GGACR/Faust/Data

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System Data

Name Defense Modifier Guts Stun Resistance Guard Balance Gain Modifier Prejump Backdash Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Portrait Icon
Faust 1.00 0 65 0.8125 4F 16F (1~>7F invuln) Middleweight (x1.0) 53F 54F Crawl
Pogo Movement
GGAC Faust Portrait.png GGACR Faust Icon.png


Normals

5P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5P 10 Mid 5 4 6 +2 2 normal 6 7 2.64 SJR 11 12 12 12
GGAC Faust 5P.png
GGXXACPR Faust 5P-Hitbox.png


5K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5K 26 Mid 7 8 11 -5 3 normal 10 7 2.64 85% SJR 13 14 14 13
GGAC Faust 5K.png
GGXXACPR Faust 5K-Hitbox.png
Floats opponent on CH (Untechable for 40F)


c.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
c.S 30 Mid 8 6 6 +2 3 normal 10 7 2.64 SJR 13 14 14 13
GGAC Faust cS.png
GGXXACPR Faust cS-Hitbox.png


f.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
f.S 42 Mid 7 6 28 -20 3 normal 10 7 2.64 SR 13 14 14 13
GGAC Faust fS.png
GGXXACPR Faust fS-1-Hitbox.pngGGXXACPR Faust fS-2-Hitbox.png
Attack is fully extended on 10F


5H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5H 24×3 Mid 9 2,2,2 17 -2 4 normal 14×3 6×3 3.84×3 SR 16 17 16 7×2, 14
GGAC Faust 5H.png
GGXXACPR Faust 5H-1-Hitbox.pngGGXXACPR Faust 5H-2-Hitbox.pngGGXXACPR Faust 5H-3-Hitbox.png


6P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6P 32 Mid 8 3 26 -15 3 normal 10 7 2.64 1~7F Above Knees SR 13 Launch 20 13
GGAC Faust 6P.png
GGXXACPR Faust 6P-Hitbox.png


6H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6H 80 High 25 9 45 -35 5 normal 21 7 3.84 43~57F Above Feet
58~60F Low Profile
SR 18 19 18 15
GGAC Faust 6H.png
GGXXACPR Faust 6H-1-Hitbox.pngGGXXACPR Faust 6H-2-Hitbox.png


5D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5D 25 High 28 2 15 -3 3 normal 8 20 2.64 1~13F, 42~44F Strike R 13 Launch 14 13
GGAC Faust 5D.png
GGXXACPR Faust 5D-Hitbox.png
Faust is in CH state during move


2P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2P 12 Low 7 2 7 +1 1 normal 3 8 1.44 70% SR 9 10 10 11
GGAC Faust 2P.png
GGXXACPR Faust 2P-Hitbox.png


2K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2K 12×3 Mid, Low×2 7 3,3,6 5 +1 2 normal 6,6,5 7 2.64×3 80% 13~21F Low Profile SJR 11 12 12 12
GGAC Faust 2K.png
GGXXACPR Faust 2K-1-Hitbox.pngGGXXACPR Faust 2K-2-Hitbox.pngGGXXACPR Faust 2K-3-Hitbox.png


2S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2S 28 Mid 9 9 12 -7 3 normal 10 7 2.64 1~3F Low Profile SJR 13 14 14 13
GGAC Faust 2S.png
GGXXACPR Faust 2S-1-Hitbox.pngGGXXACPR Faust 2S-2-Hitbox.pngGGXXACPR Faust 2S-3-Hitbox.png
Staggers opponent on ground CH (max 39F), Pulls in opponent on air hit


2H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2H 42 Mid 14 2 21 -4 5 normal 20 6 3.84 SR 18 19 18 15
GGAC Faust 2H.png
GGXXACPR Faust 2H-Hitbox.png


