m (→Navigation) |
(→Attack Level: Edited the FD added blockstun being wrong, they're all +2 like in XRD.) |
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|- | |- | ||
! FD Blockstun | ! FD Blockstun | ||
| +2 | | +2 | ||
| + | | +2 | ||
| + | | +2 | ||
| + | | +2 | ||
| +2 | |||
|- | |- | ||
! IB Blockstun | ! IB Blockstun | ||
| -2 | | -2 | ||
| - | | -3 | ||
| -3 | | -3 | ||
| -4 | | -4 | ||
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|} | |} | ||
*Additional hitstop from CH only affects the receiver. In practice it acts as additional hitstun/untechable time. | *Additional hitstop from CH only affects the receiver. In practice it acts as additional hitstun/untechable time. | ||
===Air Tech Values=== | ===Air Tech Values=== | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
Revision as of 17:49, 4 December 2022
Character Index
Defense Values
Defense modifiers are a flat amount of "armor" that your character that determines how much damage they will take. Guts affects the amount of damage that is reduced the lower your health is. So the equation to calculate how much damage an attack would do is : damage = (base_damage × defense_mod) × guts_modifier. Guard balance determines how fast your guard bar cranks up and stun resistance is how resistant you are to getting stunned.
Character | Damage Received Modifier | Guts Rating | Guard Balance | Guard Recovery | Gravity Mod | Stun Resist |
---|---|---|---|---|---|---|
A.B.A | 0.89 | 0 | 1.0 | 1/5F | 0.98 | 80 |
Anji Mito | 1.06 | 5 | 1.25 | 1/6F | 1.0 | 65 |
Axl Low | 1.06 | 1 | 1.0 | 1/5F | 1.0 | 60 |
Baiken | 1.18 | 5 | 1.0 | 1/5F | 1.1 | 55 |
Bridget | 1.07 | 0 | 1.0 | 1/5F | 1.1 | 55 |
Chipp Zanuff | 1.30 | 4 | 1.125 | 1/5F | 1.0 | 50 |
Dizzy | 1.15 | 1 | 0.875 | 1/6F | 1.05 | 50 |
Eddie | 1.06 | 0 | 1.0 | 1/5F | 1.0 | 60 |
Faust | 1.00 | 0 | 0.8125 | 1/6F | 1.0 | 65 |
I-No | 1.06 | 1 | 1.0 | 1/5F | 1.05 | 55 |
Jam Kuradoberi | 1.06 | 3 | 1.0 | 1/5F | 1.1 | 65 |
Johnny | 1.00 | 4 | 0.875 | 1/5F | 0.98 | 70 |
Justice | 1.03 | 5 | 0.85 | 1/5F | 1.05 | 70 |
Kliff Undersn | 1.06 | 0 | 1.0 | 1/4F | 1.1 | 50 |
Ky Kiske | 1.03 | 2 | 1.0 | 1/5F | 1.0 | 60 |
May | 1.06 | 3 | 1.0 | 1/5F | 1.1 | 70 |
Millia Rage | 1.21 | 3 | 1.25 | 1/6F | 1.05 | 55 |
Order-Sol | 0.96 | 2 | 1.0 | 1/5F | 0.98 | 60 |
Potemkin | 0.87 | 4 | 1.0 | 1/5F | 0.94 | 80 |
Robo-Ky | 0.89 | 0 | 1.25 | 1/5F | 0.95 | 80 |
Slayer | 0.96 | 2 | 0.875 | 1/5F | 1.0 | 70 |
Sol Badguy | 1.00 | 1 | 1.0 | 1/5F | 1.0 | 60 |
Testament | 1.00 | 0 | 1.0 | 1/6F | 1.0 | 65 |
Venom | 1.06 | 1 | 1.0 | 1/5F | 1.0 | 60 |
Zappa | 1.00 | 2 | 1.0 | 1/5F | 1.0 | 60 |
- The gravity modifier is only for combos.
- All characters have 460 health.
