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==Normals== | ==Normals== | ||
Note: Frame data for normals is as follows; | |||
Values for On-Block for normal attacks have 4 values separated by "/". | |||
*First value is the normals standard frame data without performing a [[GGACR/Johnny/Strategy#Mist_Cancel|Mist Cancel]] | |||
*Second-Fourth values are for Level 1/2/3 Mist Cancel | |||
''' NOTE: These numbers are for on block; to get hit advantage, add +1 for standing hits and +2 for crouching hits.''' | |||
{{#cargo_query:tables=MoveData_GGACR | {{#cargo_query:tables=MoveData_GGACR | ||
|fields=input,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,blockstun,groundHit,airHit,hitstop,images,hitboxes,notes | |fields=input,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,blockstun,groundHit,airHit,hitstop,images,hitboxes,notes |
Revision as of 23:56, 24 October 2021
System Data
Error: No field named "backdash" found for any of the specified database tables.
- Forward Step Dash is 22F, but cancelable into most actions on 13F, Jump Cancelable the whole time
Normals
Note: Frame data for normals is as follows;
Values for On-Block for normal attacks have 4 values separated by "/".
- First value is the normals standard frame data without performing a Mist Cancel
- Second-Fourth values are for Level 1/2/3 Mist Cancel
NOTE: These numbers are for on block; to get hit advantage, add +1 for standing hits and +2 for crouching hits.
input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
5P | 12 | 3 | 8 | Mid | 1 | SJR | 1.44 | 5 | 4 | 6 | 0/-2/+1/+3 | 9 | 10 | 10 | 11 | |||
5K | 16 | 6 | 7 | Mid | 2 | SJR | 2.64 | 6 | 5 | 9 | -2/+0/+3/+5 | 11 | 12 | 12 | 12 | |||
c.S | 26 | 10 | 7 | Mid | 3 | SJR | 2.64 | 6 | 3 | 8 | +3/+2/+5/+7 | 13 | 14 | 14 | 13 | |||
f.S | 34 | 14 | 6 | Mid | 4 | SR | 3.84 | 8 | 3 | 21 | -7/+5/+8/+10 | 16 | 17 | 16 | 14 | |||
5H | 42 | 20 | 6 | Mid | 5 | SR | 3.84 | 11 | 2 | 33 | -16/+7/+10/+12 | 18 | 19 | 18 | 15 | |||
5D | 22 | 8 | 20 | High | 3 | R | 2.64 | 30 | 8 | 6 | 0 | 13 | Launch 48 | 14 | 13 | |||
6P | 25 | 10 | 10 | 80% | Mid | 3 | SJR | 2.64 | 11 | 6 | 10 | -2/+2/+5/+7 | 1~4F Upper Body 5~16F Above Knees | 13 | Launch 28 | 14 | 13 | |
6K | 30 | 14 | 20 | Mid | 4 | SRF | 3.84 | 16 | 4 | 16 | -3/+5/+8/+10 | 7~13F Upper Body | 16 | Launch | 35 | 14 | ||
6H | 64 | 20 | 9 | Mid | 5 | SJR | 3.84 | 18 | 2 | 32 | -15/+7/+10/+12 | 18 | 19 | 18 | 15 | |||
3H | 28×2 | 10×2 | 6×2 | Mid | 5 | SR | 3.84×2 | 11 | 8(2)2 | 31 | -14/+7/+10/+12 | 18 | 19 | 18 | 15 | |||
2P | 10 | 3 | 8 | 90% | Mid | 1 | SR | 1.44 | 5 | 3 | 6 | +1/-2/+1/+3 | 9 | 10 | 10 | 11 | ||
2K | 12 | 3 | 8 | 75% | Low | 1 | SR | 1.44 | 8 | 4 | 4 | +2/-2/+1/+3 | 9 | 10 | 10 | 11 | ||
2S | 30 | 8 | 7 | 75% | Low | 3 | SR | 2.64 | 9 | 6 | 12 | -4/+2/+5/+7 | 13 | 14 | 14 | 13 | ||
2H | 48 | 20 | 6 | Mid | 5 | R | 3.84 | 5 | 6 | 29 | -16 | 18 | 19 | 18 | 15 | |||
