< GGACR
This section is still being written. It may be wildly inaccurate or missing significant data.
Please feel free to make edits, but include edit summaries and sources where applicable.
Collision Box Sizes
These values are derived from the KOF hitbox viewer, and may not be entirely accurate
Air SB Interactions
On
Normally slashbacking On will still lock character in inescapable animation, but without scaling applied by the first hit. However using burst within 2 frames after slashback will result in character escaping, while still keeping Anji in animation. The animation is long enough for some characters to punish with Instant Kill.
FB On however recovers mid air leaving Anji with only 2 vulnerable frames and a big hitbox which can easily catch extended hurtboxes to force a favorable trade. Those factors make airthrow a preferable punish.