GGACR/Faust/Frame Data

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< GGACR‎ | Faust
Revision as of 09:09, 14 December 2021 by Shtkn (talk | contribs)

System Data

Error: No field named "backdash" found for any of the specified database tables.


Normals

input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
5P 10 6 7 Mid 2 SJR 2.64 5 4 6 +2 11 12 12 12
5K 26 10 7 85% Mid 3 SJR 2.64 7 8 11 -5 13 14 14 13
c.S 30 10 7 Mid 3 SJR 2.64 8 6 6 +2 13 14 14 13
f.S 42 10 7 Mid 3 SR 2.64 7 6 28 -20 13 14 14 13
5H 24×3 14×3 6×3 Mid 4 SR 3.84×3 9 2,2,2 17 -2 16 17 16 7×2, 14
5D 25 8 20 High 3 R 2.64 28 2 15 -3 1~13F, 42~44F Strike 13 Launch 48 14 13
6P 32 10 7 90% Mid 3 SR 2.64 8 3 26 -15 1~7F Above Knees 13 Launch 20 13
6H 80 21 6 High 5 SR 3.84 25 9 45 -35 43~57F Above Feet
58~60F Low Profile
18 19 18 15
2P 12 3 8 70% Low 1 SR 1.44 7 2 7 +1 9 10 10 11
2K 12×3 6, 5×2 7×3 80% Mid, Low×2 2 SJR, SR×2 2.64×3 7 3,3,6 5 +1 13~21F Low Profile 11 12×2, Crouch 13 12 12
2S 28 10 7 Mid 3 SJR 2.64 9 9 12 -7 1~3F Low Profile 13 14 14 13
2H 42 20 6 Mid 5 SR 3.84 14 2 21 -4 18 19 18 15
2D 38 8 7 Forced 80% Low 3 SJR 2.64 13 3 23 -12 13 14 14 13
j.P 13 3 8 High/Air 1 SR 1.44 7 6 6 9 10 10 11
j.K 20 8 7 90% High/Air 3 SJR 2.64 7 5 18 13 14 14 13
j.2K 35 20 6 All 5 SR 3.84 10 Until landing 6 after landing 18 19 18 15
j.S 28 8 7 High/Air 3 SR 2.64 13 3 20 13 14 14 13
j.H 55 11 6 90% High/Air 4 SR 3.84 9 8 12 16 17 16 14
j.D 40 8 7 High/Air 3 SR 3.84 12 11 21+4 after landing 13 14 24 13

Universal Mechanics

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
Ground Throw Ground Throw 60 6×2 Forced 50% 48 pixels R 4.00 Down
Air Throw Air Throw 55 6 Forced 50% 88 pixels 4.00 Down
DAA Dead Angle Attack 25 10 7 50% All 3 R 0.52 9 4 20 -10 1~16F All
17~28F Throw
25~32F Above Knees
13 Launch 28 + WBounce 14 + WBounce 13
Taunt Chouhatsu (Kao FLASH!) 0 8 FD 1 R 49 98 24 9 10 10 11

