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{{AttackVersion|name=Withdraw|subtitle=Rerere > 4|rowspan=2}} | {{AttackVersion|name=Withdraw|subtitle=Rerere > 4|rowspan=2}} | ||
{{#lst:GGACR/Faust/Data|41236K | {{#lst:GGACR/Faust/Data|41236K 4 Full}} | ||
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{{Description | {{Description | ||
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{{AttackVersion|name=Holler!|subtitle=Withdraw > 236P|rowspan=2}} | {{AttackVersion|name=Holler!|subtitle=Withdraw > 236P|rowspan=2}} | ||
{{#lst:GGACR/Faust/Data|Pull | {{#lst:GGACR/Faust/Data|Pull 236P Full}} | ||
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{{Description | {{Description | ||
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{{AttackVersion|name=Can't Hear You!|subtitle=Holler! > 236P|rowspan=2}} | {{AttackVersion|name=Can't Hear You!|subtitle=Holler! > 236P|rowspan=2}} | ||
{{#lst:GGACR/Faust/Data|Pull | {{#lst:GGACR/Faust/Data|Pull 236P 236P Full}} | ||
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{{Description | {{Description | ||
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{{AttackVersion|name=Holler Again!|subtitle=Can't Hear You! > 236P|rowspan=2}} | {{AttackVersion|name=Holler Again!|subtitle=Can't Hear You! > 236P|rowspan=2}} | ||
{{#lst:GGACR/Faust/Data|Pull | {{#lst:GGACR/Faust/Data|Pull 236P 236P 236P Full}} | ||
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{{Description | {{Description | ||
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{{AttackVersion|name=Flaming Holler Again!|subtitle=Can't Hear You! > 236P|rowspan=2}} | {{AttackVersion|name=Flaming Holler Again!|subtitle=Can't Hear You! > 236P|rowspan=2}} | ||
{{#lst:GGACR/Faust/Data|Pull | {{#lst:GGACR/Faust/Data|Pull 236P 236P 236P Fire Full}} | ||
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{{Description | {{Description | ||
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{{AttackVersion|name=Forward|subtitle=on Pogo > 66|rowspan=2}} | {{AttackVersion|name=Forward|subtitle=on Pogo > 66|rowspan=2}} | ||
{{#lst:GGACR/Faust/Data|Pogo | {{#lst:GGACR/Faust/Data|Pogo 66 Full}} | ||
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{{Description | {{Description | ||
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{{AttackVersion|name=Backward|subtitle=on Pogo > 44|rowspan=2}} | {{AttackVersion|name=Backward|subtitle=on Pogo > 44|rowspan=2}} | ||
{{#lst:GGACR/Faust/Data|Pogo | {{#lst:GGACR/Faust/Data|Pogo 44 Full}} | ||
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{{Description | {{Description | ||
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{{AttackVersion|name=Small Jump|subtitle=Pogo > 9}} | {{AttackVersion|name=Small Jump|subtitle=Pogo > 9}} | ||
{{#lst:GGACR/Faust/Data|Pogo | {{#lst:GGACR/Faust/Data|Pogo 9 Full}} | ||
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{{AttackVersion|name=Rubber Neck|subtitle=Pogo > P|rowspan=2}} | {{AttackVersion|name=Rubber Neck|subtitle=Pogo > P|rowspan=2}} | ||
{{#lst:GGACR/Faust/Data|Pogo | {{#lst:GGACR/Faust/Data|Pogo P Full}} | ||
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{{Description | {{Description | ||
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{{AttackVersion|name=Growing Flower|subtitle=Pogo > K|rowspan=2}} | {{AttackVersion|name=Growing Flower|subtitle=Pogo > K|rowspan=2}} | ||
{{#lst:GGACR/Faust/Data|Pogo | {{#lst:GGACR/Faust/Data|Pogo K Full}} | ||
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{{Description | {{Description | ||
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{{AttackVersion|name=I'm a Flower. Get it? A Flower?|subtitle=Pogo > S|rowspan=2}} | {{AttackVersion|name=I'm a Flower. Get it? A Flower?|subtitle=Pogo > S|rowspan=2}} | ||
{{#lst:GGACR/Faust/Data|Pogo | {{#lst:GGACR/Faust/Data|Pogo S Full}} | ||
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{{Description | {{Description | ||
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{{AttackVersion|name=Going My Way <small>(Pogo version)</small>|subtitle=Pogo > H|rowspan=2}} | {{AttackVersion|name=Going My Way <small>(Pogo version)</small>|subtitle=Pogo > H|rowspan=2}} | ||
{{#lst:GGACR/Faust/Data|Pogo | {{#lst:GGACR/Faust/Data|Pogo H Full}} | ||
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{{Description | {{Description | ||
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{{AttackVersion|name=What Could This Be? <small>(Pogo version)</small>|subtitle=Pogo > D|rowspan=2}} | {{AttackVersion|name=What Could This Be? <small>(Pogo version)</small>|subtitle=Pogo > D|rowspan=2}} | ||
{{#lst:GGACR/Faust/Data|Pogo | {{#lst:GGACR/Faust/Data|Pogo D Full}} | ||
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{{Description | {{Description | ||
