GGACR/Justice/Data

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< GGACR‎ | Justice
Revision as of 23:51, 2 October 2022 by Sakurako Oomuro (talk | contribs)

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System Data

GGACR Justice Icon.png Justice Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGAC Justice Portrait.png ×1.03 5 ×0.85 1/F 70
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
1~F 54FF 45FF ×Lightweight (x1.05)
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
3F
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F
Special Forwards Dash Unique Movement Options
No Airdash
No Run
Omega Shift

Blue Burst

D+X
Blue Burst
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0 All 19 6 27+3 after landing -15 2 6 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
25% 1~37F Strike 11 Launch 20 6
GGACR Justice Blue Burst.png
GGACR Justice Blue Burst-Hitbox.png
•Untech time does not change on CH
•Hitstop is one-sided like projectiles

Gold Burst

D+X gold
Gold Burst
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0 All 19 6 27+3 after landing 3 10 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
25% 1~1F After Landing Strike 13 Launch 20 13
GGACR Justice Gold Burst.png
File:GGACR Justice Gold Burst-Hitbox.png
•Hitstop is one-sided like projectiles

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10×2 Mid, Low 6 3,3 9 -2 1 3×2 8×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44×2 100%, 80% CSJR 9 10 10 11
GGAC Justice 5P.png
Don't get baited, 1st hit isn't high
GGXXACPR Justice-5P-1-Hitbox.pngGGXXACPR Justice-5P-2-Hitbox.png
1st Hit (Frames 6-8) • 2nd Hit (Frames 9-11)

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 Mid 8 3 12 -1 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Justice 5K.png
GGXXACPR Justice-5K-Hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Mid 6 8 11 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Justice cS.png
GGXXACPR Justice-cS-1-Hitbox.pngGGXXACPR Justice-cS-2-Hitbox.png
Frames 6-9 • Frames 10-13
•Dizzy modifier x2

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18×4 Mid 10 2,1,1,2 16 -4 3 10×4 7×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×4 SJR 13 14 14 6
GGAC Justice fS.png
GGXXACPR Justice-fS-Hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 12 6 24 -11 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 11~31F Above Chest SR 18 19 18 15
GGAC Justice 5H.png
GGXXACPR Justice-5H-Hitbox.png
•Staggerst on ground CH (max 47F)

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High 29 10 12 -3 5 15 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 31~46F Above Knees R 18 Launch 48 18 15
GGAC Justice 5D.png
Looks can be deceiving
GGXXACPR Justice 5D-1-Hitbox.pngGGXXACPR Justice 5D-2-Hitbox.pngGGXXACPR Justice 5D-3-Hitbox.pngGGXXACPR Justice 5D-4-Hitbox.pngGGXXACPR Justice 5D-5-Hitbox.png
Frames 29-30 • Frames 31-32 • Frames 33-34 • Frames 35-36 • Frames 38-39
•Dizzy modifier x1.5

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×2 High 10 2(6)6 12 -4 3 8×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 90% 1~17F Upper Body
18~29F Above Knees
SJR 13 Crouch 15 14 13
GGAC Justice 6P.png
GGs Shake my hand
GGXXACPR Justice-6P-1-Hitbox.pngGGXXACPR Justice-6P-2-Hitbox.png
1st hit (Frames 10-11) • 2nd hit (Frames 18-23)
•2nd hit hits crouching opponent on 18F (tested on Sol)

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38×2 Mid 17 2(6)2 26 -9 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SR, SJR 18 19, Launch 28 18 15
GGAC Justice 6H-1.pngGGACR Justice 6H-2.png
• COMBO PROTOCOL: ACTIVATE
GGXXACPR Justice-6H-1-Hitbox.pngGGXXACPR Justice-6H-2-Hitbox.png
1st hit (Frames 17-18) • 2nd hit (Frames 25-26)
•1st hit staggers on ground CH (max 47F)

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Mid 5 2 7 +1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSR 9 10 10 11
GGAC Justice 2P.png
GGXXACPR Justice-2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Low 7 6 10 -5 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SR 11 12 12 6
GGAC Justice 2K.png
GGXXACPR Justice-2K-1-Hitbox.pngGGXXACPR Justice-2K-2-Hitbox.png
Frames 7-8 • Frames 9-12

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 9 4 16 -6 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Justice 2S.png
GGXXACPR Justice-2S-Hitbox.png
•Pulls in opponent on air hit
•Staggers on ground CH (max 44F)

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32×2 Mid 11 6,6 18 -5 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 R 18 Launch 35 15
GGAC Justice 2H.png
GGXXACPR Justice-2H-1-Hitbox.pngGGXXACPR Justice-2H-2-Hitbox.pngGGXXACPR Justice-2H-3-Hitbox.pngGGXXACPR Justice-2H-4-Hitbox.pngGGXXACPR Justice-2H-5-Hitbox.pngGGXXACPR Justice-2H-6-Hitbox.png
1st hit (Frames 11-12) • 1st hit (Frames 13-14) • 1st hit (Frames 15-16) • 2nd hit (Frames 17-18) • 2nd hit (Frames 19-20) • 2nd hit (Frames 21-22)
•Pulls in opponent on air hit
•Dizzy modifier x1.25

