GGACR/I-No/Data: Difference between revisions

From Dustloop Wiki
< GGACR‎ | I-No
Line 458: Line 458:
  |images=GGAC_Ino_j236D.png
  |images=GGAC_Ino_j236D.png
  |hitboxes=
  |hitboxes=
  |notes=Can perform Stop/input other moves during 6~60F of the attack;Restores jump options;Requires and consumes a jump option;Deals 2 chip damage (per hit) on block; burns 2% meter (per hit) when blocked with FD;See notes ※2
  |notes=Can perform Stop during 6~60F of the attack;Restores jump options;Cannot do another FB Sultry Peformance while in the air;Deals 2 chip damage (per hit) on block; burns 2% meter (per hit) when blocked with FD;See notes ※2
}}
}}



Revision as of 14:35, 27 May 2022

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System Data

GGXXACPR INo Icon.png I-No Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGAC I-No Portrait.png ×1.06 1 ×1 1/F 55
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
1~F 53FF 50FF ×Lightweight (x1.05)
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
3F
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F
Special Forwards Dash Unique Movement Options
Ground Hover Dash
2 Air Dashes

Normals

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Mid 4 4 6 0 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC Ino 5P.png
GGXXACPR Ino 5P-1-Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 7 7 12 -7 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 11 12 12 12
GGAC Ino 5K.png
GGXXACPR Ino 5K-1-Hitbox.pngGGXXACPR Ino 5K-2-Hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
34 Mid 6 5 9 0 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Ino cS.png
GGXXACPR Ino cS-1-Hitbox.pngGGXXACPR Ino cS-2-Hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 All 19 11 Total 34 +5 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 Forced 60% 16 Launch 30 0
GGAC Ino fS.png
File:GGXXACPR Ino fS-1-Hitbox.pngFile:GGXXACPR Ino fS-2-Hitbox.pngFile:GGXXACPR Ino fS-3-Hitbox.pngFile:GGXXACPR Ino fS-4-Hitbox.png
•Fully untechable on CH
•Projectile

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
37 Mid 13 4 18 -3 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 11~18F Feet SJR 18 19 18 15
GGAC Ino 5H.png
GGXXACPR Ino 5H-1-Hitbox.pngGGXXACPR Ino 5H-2-Hitbox.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 9 3 21 -10 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 Forced 90% 1~4F Upper Body
5~11F Above Knees
SR 13 Down 14 13
GGAC Ino 6P.png
GGXXACPR Ino 6P-Hitbox.png

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20, 52 Mid 7 1(7)8 17 -6 4, 5 ?? ??
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 R 16 17, Launch 16, 28 14
GGAC Ino 6H.png
GGXXACPR Ino 6H-1-Hitbox.pngGGXXACPR Ino 6H-2-Hitbox.pngGGXXACPR Ino 6H-3-Hitbox.pngGGXXACPR Ino 6H-4-Hitbox.pngGGXXACPR Ino 6H-5-Hitbox.png
•1st hit staggers opponent on ground CH (max 43F)
•Can gatling into 5K after 20F

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
15 High 29 12 7 -5 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R 13 Launch 14 13
GGAC Ino 5D.png

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 Mid 5 2 6 +2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSR 9 10 10 11
GGAC Ino 2P.png
GGXXACPR Ino 2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
15 Low 5 2 8 0 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 75% 5~8F Low Profile SR 9 10 10 11
GGAC Ino 2K.png
GGXXACPR Ino 2K-Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Low 9 2 17 -5 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Ino 2S.png
GGXXACPR Ino 2S-Hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 Mid 11 2 11 +6 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 11~15F Low Profile SR 18 19 18 15
GGAC Ino 2H.png
GGXXACPR Ino 2H-Hitbox.png

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Low 11 3 18 -7 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Ino 2D.png
GGXXACPR Ino 2D-Hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 High/Air 5 5 12 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 SR 9 10 10 11
GGAC Ino jP.png
GGXXACPR Ino jP-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13 High/Air 5 12 27 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SR 11 12 12 12
GGAC Ino jK.png
GGXXACPR Ino jK-1-Hitbox.pngGGXXACPR Ino jK-2-Hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
23 High/Air 8 6 23 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Ino jS.png
GGXXACPR Ino jS-1-Hitbox.pngGGXXACPR Ino jS-2-Hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 High/Air 12 6 61 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 21 13
GGAC Ino jH.png
GGXXACPR Ino jH-1-Hitbox.pngGGXXACPR Ino jH-2-Hitbox.png
•Blows back opponent on air hit