Ground Movement Values
Backdash Values
Character | Backdash Duration | Backdash Invuln | Backdash Horizontal Speed |
---|---|---|---|
A.B.A | 17 | 1~8F | 9.0 |
A.B.A (Goku Moroha) | 20 | 1~8F | 9.7 |
A.B.A (Moroha) | 16 | 1~8F | 9.0 |
Anji Mito | 16 | 1~9F | 8.0 |
Axl Low | 16 | 1~8F | 7.0 |
Baiken | 16 | 1~9F | 8.5 |
Bridget | 15 | 1~8F | 8.5 |
Chipp Zanuff | 21 | 1~9F | 8.5 |
Dizzy | 16 | 1~9F | 9.0 |
Eddie | 16 | 1~7F | 8.0 |
Faust | 13 | 1~7F | 9.5 |
I-No | 16 | 1~11F | 9.0 |
Jam Kuradoberi | 13 | 1~7F | 10.0 |
Johnny | 11 | 1~7F | 12.5 |
Justice | 24 | 1~19F | 6.5 |
Justice (Omega Shift) | 24 | 1~19F | 6.5 |
Kliff Undersn | 13 | 1~7F | 10.0 |
Ky Kiske | 16 | 1~9F | 9.0 |
May | 13 | 1~9F | 12.0 |
Millia Rage | 11 | 1~5F | 14.0 |
Order-Sol | 16 | 1~8F | 9.0 |
Potemkin | 21 | 1~20F | 3.5 |
Robo-Ky | 14 | 1~10F | 9.0 |
Slayer | 28 | 1~19F | 0.0 |
Sol Badguy | 16 | 1~8F | 9.0 |
Testament | 16 | 1~9F | 9.0 |
Venom | 13 | 1~7F | 9.0 |
Zappa | 11 | 1~10F | 14.0 |
Jump Values
High Jump Values
- vX and vY are Horizontal Velocity and Vertical Velocity respectively.
Air Dash Values
Character | Number of Air Dashes | Forwards Air Dash Startup | Forwards Air Dash Duration | Forwards Air Dash Speed | Backwards Air Dash Startup | Backwards Air Dash Duration | Backwards Air Dash Speed | Minimum Rising Airdash Height |
---|---|---|---|---|---|---|---|---|
A.B.A | 1 | 7F | 17F | 10.0 | 6F | 12F | 10.0 | 60 |
A.B.A (Goku Moroha) | 2 | 7F | 14F | 16.0 | 6F | 12F | 16.0 | 50 |
A.B.A (Moroha) | 1 | 7F | 14F | 16.0 | 6F | 12F | 13.0 | 50 |
Anji Mito | 1 | 6F | 20F | 17.0 | 6F | 12F | 14.0 | 60 |
Axl Low | 1 | 7F | 18F | 15.0 | 6F | 11F | 11.0 | 80 |
Baiken | 1 | 6F | 17F | 16.5 | 6F | 12F | 12.5 | 30 |
Bridget | 1 | 6F | 20F | 17.5 | 6F | 12F | 13.0 | 60 |
Chipp Zanuff | 1 | 6F | 16F | 21.0 | 6F | 12F | 16.0 | 60 |
Dizzy | 2 | 6F | 16F | 19.5 | 6F | 12F | 14.0 | 30 |
Eddie | 1 | 9F | 18F | 16.0 | 8F | 18F | 10.0 | 75 |
Faust | 1 | 9F | 62F | 10.0 | 11F | 30F | 8.0 | 60 |
I-No | 2 | 6F | 23F | 17.5 | 6F | 13F | 14.0 | 60 |
Jam Kuradoberi | 1 | 7F | 15F | 20.0 | 6F | 12F | 15.0 | 20 |
Johnny | 1 | 6F | 17F | 15.0 | 6F | 12F | 14.0 | 80 |
Justice | 0 | |||||||
Justice (Omega Shift) | 3 | 6F | 22F | 21.0 | 6F | 24F | 18.0 | 30 |
Kliff Undersn | 1 | 6F | 20F | 10.0 | 6F | 12F | 12.0 | 70 |
Ky Kiske | 1 | 7F | 20F | 18.0 | 6F | 12F | 14.0 | 60 |
May | 1 | 6F | 21F | 16.0 | 6F | 12F | 14.0 | 70 |
Millia Rage | 2 | 6F | 12F | 20.0 | 6F | 12F | 15.0 | 60 |
Order-Sol | 1 | 6F | 16F | 17.5 | 6F | 12F | 14.0 | 60 |
Potemkin | 0 | |||||||
Robo-Ky | 1 | 7F | 17F | 22.0 | 6F | 12F | 10.0 | 60 |
Slayer | 1 | 9F | 11F | 15.0 | 6F | 8F | 14.0 | 60 |
Sol Badguy | 1 | 6F | 20F | 17.5 | 6F | 12F | 14.0 | 60 |
Testament | 1 | 7F | 18F | 20.0 | 6F | 12F | 14.0 | 80 |
Venom | 1 | 7F | 22F | 16.5 | 6F | 12F | 13.0 | 80 |
Zappa | 1 | 6F | 20F | 14.0 | 6F | 14F | 14.0 | 60 |
- VX and VY are Horizontal Velocity and Vertical Velocity respectively.
