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{{MoveData-GGACR |chara=Eddie |type=normal | {{MoveData-GGACR |chara=Eddie |type=normal | ||
|input=j.K |name= | |input=j.K |name= | ||
|damage=18 |gbp= | |damage=18 |gbp=8 |gbm=7 |prorate=90% | ||
|level=3 |guard=High/Air |invuln= |cancel=SJR |tension=2.64 | |level=3 |guard=High/Air |invuln= |cancel=SJR |tension=2.64 | ||
|startup=6 |active=6 |recovery=8 |onBlock= |onHit= | |startup=6 |active=6 |recovery=8 |onBlock= |onHit= | ||
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{{MoveData-GGACR |chara=Eddie |type=normal | {{MoveData-GGACR |chara=Eddie |type=normal | ||
|input=j.S |name= | |input=j.S |name= | ||
|damage=22 |gbp= | |damage=22 |gbp=8 |gbm=7 |prorate=80% | ||
|level=3 |guard=High/Air |invuln= |cancel=SR |tension=2.64 | |level=3 |guard=High/Air |invuln= |cancel=SR |tension=2.64 | ||
|startup=7 |active=12 |recovery=12 |onBlock= |onHit= | |startup=7 |active=12 |recovery=12 |onBlock= |onHit= | ||
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{{MoveData-GGACR |chara=Eddie |type=normal | {{MoveData-GGACR |chara=Eddie |type=normal | ||
|input=j.H |name= | |input=j.H |name= | ||
|damage=33 |gbp= | |damage=33 |gbp=8 |gbm=7 |prorate= | ||
|level=3 |guard=High/Air |invuln= |cancel=SR |tension=2.64 | |level=3 |guard=High/Air |invuln= |cancel=SR |tension=2.64 | ||
|startup=11 |active=6 |recovery=12 |onBlock= |onHit= | |startup=11 |active=6 |recovery=12 |onBlock= |onHit= | ||
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{{MoveData-GGACR |chara=Eddie |type=normal | {{MoveData-GGACR |chara=Eddie |type=normal | ||
|input=j.D |name= | |input=j.D |name= | ||
|damage=40 |gbp= | |damage=40 |gbp=8 |gbm=7 |prorate= | ||
|level=3 |guard=High/Air |invuln= |cancel=SR |tension=2.64 | |level=3 |guard=High/Air |invuln= |cancel=SR |tension=2.64 | ||
|startup=11 |active=4 |recovery=19+5 after landing |onBlock= |onHit= | |startup=11 |active=4 |recovery=19+5 after landing |onBlock= |onHit= | ||
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{{MoveData-GGACR |chara=Eddie |type=other | {{MoveData-GGACR |chara=Eddie |type=other | ||
|input=DAA |name=Dead Angle Attack | |input=DAA |name=Dead Angle Attack | ||
|damage=25 |gbp=10 |gbm= | |damage=25 |gbp=10 |gbm=7 |prorate=50% | ||
|level=3 |guard=All |invuln=1~21F All<br/>22~36F Throw |cancel=R |tension=0.52 | |level=3 |guard=All |invuln=1~21F All<br/>22~36F Throw |cancel=R |tension=0.52 | ||
|startup=13 |active=9 |recovery=18 |onBlock=-13 |onHit= | |startup=13 |active=9 |recovery=18 |onBlock=-13 |onHit= | ||
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{{MoveData-GGACR |chara=Eddie |type=special | {{MoveData-GGACR |chara=Eddie |type=special | ||
|input=214[K] > 41236S |name=Followup Shadow Gallery | |input=214[K] > 41236S |name=Followup Shadow Gallery | ||
|damage=40 |gbp= | |damage=40 |gbp=11 |gbm=6 |prorate= | ||
|level=4 |guard=High/Air |invuln=1~2F Low Profile<br/>3~8F Above Feet |cancel=R |tension=-/6.00 | |level=4 |guard=High/Air |invuln=1~2F Low Profile<br/>3~8F Above Feet |cancel=R |tension=-/6.00 | ||
|startup=10 for BtL+20 |active=3 |recovery=22+5 Landing |onBlock=-13 |onHit= | |startup=10 for BtL+20 |active=3 |recovery=22+5 Landing |onBlock=-13 |onHit= | ||
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{{MoveData-GGACR |chara=Eddie |type=special | {{MoveData-GGACR |chara=Eddie |type=special | ||
|input=]H[ |name=Shadow Hole | |input=]H[ |name=Shadow Hole | ||
|damage=20 |gbp=0 |gbm= | |damage=20 |gbp=0 |gbm=7 |prorate=80% | ||
|level=2 |guard=All |invuln=Shadow: 12~End All |cancel= |tension=-/1.20 | |level=2 |guard=All |invuln=Shadow: 12~End All |cancel= |tension=-/1.20 | ||
|startup=30 |active=214 |recovery=23 |onBlock= |onHit= | |startup=30 |active=214 |recovery=23 |onBlock= |onHit= | ||
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{{MoveData-GGACR |chara=Eddie |type=special | {{MoveData-GGACR |chara=Eddie |type=special | ||
|input=]P[ Vice |name=Traversing Attack Vice | |input=]P[ Vice |name=Traversing Attack Vice | ||
|damage=20 |gbp= | |damage=20 |gbp=3 |gbm=7 |prorate= | ||
|level=2 |guard=All |invuln= |cancel= |tension=-/1.20 | |level=2 |guard=All |invuln= |cancel= |tension=-/1.20 | ||
|startup=11 summon+7 |active=2 |recovery=16 |onBlock= |onHit= | |startup=11 summon+7 |active=2 |recovery=16 |onBlock= |onHit= | ||
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{{MoveData-GGACR |chara=Eddie |type=special | {{MoveData-GGACR |chara=Eddie |type=special | ||
|input=]K[ Vice |name=Small Attack Vice | |input=]K[ Vice |name=Small Attack Vice | ||
|damage=16×4 |gbp= | |damage=16×4 |gbp=6×4 |gbm=8×4 |prorate= | ||
|level=3 |guard=All |invuln= |cancel= |tension=-/1.20×4 | |level=3 |guard=All |invuln= |cancel= |tension=-/1.20×4 | ||
|startup=11 summon+14 |active=29 |recovery=25 |onBlock= |onHit= | |startup=11 summon+14 |active=29 |recovery=25 |onBlock= |onHit= | ||
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{{MoveData-GGACR |chara=Eddie |type=special | {{MoveData-GGACR |chara=Eddie |type=special | ||
|input=]S[ Vice |name=Anti-Air Attack Vice | |input=]S[ Vice |name=Anti-Air Attack Vice | ||
|damage=40 |gbp= | |damage=40 |gbp=10 |gbm=10 |prorate= | ||
|level=4 |guard=Mid |invuln= |cancel= |tension=-/1.20 | |level=4 |guard=Mid |invuln= |cancel= |tension=-/1.20 | ||
|startup=11 summon+9 |active=12 |recovery=31 |onBlock= |onHit= | |startup=11 summon+9 |active=12 |recovery=31 |onBlock= |onHit= | ||
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{{MoveData-GGACR |chara=Eddie |type=special | {{MoveData-GGACR |chara=Eddie |type=special | ||
|input=]H[ Vice |name=Drill Special Vice | |input=]H[ Vice |name=Drill Special Vice | ||
|damage=34×3 |gbp= | |damage=34×3 |gbp=8×2,10 |gbm=10×3 |prorate= | ||
|level=3 |guard=Low/Air×2, All |invuln=Shadow: 13~End All |cancel= |tension= | |level=3 |guard=Low/Air×2, All |invuln=Shadow: 13~End All |cancel= |tension= | ||
|startup=11 summon+147 |active=36 |recovery= |onBlock= |onHit= | |startup=11 summon+147 |active=36 |recovery= |onBlock= |onHit= | ||
