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{{MoveData-GGACR |chara=Eddie |type=special | {{MoveData-GGACR |chara=Eddie |type=special | ||
|input=]K[ |name=Small Attack | |input=]K[ |name=Small Attack | ||
|damage=24×2 |gbp=0 |gbm=7,6 |prorate= | |damage=24×2 |gbp=0 |gbm=7, 6 |prorate= | ||
|level=3,4 |guard=All |invuln=Shadow: 31~50F All |cancel= |tension=-/1.20 | |level=3, 4 |guard=All |invuln=Shadow: 31~50F All |cancel= |tension=-/1.20 | ||
|startup=11 summon+13 |active=1(14)3 |recovery=31 |onBlock= |onHit= | |startup=11 summon+13 |active=1(14)3 |recovery=31 |onBlock= |onHit= | ||
|blockstun=13, 16|groundHit=14, 17|airHit=19, 23|hitstop=6, 7 | |blockstun=13, 16|groundHit=14, 17|airHit=19, 23|hitstop=6, 7 | ||
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{{MoveData-GGACR |chara=Eddie |type=special | {{MoveData-GGACR |chara=Eddie |type=special | ||
|input=]H[ |name=Shadow Hole | |input=]H[ |name=Shadow Hole | ||
|damage=20 |gbp=0 |gbm=7 |prorate=80% | |damage=20 |gbp=0 |gbm=7 |prorate=Forced 80% | ||
|level=2 |guard=All |invuln=Shadow: 12~End All |cancel= |tension=-/1.20 | |level=2 |guard=All |invuln=Shadow: 12~End All |cancel= |tension=-/1.20 | ||
|startup=30 |active=214 |recovery=23 |onBlock= |onHit= | |startup=30 |active=214 |recovery=23 |onBlock= |onHit= | ||
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|images=GGACR_Eddie_Teleport.png | |images=GGACR_Eddie_Teleport.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Shadow appears on 16F;Shadow can be used from 20F~;Costs 201 points (※2) | |notes=Shadow appears on 16F;Shadow can be used from 20F~;Costs 201 points (※2) | ||
}} | }} | ||
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|damage=20 |gbp=3 |gbm=7 |prorate= | |damage=20 |gbp=3 |gbm=7 |prorate= | ||
|level=2 |guard=All |invuln= |cancel= |tension=-/1.20 | |level=2 |guard=All |invuln= |cancel= |tension=-/1.20 | ||
|startup= | |startup=7 |active=2 |recovery=16 |onBlock= |onHit= | ||
|blockstun=11|groundHit=12|airHit=12|hitstop=6 | |blockstun=11|groundHit=12|airHit=12|hitstop=6 | ||
|images=GGAC_Eddie_LilEddieWeissP.png | |images=GGAC_Eddie_LilEddieWeissP.png | ||
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|damage=16×4 |gbp=6×4 |gbm=8×4 |prorate= | |damage=16×4 |gbp=6×4 |gbm=8×4 |prorate= | ||
|level=3 |guard=All |invuln= |cancel= |tension=-/1.20×4 | |level=3 |guard=All |invuln= |cancel= |tension=-/1.20×4 | ||
|startup= | |startup=14 |active=29 |recovery=25 |onBlock= |onHit= | ||
|blockstun=13|groundHit=14|airHit=14|hitstop=6 | |blockstun=13|groundHit=14|airHit=14|hitstop=6 | ||
|images=GGAC_Eddie_LilEddieWeissK.png | |images=GGAC_Eddie_LilEddieWeissK.png | ||
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|damage=40 |gbp=10 |gbm=10 |prorate= | |damage=40 |gbp=10 |gbm=10 |prorate= | ||
|level=4 |guard=Mid |invuln= |cancel= |tension=-/1.20 | |level=4 |guard=Mid |invuln= |cancel= |tension=-/1.20 | ||
|startup= | |startup=9 |active=12 |recovery=31 |onBlock= |onHit= | ||
|blockstun=16|groundHit=Launch 28|airHit=16|hitstop=14 | |blockstun=16|groundHit=Launch 28|airHit=16|hitstop=14 | ||
|images=GGAC_Eddie_LilEddieWeissS.png | |images=GGAC_Eddie_LilEddieWeissS.png | ||
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{{MoveData-GGACR |chara=Eddie |type=special | {{MoveData-GGACR |chara=Eddie |type=special | ||
|input=]H[ Vice |name=Drill Special Vice | |input=]H[ Vice |name=Drill Special Vice | ||
|damage=34×3 |gbp=8×2,10 |gbm=10×3 |prorate= | |damage=34×3 |gbp=8×2, 10 |gbm=10×3 |prorate= | ||
|level=3 |guard=Low/Air×2, All |invuln=Shadow: 13~End All |cancel= |tension= | |level=3 |guard=Low/Air×2, All |invuln=Shadow: 13~End All |cancel= |tension= | ||
|startup= | |startup=147 |active=36 |recovery= |onBlock= |onHit= | ||
|blockstun=|groundHit=Launch|airHit=29|hitstop=13 | |blockstun=|groundHit=Launch|airHit=29|hitstop=13 | ||
|images=GGAC_Eddie_LilEddieWeissH.png | |images=GGAC_Eddie_LilEddieWeissH.png | ||
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|damage=25 |gbp=3 |gbm=12 |prorate=70% | |damage=25 |gbp=3 |gbm=12 |prorate=70% | ||
|level=2 |guard=High/Air |invuln= |cancel= |tension=-/1.20 | |level=2 |guard=High/Air |invuln= |cancel= |tension=-/1.20 | ||
|startup= | |startup=19 |active=16 |recovery=22 |onBlock= |onHit= | ||
|blockstun=11|groundHit=12|airHit=40|hitstop=6 | |blockstun=11|groundHit=12|airHit=40|hitstop=6 | ||
|images=GGAC_Eddie_LilEddieWeissD.png | |images=GGAC_Eddie_LilEddieWeissD.png | ||
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|input=623S |name=Damned Fang | |input=623S |name=Damned Fang | ||
|damage=71 |gbp= |gbm=6 |prorate=Forced 50% | |damage=71 |gbp= |gbm=6 |prorate=Forced 50% | ||
|level= |guard=70 pixels |invuln= |cancel=F |tension=-/10. | |level= |guard=70 pixels |invuln= |cancel=F |tension=-/10.50 | ||
|startup=6 |active=1 |recovery= |onBlock= |onHit= | |startup=6 |active=1 |recovery= |onBlock= |onHit= | ||
|blockstun=|groundHit=|airHit=|hitstop= | |blockstun=|groundHit=|airHit=|hitstop= | ||
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{{MoveData-GGACR |chara=Eddie |type=super | {{MoveData-GGACR |chara=Eddie |type=super | ||
|input=j.236236S |name=Executor-X | |input=j.236236S |name=Executor-X | ||
|damage=50,100 |gbp=10 |gbm=3,7 |prorate= | |damage=50, 100 |gbp=10 |gbm=3, 7 |prorate= | ||
|level=3 |guard=All |invuln=3~17F Strike<br/>Recovery: 1~10F Above Knees<br/>Recovery: 11~22F Upper Body |cancel=R |tension= | |level=3 |guard=All |invuln=3~17F Strike<br/>Recovery: 1~10F Above Knees<br/>Recovery: 11~22F Upper Body |cancel=R |tension= | ||
|startup=4+7 |active=Till other side of screen |recovery=37 after appearing |onBlock= |onHit= | |startup=4+7 |active=Till other side of screen |recovery=37 after appearing |onBlock= |onHit= |
Revision as of 00:02, 15 June 2022
Links
System Data
Eddie | Damage Received Mod. | Guts Rating | Guard Balance | Guard Recovery | Stun Resistance |
---|---|---|---|---|---|
×1.06 | 0 | ×1 | 1/F | 60 | |
Backdash Duration | Backdash Invulnerability | Face Up Wakeup | Face Down Wakeup | Gravity Modifier | |
1~F | 53FF | 49FF | ×Middleweight (x1.0) | ||
Walk Forwards Tension Gain | Jump Forwards Tension Gain | Air Dash Forwards Tension Gain | Run Tension Gain | Prejump | |
3F | |||||
Jump Duration | Jump vY | Jump Gravity | Forwards Jump vX | Backwards Jump vX | |
Backdash vX | High Jump Duration | High Jump vY | High Jump Gravity | Forwards High Jump vX | Backwards High Jump vX |
Air Dash Backwards Startup | Forward Walk Speed | Backwards Walk Speed | Initial Dash Speed | Dash Acceleration | Friction |
Air Dash Startup | Air Dash Forwards Duration | Air Dash Forwards Speed | Air Dash Backwards Speed | Air Dash Backwards Duration | Minimum Rising Air Dash Height |
Landing Recovery | Number Of Air Dashes | Number Of Jumps | Ground Throw Range | Air Throw Range | c.S Proximity Range |
F | |||||
Special Forwards Dash | Unique Movement Options | ||||
Flight Break the Law Traversing |