GGACR/I-No/Data

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System Data

Name Defense Modifier Guts Stun Resistance Guard Balance Gain Modifier Prejump Backdash Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Portrait Icon
I-No 1.06 1 55 1 3F 16F (1~>11F invuln) Lightweight (x1.05) 53F 50F Ground Hover Dash
2 Air Dashes
GGAC I-No Portrait.png GGACR I-No Icon.png


Normals

5P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5P 12 Mid 4 4 6 0 1 normal 3 8 1.44 CSJR 9 10 10 11
GGAC Ino 5P.png
GGXXACPR Ino 5P-1-Hitbox.png


5K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5K 20 Mid 7 7 12 -7 2 normal 6 7 2.64 SJR 11 12 12 12
GGAC Ino 5K.png
GGXXACPR Ino 5K-1-Hitbox.pngGGXXACPR Ino 5K-2-Hitbox.png


c.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
c.S 34 Mid 6 5 9 0 3 normal 10 7 2.64 SJR 13 14 14 13
GGAC Ino cS.png
GGXXACPR Ino cS-1-Hitbox.pngGGXXACPR Ino cS-2-Hitbox.png


f.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
f.S 32 All 19 11 Total 34 +5 4 normal 14 6 3.84 Forced 60% 16 Launch 30 0
GGAC Ino fS.png
110x110px110x110px110x110px110x110px
Fully untechable on CH, Projectile


5H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5H 37 Mid 13 4 18 -3 5 normal 20 6 3.84 11~18F Feet SJR 18 19 18 15
GGAC Ino 5H.png
GGXXACPR Ino 5H-1-Hitbox.pngGGXXACPR Ino 5H-2-Hitbox.png


6P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6P 28 Mid 9 3 21 -10 3 normal 10 7 2.64 Forced 90% 1~4F Upper Body
5~11F Above Knees
SR 13 Down 14 13
GGAC Ino 6P.png
GGXXACPR Ino 6P-Hitbox.png


6H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6H 20, 52 Mid 7 1(7)8 17 -6 4, 5 normal ?? ?? 3.84×2 R 16 17, Launch 16, 28 14
GGAC Ino 6H.png
GGXXACPR Ino 6H-1-Hitbox.pngGGXXACPR Ino 6H-2-Hitbox.pngGGXXACPR Ino 6H-3-Hitbox.pngGGXXACPR Ino 6H-4-Hitbox.pngGGXXACPR Ino 6H-5-Hitbox.png
1st hit staggers opponent on ground CH (max 43F), Can gatling into 5K after 20F


5D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5D 15 High 29 12 7 -5 3 normal 8 20 2.64 R 13 Launch 14 13
GGAC Ino 5D.png


2P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2P 10 Mid 5 2 6 +2 1 normal 3 8 1.44 80% CSR 9 10 10 11
GGAC Ino 2P.png
GGXXACPR Ino 2P-Hitbox.png


2K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2K 15 Low 5 2 8 0 1 normal 3 8 1.44 75% 5~8F Low Profile SR 9 10 10 11
GGAC Ino 2K.png
GGXXACPR Ino 2K-Hitbox.png


2S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2S 28 Low 9 2 17 -5 3 normal 8 7 2.64 SR 13 14 14 13
GGAC Ino 2S.png
GGXXACPR Ino 2S-Hitbox.png


2H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2H 35 Mid 11 2 11 +6 5 normal 20 6 3.84 11~15F Low Profile SR 18 19 18 15
GGAC Ino 2H.png
GGXXACPR Ino 2H-Hitbox.png


2D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2D 26 Low 11 3 18 -7 3 normal 8 7 2.64 SR 13 14 14 13
GGAC Ino 2D.png
GGXXACPR Ino 2D-Hitbox.png


j.P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.P 18 High/Air 5 5 12 1 normal 3 8 1.44 SR 9 10 10 11
GGAC Ino jP.png
GGXXACPR Ino jP-Hitbox.png


j.K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.K 13 High/Air 5 12 27 2 normal 6 7 2.64 90% SR 11 12 12 12
GGAC Ino jK.png
GGXXACPR Ino jK-1-Hitbox.pngGGXXACPR Ino jK-2-Hitbox.png


j.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.S 23 High/Air 8 6 23 3 normal 10 7 2.64 SJR 13 14 14 13
GGAC Ino jS.png
GGXXACPR Ino jS-1-Hitbox.pngGGXXACPR Ino jS-2-Hitbox.png


j.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.H 32 High/Air 12 6 61 3 normal 10 7 2.64 SR 13 14 21 13
GGAC Ino jH.png
GGXXACPR Ino jH-1-Hitbox.pngGGXXACPR Ino jH-2-Hitbox.png
Blows back opponent on air hit


j.D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.D 40 High/Air 16 5 20+8 after landing 3 normal 10 7 2.64 80% SJR 13 Launch 18 13
GGAC Ino jD.png
GGXXACPR Ino jD-Hitbox.png