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Low 11 5 16 -2 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 Down 18 15
GGAC Justice 2D.png
BIIIIG FOOTSIE
GGXXACPR Justice-2D-Hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 High/Air 4 4 9 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 SJR 9 10 10 11
GGAC Justice jP.png
GGXXACPR Justice-jP-1-Hitbox.pngGGXXACPR Justice-jP-2-Hitbox.png
Frames 4-5 • Frames 6-7

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 High/Air 5 4 16 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 11 12 12 12
GGAC Justice jK.png
BIIIIG FOOTSIE (Air Edition)
GGXXACPR Justice-jK-Hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18×2 High/Air 8 2,2(2)6 3 3 8×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 SJR 13 14 24, 14 13
GGAC Justice jS.png
GGXXACPR Justice-jS-1-Hitbox.pngGGXXACPR Justice-jS-2-Hitbox.pngGGXXACPR Justice-jS-3-Hitbox.pngGGXXACPR Justice-jS-4-Hitbox.png
1st hit (Frames 8-9) • 1st hit (Frames 10-11) • 2nd hit (Frames 14-16) • 2nd hit (Frames 17-19)
•Max 2 hits
•Pulls in opponent on air hit

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 High/Air 13 3 24 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 Forced 90% SR 18 19 22 15
GGAC Justice jH.png
GGXXACPR Justice-jH-Hitbox.png

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 High/Air 11 2 18+3 after landing 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 17 16 14
GGAC Justice jD.png
GGXXACPR Justice-jD-Hitbox.png

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
55 55 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down + GBounce
GGAC Justice throw.png

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 91 pixels 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
6.88 Forced 50% R Down + GBounce
GGAC Justice airThrow.png
•Sends opponent on opposite side of throw direction

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 All 13 10 12 -4 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~22F Strike R 13 Launch 28 + WBounce 14 + WBounce 13
GGAC Justice 6P.png
GGXXACPR Justice-6P-1-Hitbox.pngGGXXACPR Justice-6P-2-Hitbox.png

Special Moves

236P

236P
Valkyrie Arc
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 5 Total 38 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.75/- Forced 50% 5~23F Guard High
GGAC Justice 236P.png
You shouldn't use this as much as you probably will
GGACR Justice 236P Hitbox.png
Changes slightly during move
•Able to move again after 55F on a successful catch
•Can do follow-ups after 33F (tested vs. Sol) ???
•Dizzy modifier x0.7

41236S

41236S
S Michael Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 11 9 15 -5 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20 R 18 Launch 42 15
GGAC Justice 41236H.png
Michael Swor - oops, wrong ga- wait.. this is the right game!!
GGXXACPR Justice-41236SH-1-Hitbox.pngGGXXACPR Justice-41236SH-2-Hitbox.pngGGXXACPR Justice-41236SH-3-Hitbox.png
S Version: Frames 11-13
H Version: Frames 20-22 • S Version: Frames 14-16
H Version: Frames 23-25 • S Version: Frames 17-19
H Version: Frames 26-28
•Slides on CH (untechable for 84F, slides for 50F)

41236H

41236H
H Michael Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid 20 9 23 -13 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20 R 18 Launch 50 + WBounce 15
GGAC Justice 41236H.png
Michael Swor - oops, wrong ga- wait.. this is the right game!!
GGXXACPR Justice-41236SH-1-Hitbox.pngGGXXACPR Justice-41236SH-2-Hitbox.pngGGXXACPR Justice-41236SH-3-Hitbox.png
S Version: Frames 11-13
H Version: Frames 20-22 • S Version: Frames 14-16
H Version: Frames 23-25 • S Version: Frames 17-19
H Version: Frames 26-28

j.41236S

j.41236S
Air S Michael Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×2 All 10 3,6 26 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20×2 RF 18 Launch 60 15 10~13F
GGACR Justice j41236X.png
GGXXACPR-Justice-Airsword1.pngGGACR Justice j41236S Hitbox.pngGGXXACPR-Justice-Airsword2.pngGGXXACPR-Justice-Airsword3.pngGGXXACPR-Justice-Airsword4.png
S Version: Frames 10-12
H Version: Frames 21-23 • S Version: Frames 13-14 • H Version: Frames 21-23 • S Version: Frames 15-16
H Version: Frames 26-27 • S Version: Frames 17-18
H Version: Frames 28-29
•Slides on CH (untechable for 120F, slides for 51F)
•Can only perform once per jump

j.41236H

j.41236H
Air H Michael Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40×2 All 21 3,6 25 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20×2 R 18 Launch 50 + WBounce 15
GGACR Justice j41236X.png
•Can only perform once per jump

