GGACR/Justice/Matchups/Millia: Difference between revisions

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==Specific move counters and stuff==
==Specific move counters and stuff==
Work In Progress.
Work In Progress.
If she uses secret garden and you have meter, you can Saperia > Throw if you're in range, or Michael Blade and approach, nukes barely do anything in the mu
If she uses secret garden and you have meter, you can Saperia > Throw if you're in range, or Michael Blade and approach, nukes barely do anything in the mu.
 
You'll have to outplay Millia here, 5P/2P are pretty good at stopping some of her resets, and throw can be pretty effective as well.
 
Against roll, you can manual det P Nuke, or jump to reset neutral/punish her. Your low buttons don't really work that well and she'll most likely go for a throw.
 
If she tries to use pin and you don't have a K, S or H nuke, you'll have to block and wait, because this means she can run her game. If you manual det her pin you're able to score a good punish, and make sure you keep her out of getting pin at '''all costs''' in case she ever misses it or you detonate it, since it's your biggest trouble in this MU.
 
Nukes will win against disc, which is pretty good. Usually P nuke is preferred in this situation, but a good Millia player won't use disc unless it's in okizeme, in this MU.
 
Your way to counter haircar is to do a hard read by either TK SMS or jumping, because of that long hitbox you can't nuke against it, and Parry does not work because it's a low.


==Justice Matchups==
==Justice Matchups==

Revision as of 13:45, 2 September 2022


Introduction

Nuke explosion is probably the best tool in the game vs pin. Nuke Pin interaction She can set up Secret Garden for free and there's nothing you can do about it without meter. Tied against Bridget for Justice worst MU, this honestly sucks, you quite literally don't get to play the game because even if you can throw one nuke or two, Millia can ignore it quite easily

Specific move counters and stuff

Work In Progress. If she uses secret garden and you have meter, you can Saperia > Throw if you're in range, or Michael Blade and approach, nukes barely do anything in the mu.

You'll have to outplay Millia here, 5P/2P are pretty good at stopping some of her resets, and throw can be pretty effective as well.

Against roll, you can manual det P Nuke, or jump to reset neutral/punish her. Your low buttons don't really work that well and she'll most likely go for a throw.

If she tries to use pin and you don't have a K, S or H nuke, you'll have to block and wait, because this means she can run her game. If you manual det her pin you're able to score a good punish, and make sure you keep her out of getting pin at all costs in case she ever misses it or you detonate it, since it's your biggest trouble in this MU.

Nukes will win against disc, which is pretty good. Usually P nuke is preferred in this situation, but a good Millia player won't use disc unless it's in okizeme, in this MU.

Your way to counter haircar is to do a hard read by either TK SMS or jumping, because of that long hitbox you can't nuke against it, and Parry does not work because it's a low.

Justice Matchups

ABA Anji Axl Baiken Bridget Chipp Dizzy Eddie Faust I-no Jam Johnny Justice Kliff Ky May Millia Order-Sol Potemkin Robo-Ky Slayer Sol Testament Venom Zappa

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