2D | 25×2 | 11×2 | 6×2 | Low | 4 | SR | 3.84×2 | 9 | 2(3)3 | 22 | -8/+5/+8/+10 | 16 | Launch | 16, Down | 14 | |||
j.P | 12 | 3 | 8 | High/Air | 1 | SR | 1.44 | 6 | 5 | 9 | 9 | 10 | 10 | 11 | ||||
j.K | 20 | 5 | 7 | High/Air | 2 | SJR | 2.64 | 8 | 6 | 8 | 11 | 12 | 12 | 12 | ||||
j.S | 32 | 8 | 7 | High/Air | 3 | SJR | 2.64 | 10 | 2 | 23 | 13 | 14 | 14 | 13 | ||||
j.H | 40 | 8 | 7 | High/Air | 3 | SR | 2.64 | 13 | 5 | 21 | 13 | 14 | 14 | 13 | ||||
j.D | 44 | 8 | 7 | High/Air | 3 | SR | 2.64 | 8 | 7 | 14+5 after landing | 13 | Launch | 24 + WBounce | 13 |
Universal Mechanics
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
Ground Throw | Ground Throw | 40 | 6 | Forced 40% | 45 pixels | F | 4.00 | Launch 43 | |||||||||||
Air Throw | Air Throw | 60 | 6 | Forced 50% | 88 pixels | 4.00 | 60 + WBounce | ||||||||||||
DAA | Dead Angle Attack | 25 | 10 | 7 | 50% | All | 3 | R | 0.52 | 14 | 10 | 10 | -6 | 1~13F All 14~23F Above Knees 14~28F Throw | 13 | Launch 28 + WBounce | 14 + WBounce | 13 | |
66 | Forward Dash | 100% | J | Total 22 | 1~14F Feet |
Specials
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
236[P/K/S] | Mist Finer Stance | 0.50/- | See notes | ||||||||||||||||
Stance 66 | Step Forward | 14 | |||||||||||||||||
Stance 44 | Step Backward | 14 | |||||||||||||||||
Stance H | Stance Cancel | 3 | |||||||||||||||||
236P Lv1 | Mist Finer: Upper (Lv 1) | 35 | 14 | 6 | 70% | Mid | 4 | R | 1.00/7.20 | 9+4 | 4 | 17 | -4 | 16 | 17 | 39 | 0 | ||
236P Lv2 | Mist Finer: Upper (Lv 2) | 38 | 20 | 6 | Mid | 5 | RF | 1.00/12.00 | 6+4 | 4 | 22 | -7 | 18 | Launch | 70 + WBounce | 0 | |||
236P Lv3 | Mist Finer: Upper (Lv 3) | 20×9 | 20×9 | 3×9 | Mid | 5 | R | 3.00/2.88×9 | 4+4 | {4(3)}×3,{3(4)4(3)}×2,3(4)4 | 20 | -5 | 18 | Launch | 120 | 0 | |||
236K Lv1 | Mist Finer: Middle (Lv 1) | 32 | 14 | 10 | 85% | All | 4 | R | 1.00/7.20 | 9+6 | 3 | 33 | -19 | 16 | Launch | 40 | 0 | ||
236K Lv2 | Mist Finer: Middle (Lv 2) | 40 | 20 | 6 | Forced 90% | All | 5 | RF | 1.00/12.00 | 6+4 | 3 | 23 | -7 | 18 | Launch | 70 + Slide 40 | 0 | ||
236K Lv3 | Mist Finer: Middle (Lv 3) | 18×9 | 20×2, 15, 20, 15×2, 20×2, 15 | 3×9 | All×2, Low, All, Low×2, All×2, Low | 5 | RF | 3.00/2.88×9 | 4+4 | 3(4)4(4)2(4)3(5)2(4)3(4)3(5)2 | 25 | -8 | 18 | 19×8, Stagger 55 | 120 | 0 | |||
236S Lv1 | Mist Finer: Lower (Lv 1) | 29 | 11 | 6 | 70% | Low | 4 | R | 1.00/7.20 | 9+11 | 2 | 29 | -14 | 16 | Launch | 40 | 0 | ||
236S Lv2 | Mist Finer: Lower (Lv 2) | 35 | 15 | 6 | 85% | Low | 5 | RF | 1.00/12.00 | 6+5 | 2 | 23 | -6 | 18 | Launch | 50 | 0 | ||
236S Lv3 | Mist Finer: Lower (Lv 3) | 17×9 | 15×6, 20×2, 15 | 3×9 | Low×6, All×2, Low | 5 | R | 3.00/2.88×9 | 4+5 | {2(5)}×5,2(4)3(4)3(5)2 | 27 | -10 | 18 | 19×8, Launch | 18×8, 50 | 0 | |||
236H | Glitter Is Gold | 10 | 0 | 12 | All | 3 | 0.75/1.20 | 5 | 33 | Total 20 | +4 | 13 | 14 | 14 | 6 | ||||