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 16 5 20+8 after landing 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 80% SJR 13 Launch 18 13
GGAC Ino jD.png
GGXXACPR Ino jD-Hitbox.png


Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 45 pixels 6,7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 40% F
GGAC Ino throw.png
•Knocks down opponent on hit
•FRC timing 55~56F (17~18F after dealing damage)

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 80 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50%
GGAC Ino airThrow.png
•Wallbounces opponent on hit (untechable for 60F)

66

66
Hover Dash
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Ino 66.png
•I-No leaves the ground on 4F
•Fastest 66 > land is 20F

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 11 3 25 -14 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~13F All
14~33F Throw
R 13 Launch 28 + WBounce 14 + WBounce 13
GGAC Ino 6P.png

Specials

41236S

41236S
S Stroke the Big Tree
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Low 20 2 17 0 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/7.20 80% 3~19F Low Profile
6~15F Throw
R 18 Stagger 38 28 15
GGAC Ino 41236S.png
•Ground hit staggers opponent (max 38F)
•High float on CH (untechable for 40F)
•I-No is in crouching state during the move
•Deals 5 chip damage on block
•burns 3.2% meter when blocked with FD

41236H

41236H
H Stroke the Big Tree
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Low 28 2 16 +1 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/7.20 90% 5~27F Low Profile
11~23F Throw
JRF 18 Launch 28
GGAC Ino 41236S.png
•FRC timing 13~15F, 26~28F (second FRC right after attack goes active)
•I-No is in crouching state during the move
•Deals 5 chip damage on block
•burns 3.2% meter when blocked with FD

214P

214P
Antidepressant Scale
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12×1~5 All 19 Total 50 -11 1,2×0~4 0 8,7×0~4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/1.20×1~5 F 9 10 10 11, 6×1~4
GGAC Ino 214P.png
•FRC timing 22~23F
•Deals 1 chip damage (per hit) on block
•burns 1.6% meter (per hit) when blocked with FD
•See notes ※1

j.214P

j.214P
Air Antidepressant Scale
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12×1~5 All 13 Until landing+6 1,2×0~4 0 8,7×0~4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/1.20×1~5 F 9 10 10 11, 6×1~4
File:GGAC Ino j.214P.png
•2-5 hits have hitstop 6F
•FRC timing 16~21F
•I-No remains stationary in the air from 1~33F
•Fastest TK note startup is 16F, total of 44F
•Deals 1 chip damage (per hit) on block
•burns 1.6% meter (per hit) when blocked with FD
•See notes ※1

j.236P

j.236P
P Sultry Performance
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High/Air 13 Until landing 16 after landing +1 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 R 13 14 30 13
File:GGAC Ino j236K.png
•I-No is in crouching state during landing recovery
•I-No bounces off opponent on hit or block
•Can cancel into air dash or specials 9F after bounce, landing recovery 0F
•Listed Frame Adv is for the fastest possible TK attack (startup of 18F)
•Deals 3 chip damage on block
•burns 2.4% meter when blocked with FD
•See notes ※2

j.236K

j.236K
K Sultry Performance
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 High/Air 13 Until landing 12 after landing +1 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 R 13 Down 30 13
File:GGAC Ino j236K.png
•Slides opponent on CH (untechable for 64F, slides for 39F)
•I-No is in crouching state during landing recovery
•Listed Frame Adv is for the fastest possible TK attack (startup of 18F)
•Deals 4 chip damage on block
•burns 2.8% meter when blocked with FD
•See notes ※2

j.236S

j.236S
S Sultry Performance
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 13 Until landing 14 after landing -1 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 80% R 13 Launch 28 13
GGAC Ino j236S.png
•I-No is in crouching state during landing recovery
•Listed Frame Adv is for the fastest possible TK Attack (startup of 18F)
•Deals 5 chip damage on block
•burns 3.2% meter when blocked with FD
•See notes ※2

j.236H

j.236H
H Sultry Performance
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25×3 All 10 32 Until landing+10 3 10×3 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80×3 RF 13 Launch 32 6
GGAC Ino j236H.png
•FRC timing 42~45F
•Max 3 hits
•Deals 3 chip damage (per hit) on block
•burns 2.4% meter (per hit) when blocked with FD
•Passes through opponent from 10F onwards
•See notes ※2