2D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2D 38 Low 13 3 23 -12 3 normal 8 7 2.64 Forced 90% SJR 13 14 14 13
GGAC Faust 2D.png
GGXXACPR Faust 2D-Hitbox.png


j.P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.P 13 High/Air 7 6 6 1 normal 3 8 1.44 SR 9 10 10 11
GGAC Faust jP.png
GGXXACPR Faust jP-Hitbox.png


j.K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.K 20 High/Air 7 5 18 3 normal 10 7 2.64 90% SJR 13 14 14 13
GGAC Faust jK.png
GGXXACPR Faust jK-Hitbox.png


j.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.S 28 High/Air 13 3 20 3 normal 10 7 2.64 SR 13 14 14 13
GGAC Faust jS.png
GGXXACPR Faust jS-Hitbox.png


j.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.H 55 High/Air 9 8 12 4 normal 14 6 3.84 SR 16 17 17 14
GGAC Faust jH.png
GGXXACPR Faust jH-1-Hitbox.pngGGXXACPR Faust jH-2-Hitbox.png


j.2K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.2K 35 All 10 Until landing 6 after landing 5 normal 20 6 3.84 SR 18 19 18 15
GGAC Faust j2K.png
GGXXACPR Faust j2K-1-Hitbox.pngGGXXACPR Faust j2K-2-Hitbox.pngGGXXACPR Faust j2K-3-Hitbox.pngGGXXACPR Faust j2K-4-Hitbox.png
Can cancel startup into FD to stop momentum, 4F landing recovery if FD canceled


j.D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.D 40 High/Air 12 11 21+4 after landing 3 normal 10 7 3.84 SR 13 14 24 13
GGAC Faust jD.png
GGXXACPR Faust jD-1-Hitbox.pngGGXXACPR Faust jD-2-Hitbox.pngGGXXACPR Faust jD-3-Hitbox.png
Staggers opponent on ground CH (max 39F), Slams down opponent on air hit, Dizzy modifier x1.5


Universal Mechanics

Ground Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Ground Throw Ground Throw 60 45 pixels other 6×2 4.0 Forced 50% R
GGAC Faust throw.png
Blows back opponent and knocks down on hit


Air Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air Throw Air Throw 55 88 pixels other 6 4.0 Forced 50%
GGAC Faust airThrow.png
Blows back opponent and knocks down on hit

DAA

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Dead Angle Attack DAA 25 All 9 4 20 -10 3 other 10 7 0.52 50% 1~16F All
17~28F Throw
25~32F Above Knees
R 13 Launch 28 + WBounce 14 + WBounce 13
GGAC Faust 6P.png

Taunt

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Chouhatsu (Kao FLASH!) Taunt 0 F 49 98 24 1 other 8 R 9 10 10 11
GGAC Faust Taunt.png
Can be canceled into anything other than movement or blocking from 62F onwards


Specials

41236K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Rerere no Tsuki 41236K 30 Mid 20 12 18 -11 5 special 20 15 1.50/2.40 R 18 19 18 15
GGAC Faust 41236K 1.png
Can cancel into followup (Withdraw) on ground hit from 21~38F, Attack is fully extended on 30F


41236K > 4

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Withdraw 41236K > 4 Total 56 +6 special F
GGAC Faust 41236K 1.png
FRC timing 43~45F, Can cancel into followup (This One's on the House!) from 43~50F, Can cancel into followup (Holler!) on 50F, Listed Frame Adv is on standing hit


Pull > 236P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Holler! Pull > 236P 30 Mid 9 4 0 +15 5 special 20 6 -/3.60 2~28F All R 18 Launch 85 15
GGAC Faust 41236K 3.png
Can cancel into followup (Can't Hear You!) from 20~75F, Recovery on hit is 70F


Pull > 236P > 236P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Can't Hear You! Pull > 236P > 236P Total 38 special
GGAC Faust 41236K 4.png
Can cancel into follow-up (Holler Again!) from 27F onwards


Pull > 236P > 236P > 236P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Holler Again! Pull > 236P > 236P > 236P 60 F 43 8 18 5 special 6 5.00/24.00 R Down 15
GGAC Faust 214D.png
Slams down opponent on hit

Pull > 236P > 236P > 236P Fire

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Flaming Holler Again! Pull > 236P > 236P > 236P Fire 100 High/Air 37 6 18 5 special 6 5.00/24.00 Forced 50% R 18 120 + GBounce 15
GGAC Faust 214D.png
Auto Jump Install


j.236P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Love j.236P 1,40 All 21 Until bag lands, (14)3 Total 39+5 after landing 2,3 special 0 7×2 2.00/1.20×2 F 11 12, Launch ??, 30 12
GGAC Faust j236P.png
Ignores OTG State, FRC timing 24~25F, 2nd hit can hit Faust as well (damage 30)


j.236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Going my Way j.236H 18×4 All 7 32 22 +8 5 special 20×4 8×4 1.50/2.40×4 R 18 Launch 21 7
GGAC Faust j236H.png
Max of 4 hits, If Faust lands in the middle of Going My Way, he has 8F landing recovery, Listed Frame Adv is for TK Going my Way performed as fast as possible (startup 11F)


236P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
What Could This Be? 236P 13~ Total 23 special 1.50/-
GGAC Faust 236P.png
Faust is in CH state during move, Item is tossed on 13F


236S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Souten Enshin Ranbu 236S 40 Mid 9 4(4)4 7 +3(-21) 3 special 10 10 2.50/6.00 R 13 Launch 54 + Slide 39 13
GGAC Faust 236S.png
Faust is airborne from 1F onwards, Can cancel into followups from 28F onwards, Attack first hits behind Faust, then in front, Front hit of attack has a startup of 17F, Getting off the pogo takes 24F, Frame Adv in brackets is for getting of the Pogo as early as possible, The scalpel cannot be hit during Pogo Stance, Faust is airborne during Pogo Stance and during all subsequent follow-up attacks, Faust will automatically get off the pogo if left idle for 180F


Pogo 66

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Forward Pogo 66 40 Mid 4 3 16 -5 3 special 10 7 1.00/3.60 R 13 Launch 50 + GBounce 13
GGAC Faust PogoMovement.png
Faust will turn around if needed to face the opponent after attack ends


Pogo 44

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Backward Pogo 44 40 Mid 4 3 16 -5 3 special 10 7 0.50/3.60 1~7F Strike R 13 Launch 50 + GBounce 13
GGAC Faust PogoMovement.png
Faust will turn around if needed to face the opponent after attack ends


Pogo 9

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Small Jump Pogo 9 Total 18 special 0.25/-
GGAC Faust PogoMovement.png


Pogo P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Rubber Neck Pogo P 30 High 4 3 7 +4 3 special 8 7 1.00/2.40 R 13 14 14 6
GGACR Faust PogoAttacks2.png


Pogo K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Growing Flower Pogo K 35 High 7 6 23 -15 3 special 10 7 5.00/- 1~6F Strike R 13 14 14 13
GGACR Faust PogoAttacks1.png
Flower has hurtbox on 13~22F, Dizzy modifier x2.0


Pogo S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
I'm a Flower. Get it? A Flower? Pogo S 30 Low 16 2 9 +3 3 special 8 7 1.00/4.80 Forced 70% R 13 Launch 35 13
GGACR Faust PogoAttacks1.png
Pulls in opponent on hit, Removes OTG state from opponent on hit


Pogo H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Going My Way Pogo H 16×4 All 9 32 23+3 after landing -27 5 special 20×4 6×4 2.00/3.60×4 RF 18 Launch 36 7
GGACR Faust PogoAttacks3.png
FRC timing 41~46F, Max 4 hits


Pogo D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
What Could This Be? Pogo D 9~ Total 17 special 1.50/-
GGACR Faust PogoAttacks2.png
Faust is in CH state from 1~16F, Item is tossed on 9F


214H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Hack n' Slash 214H 15×8 Mid (100 pixels) 5 48 12 3 special 6×8 1.00/0.60×8 R 13 Launch 30×7, Down 0
GGAC Faust 214H.png
If the opponent is within range and can be thrown on 1F, Faust starts the attack (total animation: 64F, Faust is in CH state during move), Otherwise Faust performs a whiffed grab animation (total animation: 34F)

214P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
From the Front 214P 44 All 51 1 30 -17 3 special 10 7 0.50/3.60 21~32F Strike
33~44F All
RF 13 Launch 22 + WBounce 13
GGAC Faust 214P 1.pngGGAC Faust 214P 2.png
FRC timing 49~51F

214K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
From Behind 214K 44 All 51 1 30 -17 3 special 10 7 0.50/3.60 21~32F Strike
33~44F All
RF 13 Launch 22 + WBounce 13
GGAC Faust 214P 1.pngGGAC Faust 214P 3.png
FRC timing 49~51F, can cancel into "FB From Behind" from 22~34F

214S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
From Above 214S 38 High 47 20 26+6 after landing 3 special 8 7 0.50/3.60 21~32F, 47~47F Strike
33~42F All
RF 13 Launch Down 13
GGAC Faust 214P 1.pngGGAC Faust 214P 4.png
Ground bounces opponent on CH (untechable for 82F), FRC timing 21~22F, 14~17F after the bounce off animation, Startup of 63F to hit a crouching opponent (tested on Sol)


Pull > 236D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Gettin' to the Good Part Pull > 236D 40 High/Air 15 2 22 -6 5 special 15 12 1~8F, 38~39F Strike R 18 Launch 18 + WStick 15
GGAC Faust 5D.png
Can cancel into followup from 18~35F


Items

Donut

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Donut Donut Heals 30 53 [51] 216 item
GGAC Faust Donut.png
"What Could This Be?" cannot be performed again as long as a Donut is out


Chocolate

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Chocolate Chocolate 53 [51] 216 item gain 8.00
GGAC Faust Chocolate.png
"What Could This Be?" cannot be performed again as long as a Chocolate is out


Hammer

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Hammer Hammer 44 All 13 [9] 43 [45] 5 item 0 6 -/1.20 Initial 90% 18 19 18 15
GGXXACR Faust Hammer.png
Dizzy modifier x2, "What Could This Be?" cannot be performed again until Hammer hits or disappears


Chibi Faust

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Chibi Faust Chibi Faust 25 All 39 [35] 3 item 0 7 -/1.20 13 14 14 13
GGAC Faust Chibi Faust.png
Chibi Faust is fully invincible while falling, Chibi Faust can nullify projectiles after landing, "What Could This Be?" cannot be performed again until Chibi Faust hits the opponent or lands on the ground


Chibi Robo-Ky

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Chibi Robo-Ky Chibi Robo-Ky 25 All 39 [35] 3 item 0 7 -/1.20 13 14 14 13
GGAC Faust Chibi Robo-Ky.png
Chibi Robo-Ky is fully invincible while falling, Chibi Robo-Ky can nullify projectiles and knock down opponents after landing, "What Could This Be?" cannot be performed again until Chibi Robo-Ky hits the opponent or lands on the ground, Ignores OTG


Chibi Potemkin

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Chibi Potemkin Chibi Potemkin 25×3 All 13 [9] 5 item 0 7×3 -/1.20×3 20 19 18 15
GGAC Faust Chibi Potemkin.png
Chibi Potemkin is fully invincible while falling, After touching the opponent, or after nullifying a projectile, Chibi Potemkin is fully invincible for 1-42F, Starts moving forwards again on 43F, Chibi-Potemkin can hit up to 3 times, "What Could This Be?" cannot be performed again until Chibi Potemkin hits the opponent or lands on the ground, Slams down opponent on hit


Bomb

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Bomb Bomb 80 All 134 [132] 12 5 item 0 6 18 Launch Down 15
GGXXACR Faust Bomb.png
Chip damage x2, Bomb explosion can hit Faust too, "What Could This Be?" becomes usable again 2F before the bomb explodes


Meteors

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Meteors Meteors 36×6 All 196 [192] 5 item 20×6 10×6 -/1.20×6 18 19 18 15
GGXXACR Faust Meteors.png
Dizzy modifier x0.5, Goes through other projectiles, "What Could This Be?" cannot be used again until Meteors disappear


