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*5D can be only canceled into Homing Jump on ground hit | *5D can be only canceled into Homing Jump on ground hit | ||
:'''X''' = X is available on hit or block | :'''X''' = X is available on hit or block | ||
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}} | :{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}} |
Revision as of 13:38, 17 November 2022
Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
GuardBalance | Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender. Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.
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Invuln | Attribute and Hitbox invincibility for this attack. | ||||||||||||
gbp | Guard Bar Plus. How much the Guard Bar increases on block. | ||||||||||||
gbm | Guard Bar Minus. How much the Guard Bar decreases on hit. | ||||||||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Tension | Amount of tension gained on hit. For special moves first value is amount gained on startup. For moves using tension values are after tension penalty applied. | ||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. Stagger shows time if no directions are pressed. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech.
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Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Each attack has an Attack Level. Depending on the level, the attack will inflict a different amount of hitstun / blockstun, though some attacks override these default values with their own. Use the chart below to determine how much hitstun/blockstun an attack will inflict.
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For more values, see GGACR/Frame Data |
System Data
Error: No field named "backdash" found for any of the specified database tables.
Normal Moves
input | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
5P | Mid | 2 | +2 | 5 | 4 | 6 | SJR | 11 | 12 | 12 | 12 | 10 | 2.64 | 6 | 7 | |||
5K | Mid | 3 | -5 | 7 | 8 | 11 | SJR | 85% | 13 | 14 | 14 | 13 | 26 | 2.64 | 10 | 7 | ||
c.S | Mid | 3 | +2 | 8 | 6 | 6 | SJR | 13 | 14 | 14 | 13 | 30 | 2.64 | 10 | 7 | |||
f.S | Mid | 3 | -20 | 7 | 6 | 28 | SR | 13 | 14 | 14 | 13 | 42 | 2.64 | 10 | 7 | |||
5H | Mid | 4 | -2 | 9 | 2,2,2 | 17 | SR | 16 | 17 | 16 | 7×2, 14 | 24×3 | 3.84×3 | 14×3 | 6×3 | |||
5D | High | 3 | -3 | 28 | 2 | 15 | R | 1~13F, 42~44F Strike | 13 | Launch 48 | 14 | 13 | 25 | 2.64 | 8 | 20 | ||
6P | Mid | 3 | -15 | 8 | 3 | 26 | SR | 1~7F Above Knees | 90% | 13 | Launch | 20 | 13 | 32 | 2.64 | 10 | 7 | |
6H | High | 5 | -35 | 25 | 9 | 45 | SR | 43~57F Above Feet 58~60F Low Profile | 18 | 19 | 18 | 15 | 80 | 3.84 | 21 | 6 | ||
2P | Low | 1 | +1 | 7 | 2 | 7 | SR | 70% | 9 | 10 | 10 | 11 | 12 | 1.44 | 3 | 8 | ||
2K | Mid, Low×2 | 2 | +1 | 7 | 3,3,6 | 5 | SJR, SR×2 | 13~21F Low Profile | 80% | 11 | 12×2, Crouch 13 | 12 | 12 | 12×3 | 2.64×3 | 6, 5×2 | 7×3 | |
2S | Mid | 3 | -7 | 9 | 9 | 12 | SJR | 1~3F Low Profile | 13 | 14 | 14 | 13 | 28 | 2.64 | 10 | 7 | ||
2H | Mid | 5 | -4 | 14 | 2 | 21 | SR | 18 | 19 | 18 | 15 | 42 | 3.84 | 20 | 6 | |||
2D | Low | 3 | -12 | 13 | 3 | 23 | SJR | Forced 80% | 13 | 14 | 14 | 13 | 38 | 2.64 | 8 | 7 | ||
j.P | High/Air | 1 | 7 | 6 | 6 | SR | 9 | 10 | 10 | 11 | 13 | 1.44 | 3 | 8 | ||||
j.K | High/Air | 3 | 7 | 5 | 18 | SJR | 90% | 13 | 14 | 14 | 13 | 20 | 2.64 | 8 | 7 | |||
j.2K | All | 5 | 10 | Until landing | 6 after landing | SR | 18 | 19 | 18 | 15 | 35 | 3.84 | 20 | 6 | ||||
j.S | High/Air | 3 | 13 | 3 | 20 | SR | 13 | 14 | 14 | 13 | 28 | 2.64 | 8 | 7 | ||||