Specials

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
41236K Rerere no Tsuki 30 20 15 Mid 5 R 1.50/2.40 20 12 18 -11 18 30 15
41236K > 4 Withdraw F Total 55 +6
4 > 236P Holler! 30 20 6 Mid 5 R -/3.60 9 4 0 +15 18 Launch 85 15
236P > 236P Can't Hear You! Total 38 1~End All
236P > 236P > 236P Holler Again! 60 6 Mid 5 R 5.00/24.00 43 8 18 120 15
236P > 236P > 236P (Coin) Flaming Holler Again! 100 6 Forced 50% Mid 5 R 5.00/24.00 37 6 18 18 120 + GBounce 15
4 > 236D Gettin' to the Good Part 40 15 12 High 5 R 15 2 22 -6 1~8F, 38~39F Strike 18 Launch 80 + WStick 35 15
j.236P Love 1, 40 0 7×2 All 2, 3 F 2.00/1.20×2 21 Until bag lands,(14)3 Total 39+5 after landing 11 12, Launch 30 12, 13
j.236H Going my Way 18×4 20×4 8×4 All 5 R 1.50/2.40×4 7 32 22 +8 18 Launch 21 7
236P What Could This Be? 1.50/- 13~ Total 23
236S Souten Enshin Ranbu 40 10 10 Mid 3 R 2.50/6.00 9 4(4)4 7 +3(-21) 13 Launch 54 + Slide 39 13
Pogo 9 Small Jump 0.25/- Total 18
Pogo 44 Backward 40 10 7 Mid 3 R 0.50/3.60 4 3 16 -5 1~7F Strike 13 Launch 40 + GBounce 13
Pogo 66 Forward 40 10 7 Mid 3 R 1.00/3.60 4 3 16 -5 13 14 14 13
Pogo P Rubber Neck 30 8 7 High 3 R 1.00/2.40 4 3 7 +4 13 14 28 6
Pogo K Growing Flower 35 10 7 High 3 R 5.00/- 7 6 23 -15 1~6F Strike 13 14 14 13
Pogo S I'm a Flower. Get it? A Flower? 30 8 7 Forced 70% Low 3 R 1.00/4.80 16 2 9 +3 13 Launch 35 13
Pogo H Going My Way 16×4 20×4 6×4 All 5 RF 2.00/3.60×4 9 32 23+3 after landing -27 18 Launch 36 7
Pogo D What Could This Be? 1.50/- 9~ Total 17
214H Hack n' Slash 15×8 6×8 Air FD (100 pixels) 3 R 1.00/0.60×8 5 48 12 13 13×7, Launch 30×7, 60 0
214P From the Front 44 10 7 All 3 RF 0.50/3.60 51 1 30 -17 21~32F Strike
33~44F All
13 Launch 22 + WBounce 13
214K From Behind 44 10 7 All 3 RF 0.50/3.60 51 1 30 -17 21~32F Strike
33~44F All
13 Launch 22 + WBounce 13
214S From Above 38 8 7 High 3 RF 0.50/3.60 47 20 26+6 after landing 21~32F, 47~47F Strike
33~42F All
13 Launch 60 13

Items

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
Donut Donut Heals 30 53 [51] 216
Chocolate Chocolate gain 16.00 53 [51] 216
Chikuwa Chikuwa Heals 15 gain 12.00 53 [51] 216
Hammer Hammer 44 0 6 90% All 5 1.20 13 [9] 43 [45] 18 19 18 15
Dumbbell Dumbbell 50 0 6 90% All 5 1.20 13 40 25 Launch 50 15
Coin Coin 10 0 12 All 3 1.20 13 [9] 169 [171] 13 14 14 7
Bomb Bomb 80 0 6 All 5 134 [132] 12 18 Launch 120 15
Chibi Faust Chibi Faust 25 0 7 All 3 1.20 39 [35] 13 14 14 13
Chibi Robo-Ky Chibi Robo-Ky 25 0 7 All 3 1.20 39 [35] 13 14 14 13
Chibi Potemkin Chibi Potemkin 25×3 0 7×3 All 5 1.20×3 13 [9] 20 19 18 15
Wash Pan Wash Pan 44 0 6 85% All 5 1.20 See notes Until Landing 18 19 18 15
Meteors Meteors 36×6 20×6 10×6 All 5 1.20×6 196 [192] 18 19 18 15
Poison Poison 10 0 7 All 2 1.20 89 [86] 50 11 12 12 6
Data listed in [ ] is for the Pogo version of What Could This Be?
Item Percentage Frequency (out of 136)
Time Bomb 14.71% 20
Hammer 11.76% 16
Chibi Faust 11.76% 16
Poison Vial 11.76% 16
Chocolate 10.29% 14
Doughnut 10.29% 14
Meteor 5.88% 8
Chibi Robo-Ky 5.88% 8
Dumbbell 5.88% 8
Washpan 5.88% 8
Coin 2.94% 4
Chikuwa 2.21% 3
Chibi Potemkin 0.74% 1