Poison

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Poison Poison 10 All 89 [86] 50 2 item 0 7 -/1.20 11 12 12 6
GGXXACR Faust Poison Vial.png
Poisons opponent on hit (Poison lasts for 375F), "What Could This Be?" cannot be used again until 10F after the poison appears


Coin

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Coin Coin 10 All 13 [9] 169 [171] 3 item 0 12 -/1.20 13 14 14 7
GGXXACR Faust Coin.png
"What Could This Be?" cannot be used again until coin disappears, Coin disappears 42F after being on the ground, or 26F after hit or block, On hit, the next "Holler Again!" becomes a "Flaming Holler Again!" instead


Wash Pan

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Wash Pan Wash Pan 44 All See notes Until Landing 5 item 0 6 -/1.20 85% 18 19 18 15
GGXXACR Faust Tarai.png
Slams down opponent on air hit, Dizzy modifier x1.5, "What Could This Be?" cannot be performed again until Wash Pan disappears, Startup of 78F[77F] to hit a standing opponent (tested on Sol)


Chikuwa

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Chikuwa Chikuwa Heals 15 53 [51] 216 item -/1.20
GGAC Faust Chikuwa.png
Raises Tension Pulse to max, "What Could This Be?" cannot be performed again as long as a Chikuwa is out


Dumbbell

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Dumbbell Dumbbell 50 All 13 40 5 item ?? ?? -/1.20 25 19 50 15
GGXXACR Faust Dumbell.png
Blows back opponent on hit, Stun modifier 2.0x


Force Breaks

214D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
BAM! Outta Nowhere 214D 60 High/Air 19 6 12 +1 5 forcebreak 20 6 50% R 18 Launch 40 + GBounce 15
GGAC Faust 214D.png
Faust is airborne from 1F onwards, Hurtbox shrinks to chest and head for 1~8F, Hits crouching on 21F, Faust is in CH state during move, Faust remains in the air for 4F after the move


j.236D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
FB Rerere no Choutsuki j.236D 40 All 14 Until landing 1 -10 4 forcebreak 14 10 80% R 16 17 17 14
GGAC Faust j236D.png
Faust lands in the Pogo stance after performing this move, Listed Frame Adv is for a blocked TK Choutsuki performed as fast as possible, Removes OTG state from opponent on hit


214K > D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
FB From Behind 214K > D 60 All 9 1 30 -17 3 forcebreak ?? ?? 0.50/0.72 1~8F Strike RF 13 Launch 32 + WBounce 13
GGAC Faust 214P 1.pngGGAC Faust 214P 3.png
Untechable on CH for 120F, FRC timing 6~8F


Pull > 236D > 236D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
This One's on the House Pull > 236D > 236D 80 All 1+0 2 Total 1 -9 5 forcebreak 0 6 1~End Strike 18 Launch Down 15
GGAC Faust Shichousha.png
Chip damage x2, Can hit Faust as well, Listed Frame Adv is for when Faust blocks the explosion


Overdrives

236236P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
W-W-What Could This Be? 236236P 1+6 Total 51 super 1~6F Strike
GGAC Faust 236P.png
Faust is in CH state during move, Items are tossed on 7F, 17F, 27F and 37F


236236S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Shigekiteki Zetsumei Ken 236236S 30+alpha Low 11+1 80 66 -46 5 super 15 6×2 1~15F All
16~17F Strike
RF 18 Launch Down 15
GGAC Faust 236236H.pngGGAC Faust 236236H2.png
Dizzy modifier x0, FRC timing lasts 39F during Faust's pose after hit or block, After hitting the opponent with the 1st attack, press P/K/S/H to set which chest the angel goes., Opponent presses a button to choose a chest with P/K/S/H. If opponent picks a chest before Faust picks a chest, then angel is automatically chosen., The alpha in the damage column is either 100,150,190 to opponent or 10 to self, depending on chest chosen


Instant Kill

236236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
This Week's Yamaban 236236H Fatal All 5+12 4 20 -5 instantkill 20
GGAC Faust IK.pngGGAC Faust IK2.png
IK Mode activation: 82F


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