623K

623K
S.B.T
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24,32 Mid, All 7 4,8 36 -10 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20, 1.20 80% 1~3F, 10~18F Feet
4~9F Lower Body
RF 18 Launch 25, 24 15 14~17F
GGAC Justice 421K.png
It's not the best reversal, but when you don't have 50% meter...
GGXXACPR Justice-623K-1-Hitbox.pngGGXXACPR Justice-623K-2-Hitbox.pngGGXXACPR Justice-623K-3-Hitbox.pngGGXXACPR Justice-623K-4-Hitbox.pngGGXXACPR Justice-623K-5-Hitbox.pngGGXXACPR Justice-623K-6-Hitbox.pngGGXXACPR Justice-623K-7-Hitbox.pngGGXXACPR Justice-623K-8-Hitbox.pngGGXXACPR Justice-623K-9-Hitbox.png
1st hit (Frames 7-10) • 2nd hit (Frame 11) • 2nd hit (Frame 12) • 2nd hit (Frame 13) • 2nd hit (Frame 14) • 2nd hit (Frame 15) • 2nd hit (Frame 16) • 2nd hit (Frame 17) • 2nd hit (Frame 18)
•2nd hit is a projectile
•Pulls in opponent on hit
•Justice is airborne 5~25F, in CH state 1~30F, in crouching state 31~54F

22X

22X
N.B. (explosion)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8,20×3 All 7 1(4)4(1)4(1)4 Total 51 -13 3, 2×3 10,6×3 7,9×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20×4 F 13, 11×3 Launch 60 6, 0×3 7~10F
GGACR Justice 22X.png
Please don't get IK Mode on FRC
GGACR Justice 22X Hitbox 1.png
Smaller than you might think
•Justice is in CH state during move
•Can stack up to 5 different projectiles on screen
•Goes through other projectiles
•Projectile disappears if Justice gets hit
•Pushes opponent towards Justice if the explosion hits behind the opponent
•Can be cancelled into another 22X from 41F
•1st hit is only if the opponent touches the travelling nuke and has a dizzy modifier x0 The gaps between the explosions is always 1 frame regardless of anything else

22[X]

22[X]
N.B. (hold)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8,20×3 All 1(4)4(1)4(1)4 3, 2×3 10,6×3 7,9×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20×4 F 13, 11×3 14, Launch×3 60 6, 0×3
GGAC Justice 421S-P.png
One cranked guard bar please
GGACR Justice 22X Hitbox 2.png
Gradually drifts downwards
•1st hit is only if the opponent touches the travelling nuke and has a Dizzy modifier x0
•The gaps between the explosions is always 1 frame regardless of anything else

Force Breaks

236D

236D
Saperia Trance
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 All 12 9 23 -4~ 4 14 40
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/0.24 6~11F Upper Body
12~20F All
16 Launch 55 + WBounce 7
GGAC Justice 236D.png
GGACR Justice 236D Hitbox.png
•Goes through opponent

j.236D

j.236D
Air Saperia Trance
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 All 11 4 14 4 14 40
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/0.24 8~14F All 16 Launch 55 + WBounce 7
GGAC Justice 236D.png
GGACR Justice 236D Hitbox.png
•Goes through opponent

Overdrives

632146H

632146H
Michael Blade
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
100 Mid 9+4 2 46 -14 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
60% 1~15F All F 18 Launch 50 15 9~13F
GGAC Justice 632146H.png
Nowhere to hide...
GGACR Justice 632146H Hitbox.png
•Dizzy modifier x0

632146S

632146S
Imperial Ray
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28×46 All 5+2 63 25 +8 5 3×46 20×46
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5~7F Strike F 18 19 18 15 31~34F
GGAC Justice 641236S.png
Nowhere to run
GGACR Justice 641236S Hitbox.png

46463214H

46463214H
Gamma Ray
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20,30×52 All 10+1 3(71)2×52 36 -5 5 20×53 6×53
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
10~11F Strike RF, -×52 18 Launch 120, 28×52 7, 0×52 11~14F
GGAC Justice 46463214H.png
GGACR Justice 46463214H Hitbox 1.pngGGACR Justice 46463214H Hitbox 2.png
Initial hit • Laser max size
•Can only be RC'd if first hit lands or is blocked

46463214S

46463214S
Omega Shift
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
5+0 Total 5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Justice 46463214S.png
Sacrifice your firstborn to return to your glory of days past for 10 seconds
•Omega Shift is active for 627F after super flash
•All normal attacks become jump cancelable
•All air normal attacks become jump and airdash cancelable
•Can air dash 3 times per jump
•Can triple jump
•In recovery for 54F after Omega Shift ends (Justice is in CH state, Guard Gauge goes to max, goes to Negative Warning)

Instant Kill

236236H

236236H
X Laser
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 9+3 18 18 -17 5 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
10~10F All 18 15
GGAC Justice 236236H.png
Where is the laser?
GGACR Justice IK Hitbox.png
•IK Mode activation: 74F

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