632146K

632146K
K Chemical Love
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 All 11 11 12+8 after landing +3 5 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/1.20 F 18 Launch 20 15
GGAC Ino 632146K.png
•I-No is airborne from 1F onwards
•I-No is in CH state until landing
•Deals 5 chip damage on block
•burns 3.2% meter when blocked with FD
•See notes ※3

j.632146K

j.632146K
Air K Chemical Love
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 All 11 11 8 after landing 5 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/1.20 F 18 Launch 20 15
GGAC Ino 632146K.png
•42F Total duration
•I-No is in CH state until landing
•Deals 5 chip damage on block
•burns 3.2% meter when blocked with FD
•See notes ※3

632146S

632146S
S Chemical Love
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 All 11 11 32+13 after landing -8 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/1.20 F 13 Launch 30 13
GGAC Ino 632146S.png
•I-No is in CH state 1~21F
•Deals 5 chip damage on block
•burns 3.2% meter when blocked with FD
•See notes ※3

j.632146S

j.632146S
Air S Chemical Love
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 All 11 11 Landing+13 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/1.20 F 13 Launch 30 13
GGAC Ino 632146S.png
•I-No is in CH state 1~21F
•Deals 5 chip damage on block
•burns 3.2% meter when blocked with FD
•See notes ※3

Force Breaks

j.236D

j.236D
FB Sultry Performance
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×5 All 9 17 23 4 14×5 3×5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 80% 6~9F Strike R 16 Launch 60 7
GGAC Ino j236D.png
•Can perform Stop during 6~60F of the attack
•Restores jump options
•Cannot do another FB Sultry Peformance while in the air
•Deals 2 chip damage (per hit) on block
•burns 2% meter (per hit) when blocked with FD
•See notes ※2

j.236D > X

j.236D > X
Stop
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Ino j236D.png
•Restores jump options
•This move is a followup to FB Sultry Performance

214D

214D
FB Antidepressant Scale
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12×6~14 All 15 Total 42 +10 1,2×6~14 ?? ??
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/0.24×6~14 F 9 10 10 11, 6×1~13
GGAC Ino 214D.png
•FRC timing 18~19F
•Deals 1 chip damage (per hit) on block
•burns 1.6% meter (per hit) when blocked with FD
•After note is released, gains additional hits after 30F, 31F, 39F, 40F, 49F, 50F, 59F, 60F

j.214D

j.214D
FB Air Antidepressant Scale
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12×6~14 All 13 Until landing+6 +9 1,2×6~14 ?? ??
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/0.24×6~14 F 9 10 10 11, 6×1~13
GGAC Ino 214D.png
•FRC timing 16~21F
•Fastest possible TK attack has startup of 16F, 36F total duration
•Deals 1 chip damage (per hit) on block
•burns 1.6% meter (per hit) when blocked with FD
•After note is released, gains additional hits after 30F, 31F, 39F, 40F, 49F, 50F, 59F, 60F

Overdrives

j.2363214S

j.2363214S
Ultimate Fortissimo
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50×3 All 7+0 9 Until landing +27 4 14×3 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~9F Strike 16 Launch 28 16 14
GGAC Ino j2363214S.png
•I-No is in CH state until landing
•Dizzy modifier x0
•Opponent's inputs are frozen till 3F after the super flash ends
•Listed Frame Adv is for the fastest possible TK attack (startup of 10F)
•Deals 6 chip damage (per hit) on block
•burns 3.6% meter (per hit) when blocked with faultless defense.

632146H

632146H
Longing Desperation
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
46×3 All 7+2 20 10 +1 3 10×3 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~13F Strike 13 Launch Down 6
GGAC Ino 632146H.png
•Dizzy modifier x0
•Passes through other projectiles
•Deals 5 chip damage (per hit) on block
•burns 3.2% meter (per hit) when blocked with faultless defense.

Instant Kill

236236H

236236H
Last Will and Testament
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 7+8 3 32 -25 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4~17F Strike
GGAC Ino IK1.pngGGAC Ino IK2.png
•IK Mode preparation: 76F

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