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==[[GGACR/Frame Data|System Data]]== | ==[[GGACR/Frame Data|System Data]]== | ||
{{#cargo_query:tables=ggacrCharacters | {{#cargo_query:tables=ggacrCharacters | ||
|fields=name,defense,guts,prejump,weight,backdash,guardBalance,wakeupFaceUp,wakeupFaceDown,umo | |fields=name,defense,guts,prejump,weight,backdash,forwarddash,guardBalance,wakeupFaceUp,wakeupFaceDown,umo | ||
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | |where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | ||
|format=table | |format=table |
Revision as of 02:54, 11 October 2021
System Data
Error: No field named "backdash" found for any of the specified database tables.
Normals
input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
5P | 10 | 6 | 7 | Mid | 2 | SJR | 2.64 | 5 | 4 | 6 | +2 | |||
5K | 26 | 10 | 7 | 85% | Mid | 3 | SJR | 2.64 | 7 | 8 | 11 | -5 | ||
c.S | 30 | 10 | 7 | Mid | 3 | SJR | 2.64 | 8 | 6 | 6 | +2 | |||
f.S | 42 | 10 | 7 | Mid | 3 | SR | 2.64 | 7 | 6 | 28 | -20 | |||
5H | 24×3 | 14×3 | 6×3 | Mid | 4 | SR | 3.84×3 | 9 | 2,2,2 | 17 | -2 | |||
5D | 25 | 8 | 20 | High | 3 | R | 2.64 | 28 | 2 | 15 | -3 | 1~13F, 42~44F Strike | ||
6P | 32 | 10 | 7 | 90% | Mid | 3 | SR | 2.64 | 8 | 3 | 26 | -15 | 1~7F Above Knees | |
6H | 80 | 21 | 6 | High | 5 | SR | 3.84 | 25 | 9 | 45 | -35 | 43~57F Above Feet 58~60F Low Profile | ||
2P | 12 | 3 | 8 | 70% | Low | 1 | SR | 1.44 | 7 | 2 | 7 | +1 | ||
2K | 12×3 | 6, 5×2 | 7×3 | 80% | Mid, Low×2 | 2 | SJR, SR×2 | 2.64×3 | 7 | 3,3,6 | 5 | +1 | 13~21F Low Profile | |
2S | 28 | 10 | 7 | Mid | 3 | SJR | 2.64 | 9 | 9 | 12 | -7 | 1~3F Low Profile | ||
2H | 42 | 20 | 6 | Mid | 5 | SR | 3.84 | 14 | 2 | 21 | -4 | |||
2D | 38 | 8 | 7 | Forced 80% | Low | 3 | SJR | 2.64 | 13 | 3 | 23 | -12 | ||
j.P | 13 | 3 | 8 | High/Air | 1 | SR | 1.44 | 7 | 6 | 6 | ||||
j.K | 20 | 8 | 7 | 90% | High/Air | 3 | SJR | 2.64 | 7 | 5 | 18 | |||
j.2K | 35 | 20 | 6 | All | 5 | SR | 3.84 | 10 | Until landing | 6 after landing | ||||
j.S | 28 | 8 | 7 | High/Air | 3 | SR | 2.64 | 13 | 3 | 20 | ||||
j.H | 55 | 11 | 6 | 90% | High/Air | 4 | SR | 3.84 | 9 | 8 | 12 | |||
j.D | 40 | 8 | 7 | High/Air | 3 | SR | 3.84 | 12 | 11 | 21+4 after landing |
Universal Mechanics
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
Ground Throw | Ground Throw | 60 | 6×2 | Forced 50% | 48 pixels | R | 4.00 | ||||||||
Air Throw | Air Throw | 55 | 6 | Forced 50% | 88 pixels | 4.00 | |||||||||
DAA | Dead Angle Attack | 25 | 10 | 7 | 50% | All | 3 | R | 0.52 | 9 | 4 | 20 | -10 | 1~16F All 17~28F Throw 25~32F Above Knees | |
Taunt | Chouhatsu (Kao FLASH!) | 0 | 8 | FD | 1 | R | 49 | 98 | 24 |
Specials
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
