input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
236S | S Stun Edge | All | 3 | -5 | 10 | Total 41 | F | 22~23F | 13 | 14 | 18 | 13 | 40 | 2.75/4.80 | 0 | 7 | ||||
236H | H Stun Edge | All | 4 | -9 | 13 | Total 52 | F | 25~26F | 16 | 17 | 20 | 14 | 40 | 2.75/4.80 | 0 | 6 | ||||
j.236S | Air S Stun Edge | All | 3 | 15 | Total 59+14 after landing | F | 16~18F | 13 | 14 | 18 | 13 | 33 | 1.50/2.40 | 0 | 7 | |||||
j.236H | Air H Stun Edge | All | 4 | 13 | Total 56+14 after landing | F | 14~16F | 16 | 17 | 16 | 14 | 33 | 1.50/2.40 | 0 | 6 | |||||
236D | Charged Stun Edge | All | 4 | +18 | 43 | 49 | Total 68 | F | 31~32F | 16 | 17 | 20 | 7 | 20×3 | 2.50/2.40×3 | 0 | 6×3 | |||
j.236D | Air Charged Stun Edge | All | 5 | 31 | Total 63+14 after landing | F | 21~22F | 18 | 19 | 25 | 7 | 20×3 | 1.50/2.40×3 | 0 | 6×3 | |||||
623S | S Vapor Thrust | Mid | 3 | -34 | 9 | 3 | 32+13 after landing | R | 1~8F All | 80% | N/A | 13 | Launch | 50 | 13 | 32 | 2.50/4.80 | 10 | 7 | |
623H | H Vapor Thrust | Mid | 3 | -33 | 11 | 4 | 30+13 after landing | R | 1~10F All 11~15F Strike | 80% | N/A | 13 | Launch | 45 | 13 | 36 | 2.50/4.80 | 10 | 10 | |
j.623S/H | Air Vapor Thrust | All | 3 | 11 | 3 | Until landing+13 | R | 1~10F Strike | N/A | 13 | Launch | 45 | 13 | 32 | 2.00/4.80 | 10 | 7 | |||
623H > S | S Lightning Javelin | All | 5 | 17 | 5 | Until landing+6 | RF | 24~26F | 18 | 19 | 62 + WStick 32 | 15 | 16 | 1.00/2.40 | 15 | 6 | ||||
623H > H | H Lightning Javelin | All | 5 | 17 | 6 | Until landing+12 | RF | 27~29F | 18 | 19 | 65 + WBounce | 15 | 16 | 1.00/2.40 | 15 | 12 | ||||
236K | Stun Dipper | Low, Mid | 4, 3 | -15 | 8 | 14(7)3 | 26 | RF | 5~21F Low Profile | 24~26F | 16, 13 | 17, Down | 16, 40 | 14, 13 | 12, 32 | 2.00/4.80, 7.20 | 11, 10 | 6, 7 | ||
214K | Greed Sever | High/Air | 4 | -14 | 18 | 15 | 5+11 after landing | R | 4~37F Feet | 85% | N/A | 16 | Launch | 30 + GBounce | 14 | 30 | 2.00/6.00 | 11 | 18 | |
222H | Lightning Strike | 3 | 14 | 1 | 53 | F | 14~16F | 13 | Launch | 50 | 0 | 30 | 2.00/- | 20 |
Force Breaks
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
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input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
236D > 4D | Lightning Sphere | Mid | 5 | +8 | 6 | 34 | 4 | 18 | 19 | 25 | 7 | 24×3 | -/0.24×3 | 0 | 6×3 | ||||
236D > 4D > 46D | Charge Drive | All | 5 | -31 | 7+13 | 15 | 35 | R | Forced 70% | 18 | Launch | 80 + WStick 60 | 15 | 130 | 20 | 6 | |||
214D | FB Greed Sever | High/Air | 4 | -4 | 22 | 4 | 17 | R | 1~4F Strike 5~25F Lower Body | 80% | 18 | Down | 44 | 14 | 70 | 11 | 6 | ||
j.214D | Stun Raising | Mid | 3 | 45 | 161 | Total 22 | 13 | 22 | 40 | 6 | 18×2 | -/0.24×2 | 0 | 7×2 |
Overdrives
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
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input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
632146H | Ride the Lightning | Mid | 3 | -24 | 10+1 | 42 | 20 | RF | 1~14F All 15~19F Throw | 53~56F | 13 | Launch | 36 | 6 | 36×5 | 10×5 | 5×5 | |||
j.632146H | Air Ride the Lightning | All | 3 | 7+1 | 42 | Until landing+3 | RF | 1~14F All 15~19F Throw | 50~53F | 13 | Launch | 45 | 6 | 36×5 | 10×5 | 5×5 | ||||
236236P | Sacred Edge | All | 5 | +13 | 5+3 | Total 36 | F | 13~14F | 18 | 19 | 30 | 0 | 27×5 | 3×5 | 6×5 |
Instant Kill
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
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input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
236236H | Rising Force | All | 5 | -29 | 9+8 | 3 | 45 | 18 | 18 | Fatal | 20 |
Gatling Table
- 5D can be only canceled into Homing Jump on ground hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff
To edit frame data, edit values in GGACR/Ky Kiske/Data.