Links
System Data
Normal Moves
5P
5K
c.S
f.S
5H
5D
6P
6K
6H
3H
2P
2K
2S
2H
2D
j.P
j.K
j.S
j.H
j.D
j.D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
40 | All | 38 | 13 | Total 20+11 after landing | 3 | 0 | 11 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
2.64 | 13 | Launch | 28 | 13 | ||||||
File:GGACR Ky jD Hitbox 1.pngFile:GGACR Ky jD Hitbox 2.png | ||||||||||
• Changes every 2 frames | ||||||||||
•Launches higher on CH (untechable for 46F) •Ky is in CH state until 16F, remains in place •Is a projectile •If j.D makes contact with a projectile, j.D's hitbox immediately disappears •Cannot perform 2nd j.D until first j.D has disappeared |
Universal Mechanics
Ground Throw
Air Throw
DAA
Special Moves
236S
236H
j.236S
j.236H
236D
j.236D
623S
623H
j.623S/H
623H > S
623H > H
236K
214K
222H
Force Breaks
236D > 4D
236D > 4D > 46D
214D
j.214D
j.214D Stun Rays forcebreak |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
18×2 | Mid | 45 | 161 | Total 22 | 3 | 0 | 7×2 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
-/0.24×2 | 13 | 22 | 40 | 6 | ||||||
Looks like j.D, but has a lot of special properties | ||||||||||
File:GGACR Ky j214D Hitbox 1.pngFile:GGACR Ky j214D Hitbox 2.png | ||||||||||
• Changes every 2 frames | ||||||||||
•Floats opponent on CH (untechable for 60F) •Ky is in CH state 1~15F •Has a minimum height requirement •Projectile guaranteed to appear after 12F |