GGACR/Justice/Data: Difference between revisions

From Dustloop Wiki
< GGACR‎ | Justice
(→‎j.41236H: Forgot to fix this one)
(→‎236D: This move behaves very weirdly)
Line 395: Line 395:
  |damage=50 |gbp=14 |gbm=40 |prorate=
  |damage=50 |gbp=14 |gbm=40 |prorate=
  |level=4 |guard=All |invuln=6~11F Upper Body<br/>12~20F All |cancel= |tension=-/0.24
  |level=4 |guard=All |invuln=6~11F Upper Body<br/>12~20F All |cancel= |tension=-/0.24
  |startup=12 |active=9 |recovery=19 |onBlock=-3 |onHit=
  |startup=12 |active=9 |recovery=23 |onBlock=-4~ |onHit=
  |blockstun=16|groundHit=Launch|airHit=55 + WBounce|hitstop=7
  |blockstun=16|groundHit=Launch|airHit=55 + WBounce|hitstop=7
  |images=GGAC_Justice_236D.png
  |images=GGAC_Justice_236D.png

Revision as of 11:48, 22 May 2022

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System Data

GGACR Justice Icon.png Justice Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGAC Justice Portrait.png ×1.03 5 ×0.85 1/F 70
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
1~F 54FF 45FF ×Lightweight (x1.05)
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
3F
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F
Special Forwards Dash Unique Movement Options
No Airdash
No Run
Omega Shift

Normals

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10×2 Mid, Low 6 3,3 9 -2 1 3×2 8×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44×2 100%, 80% CSJR 9 10 10 11
GGAC Justice 5P.png
GGXXACPR Justice-5P-1-Hitbox.pngGGXXACPR Justice-5P-2-Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 Mid 8 3 12 -1 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Justice 5K.png
GGXXACPR Justice-5K-Hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Mid 6 8 11 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Justice cS.png
GGXXACPR Justice-cS-1-Hitbox.pngGGXXACPR Justice-cS-2-Hitbox.pngFile:GGXXACPR Justice-cS-3-Hitbox.png
•Dizzy modifier x2

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18×4 Mid 10 2,1,1,2 16 -4 3 10×4 7×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×4 SJR 13 14 14 6
GGAC Justice fS.png
GGXXACPR Justice-fS-Hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 12 6 24 -11 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 11~31F Above Chest SR 18 19 18 15
GGAC Justice 5H.png
GGXXACPR Justice-5H-Hitbox.png
•Staggers opponent on ground CH (max 47F)

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×2 High 10 2(6)6 12 -4 3 8×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 80% 1~17F Upper Body
18~29F Above Knees
SJR 13 Crouch 15 14 13
GGAC Justice 6P.png
GGXXACPR Justice-6P-1-Hitbox.pngGGXXACPR Justice-6P-2-Hitbox.png
•2nd hit hits crouching opponent on 18F (tested on crouch blocking Sol)

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38×2 Mid 17 2(6)2 26 -9 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SR, SJR 18 19, Launch 28 18 15
GGAC Justice 6H.png
GGXXACPR Justice-6H-1-Hitbox.pngGGXXACPR Justice-6H-2-Hitbox.png
•1st hit staggers opponent on ground CH (max 47F)

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High 29 10 12 -3 5 15 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 31~46F Above Knees R 18 Launch 18 15
GGAC Justice 5D.png
GGXXACPR Justice 5D-1-Hitbox.pngGGXXACPR Justice 5D-2-Hitbox.pngGGXXACPR Justice 5D-3-Hitbox.pngGGXXACPR Justice 5D-4-Hitbox.pngGGXXACPR Justice 5D-5-Hitbox.png
•Dizzy modifier x1.5