Universal Mechanics

Ground Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Ground Throw Ground Throw 60 45 pixels other 6,7 4.00 Forced 40% F
GGAC Ino throw.png
Knocks down opponent on hit, FRC timing 55~56F (17~18F after dealing damage)


Air Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air Throw Air Throw 60 80 pixels other 6 4.00 Forced 50%
GGAC Ino airThrow.png
Wallbounces opponent on hit (untechable for 60F)


66

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Hover Dash 66 9 other
GGAC Ino 66.png
I-No leaves the ground on 4F, Fastest 66 > land is 20F

DAA

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Dead Angle Attack DAA 25 All 11 3 25 -14 3 other 10 7 0.52 50% 1~13F All
14~33F Throw
R 13 Launch 28 + WBounce 14 + WBounce 13
GGAC Ino 6P.png


Specials

41236S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
S Stroke the Big Tree 41236S 40 Low 20 2 17 0 5 special 15 6 2.00/7.20 80% 3~19F Low Profile
6~15F Throw
R 18 Stagger 38 28 15
GGAC Ino 41236S.png
Ground hit staggers opponent (max 38F), High float on CH (untechable for 40F), I-No is in crouching state during the move, Deals 5 chip damage on block, burns 3.2% meter when blocked with FD


41236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
H Stroke the Big Tree 41236H 40 Low 28 2 16 +1 5 special 15 6 2.00/7.20 90% 5~27F Low Profile
11~23F Throw
JRF 18 Launch 28
GGAC Ino 41236S.png
FRC timing 13~15F, 26~28F (second FRC right after attack goes active), I-No is in crouching state during the move, Deals 5 chip damage on block, burns 3.2% meter when blocked with FD


214P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Antidepressant Scale 214P 12×1~5 All 19 Total 50 -11 1,2×0~4 special 0 8,7×0~4 2.50/1.20×1~5 F 9 10 10 11, 6×1~4
GGAC Ino 214P.png
FRC timing 22~23F, Deals 1 chip damage (per hit) on block, burns 1.6% meter (per hit) when blocked with FD, See notes ※1

j.214P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air Antidepressant Scale j.214P 12×1~5 All 13 Until landing+6 1,2×0~4 special 0 8,7×0~4 2.50/1.20×1~5 F 9 10 10 11, 6×1~4
110x110px
2-5 hits have hitstop 6F, FRC timing 16~21F, I-No remains stationary in the air from 1~33F, Fastest TK note startup is 16F, total of 44F, Deals 1 chip damage (per hit) on block, burns 1.6% meter (per hit) when blocked with FD, See notes ※1


j.236P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
P Sultry Performance j.236P 30 High/Air 13 Until landing 16 after landing +1 3 special 10 7 2.00/4.80 R 13 14 30 13
GGAC Ino j236K.png
I-No is in crouching state during landing recovery, I-No bounces off opponent on hit or block, Can cancel into air dash or specials 9F after bounce, landing recovery 0F, Listed Frame Adv is for the fastest possible TK attack (startup of 18F), Deals 3 chip damage on block, burns 2.4% meter when blocked with FD, See notes ※2


j.236K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
K Sultry Performance j.236K 35 High/Air 13 Until landing 12 after landing +1 3 special 10 7 2.00/4.80 R 13 Down 30 13
GGAC Ino j236K.png
Slides opponent on CH (untechable for 64F, slides for 39F), I-No is in crouching state during landing recovery, Listed Frame Adv is for the fastest possible TK attack (startup of 18F), Deals 4 chip damage on block, burns 2.8% meter when blocked with FD, See notes ※2


j.236S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
S Sultry Performance j.236S 40 High/Air 13 Until landing 14 after landing -1 3 special 10 7 2.00/4.80 80% R 13 Launch 28 13
GGAC Ino j236S.png
I-No is in crouching state during landing recovery, Listed Frame Adv is for the fastest possible TK Attack (startup of 18F), Deals 5 chip damage on block, burns 3.2% meter when blocked with FD, See notes ※2


j.236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
H Sultry Performance j.236H 25×3 All 10 32 Until landing+10 3 special 10×3 7×3 2.00/4.80×3 RF 13 Launch 32 6
GGAC Ino j236H.png
FRC timing 42~45F, Max 3 hits, Deals 3 chip damage (per hit) on block, burns 2.4% meter (per hit) when blocked with FD, Passes through opponent from 10F onwards, See notes ※2


632146K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
K Chemical Love 632146K 45 All 11 11 12+8 after landing +3 5 special 0 6 2.50/1.20 F 18 Launch 20 15
GGAC Ino 632146K.png
I-No is airborne from 1F onwards, I-No is in CH state until landing, Deals 5 chip damage on block, burns 3.2% meter when blocked with FD, See notes ※3

j.632146K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air K Chemical Love j.632146K 45 All 11 11 8 after landing 5 special 0 6 2.50/1.20 F 18 Launch 20 15
GGAC Ino 632146K.png
42F Total duration, I-No is in CH state until landing, Deals 5 chip damage on block, burns 3.2% meter when blocked with FD, See notes ※3


632146S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
S Chemical Love 632146S 45 All 11 11 32+13 after landing -8 3 special 0 7 2.50/1.20 F 13 Launch 30 13
GGAC Ino 632146S.png
I-No is in CH state 1~21F, Deals 5 chip damage on block, burns 3.2% meter when blocked with FD, See notes ※3


j.632146S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air S Chemical Love j.632146S 45 All 11 11 Landing+13 3 special 0 7 2.50/1.20 F 13 Launch 30 13
GGAC Ino 632146S.png
I-No is in CH state 1~21F, Deals 5 chip damage on block, burns 3.2% meter when blocked with FD, See notes ※3


Force Breaks

j.236D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
FB Sultry Performance j.236D 20×5 All 9 17 23 4 forcebreak 14×5 3×5 Forced 80% 6~9F Strike R 16 Launch 60 7
GGAC Ino j236D.png
Can perform Stop during 6~60F of the attack, Restores jump options, Cannot do another FB Sultry Peformance while in the air, Deals 2 chip damage (per hit) on block, burns 2% meter (per hit) when blocked with FD, See notes ※2


j.236D > X

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Stop j.236D > X 1 forcebreak
GGAC Ino j236D.png
Restores jump options, This move is a followup to FB Sultry Performance


214D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
FB Antidepressant Scale 214D 12×6~14 All 15 Total 42 +10 1,2×6~14 forcebreak ?? ?? 0.50/0.24×6~14 F 9 10 10 11, 6×1~13
GGAC Ino 214D.png
FRC timing 18~19F, Deals 1 chip damage (per hit) on block, burns 1.6% meter (per hit) when blocked with FD, After note is released, gains additional hits after 30F, 31F, 39F, 40F, 49F, 50F, 59F, 60F

j.214D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
FB Air Antidepressant Scale j.214D 12×6~14 All 13 Until landing+6 +9 1,2×6~14 forcebreak ?? ?? 0.50/0.24×6~14 F 9 10 10 11, 6×1~13
GGAC Ino 214D.png
FRC timing 16~21F, Fastest possible TK attack has startup of 16F, 36F total duration, Deals 1 chip damage (per hit) on block, burns 1.6% meter (per hit) when blocked with FD, After note is released, gains additional hits after 30F, 31F, 39F, 40F, 49F, 50F, 59F, 60F


Overdrives

j.2363214S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Ultimate Fortissimo j.2363214S 50×3 All 7+0 9 Until landing +27 4 super 14×3 6×3 1~9F Strike 16 Launch 28 16 14
GGAC Ino j2363214S.png
I-No is in CH state until landing, Dizzy modifier x0, Opponent's inputs are frozen till 3F after the super flash ends, Listed Frame Adv is for the fastest possible TK attack (startup of 10F), Deals 6 chip damage (per hit) on block, burns 3.6% meter (per hit) when blocked with faultless defense.


632146H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Longing Desperation 632146H 46×3 All 7+2 20 10 +1 3 super 10×3 7×3 1~13F Strike 13 Launch Down 6
GGAC Ino 632146H.png
Dizzy modifier x0, Passes through other projectiles, Deals 5 chip damage (per hit) on block, burns 3.2% meter (per hit) when blocked with faultless defense.


Instant Kill

236236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Last Will and Testament 236236H Fatal All 7+8 3 32 -25 instantkill 3 4~17F Strike
GGAC Ino IK1.pngGGAC Ino IK2.png
IK Mode preparation: 76F


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