- Height in pixels, based on the distance between the character's origin and the ground. "Rising" is defined as having any upwards velocity, including after air ukemi. While descending (or at zero vertical velocity), characters have a universal minimum airdash height of 40 pixels.
- Values in brackets represent Justice's values during Omega Shift.
Tension Gain Values
Character | Forwards Walk | Run | Forwards Jump | Forwards Air Dash |
---|---|---|---|---|
A.B.A | 12 | 25 | 10 | 25 |
Anji Mito | 12 | 25 | 10 | 30 |
Axl Low | 12 | 28 | 10 | 25 |
Baiken | 12 | 25 | 10 | 25 |
Bridget | 12 | 25 | 10 | 25 |
Chipp Zanuff | 10 | 18 | 10 | 18 |
Dizzy | 12 | 25 | 10 | 25 |
Eddie | 12 | 25 | 10 | 25 |
Faust | 12 | 25 | 10 | 25 |
I-No | 12 | 35 | 10 | 35 |
Jam Kuradoberi | 12 | 25 | 10 | 25 |
Johnny | 14 | 50 | 10 | 25 |
Justice | 18 | 10 | ||
Kliff Undersn | 12 | 25 | 10 | 25 |
Ky Kiske | 12 | 25 | 10 | 25 |
May | 12 | 25 | 10 | 25 |
Millia Rage | 12 | 22 | 10 | 22 |
Order-Sol | 12 | 22 | 8 | 25 |
Potemkin | 12 | 10 | ||
Robo-Ky | 5 | 15 | 5 | 12 |
Slayer | 12 | 25 | 10 | 25 |
Sol Badguy | 12 | 25 | 10 | 25 |
Testament | 12 | 25 | 10 | 25 |
Venom | 12 | 25 | 10 | 25 |
Zappa | 12 | 25 | 10 | 25 |
- For the first 8 frames of a run, the tension gained from running is reduced by 40%
- After running for 60 frames, the tension gained by running is reduced by 50%
Throw Range
Character | Ground Throw Range | Air Throw Range |
---|---|---|
A.B.A | 45 | 88 |
Anji Mito | 43 | 88 |
Axl Low | 45 | 88 |
Baiken | 40 | 88 |
Bridget | 45 | 88 |
Chipp Zanuff | 36 | 88 |
Dizzy | 49 | 88 |
Eddie | 49 | 88 |
Faust | 48 | 88 |
I-No | 45 | 80 |
Jam Kuradoberi | 43 | 88 |
Johnny | 45 | 88 |
Justice | 55 | 91 |
Kliff Undersn | 46 | 90 |
Ky Kiske | 43 | 88 |
May | 43 | 96 |
Millia Rage | 40 | 88 |
Order-Sol | 43 | 88 |
Potemkin | 55 | 104 |
Robo-Ky | 45 | 88 |
Slayer | 49 | 88 |
Sol Badguy | 43 | 88 |
Testament | 45 | 88 |
Venom | 43 | 88 |
Zappa | 45 | 88 |
- Throw Ranges are measured in pixels
Close Slash Proximity Range
Character | Close Slash Proximity Range |
---|---|
A.B.A | 180 |
Anji Mito | |
Axl Low | 140 |
Baiken | 170 |
Bridget | 135 |
Chipp Zanuff | 170 |
Dizzy | 130 |
Eddie | 160 |
Faust | 170 |
I-No | 130 |
Jam Kuradoberi | 140 |
Johnny | 145 |
Justice | 135 |
Kliff Undersn | 170 |
Ky Kiske | 220 |
May | 170 |
Millia Rage | 130 |
Order-Sol | 170 |
Potemkin | 170 |
Robo-Ky | 220 |
Slayer | 160 |
Sol Badguy | 170 |
Testament | 170 |
Venom | 140 |
Zappa | 145 |
Distances are measured in horizontal pixels from character origin to character origin. Vertical position has no bearing on f.S or c.S determination. Distances greater than or equal to the values in the chart will result in f.S when the S button is pressed; distances strictly less than the values in the chart will result in c.S.