41236K | Rerere no Tsuki | 30 | 20 | 15 | Mid | 5 | R | 1.50/2.40 | 20 | 12 | 18 | -11 | |||
41236K > 4 | Withdraw | F | Total 55 | +6 | |||||||||||
4 > 236P | Holler! | 30 | 20 | 6 | Mid | 5 | R | -/3.60 | 9 | 4 | 0 | +15 | |||
236P > 236P | Can't Hear You! | Total 38 | 1~End All | ||||||||||||
236P > 236P > 236P | Holler Again! | 60 | 6 | Mid | 5 | R | 5.00/24.00 | 43 | 8 | 18 | |||||
236P > 236P > 236P (Coin) | Flaming Holler Again! | 100 | 6 | Forced 50% | Mid | 5 | R | 5.00/24.00 | 37 | 6 | 18 | ||||
4 > 236D | Gettin' to the Good Part | 40 | 15 | 12 | High | 5 | R | 15 | 2 | 22 | -6 | 1~8F, 38~39F Strike | |||
j.236P | Love | 1, 40 | 0 | 7×2 | All | 2, 3 | F | 2.00/1.20×2 | 21 | Until bag lands,(14)3 | Total 39+5 after landing | ||||
j.236H | Going my Way | 18×4 | 20×4 | 8×4 | All | 5 | R | 1.50/2.40×4 | 7 | 32 | 22 | +8 | |||
236P | What Could This Be? | 1.50/- | 13~ | Total 23 | |||||||||||
236S | Souten Enshin Ranbu | 40 | 10 | 10 | Mid | 3 | R | 2.50/6.00 | 9 | 4(4)4 | 7 | +3(-21) | |||
Pogo 9 | Small Jump | 0.25/- | Total 18 | ||||||||||||
Pogo 44 | Backward | 40 | 10 | 7 | Mid | 3 | R | 0.50/3.60 | 4 | 3 | 16 | -5 | 1~7F Strike | ||
Pogo 66 | Forward | 40 | 10 | 7 | Mid | 3 | R | 1.00/3.60 | 4 | 3 | 16 | -5 | |||
Pogo P | Rubber Neck | 30 | 8 | 7 | High | 3 | R | 1.00/2.40 | 4 | 3 | 7 | +4 | |||
Pogo K | Growing Flower | 35 | 10 | 7 | High | 3 | R | 5.00/- | 7 | 6 | 23 | -15 | 1~6F Strike | ||
Pogo S | I'm a Flower. Get it? A Flower? | 30 | 8 | 7 | Forced 70% | Low | 3 | R | 1.00/4.80 | 16 | 2 | 9 | +3 | ||
Pogo H | Going My Way | 16×4 | 20×4 | 6×4 | All | 5 | RF | 2.00/3.60×4 | 9 | 32 | 23+3 after landing | -27 | |||
Pogo D | What Could This Be? | 1.50/- | 9~ | Total 17 | |||||||||||
214H | Hack n' Slash | 15×8 | 6×8 | Air FD (100 pixels) | 3 | R | 1.00/0.60×8 | 5 | 48 | 12 | |||||
214P | From the Front | 44 | 10 | 7 | All | 3 | RF | 0.50/3.60 | 51 | 1 | 30 | -17 | 21~32F Strike 33~44F All | ||
214K | From Behind | 44 | 10 | 7 | All | 3 | RF | 0.50/3.60 | 51 | 1 | 30 | -17 | 21~32F Strike 33~44F All | ||
214S | From Above | 38 | 8 | 7 | High | 3 | RF | 0.50/3.60 | 47 | 20 | 26+6 after landing | 21~32F, 47~47F Strike 33~42F All |
Items
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
Donut | Donut | Heals 30 | 53 [51] | 216 | |||||||||||
Chocolate | Chocolate | gain 16.00 | 53 [51] | 216 | |||||||||||
Chikuwa | Chikuwa | Heals 15 | gain 12.00 | 53 [51] | 216 | ||||||||||
Hammer | Hammer | 44 | 0 | 6 | 90% | All | 5 | 1.20 | 13 [9] | 43 [45] | |||||
Dumbbell | Dumbbell | 50 | 0 | 6 | 90% | All | 5 | 1.20 | 13 | 40 | |||||
Coin | Coin | 10 | 0 | 12 | All | 3 | 1.20 | 13 [9] | 169 [171] | ||||||
Bomb | Bomb | 80 | 0 | 6 | All | 5 | 134 [132] | 12 | |||||||
Chibi Faust | Chibi Faust | 25 | 0 | 7 | All | 3 | 1.20 | 39 [35] | |||||||
