GGACR/Faust/Frame Data

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< GGACR‎ | Faust
Revision as of 16:17, 3 October 2021 by Shtkn (talk | contribs) (moving to cargo)

System Data

Error: No field named "backdash" found for any of the specified database tables.


Normals

input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
5P 10 6 7 Mid 2 SJR 2.64 5 4 6 +2
5K 26 10 7 85% Mid 3 SJR 2.64 7 8 11 -5
c.S 30 10 7 Mid 3 SJR 2.64 8 6 6 +2
f.S 42 10 7 Mid 3 SR 2.64 7 6 28 -20
5H 24×3 14×3 6×3 Mid 4 SR 3.84×3 9 2,2,2 17 -2
5D 25 8 20 High 3 R 2.64 28 2 15 -3 1~13F, 42~44F Strike
6P 32 10 7 90% Mid 3 SR 2.64 8 3 26 -15 1~7F Above Knees
6H 80 21 6 High 5 SR 3.84 25 9 45 -35 43~57F Above Feet
58~60F Low Profile
2P 12 3 8 70% Low 1 SR 1.44 7 2 7 +1
2K 12×3 6, 5×2 7×3 80% Mid, Low×2 2 SJR, SR×2 2.64×3 7 3,3,6 5 +1 13~21F Low Profile
2S 28 10 7 Mid 3 SJR 2.64 9 9 12 -7 1~3F Low Profile
2H 42 20 6 Mid 5 SR 3.84 14 2 21 -4
2D 38 8 7 Forced 80% Low 3 SJR 2.64 13 3 23 -12
j.P 13 3 8 High/Air 1 SR 1.44 7 6 6
j.K 20 8 7 90% High/Air 3 SJR 2.64 7 5 18
j.2K 35 20 6 All 5 SR 3.84 10 Until landing 6 after landing
j.S 28 8 7 High/Air 3 SR 2.64 13 3 20
j.H 55 11 6 90% High/Air 4 SR 3.84 9 8 12
j.D 40 8 7 High/Air 3 SR 3.84 12 11 21+4 after landing

Universal Mechanics

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 60 6×2 Forced 50% 48 pixels R 4.00
Air Throw Air Throw 55 6 Forced 50% 88 pixels 4.00
DAA Dead Angle Attack 25 10 7 50% All 3 R 0.52 9 4 20 -10 1~16F All
17~28F Throw
25~32F Above Knees
Taunt Chouhatsu (Kao FLASH!) 0 8 FD 1 R 49 98 24

Specials

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
41236K Rerere no Tsuki 30 20 15 Mid 5 R 1.50/2.40 20 12 18 -11
41236K > 4 Withdraw F Total 55 +6
4 > 236P Holler! 30 20 6 Mid 5 R -/3.60 9 4 0 +15
236P > 236P Can't Hear You! Total 38 1~End All
236P > 236P > 236P Holler Again! 60 6 Mid 5 R 5.00/24.00 43 8 18
236P > 236P > 236P (Coin) Flaming Holler Again! 100 6 Forced 50% Mid 5 R 5.00/24.00 37 6 18
4 > 236D Gettin' to the Good Part 40 15 12 High 5 R 15 2 22 -6 1~8F, 38~39F Strike
j.236P Love 1, 40 0 7×2 All 2, 3 F 2.00/1.20×2 21 Until bag lands,(14)3 Total 39+5 after landing
j.236H Going my Way 18×4 20×4 8×4 All 5 R 1.50/2.40×4 7 32 22 +8
236P What Could This Be? 1.50/- 13~ Total 23
236S Souten Enshin Ranbu 40 10 10 Mid 3 R 2.50/6.00 9 4(4)4 7 +3(-21)
Pogo 9 Small Jump 0.25/- Total 18
Pogo 44 Backward 40 10 7 Mid 3 R 0.50/3.60 4 3 16 -5 1~7F Strike
Pogo 66 Forward 40 10 7 Mid 3 R 1.00/3.60 4 3 16 -5
Pogo P Rubber Neck 30 8 7 High 3 R 1.00/2.40 4 3 7 +4
Pogo K Growing Flower 35 10 7 High 3 R 5.00/- 7 6 23 -15 1~6F Strike
Pogo S I'm a Flower. Get it? A Flower? 30 8 7 Forced 70% Low 3 R 1.00/4.80 16 2 9 +3
Pogo H Going My Way 16×4 20×4 6×4 All 5 RF 2.00/3.60×4 9 32 23+3 after landing -27
Pogo D What Could This Be? 1.50/- 9~ Total 17
214H Hack n' Slash 15×8 6×8 Air FD (100 pixels) 3 R 1.00/0.60×8 5 48 12
214P From the Front 44 10 7 All 3 RF 0.50/3.60 51 1 30 -17 21~32F Strike
33~44F All
214K From Behind 44 10 7 All 3 RF 0.50/3.60 51 1 30 -17 21~32F Strike
33~44F All
214S From Above 38 8 7 High 3 RF 0.50/3.60 47 20 26+6 after landing 21~32F, 47~47F Strike
33~42F All