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Mid 5 2 7 +1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSR 9 10 10 11
GGAC Justice 2P.png
GGXXACPR Justice-2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Low 7 6 10 -5 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 80% SR 11 12 12 6
GGAC Justice 2K.png
GGXXACPR Justice-2K-1-Hitbox.pngGGXXACPR Justice-2K-2-Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 9 4 16 -6 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Justice 2S.png
GGXXACPR Justice-2S-Hitbox.png
•Pulls in opponent on air hit
•Staggers opponent on ground CH (max 44F)

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32×2 Mid 11 6,6 18 -5 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 R 18 Launch 35 15
GGAC Justice 2H.png
GGXXACPR Justice-2H-1-Hitbox.pngGGXXACPR Justice-2H-2-Hitbox.pngGGXXACPR Justice-2H-3-Hitbox.pngGGXXACPR Justice-2H-4-Hitbox.pngGGXXACPR Justice-2H-5-Hitbox.png
•Pulls in opponent on air hit

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Low 11 5 16 -2 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 Down 18 15
GGAC Justice 2D.png
GGXXACPR Justice-2D-Hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 High/Air 4 4 9 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 SJR 9 10 10 11
GGAC Justice jP.png
GGXXACPR Justice-jP-1-Hitbox.pngGGXXACPR Justice-jP-2-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 High/Air 5 4 16 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 11 12 12 12
GGAC Justice jK.png
GGXXACPR Justice-jK-Hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18×2 High/Air 8 2,2(2)6 3 3 8×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 SJR 13 14 24, 14 13
GGAC Justice jS.png
GGXXACPR Justice-jS-1-Hitbox.pngGGXXACPR Justice-jS-2-Hitbox.pngGGXXACPR Justice-jS-3-Hitbox.pngGGXXACPR Justice-jS-4-Hitbox.png
•Max 2 hits
•Pulls in opponent on air hit

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 High/Air 13 3 24 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 Forced 90% SR 18 19 22 15
GGAC Justice jH.png
GGXXACPR Justice-jH-Hitbox.png

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 High/Air 11 2 18 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 17 16 14
GGAC Justice jD.png
GGXXACPR Justice-jD-Hitbox.png

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
55 55 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50%
GGAC Justice throw.png

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 91 pixels 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
6.88 Forced 50% R
GGAC Justice airThrow.png

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 All 13 10 12 -4 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~22F Strike R 13 Launch 28 + WBounce 14 + WBounce 13
GGAC Justice 6P.png

Specials

236P

236P
Valkyrie Arc
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 5 Total 38 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.75/- Forced 50% 5~23F Guard High
GGAC Justice 236P.png
•Able to move again after 55F on a successful catch
•Can do follow-ups after 33F (tested vs. Sol) ???
•Dizzy modifier x0.7

41236S

41236S
S Michael Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 11 9 15 -5 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20 R 18 Launch 60 15
GGAC Justice 41236H.png
File:41236SH-1-Hitbox.pngFile:41236SH-2-Hitbox.pngFile:41236SH-3-Hitbox.png
•Slides opponent on CH (untechable for 84F, slides for 50F)

41236H

41236H
H Michael Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid 20 9 23 -13 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20 R 18 Launch 50 + WBouncce 15
GGAC Justice 41236H.png
File:41236SH-1-Hitbox.pngFile:41236SH-2-Hitbox.pngFile:41236SH-3-Hitbox.png

j.41236S

j.41236S
Air S Michael Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×2 All 10 3,6 26 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20×2 RF 18 Launch 60 15
GGAC Justice 41236H.png
GGXXACPR-Justice-Airsword1.pngGGXXACPR-Justice-Airsword2.pngGGXXACPR-Justice-Airsword3.pngGGXXACPR-Justice-Airsword4.png
•Slides opponent on CH (untechable for 84F, sides for 51F)
•FRC timing 10~13F
•Justice can do any move (except another Michael Sword) right after recovering in the air

j.41236H

j.41236H
Air H Michael Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40×2 All 21 3,6 25 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20×2 R 18 Launch 50 + WBounce 15
GGAC Justice 41236H.png
GGXXACPR-Justice-Airsword1.pngGGXXACPR-Justice-Airsword2.pngGGXXACPR-Justice-Airsword3.pngGGXXACPR-Justice-Airsword4.png
•Justice can do any move (except another Michael Sword) right after recovering in the air