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{{AttackVersion|name=Gettin' to the Good Part|subtitle=Withdraw > 236D|rowspan=2}} | {{AttackVersion|name=Gettin' to the Good Part|subtitle=Withdraw > 236D|rowspan=2}} | ||
{{#lst:GGACR/Faust/Data|Pull | {{#lst:GGACR/Faust/Data|Pull 236D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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{{AttackVersion|name=FB From Behind|subtitle=214K->D|rowspan=2}} | {{AttackVersion|name=FB From Behind|subtitle=214K->D|rowspan=2}} | ||
{{#lst:GGACR/Faust/Data|214K | {{#lst:GGACR/Faust/Data|214K D Full}} | ||
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{{Description | {{Description | ||
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{{AttackVersion|name=This One's on the House|subtitle=Gettin' to the Good Part > 236D|rowspan=2}} | {{AttackVersion|name=This One's on the House|subtitle=Gettin' to the Good Part > 236D|rowspan=2}} | ||
{{#lst:GGACR/Faust/Data|Pull | {{#lst:GGACR/Faust/Data|Pull 236D 236D Full}} | ||
|- | |- | ||
{{Description | {{Description |
Revision as of 03:40, 6 March 2020
System Data
Normals
Universal Mechanics
Specials
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
---|---|---|---|---|---|---|---|---|---|---|
Rerere no Tsuki 41236K | ||||||||||
| ||||||||||
Withdraw Rerere > 4 | ||||||||||
| ||||||||||
Holler! Withdraw > 236P | ||||||||||
| ||||||||||
Can't Hear You! Holler! > 236P | ||||||||||
| ||||||||||
Holler Again! Can't Hear You! > 236P | ||||||||||
| ||||||||||
Flaming Holler Again! Can't Hear You! > 236P | ||||||||||
| ||||||||||
Love j.236P | ||||||||||
| ||||||||||
Going my Way (normal version) j.236H | ||||||||||
| ||||||||||
What Could This Be? 236P | ||||||||||
| ||||||||||
Souten Enshin Ranbu 236S | ||||||||||
| ||||||||||
Forward on Pogo > 66 | ||||||||||
| ||||||||||
Backward on Pogo > 44 | ||||||||||
| ||||||||||
Small Jump Pogo > 9 | ||||||||||
Rubber Neck Pogo > P | ||||||||||
| ||||||||||
Growing Flower Pogo > K | ||||||||||
| ||||||||||
I'm a Flower. Get it? A Flower? Pogo > S | ||||||||||
| ||||||||||
Going My Way (Pogo version) Pogo > H | ||||||||||
| ||||||||||
What Could This Be? (Pogo version) Pogo > D | ||||||||||
| ||||||||||
Hack n' Slash 214H | ||||||||||
| ||||||||||
From the Front 214P | ||||||||||
| ||||||||||
From Behind 214K | ||||||||||
| ||||||||||
From Above 214S | ||||||||||
| ||||||||||
Chouhatsu (Kao FLASH!) Taunt | ||||||||||
| ||||||||||
Gettin' to the Good Part Withdraw > 236D | ||||||||||
|
Items
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
---|---|---|---|---|---|---|---|---|---|---|
Donut | ||||||||||
| ||||||||||
Chocolate | ||||||||||
| ||||||||||
Hammer | ||||||||||
| ||||||||||
Chibi Faust | ||||||||||
| ||||||||||
Chibi Robo-Ky | ||||||||||
| ||||||||||
Chibi Potemkin | ||||||||||
| ||||||||||
Time Bomb | ||||||||||
| ||||||||||
Meteors | ||||||||||
| ||||||||||
Poison Vial | ||||||||||
| ||||||||||
Coin | ||||||||||
| ||||||||||
Wash Pan | ||||||||||
| ||||||||||
Chikuwa | ||||||||||
| ||||||||||
Dumbbell | ||||||||||
|
- Data listed in [ ] is for the Pogo version of Nani ga deru kana?
Item | Percentage | Frequency (out of 136) |
---|---|---|
Time Bomb | 14.71% | 20 |
Hammer | 11.76% | 16 |
Chibi Faust | 11.76% | 16 |
Poison Vial | 11.76% | 16 |
Chocolate | 10.29% | 14 |
Doughnut | 10.29% | 14 |
Meteor | 5.88% | 8 |
Chibi Robo-Ky | 5.88% | 8 |
Dumbbell | 5.88% | 8 |
Washpan | 5.88% | 8 |
Coin | 2.94% | 4 |
Chikuwa | 2.21% | 3 |
Chibi Potemkin | 0.74% | 1 |
Force Breaks
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
---|---|---|---|---|---|---|---|---|---|---|
BAM! Outta Nowhere 214D | ||||||||||
| ||||||||||
FB Rerere no Choutsuki j.236D | ||||||||||
| ||||||||||
FB From Behind 214K->D | ||||||||||
| ||||||||||
This One's on the House Gettin' to the Good Part > 236D | ||||||||||
|
Overdrives
Instant Kill
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | - | - | c.S, f.S, 2S | 2H, 6H | 5D, 2D | Jump, Sp |
2P | - | - | 2S | 2H | 5D, 2D | Sp |
6P | - | - | - | - | - | Sp |
5K | - | - | c.S, f.S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | - | - | - | 2H | 5D, 2D | Jump (1st hit), Sp |
c.S | 5P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | 2K | - | 5H | 5D | Sp |
2S | - | 5K | - | 5H, 2H | 5D, 2D | Jump, Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | 5P, 2P, 6P | - | - | - | 5D | Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | homing jump |
2D | - | 5K | 2S | - | - | Jump, Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | - | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Jump, Sp |
j.2K | - | - | - | - | - | Sp |
j.S | j.P | j.K | - | j.H | - | Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Faust/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
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HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
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Misc •