Chibi Robo-Ky | Chibi Robo-Ky | 25 | 0 | 7 | All | 3 | 1.20 | 39 [35] | |||||||
Chibi Potemkin | Chibi Potemkin | 25×3 | 0 | 7×3 | All | 5 | 1.20×3 | 13 [9] | |||||||
Wash Pan | Wash Pan | 44 | 0 | 6 | 85% | All | 5 | 1.20 | See notes | Until Landing | |||||
Meteors | Meteors | 36×6 | 20×6 | 10×6 | All | 5 | 1.20×6 | 196 [192] | |||||||
Poison | Poison | 10 | 0 | 7 | All | 2 | 1.20 | 89 [86] | 50 |
- Data listed in [ ] is for the Pogo version of What Could This Be?
Item | Percentage | Frequency (out of 136) |
---|---|---|
Time Bomb | 14.71% | 20 |
Hammer | 11.76% | 16 |
Chibi Faust | 11.76% | 16 |
Poison Vial | 11.76% | 16 |
Chocolate | 10.29% | 14 |
Doughnut | 10.29% | 14 |
Meteor | 5.88% | 8 |
Chibi Robo-Ky | 5.88% | 8 |
Dumbbell | 5.88% | 8 |
Washpan | 5.88% | 8 |
Coin | 2.94% | 4 |
Chikuwa | 2.21% | 3 |
Chibi Potemkin | 0.74% | 1 |
Force Breaks
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
214D | BAM! Outt'a Nowhere | 60 | 15 | 6 | 50% | High/Air | 5 | R | 19 | 6 | 12 | +1 | 1~8F Below Chest | ||
j.236D | Rerere no Choutsuki | 40 | 14 | 10 | 80% | All | 4 | R | 14 | Until landing | 1 | -10 | |||
214K > D | FB From Behind | 60 | 10 | 7 | 70% | All | 3 | RF | 0.50/0.72 | 9 | 1 | 30 | -17 | 1~8F Strike | |
4 > 236D > 236D | This One's on the House | 80 | 0 | 6 | All | 5 | 1+0 | 12 | Total 10 | -9 | 1~End Strike |
Overdrives
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
236236P | W-W-What Could This Be? | 1+6~ | Total 46 | 1~6F Strike | |||||||||||
236236S | Shigekiteki Zetsumei Ken | 30+alpha | 15 | 6 | Low | 5 | RF | 11+1 | 80 | 66 | -46 | 1~15F All 16~17F Strike |
Instant Kill
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
236236H | This Week's Yamaban | Fatal | 20 | All | 5 | 5+12 | 4 | 20 | -5 |
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | - | - | c.S, f.S, 2S | 2H, 6H | 5D, 2D | Jump, Sp |
2P | - | - | 2S | 2H | 5D, 2D | Sp |
6P | - | - | - | - | - | Sp |
5K | - | - | c.S, f.S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | 2P | - | - | 5H | 5D, 2D | Jump (1st hit), Sp |
c.S | 5P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | 2K | - | 5H | 5D | Sp |
2S | - | 5K | - | 5H, 2H | 5D, 2D | Jump, Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | 5P, 2P, 6P | - | - | - | 5D | Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | homing jump |
2D | - | 5K | 2S | - | - | Jump, Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | - | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Jump, Sp |
j.2K | - | - | - | - | - | Sp |
j.S | j.P | j.K | - | j.H | - | Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- 2K cancels into 2P only on the last hit with delayed timing.
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Faust/Data.
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •