GGACR/Frame Data: Difference between revisions

From Dustloop Wiki
(→‎Attack Level: Edited the FD added blockstun being wrong, they're all +2 like in XRD.)
Line 139: Line 139:
|-
|-
! FD Blockstun
! FD Blockstun
| +1
| +2
| +2
| +3
| +2
| +3
| +2
| +4
| +2
| +2
|-
|-
! IB Blockstun
! IB Blockstun
| -2
| -2
| -2
| -3
| -3
| -3
| -4
| -4
Line 238: Line 238:
|}
|}
*Additional hitstop from CH only affects the receiver. In practice it acts as additional hitstun/untechable time.
*Additional hitstop from CH only affects the receiver. In practice it acts as additional hitstun/untechable time.
===Air Tech Values===
===Air Tech Values===
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"

Revision as of 17:49, 4 December 2022

This page explains the system mechanics in Guilty Gear XX Accent Core +R. Applicable frame data for mechanics can be found on the Frame Data page.

Character Index

GGACR A.B.A Icon.png GGACR Anji Mito Icon.png GGACR Axl Low Icon.png GGACR Baiken Icon.png GGACR Bridget Icon.png
GGACR Chipp Zanuff Icon.png GGACR Dizzy Icon.png GGACR Eddie Icon.png GGACR Faust Icon.png GGACR I-No Icon.png
GGACR Jam Kuradoberi Icon.png GGACR Johnny Icon.png GGACR Justice Icon.png GGACR Kliff Icon.png GGACR Ky Icon.png
GGACR May Icon.png GGACR Millia Icon.png GGACR Order-Sol Icon.png GGACR Potemkin Icon.png GGACR Robo Icon.png
GGACR Slayer Icon.png GGACR Sol Badguy Icon.png GGACR Testament Icon.png GGACR Venom Icon.png GGACR Zappa Icon.png

Defense Values

Defense modifiers are a flat amount of "armor" that your character that determines how much damage they will take. Guts affects the amount of damage that is reduced the lower your health is. So the equation to calculate how much damage an attack would do is : damage = (base_damage × defense_mod) × guts_modifier. Guard balance determines how fast your guard bar cranks up and stun resistance is how resistant you are to getting stunned.

Character Damage Received Modifier Guts Rating Guard Balance Guard Recovery Gravity Mod Stun Resist
GGACR A.B.A Icon.png A.B.A 0.89 0 1.0 1/5F 0.98 80
GGACR Anji Mito Icon.png Anji Mito 1.06 5 1.25 1/6F 1.0 65
GGACR Axl Low Icon.png Axl Low 1.06 1 1.0 1/5F 1.0 60
GGACR Baiken Icon.png Baiken 1.18 5 1.0 1/5F 1.1 55
GGACR Bridget Icon.png Bridget 1.07 0 1.0 1/5F 1.1 55
GGACR Chipp Zanuff Icon.png Chipp Zanuff 1.30 4 1.125 1/5F 1.0 50
GGACR Dizzy Icon.png Dizzy 1.15 1 0.875 1/6F 1.05 50
GGACR Eddie Icon.png Eddie 1.06 0 1.0 1/5F 1.0 60
GGACR Faust Icon.png Faust 1.00 0 0.8125 1/6F 1.0 65
GGACR I-No Icon.png I-No 1.06 1 1.0 1/5F 1.05 55
GGACR Jam Kuradoberi Icon.png Jam Kuradoberi 1.06 3 1.0 1/5F 1.1 65
GGACR Johnny Icon.png Johnny 1.00 4 0.875 1/5F 0.98 70
GGACR Justice Icon.png Justice 1.03 5 0.85 1/5F 1.05 70
GGACR Kliff Undersn Icon.png Kliff Undersn 1.06 0 1.0 1/4F 1.1 50
GGACR Ky Kiske Icon.png Ky Kiske 1.03 2 1.0 1/5F 1.0 60
GGACR May Icon.png May 1.06 3 1.0 1/5F 1.1 70
GGACR Millia Rage Icon.png Millia Rage 1.21 3 1.25 1/6F 1.05 55
GGACR Order-Sol Icon.png Order-Sol 0.96 2 1.0 1/5F 0.98 60
GGACR Potemkin Icon.png Potemkin 0.87 4 1.0 1/5F 0.94 80
GGACR Robo-Ky Icon.png Robo-Ky 0.89 0 1.25 1/5F 0.95 80
GGACR Slayer Icon.png Slayer 0.96 2 0.875 1/5F 1.0 70
GGACR Sol Badguy Icon.png Sol Badguy 1.00 1 1.0 1/5F 1.0 60
GGACR Testament Icon.png Testament 1.00 0 1.0 1/6F 1.0 65
GGACR Venom Icon.png Venom 1.06 1 1.0 1/5F 1.0 60
GGACR Zappa Icon.png Zappa 1.00 2 1.0 1/5F 1.0 60
  • The gravity modifier is only for combos.
  • All characters have 460 health.

Ground Movement Values

Error: No field named "runSkinSpeed" found for any of the specified database tables.

Backdash Values

Character Backdash Duration Backdash Invuln Backdash Horizontal Speed
GGACR A.B.A Icon.png A.B.A 17 1~8F 9.0
GGACR A.B.A Icon.png A.B.A (Goku Moroha) 20 1~8F 9.7
GGACR A.B.A Icon.png A.B.A (Moroha) 16 1~8F 9.0
GGACR Anji Mito Icon.png Anji Mito 16 1~9F 8.0
GGACR Axl Low Icon.png Axl Low 16 1~8F 7.0
GGACR Baiken Icon.png Baiken 16 1~9F 8.5
GGACR Bridget Icon.png Bridget 15 1~8F 8.5
GGACR Chipp Zanuff Icon.png Chipp Zanuff 21 1~9F 8.5
GGACR Dizzy Icon.png Dizzy 16 1~9F 9.0
GGACR Eddie Icon.png Eddie 16 1~7F 8.0
GGACR Faust Icon.png Faust 13 1~7F 9.5
GGACR I-No Icon.png I-No 16 1~11F 9.0
GGACR Jam Kuradoberi Icon.png Jam Kuradoberi 13 1~7F 10.0
GGACR Johnny Icon.png Johnny 11 1~7F 12.5
GGACR Justice Icon.png Justice 24 1~19F 6.5
GGACR Justice Icon.png Justice (Omega Shift) 24 1~19F 6.5
GGACR Kliff Undersn Icon.png Kliff Undersn 13 1~7F 10.0
GGACR Ky Kiske Icon.png Ky Kiske 16 1~9F 9.0
GGACR May Icon.png May 13 1~9F 12.0
GGACR Millia Rage Icon.png Millia Rage 11 1~5F 14.0
GGACR Order-Sol Icon.png Order-Sol 16 1~8F 9.0
GGACR Potemkin Icon.png Potemkin 21 1~20F 3.5
GGACR Robo-Ky Icon.png Robo-Ky 14 1~10F 9.0
GGACR Slayer Icon.png Slayer 28 1~19F 0.0
GGACR Sol Badguy Icon.png Sol Badguy 16 1~8F 9.0
GGACR Testament Icon.png Testament 16 1~9F 9.0
GGACR Venom Icon.png Venom 13 1~7F 9.0
GGACR Zappa Icon.png Zappa 11 1~10F 14.0

Jump Values

Error: No field named "jumpHeight" found for any of the specified database tables.

High Jump Values

Error: No field named "highJumpHeight" found for any of the specified database tables.
  • vX and vY are Horizontal Velocity and Vertical Velocity respectively.

Air Dash Values

Character Number of Air Dashes Forwards Air Dash Startup Forwards Air Dash Duration Forwards Air Dash Speed Backwards Air Dash Startup Backwards Air Dash Duration Backwards Air Dash Speed Minimum Rising Airdash Height
GGACR A.B.A Icon.png A.B.A 1 7F 17F 10.0 6F 12F 10.0 60
GGACR A.B.A Icon.png A.B.A (Goku Moroha) 2 7F 14F 16.0 6F 12F 16.0 50
GGACR A.B.A Icon.png A.B.A (Moroha) 1 7F 14F 16.0 6F 12F 13.0 50
GGACR Anji Mito Icon.png Anji Mito 1 6F 20F 17.0 6F 12F 14.0 60
GGACR Axl Low Icon.png Axl Low 1 7F 18F 15.0 6F 11F 11.0 80
GGACR Baiken Icon.png Baiken 1 6F 17F 16.5 6F 12F 12.5 30
GGACR Bridget Icon.png Bridget 1 6F 20F 17.5 6F 12F 13.0 60
GGACR Chipp Zanuff Icon.png Chipp Zanuff 1 6F 16F 21.0 6F 12F 16.0 60
GGACR Dizzy Icon.png Dizzy 2 6F 16F 19.5 6F 12F 14.0 30
GGACR Eddie Icon.png Eddie 1 9F 18F 16.0 8F 18F 10.0 75
GGACR Faust Icon.png Faust 1 9F 62F 10.0 11F 30F 8.0 60
GGACR I-No Icon.png I-No 2 6F 23F 17.5 6F 13F 14.0 60
GGACR Jam Kuradoberi Icon.png Jam Kuradoberi 1 7F 15F 20.0 6F 12F 15.0 20
GGACR Johnny Icon.png Johnny 1 6F 17F 15.0 6F 12F 14.0 80
GGACR Justice Icon.png Justice 0
GGACR Justice Icon.png Justice (Omega Shift) 3 6F 22F 21.0 6F 24F 18.0 30
GGACR Kliff Undersn Icon.png Kliff Undersn 1 6F 20F 10.0 6F 12F 12.0 70
GGACR Ky Kiske Icon.png Ky Kiske 1 7F 20F 18.0 6F 12F 14.0 60
GGACR May Icon.png May 1 6F 21F 16.0 6F 12F 14.0 70
GGACR Millia Rage Icon.png Millia Rage 2 6F 12F 20.0 6F 12F 15.0 60
GGACR Order-Sol Icon.png Order-Sol 1 6F 16F 17.5 6F 12F 14.0 60
GGACR Potemkin Icon.png Potemkin 0
GGACR Robo-Ky Icon.png Robo-Ky 1 7F 17F 22.0 6F 12F 10.0 60
GGACR Slayer Icon.png Slayer 1 9F 11F 15.0 6F 8F 14.0 60
GGACR Sol Badguy Icon.png Sol Badguy 1 6F 20F 17.5 6F 12F 14.0 60
GGACR Testament Icon.png Testament 1 7F 18F 20.0 6F 12F 14.0 80
GGACR Venom Icon.png Venom 1 7F 22F 16.5 6F 12F 13.0 80
GGACR Zappa Icon.png Zappa 1 6F 20F 14.0 6F 14F 14.0 60
  • VX and VY are Horizontal Velocity and Vertical Velocity respectively.
  1. Height in pixels, based on the distance between the character's origin and the ground. "Rising" is defined as having any upwards velocity, including after air ukemi. While descending (or at zero vertical velocity), characters have a universal minimum airdash height of 40 pixels.
  2. Values in brackets represent Justice's values during Omega Shift.

Tension Gain Values

Character Forwards Walk Run Forwards Jump Forwards Air Dash
GGACR A.B.A Icon.png A.B.A 12 25 10 25
GGACR Anji Mito Icon.png Anji Mito 12 25 10 30
GGACR Axl Low Icon.png Axl Low 12 28 10 25
GGACR Baiken Icon.png Baiken 12 25 10 25
GGACR Bridget Icon.png Bridget 12 25 10 25
GGACR Chipp Zanuff Icon.png Chipp Zanuff 10 18 10 18
GGACR Dizzy Icon.png Dizzy 12 25 10 25
GGACR Eddie Icon.png Eddie 12 25 10 25
GGACR Faust Icon.png Faust 12 25 10 25
GGACR I-No Icon.png I-No 12 35 10 35
GGACR Jam Kuradoberi Icon.png Jam Kuradoberi 12 25 10 25
GGACR Johnny Icon.png Johnny 14 50 10 25
GGACR Justice Icon.png Justice 18 10
GGACR Kliff Undersn Icon.png Kliff Undersn 12 25 10 25
GGACR Ky Kiske Icon.png Ky Kiske 12 25 10 25
GGACR May Icon.png May 12 25 10 25
GGACR Millia Rage Icon.png Millia Rage 12 22 10 22
GGACR Order-Sol Icon.png Order-Sol 12 22 8 25
GGACR Potemkin Icon.png Potemkin 12 10
GGACR Robo-Ky Icon.png Robo-Ky 5 15 5 12
GGACR Slayer Icon.png Slayer 12 25 10 25
GGACR Sol Badguy Icon.png Sol Badguy 12 25 10 25
GGACR Testament Icon.png Testament 12 25 10 25
GGACR Venom Icon.png Venom 12 25 10 25
GGACR Zappa Icon.png Zappa 12 25 10 25
  • For the first 8 frames of a run, the tension gained from running is reduced by 40%
  • After running for 60 frames, the tension gained by running is reduced by 50%

Throw Range

Character Ground Throw Range Air Throw Range
GGACR A.B.A Icon.png A.B.A 45 88
GGACR Anji Mito Icon.png Anji Mito 43 88
GGACR Axl Low Icon.png Axl Low 45 88
GGACR Baiken Icon.png Baiken 40 88
GGACR Bridget Icon.png Bridget 45 88
GGACR Chipp Zanuff Icon.png Chipp Zanuff 36 88
GGACR Dizzy Icon.png Dizzy 49 88
GGACR Eddie Icon.png Eddie 49 88
GGACR Faust Icon.png Faust 48 88
GGACR I-No Icon.png I-No 45 80
GGACR Jam Kuradoberi Icon.png Jam Kuradoberi 43 88
GGACR Johnny Icon.png Johnny 45 88
GGACR Justice Icon.png Justice 55 91
GGACR Kliff Undersn Icon.png Kliff Undersn 46 90
GGACR Ky Kiske Icon.png Ky Kiske 43 88
GGACR May Icon.png May 43 96
GGACR Millia Rage Icon.png Millia Rage 40 88
GGACR Order-Sol Icon.png Order-Sol 43 88
GGACR Potemkin Icon.png Potemkin 55 104
GGACR Robo-Ky Icon.png Robo-Ky 45 88
GGACR Slayer Icon.png Slayer 49 88
GGACR Sol Badguy Icon.png Sol Badguy 43 88
GGACR Testament Icon.png Testament 45 88
GGACR Venom Icon.png Venom 43 88
GGACR Zappa Icon.png Zappa 45 88
  • Throw Ranges are measured in pixels


Close Slash Proximity Range

Character Close Slash Proximity Range
GGACR A.B.A Icon.png A.B.A 180
GGACR Anji Mito Icon.png Anji Mito
GGACR Axl Low Icon.png Axl Low 140
GGACR Baiken Icon.png Baiken 170
GGACR Bridget Icon.png Bridget 135
GGACR Chipp Zanuff Icon.png Chipp Zanuff 170
GGACR Dizzy Icon.png Dizzy 130
GGACR Eddie Icon.png Eddie 160
GGACR Faust Icon.png Faust 170
GGACR I-No Icon.png I-No 130
GGACR Jam Kuradoberi Icon.png Jam Kuradoberi 140
GGACR Johnny Icon.png Johnny 145
GGACR Justice Icon.png Justice 135
GGACR Kliff Undersn Icon.png Kliff Undersn 170
GGACR Ky Kiske Icon.png Ky Kiske 220
GGACR May Icon.png May 170
GGACR Millia Rage Icon.png Millia Rage 130
GGACR Order-Sol Icon.png Order-Sol 170
GGACR Potemkin Icon.png Potemkin 170
GGACR Robo-Ky Icon.png Robo-Ky 220
GGACR Slayer Icon.png Slayer 160
GGACR Sol Badguy Icon.png Sol Badguy 170
GGACR Testament Icon.png Testament 170
GGACR Venom Icon.png Venom 140
GGACR Zappa Icon.png Zappa 145

Distances are measured in horizontal pixels from character origin to character origin. Vertical position has no bearing on f.S or c.S determination. Distances greater than or equal to the values in the chart will result in f.S when the S button is pressed; distances strictly less than the values in the chart will result in c.S.