Anji does not have a proximity-based f.S or c.S.
Wakeup Times
Character | Face Down | Face Up |
---|---|---|
A.B.A | 21F | 32F |
Anji Mito | 21F | 25F |
Axl Low | 21F | 25F |
Baiken | 21F | 25F |
Bridget | 23F | 25F |
Chipp Zanuff | 21F | 30F |
Dizzy | 24F | 25F |
Eddie | 22F | 25F |
Faust | 29F | 25F |
I-No | 21F | 24F |
Jam Kuradoberi | 25F | 28F |
Johnny | 24F | 25F |
Justice | 20F | 25F |
Kliff Undersn | 21F | 24F |
Ky Kiske | 21F | 23F |
May | 22F | 25F |
Millia Rage | 23F | 25F |
Order-Sol | 21F | 25F |
Potemkin | 22F | 24F |
Robo-Ky | 21F | 23F |
Slayer | 20F | 26F |
Sol Badguy | 21F | 25F |
Testament | 23F | 27F |
Venom | 26F | 21F |
Zappa | 27F | 21F |
System Data
Attack Level
Attack Level | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
---|---|---|---|---|---|
Normal Blockstun | 9 | 11 | 13 | 16 | 18 |
FD Blockstun | +2 | +2 | +2 | +2 | +2 |
IB Blockstun | -2 | -3 | -3 | -4 | -4 |
Air Blockstun | 9 | 11 | 13 | 16 | 19 |
Air FD Blockstun | +2 | +3 | +4 | +4 | +4 |
Air IB Blockstun | -6 | -6 | -6 | -7 | -8 |
Blockstop/Hitstop | 11 | 12 | 13 | 14 | 15 |
- Hitstun has one more frame advantage from Normal Blockstun. Hitstun on crouchers has two more frame advantage from Normal Blockstun. For example: Attack Lv 1 moves are +10 on hit and +11 on crouchers.
Attack Level | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
---|---|---|---|---|---|
Standing Hitstun | 10 | 12 | 14 | 17 | 19 |
Crouching Hitstun | +0 | +1 | +1 | +1 | +1 |
Untechable Time (Air hit) | 10 | 12 | 14 | 16 | 18 |
Air CH Untechable Time | +10 | +12 | +14 | +16 | +18 |
Hitstop | 11 | 12 | 13 | 14 | 15 |
CH Hitstop | +0 | +2 | +4 | +8 | +12 |
- Additional hitstop from CH only affects the receiver. In practice it acts as additional hitstun/untechable time.
Air Tech Values
Direction | Invulnerability |
---|---|
Forward/Neutral | 1~6F Full, 7~16F Strike |
Backward | 1~6F Full, 7~14F Strike |
- Air actions available on 10th frame after air tech for most characters.
- On 11th frame for: Axl, Justice, Kliff, Ky, May, Robo-Ky.
- On 12th frame for Faust
Burst
Type | Startup | Active | Recovery | Level | Invincibility |
---|---|---|---|---|---|
Blue Burst | 19 | 6 | 27+3 after landing | 2 | 1~31F Strike |
Blue Burst (Justice) | 19 | 6 | 27+3 after landing | 2 | 1~37F Strike |
Blue Burst (A.B.A) | 17 | 6 | 24+3 after landing | 2 | 1~31F Strike |
Gold Burst | 19 | 6 | 26+3 after landing | 3 | 1~End Strike |
- Bursts become airborne on 1F
- Recovery frames listed are for ground versions. Air versions are in recovery until landing + 3
- Initial Prorate 25%
- Invincibility is ONLY to Strikes; Bursts can be air thrown at any point, even during startup!