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{{MoveData-GGACR |chara=Eddie |type=special | {{MoveData-GGACR |chara=Eddie |type=special | ||
|input=]D[ Vice |name=Overhead Attack Vice | |input=]D[ Vice |name=Overhead Attack Vice | ||
|damage=25 |gbp= | |damage=25 |gbp=3 |gbm=12 |prorate=70% | ||
|level=2 |guard=High/Air |invuln= |cancel= |tension=-/1.20 | |level=2 |guard=High/Air |invuln= |cancel= |tension=-/1.20 | ||
|startup=11 summon+19 |active=16 |recovery=22 |onBlock= |onHit= | |startup=11 summon+19 |active=16 |recovery=22 |onBlock= |onHit= | ||
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{{MoveData-GGACR |chara=Eddie |type=forcebreak | {{MoveData-GGACR |chara=Eddie |type=forcebreak | ||
|input=22D |name=Drill Special | |input=22D |name=Drill Special | ||
|damage=34×3 |gbp=0 |gbm= | |damage=34×3 |gbp=0 |gbm=10×3 |prorate= | ||
|level=3 |guard=Low/Air, All×2 |invuln= |cancel=F |tension= | |level=3 |guard=Low/Air, All×2 |invuln= |cancel=F |tension= | ||
|startup=20 |active=36 |recovery=Total 62 |onBlock=+8 |onHit= | |startup=20 |active=36 |recovery=Total 62 |onBlock=+8 |onHit= | ||
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{{MoveData-GGACR |chara=Eddie |type=super | {{MoveData-GGACR |chara=Eddie |type=super | ||
|input=j.236236S |name=Executor-X | |input=j.236236S |name=Executor-X | ||
|damage=50,100 |gbp= | |damage=50,100 |gbp=10 |gbm=3,7 |prorate= | ||
|level=3 |guard=All |invuln=3~17F Strike<br/>Recovery: 1~10F Above Knees<br/>Recovery: 11~22F Upper Body |cancel=R |tension= | |level=3 |guard=All |invuln=3~17F Strike<br/>Recovery: 1~10F Above Knees<br/>Recovery: 11~22F Upper Body |cancel=R |tension= | ||
|startup=4+7 |active=Till other side of screen |recovery=37 after appearing |onBlock= |onHit= | |startup=4+7 |active=Till other side of screen |recovery=37 after appearing |onBlock= |onHit= |
Revision as of 14:20, 10 June 2022
Links
System Data
Eddie | Damage Received Mod. | Guts Rating | Guard Balance | Guard Recovery | Stun Resistance |
---|---|---|---|---|---|
×1.06 | 0 | ×1 | 1/F | 60 | |
Backdash Duration | Backdash Invulnerability | Face Up Wakeup | Face Down Wakeup | Gravity Modifier | |
1~F | 53FF | 49FF | ×Middleweight (x1.0) | ||
Walk Forwards Tension Gain | Jump Forwards Tension Gain | Air Dash Forwards Tension Gain | Run Tension Gain | Prejump | |
3F | |||||
Jump Duration | Jump vY | Jump Gravity | Forwards Jump vX | Backwards Jump vX | |
Backdash vX | High Jump Duration | High Jump vY | High Jump Gravity | Forwards High Jump vX | Backwards High Jump vX |
Air Dash Backwards Startup | Forward Walk Speed | Backwards Walk Speed | Initial Dash Speed | Dash Acceleration | Friction |
Air Dash Startup | Air Dash Forwards Duration | Air Dash Forwards Speed | Air Dash Backwards Speed | Air Dash Backwards Duration | Minimum Rising Air Dash Height |
Landing Recovery | Number Of Air Dashes | Number Of Jumps | Ground Throw Range | Air Throw Range | c.S Proximity Range |
F | |||||
Special Forwards Dash | Unique Movement Options | ||||
Flight Break the Law Traversing |