214H | Glitter Is Gold (Upward) | 10 | 0 | 12 | All | 3 | 0.75/1.20 | 5 | 65 | Total 20 | +4 | 13 | 14 | 14 | 6 | ||||
214P | Bacchus Sigh | F | 1.00/- | 9 | 100 | Total 53 | |||||||||||||
j.41236H | Ensenga | 6, 62 | 8×2 | 7×2 | 90% | High/Air | 3 | R | 2.00/3.60×2 | 9 | 2(2)3 | Until landing+16 | -25 | 13 | 14, Launch | 60, 30 | 6, 13 | ||
623S | Divine Blade Transport | F | 2.00/- | 35+5 after landing | 5~17F Strike | ||||||||||||||
623S > S | Divine Blade | 50 | 0 | 12 | 80% | All | 5 | F | -/1.20 | 5+7 | 10 | Until landing+7 | 18 | Down | 20 | 15 | |||
j.236S | Air Divine Blade | 50 | 0 | 12 | 80% | All | 5 | F | 3.00/1.20 | 13 | 10 | Until landing+13 | -7 | 18 | Down | 20 | 15 | ||
421S | Killer Joker Transport | F | 2.00/- | 29+5 after landing | |||||||||||||||
421S > S | Killer Joker | 40 | 14 | 9 | All | 4 | RF | 1.00/2.40 | 8+10 | 3 | Until landing+14 | 16 | Launch | 36 | 0 | ||||
j.214S | Air Killer Joker | 32 | 14 | 6 | 90% | All | 4 | RF | 1.00/2.40 | 9 | 3 | Until landing+13 | 16 | Launch | 30 | 0 |
- ※1: Hitstop 0F
- ※2: Cancels projectiles, but loses hit potential.
- ※3: Cancels projectiles, and retains hit potential.
- Mist Finer Stance notes are noting how many frames it takes to both get into Mist Stance and then input the Stance Cancel. It does NOT take the Cancel's recovery frames into account.
- Mist Stance Cancel takes into account the total frames of going into Mist Stance, waiting for the soonest possible Cancel point, and the recovery frames of the Cancel.
Force Breaks
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
214D | Jackhound | 50 | 14 | 8 | 60% | Mid | 4 | R | 13 | 2 | 35 | -20 | 13~15F Strike | 16 | Stagger 47 | 47 | 0 | ||
Stance > 214D | Mist Stance Jackhound | 50 | 14 | 8 | 70% | Mid | 4 | R | 6 | 2 | 35 | -20 | 6~8F Strike | 16 | Stagger 56 | 52 | 0 | ||
Stance Step > 214D | Mist Stance Step Jackhound | 50 | 14 | 8 | 80% | Mid | 4 | R | 3 | 2 | 35 | -20 | 3~5F Strike | 16 | Stagger 68 | 48 | 0 | ||
214D > 236D | Return Jack | 60 | 20 | 11 | Forced 60% | Mid | 5 | R | 13+5 | 2 | 65 | -48 | 14~23F Strike | 18 | Launch | 50 | 0 |
Overdrives
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
632146H | That's My Name | 20, 65×2 | 20 | 6×3 | Mid | 5 | R, -×2 | 4+4 | 3 | 22 | -6 | 1~8F All 9~10F Throw 9~17F Above Knees | 18 | Down | Stand | 15 | |||
j.236236H | Uncho's Iai | 50×2 | 15 | 6×2 | 90% | High/Air | 5 | R | 5+3 | 3 | Until landing+24 | 1~9F All 10~10F Throw | 18 | Launch | 40, 30 | 15 |
Instant Kill
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
236236H | Joker Trick | Fatal | 20 | Mid | 3 | 7+10 | 177 | 9 | +4 | 13 | 0 |
Gatling Table
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Johnny/Data.
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Click [★] for character's full frame data
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