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==Nav== | ==Nav== | ||
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==System Data== | ==System Data== | ||
{{GGACR-character | {{GGACR-character | ||
| | | defense = 1.03 | ||
| | | weight = 1.0 | ||
|guts=2 | | guts = 2 | ||
|stunResistance=60 | | guardBalance = 1.0 | ||
| | | guardRecovery = 5 | ||
| | | stunResistance = 60 | ||
| | | walkSpeedForwards = 3.75 | ||
| | | walkSpeedBackwards = 2.85 | ||
| | | walkForwardsTensionGain = 7.2 | ||
| | | initialDashSpeed = 8.96 | ||
| | | dashAcceleration = 0.37 | ||
| | | runSkinSpeed = 100 | ||
| | | runTensionGain = 15 | ||
| backdashVX = 9 | |||
| backdashInvulnerability = 9 | |||
| backdashDuration = 16 | |||
| prejump = 3 | |||
| jumpVY = 20 | |||
| jumpHeight = 1.1 | |||
| jumpDuration = 38 | |||
| jumpForwardsTensionGain = 6 | |||
| jumpVXForwards = 5 | |||
| jumpVXBackwards = 5 | |||
| highJumpDuration = | |||
| highJumpHeight = | |||
| highJumpVXBackwards = | |||
| highJumpVXFowards = | |||
| highJumpVY = | |||
| airDashForwardsSpeed = 18 | |||
| airDashStartup = 7 | |||
| airDashForwardsDuration = 20 | |||
| airDashForwardsTensionGain = 15 | |||
| airDashBackwardsSpeed = 14 | |||
| airDashBackwardsStartup = 6 | |||
| airDashBackwardsDuration = 12 | |||
| numberOfAirDashes = 1 | |||
| numberOfJumps = 2 | |||
| minimumRisingAirDashHeight = 60 | |||
| groundThrowRange = 43 | |||
| airThrowRange = 88 | |||
| closeSlashProximityRange = 220 | |||
| wakeupFaceDown = 49 | |||
| wakeupFaceUp = 51 | |||
}} | }} | ||
Revision as of 00:33, 3 December 2022
Links
System Data
Normal Moves
5P
5K
c.S
f.S
5H
5D
6P
6K
6H
3H
2P
2K
2S
2H
2D
j.P
j.K
j.S
j.H
j.D
j.D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
40 | All | 38 | 13 | Total 20+11 after landing | 3 | 0 | 11 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
2.64 | 13 | Launch | 28 | 13 | ||||||
File:GGACR Ky jD Hitbox 1.pngFile:GGACR Ky jD Hitbox 2.png | ||||||||||
• Changes every 2 frames | ||||||||||
•Launches higher on CH (untechable for 46F) •Ky is in CH state until 16F, remains in place •Is a projectile •If j.D makes contact with a projectile, j.D's hitbox immediately disappears •Cannot perform 2nd j.D until first j.D has disappeared |
Universal Mechanics
Ground Throw
Air Throw
DAA
Special Moves
236S
236H
j.236S
j.236H
236D
j.236D
623S
623H
j.623S/H
623H > S
623H > H
236K
214K
222H
Force Breaks
236D > 4D
236D > 4D > 46D
214D
j.214D
j.214D Stun Rays forcebreak |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
18×2 | Mid | 45 | 161 | Total 22 | 3 | 0 | 7×2 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
-/0.24×2 | 13 | 22 | 40 | 6 | ||||||
Looks like j.D, but has a lot of special properties | ||||||||||
File:GGACR Ky j214D Hitbox 1.pngFile:GGACR Ky j214D Hitbox 2.png | ||||||||||
• Changes every 2 frames | ||||||||||
•Floats opponent on CH (untechable for 60F) •Ky is in CH state 1~15F •Has a minimum height requirement •Projectile guaranteed to appear after 12F |