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(→j.D) |
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|damage=40 |gbp=10 |gbm=7 |prorate= | |damage=40 |gbp=10 |gbm=7 |prorate= | ||
|level=3 |guard=All |invuln= |cancel= |tension=2.64 | |level=3 |guard=All |invuln= |cancel= |tension=2.64 | ||
|startup=38 |active=13 |recovery=Total | |startup=38 |active=13 |recovery=Total 31+8 after landing |onBlock= |onHit= | ||
|blockstun=13|groundHit=Launch|airHit=28|hitstop=13 | |blockstun=13|groundHit=Launch|airHit=28|hitstop=13 | ||
|images=GGAC_Ky_jD.png | |images=GGAC_Ky_jD.png | ||
|hitboxes=GGACR_Ky_jD_Hitbox_1.png;GGACR_Ky_jD_Hitbox_2.png | |hitboxes=GGACR_Ky_jD_Hitbox_1.png;GGACR_Ky_jD_Hitbox_2.png | ||
|hitboxCaption= \Changes every 2 frames | |hitboxCaption= \Changes every 2 frames | ||
|notes=Launches higher on CH (untechable for 46F);Ky is in CH state | |notes=Launches higher on CH (untechable for 46F);Ky is in CH state 1~15F, remains in place;Is a projectile;If j.D makes contact with a projectile, j.D's hitbox immediately disappears;Cannot perform 2nd j.D until first j.D has disappeared | ||
}} | }} | ||
Revision as of 10:35, 28 November 2022
Links
System Data
Defense:x1.03 Guts:2 Weight:Middleweight (x1.0) Stun Resistance:60 Prejump:3F Backdash:16F (1~>9F invuln) Wakeup Time:46F (Face Up) / 49F (Face Down)
Normal Moves
5P
5K
c.S
f.S
5H
5D
6P
6K
6H
2P
2K
2S
2H
2D
j.P
j.K
j.S
j.H
j.D
j.D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
40 | All | 38 | 13 | Total 31+8 after landing | 3 | 10 | 7 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
2.64 | 13 | Launch | 28 | 13 | ||||||
File:GGACR Ky jD Hitbox 1.pngFile:GGACR Ky jD Hitbox 2.png | ||||||||||
• Changes every 2 frames | ||||||||||
•Launches higher on CH (untechable for 46F) •Ky is in CH state 1~15F, remains in place •Is a projectile •If j.D makes contact with a projectile, j.D's hitbox immediately disappears •Cannot perform 2nd j.D until first j.D has disappeared |
Universal Mechanics
Ground Throw
Air Throw
DAA
Special Moves
236S
236H
j.236S
j.236H
236D
j.236D
623S
623H
j.623S/H
623S > 214K
236K
j.236K
236[K]
214K
214S
623P
Force Breaks
236D > 214D
236D > 214D > 46D
222D
j.214D
j.214D Stun Rays forcebreak |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
18×2 | Mid | 45 | 161 | Total 22 | 3 | 0 | 7×2 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
-/0.24×2 | 13 | 22 | 40 | 6 | ||||||
Looks like j.D, but has a lot of special properties | ||||||||||
File:GGACR Ky j214D Hitbox 1.pngFile:GGACR Ky j214D Hitbox 2.png | ||||||||||
• Changes every 2 frames | ||||||||||
•Floats opponent on CH (untechable for 60F) •Ky is in CH state 1~15F •Has a minimum height requirement •Projectile guaranteed to appear after 12F |
Overdrives
632146H
j.632146H
632146P
j.632146P
Instant Kill
236236H