623K

623K
S.B.T
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24,32 Mid, All 7 4,8 36 -10 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20, 1.20 80%, 100% 1~3F, 10~18F Feet
4~9F Lower Body
RF 18 Launch 25, 24 15, 0
GGAC Justice 421K.png
GGXXACPR Justice-623K-1-Hitbox.pngGGXXACPR Justice-623K-2-Hitbox.pngGGXXACPR Justice-623K-3-Hitbox.pngGGXXACPR Justice-623K-4-Hitbox.pngGGXXACPR Justice-623K-5-Hitbox.pngGGXXACPR Justice-623K-6-Hitbox.pngGGXXACPR Justice-623K-7-Hitbox.pngGGXXACPR Justice-623K-8-Hitbox.pngGGXXACPR Justice-623K-9-Hitbox.png
•2nd hit is a projectile
•FRC timing 14~17F
•Pulls in opponent on hit
•Justice is airborne 5~25F, in CH state 1~30F, in crouching state 31~54F

22X

22X
N.B. (explosion)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8,20×3 All 7 4×4 Total 51 -13 3, 2×3 (???) 7,8×3 9×3,7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20×4 F 13, 11×3 Launch 60 6, 0×3
GGACR Justice 22X.png
•Justice is in CH state until end of move
•FRC timing 7~10F
•Can stack up to 5 different projectiles on screen
•Goes through other projectiles
•Projectile disappears if Justice gets hit
•Pushes opponent towards Justice if the explosion hits behind the opponent

22[X]

22[X]
N.B. (hold)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8,20×3 All 3, 2×3 (???) 7,8×3 9×3,7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20×4 F 13, 11×3 Launch 60 6, 0×3
GGACR Justice 22X.png
•1st hit has hitstop 6F
•Does not knock down opponent

Force Breaks

236D

236D
Saperia Trance
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 All 12 9 23 -4~ 4 14 40
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/0.24 6~11F Upper Body
12~20F All
16 Launch 55 + WBounce 7
GGAC Justice 236D.png
•Goes through opponent

j.236D

j.236D
Air Saperia Trance
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 All 11 4 14 4 14 40
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/0.24 8~14F All 16 Launch 55 + WBounce 7
GGAC Justice 236D.png
•Goes through opponent

Overdrives

632146H

632146H
Michael Blade
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
100 Mid 9+4 2 46 -14 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
60% 1~15F All F 18 Launch 65 15
GGAC Justice 632146H.png
•Dizzy modifier x0 (??)
•FRC timing 9~13F (from superflash to 4F after it)

632146S

632146S
Imperial Ray
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28×46 All 5+2 63 25 +8 5 3×46 20×46
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5~7F Strike F 18 19 18 15
GGAC Justice 641236S.png
•FRC timing 31~34F

46463214H

46463214H
Gamma Ray
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20,30×52 All 10+1 3(71)2×52 36 -5 5 20×53 6,7×52
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
10~11F Strike RF, -x52 18 Launch 120, 28×52 7, 0×52
GGAC Justice 46463214H.png
•Can only be RC'd if first hit lands or is blocked
•FRC timing 11~14F

46463214S

46463214S
Omega Shift
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
5+0 Total 5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Justice 46463214S.png
•Omega Shift is active for 627F after super flash
•All normal attacks become jump cancelable
•All air normal attacks become jump and airdash cancelable
•Can air dash 3 times per jump
•Can triple jump
•In recovery for 54F after Omega Shift ends (Justice is in CH state, Guard Gauge goes to max, goes to Negative Warning)

Instant Kill

236236H

236236H
X Laser
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 9+3 18 18 -17 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
10~10F All 18 15
GGAC Justice 236236H.png
•IK Mode activation time: 74F

Category

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