 Anji does not have a proximity-based f.S or c.S.

Wakeup Times

Character Face Down Face Up
GGACR A.B.A Icon.png A.B.A 21F 32F
GGACR Anji Mito Icon.png Anji Mito 21F 25F
GGACR Axl Low Icon.png Axl Low 21F 25F
GGACR Baiken Icon.png Baiken 21F 25F
GGACR Bridget Icon.png Bridget 23F 25F
GGACR Chipp Zanuff Icon.png Chipp Zanuff 21F 30F
GGACR Dizzy Icon.png Dizzy 24F 25F
GGACR Eddie Icon.png Eddie 22F 25F
GGACR Faust Icon.png Faust 29F 25F
GGACR I-No Icon.png I-No 21F 24F
GGACR Jam Kuradoberi Icon.png Jam Kuradoberi 25F 28F
GGACR Johnny Icon.png Johnny 24F 25F
GGACR Justice Icon.png Justice 20F 25F
GGACR Kliff Undersn Icon.png Kliff Undersn 21F 24F
GGACR Ky Kiske Icon.png Ky Kiske 21F 23F
GGACR May Icon.png May 22F 25F
GGACR Millia Rage Icon.png Millia Rage 23F 25F
GGACR Order-Sol Icon.png Order-Sol 21F 25F
GGACR Potemkin Icon.png Potemkin 22F 24F
GGACR Robo-Ky Icon.png Robo-Ky 21F 23F
GGACR Slayer Icon.png Slayer 20F 26F
GGACR Sol Badguy Icon.png Sol Badguy 21F 25F
GGACR Testament Icon.png Testament 23F 27F
GGACR Venom Icon.png Venom 26F 21F
GGACR Zappa Icon.png Zappa 27F 21F

System Data

Attack Level

Blockstun
Attack Level Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
Normal Blockstun 9 11 13 16 18
FD Blockstun +2 +2 +2 +2 +2
IB Blockstun -2 -3 -3 -4 -4
Air Blockstun 9 11 13 16 19
Air FD Blockstun +2 +3 +4 +4 +4
Air IB Blockstun -6 -6 -6 -7 -8
Blockstop/Hitstop 11 12 13 14 15
  • Hitstun has one more frame advantage from Normal Blockstun. Hitstun on crouchers has two more frame advantage from Normal Blockstun. For example: Attack Lv 1 moves are +10 on hit and +11 on crouchers.
Hitstun/Untech Time
Attack Level Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
Standing Hitstun 10 12 14 17 19
Crouching Hitstun +0 +1 +1 +1 +1
Untechable Time (Air hit) 10 12 14 16 18
Air CH Untechable Time +10 +12 +14 +16 +18
Hitstop 11 12 13 14 15
CH Hitstop +0 +2 +4 +8 +12
  • Additional hitstop from CH only affects the receiver. In practice it acts as additional hitstun/untechable time.

Air Tech Values

Air Tech Values
Direction Invulnerability
Forward/Neutral 1~6F Full, 7~16F Strike
Backward 1~6F Full, 7~14F Strike
  • Air actions available on 10th frame after air tech for most characters.
    • On 11th frame for: Axl, Justice, Kliff, Ky, May, Robo-Ky.
    • On 12th frame for Faust

Burst

Burst Frame Data
Type Startup Active Recovery Level Invincibility
Blue Burst 19 6 27+3 after landing 2 1~31F Strike
Blue Burst (Justice) 19 6 27+3 after landing 2 1~37F Strike
Blue Burst (A.B.A) 17 6 24+3 after landing 2 1~31F Strike
Gold Burst 19 6 26+3 after landing 3 1~End Strike
  • Bursts become airborne on 1F
  • Recovery frames listed are for ground versions. Air versions are in recovery until landing + 3
  • Initial Prorate 25%
  • Invincibility is ONLY to Strikes; Bursts can be air thrown at any point, even during startup!

Navigation

Systems Pages