Force Breaks

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
214D BAM! Outt'a Nowhere 60 15 6 50% High/Air 5 R 19 6 12 +1 1~8F Below Chest 18 Launch 30 + GBounce 15
j.236D Rerere no Choutsuki 40 14 10 80% All 4 R 14 Until landing 1 -10 16 Launch 28 14
214K > D FB From Behind 60 10 7 70% All 3 RF 0.50/0.72 9 1 30 -17 1~8F Strike 13 Launch 32 + WBounce 13
4 > 236D > 236D This One's on the House 80 0 6 All 5 1+0 12 Total 10 -9 1~End Strike 18 Launch 120 15

Overdrives

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236236P W-W-What Could This Be? 1+6~ Total 46 1~6F Strike
236236S Shigekiteki Zetsumei Ken 30+alpha 15 6 Low 5 RF 11+1 80 66 -46 1~15F All
16~17F Strike
18 Launch Down 15

Instant Kill

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236236H This Week's Yamaban Fatal 20 All 5 5+12 4 20 -5 18 15

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGAC Faust 5P.pngGuardMidStartup5Recovery6Advantage+2 - - c.S, f.S, 2S 2H, 6H 5D, 2D Jump, Sp
2PGGAC Faust 2P.pngGuardLowStartup7Recovery7Advantage+1 - - 2S 2H 5D, 2D Sp
6PGGAC Faust 6P.pngGuardMidStartup8Recovery26Advantage-15 - - - - - Sp
5KGGAC Faust 5K.pngGuardMidStartup7Recovery11Advantage-5 - - c.S, f.S 5H, 2H 5D, 2D Jump, Sp
2KGGAC Faust 2K.pngGuardMid, Low×2Startup7Recovery5Advantage+1 2P - - 5H 5D, 2D Jump (1st hit), Sp
c.SGGAC Faust cS.pngGuardMidStartup8Recovery6Advantage+2 5P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.SGGAC Faust fS.pngGuardMidStartup7Recovery28Advantage-20 - 2K - 5H 5D Sp
2SGGAC Faust 2S.pngGuardMidStartup9Recovery12Advantage-7 - 5K - 5H, 2H 5D, 2D Jump, Sp
5HGGAC Faust 5H.pngGuardMidStartup9Recovery17Advantage-2 - - - - 5D, 2D Sp
2HGGAC Faust 2H.pngGuardMidStartup14Recovery21Advantage-4 5P, 2P, 6P - - - 5D Sp
6HGGAC Faust 6H.pngGuardHighStartup25Recovery45Advantage-35 - - - - - Sp
5DGGAC Faust 5D.pngGuardHighStartup28Recovery15Advantage-3 - - - - - homing jump
2DGGAC Faust 2D.pngGuardLowStartup13Recovery23Advantage-12 - 5K 2S - - Jump, Sp
Air Gatlings
P K S H D Cancel
j.PGGAC Faust jP.pngGuardHigh/AirStartup7Recovery6Advantage- - j.K j.S j.H j.D Sp
j.KGGAC Faust jK.pngGuardHigh/AirStartup7Recovery18Advantage- j.P - j.S - j.D Jump, Sp
j.2KGGAC Faust j2K.pngGuardAllStartup10Recovery6 after landingAdvantage- - - - - - Sp
j.SGGAC Faust jS.pngGuardHigh/AirStartup13Recovery20Advantage- j.P j.K - j.H - Sp
j.HGGAC Faust jH.pngGuardHigh/AirStartup9Recovery12Advantage- - - - - - Sp
j.DGGAC Faust jD.pngGuardHigh/AirStartup12Recovery21+4 after landingAdvantage- - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
  • 2K cancels into 2P only on the last hit with delayed timing.
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGACR/Faust/Data.
Systems Pages