Items

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
Donut Donut Heals 30 53 [51] 216
Chocolate Chocolate gain 16.00 53 [51] 216
Chikuwa Chikuwa Heals 15 gain 12.00 53 [51] 216
Hammer Hammer 44 0 6 90% All 5 1.20 13 [9] 43 [45]
Dumbbell Dumbbell 50 0 6 90% All 5 1.20 13 40
Coin Coin 10 0 12 All 3 1.20 13 [9] 169 [171]
Bomb Bomb 80 0 6 All 5 134 [132] 12
Chibi Faust Chibi Faust 25 0 7 All 3 1.20 39 [35]
Chibi Robo-Ky Chibi Robo-Ky 25 0 7 All 3 1.20 39 [35]
Chibi Potemkin Chibi Potemkin 25×3 0 7×3 All 5 1.20×3 13 [9]
Wash Pan Wash Pan 44 0 6 85% All 5 1.20 See notes Until Landing
Meteors Meteors 36×6 20×6 10×6 All 5 1.20×6 196 [192]
Poison Poison 10 0 7 All 2 1.20 89 [86] 50
Data listed in [ ] is for the Pogo version of What Could This Be?
Item Percentage Frequency (out of 136)
Time Bomb 14.71% 20
Hammer 11.76% 16
Chibi Faust 11.76% 16
Poison Vial 11.76% 16
Chocolate 10.29% 14
Doughnut 10.29% 14
Meteor 5.88% 8
Chibi Robo-Ky 5.88% 8
Dumbbell 5.88% 8
Washpan 5.88% 8
Coin 2.94% 4
Chikuwa 2.21% 3
Chibi Potemkin 0.74% 1

Force Breaks

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
214D BAM! Outt'a Nowhere 60 15 6 50% High/Air 5 R 19 6 12 +1 1~8F Below Chest
j.236D Rerere no Choutsuki 40 14 10 80% All 4 R 14 Until landing 1 -10
214K > D FB From Behind 60 10 7 70% All 3 RF 0.50/0.72 9 1 30 -17 1~8F Strike
4 > 236D > 236D This One's on the House 80 0 6 All 5 1+0 12 Total 10 -9 1~End Strike

Overdrives

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
236236P W-W-What Could This Be? 1+6~ Total 46 1~6F Strike
236236S Shigekiteki Zetsumei Ken 30+alpha 15 6 Low 5 RF 11+1 80 66 -46 1~15F All
16~17F Strike

Instant Kill

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
236236H This Week's Yamaban Fatal 20 All 5 5+12 4 20 -5

Gatling Table

Ground Gatlings
P K S H D Cancel
5P - - c.S, f.S, 2S 2H, 6H 5D, 2D Jump, Sp
2P - - 2S 2H 5D, 2D Sp
6P - - - - - Sp
5K - - c.S, f.S 5H, 2H 5D, 2D Jump, Sp
2K 2P - - 5H 5D, 2D Jump (1st hit), Sp
c.S 5P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - 2K - 5H 5D Sp
2S - 5K - 5H, 2H 5D, 2D Jump, Sp
5H - - - - 5D, 2D Sp
2H 5P, 2P, 6P - - - 5D Sp
6H - - - - - Sp
5D - - - - - homing jump
2D - 5K 2S - - Jump, Sp
Air Gatlings
P K S H D Cancel
j.P - j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.2K - - - - - Sp
j.S j.P j.K - j.H - Sp
j.H - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
  • 2K cancels into 2P only on the last hit with delayed timing.
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGACR/Faust/Data.