j.H | High/Air | 4 | 9 | 8 | 12 | SR | 90% | 16 | 17 | 16 | 14 | 55 | 3.84 | 11 | 6 | |||
j.D | High/Air | 3 | 12 | 11 | 21+4 after landing | SR | 13 | 14 | 24 | 13 | 40 | 3.84 | 8 | 7 |
Universal Mechanics
name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
Ground Throw | 48 pixels | R | Forced 50% | Down | 60 | 4.00 | 6×2 | |||||||||||
Air Throw | 88 pixels | Forced 50% | Down | 55 | 4.00 | 6 | ||||||||||||
Dead Angle Attack | All | 3 | -10 | 9 | 4 | 20 | R | 1~16F All 17~28F Throw 25~32F Above Knees | 50% | 13 | Launch 28 + WBounce | 14 + WBounce | 13 | 25 | 0.52 | 10 | 7 | |
Chouhatsu (Kao FLASH!) | FD | 1 | 49 | 98 | 24 | R | 9 | 10 | 10 | 11 | 0 | 8 |
Special Moves
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
41236K | Rerere no Tsuki | Mid | 5 | -11 | 20 | 12 | 18 | R | N/A | 18 | 30 | 15 | 30 | 1.50/2.40 | 20 | 15 | ||||
41236K > 4 | Withdraw | +6 | Total 55 | F | 43~45F | |||||||||||||||
4 > 236P | Holler! | Mid | 5 | +15 | 9 | 4 | 0 | R | N/A | 18 | Launch | 85 | 15 | 30 | -/3.60 | 20 | 6 | |||
236P > 236P | Can't Hear You! | Total 38 | 1~End All | N/A | ||||||||||||||||
236P > 236P > 236P | Holler Again! | Mid | 5 | 43 | 8 | 18 | R | N/A | 120 | 15 | 60 | 5.00/24.00 | 6 | |||||||
236P > 236P > 236P (Coin) | Flaming Holler Again! | Mid | 5 | 37 | 6 | 18 | R | Forced 50% | N/A | 18 | 120 + GBounce | 15 | 100 | 5.00/24.00 | 6 | |||||
4 > 236D | Gettin' to the Good Part | High | 5 | -6 | 15 | 2 | 22 | R | 1~8F, 38~39F Strike | N/A | 18 | Launch | 80 + WStick 35 | 15 | 40 | 15 | 12 | |||
j.236P | Love | All | 2, 3 | 21 | Until bag lands,(14)3 | Total 39+5 after landing | F | 24~25F | 11 | 12, Launch | 30 | 12, 13 | 1, 40 | 2.00/1.20×2 | 0 | 7×2 | ||||
j.236H | Going my Way | All | 5 | +8 | 7 | 32 | 22 | R | N/A | 18 | Launch | 21 | 7 | 18×4 | 1.50/2.40×4 | 20×4 | 8×4 | |||
236P | What Could This Be? | 13~ | Total 23 | N/A | 1.50/- | |||||||||||||||
236S | Souten Enshin Ranbu | Mid | 3 | +3(-21) | 9 | 4(4)4 | 7 | R | N/A | 13 | Launch | 54 + Slide 39 | 13 | 40 | 2.50/6.00 | 10 | 10 | |||
Pogo 9 | Small Jump | Total 18 | N/A | 0.25/- | ||||||||||||||||
Pogo 44 | Backward | Mid | 3 | -5 | 4 | 3 | 16 | R | 1~7F Strike | N/A | 13 | Launch | 40 + GBounce | 13 | 40 | 0.50/3.60 | 10 | 7 | ||
Pogo 66 | Forward | Mid | 3 | -5 | 4 | 3 | 16 | R | N/A | 13 | 14 | 14 | 13 | 40 | 1.00/3.60 | 10 | 7 | |||
Pogo P | Rubber Neck | High | 3 | +4 | 4 | 3 | 7 | R | N/A | 13 | 14 | 28 | 6 | 30 | 1.00/2.40 | 8 | 7 | |||
Pogo K | Growing Flower | High | 3 | -15 | 7 | 6 | 23 | R | 1~6F Strike | N/A | 13 | 14 | 14 | 13 | 35 | 5.00/- | 10 | 7 | ||
Pogo S | I'm a Flower. Get it? A Flower? | Low | 3 | +3 | 16 | 2 | 9 | R | Forced 70% | N/A | 13 | Launch | 35 | 13 | 30 | 1.00/4.80 | 8 | 7 | ||
Pogo H | Going My Way | All | 5 | -27 | 9 | 32 | 23+3 after landing | RF | 41~46F | 18 | Launch | 36 | 7 | 16×4 | 2.00/3.60×4 | 20×4 | 6×4 | |||
Pogo D | What Could This Be? | 9~ | Total 17 | N/A | 1.50/- | |||||||||||||||
214H | Hack n' Slash | Air FD (100 pixels) | 3 | 5 | 48 | 12 | R | N/A | 13 | 13×7, Launch | 30×7, 60 | 0 | 15×8 | 1.00/0.60×8 | 6×8 | |||||
214P | From the Front | All | 3 | -17 | 51 | 1 | 30 | RF | 21~32F Strike 33~44F All | 48~50F | 13 | Launch | 22 + WBounce | 13 | 44 | 0.50/3.60 | 10 | 7 | ||
214K | From Behind | All | 3 | -17 | 51 | 1 | 30 | RF | 21~32F Strike 33~44F All | 48~50F | 13 | Launch | 22 + WBounce | 13 | 44 | 0.50/3.60 | 10 | 7 | ||
214S | From Above | High | 3 | 47 | 20 | 26+6 after landing | RF | 21~32F, 47~47F Strike 33~42F All | 21~22F, 14~17F after bounce | 13 | Launch | 60 | 13 | 38 | 0.50/3.60 | 8 | 7 |
Items
- Data listed in [ ] is for the Pogo version of What Could This Be?
input | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
Donut | 53 [51] | 216 | Heals 30 | |||||||||||||||
Chocolate | 53 [51] | 216 | gain 16.00 | |||||||||||||||
Chikuwa | 53 [51] | 216 | Heals 15 | gain 12.00 | ||||||||||||||
Hammer | All | 5 | 13 [9] | 43 [45] | 90% | 18 | 19 | 18 | 15 | 44 | 1.20 | 0 | 6 | |||||
Dumbbell | All | 5 | 13 | 40 | 90% | 25 | Launch | 50 | 15 | 50 | 1.20 | 0 | 6 | |||||
Coin | All | 3 | 13 [9] | 169 [171] | 13 | 14 | 14 | 7 | 10 | 1.20 | 0 | 12 | ||||||
Bomb | All | 5 | 134 [132] | 12 | 18 | Launch | 120 | 15 | 80 | 0 | 6 | |||||||
Chibi Faust | All | 3 | 39 [35] | 13 | 14 | 14 | 13 | 25 | 1.20 | 0 | 7 | |||||||
Chibi Robo-Ky | All | 3 | 39 [35] | 13 | 14 | 14 | 13 | 25 | 1.20 | 0 | 7 | |||||||
Chibi Potemkin | All | 5 | 13 [9] | 20 | 19 | 18 | 15 | 25×3 | 1.20×3 | 0 | 7×3 | |||||||
Wash Pan | All | 5 | See notes | Until Landing | 85% | 18 | 19 | 18 | 15 | 44 | 1.20 | 0 | 6 | |||||
Meteors | All | 5 | 196 [192] | 18 | 19 | 18 | 15 | 36×6 | 1.20×6 | 20×6 | 10×6 | |||||||
Poison | All | 2 | 89 [86] | 50 | 11 | 12 | 12 | 6 | 10 | 1.20 | 0 | 7 |
Item | Percentage | Frequency (out of 136) |
---|---|---|
Time Bomb | 14.71% | 20 |
Hammer | 11.76% | 16 |
Chibi Faust | 11.76% | 16 |
Poison Vial | 11.76% | 16 |
Chocolate | 10.29% | 14 |
Doughnut | 10.29% | 14 |
Meteor | 5.88% | 8 |
Chibi Robo-Ky | 5.88% | 8 |
Dumbbell | 5.88% | 8 |
Washpan | 5.88% | 8 |
Coin | 2.94% | 4 |
Chikuwa | 2.21% | 3 |
Chibi Potemkin | 0.74% | 1 |
Force Breaks
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
214D | BAM! Outt'a Nowhere | High/Air | 5 | +1 | 19 | 6 | 12 | R | 1~8F Below Chest | 50% | N/A | 18 | Launch | 30 + GBounce | 15 | 60 | 15 | 6 | ||
j.236D | Rerere no Choutsuki | All | 4 | -10 | 14 | Until landing | 1 | R | 80% | N/A | 16 | Launch | 28 | 14 | 40 | 14 | 10 | |||
214K > D | FB From Behind | All | 3 | -17 | 9 | 1 | 30 | RF | 1~8F Strike | 70% | 6~8F | 13 | Launch | 32 + WBounce | 13 | 60 | 0.50/0.72 | 10 | 7 | |
4 > 236D > 236D | This One's on the House | All | 5 | -9 | 1+0 | 12 | Total 10 | 1~End Strike | N/A | 18 | Launch | 120 | 15 | 80 | 0 | 6 |
Overdrives
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
236236P | W-W-What Could This Be? | 1+6~ | Total 46 | 1~6F Strike | N/A | |||||||||||||||
236236S | Shigekiteki Zetsumei Ken | Low | 5 | -46 | 11+1 | 80 | 66 | RF | 1~15F All 16~17F Strike | 40F during pose | 18 | Launch | Down | 15 | 30+alpha | 15 | 6 |
Instant Kill
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
236236H | This Week's Yamaban | All | 5 | -5 | 5+12 | 4 | 20 | 18 | 15 | Fatal | 20 |
Gatling Table
- 5D can be only canceled into Homing Jump on ground hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff
- X[*] = X is a delayed cancel, not immediately on hit like normal
To edit frame data, edit values in GGACR/Faust/Data.