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|level=3 |guard=High |invuln=1~End Feet |cancel=R |tension=2.64 | |level=3 |guard=High |invuln=1~End Feet |cancel=R |tension=2.64 | ||
|startup=26 |active=3 |recovery=24 |onBlock=-13 |onHit= | |startup=26 |active=3 |recovery=24 |onBlock=-13 |onHit= | ||
|blockstun=13|groundHit=Launch|airHit=14|hitstop=13 | |blockstun=13|groundHit=Launch 48|airHit=14|hitstop=13 | ||
|images=GGAC_Eddie_5D.png | |images=GGAC_Eddie_5D.png | ||
|hitboxes=GGXXACPR_Eddie_5D-Hitbox.png | |hitboxes=GGXXACPR_Eddie_5D-Hitbox.png | ||
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|level=3 |guard=All |invuln= |cancel= |tension=-/1.20×4 | |level=3 |guard=All |invuln= |cancel= |tension=-/1.20×4 | ||
|startup=11 summon+14 |active=29 |recovery=25 |onBlock= |onHit= | |startup=11 summon+14 |active=29 |recovery=25 |onBlock= |onHit= | ||
|blockstun=|groundHit=|airHit=|hitstop=6 | |blockstun=13|groundHit=14|airHit=14|hitstop=6 | ||
|images=GGAC_Eddie_LilEddieWeissK.png | |images=GGAC_Eddie_LilEddieWeissK.png | ||
|hitboxes= | |hitboxes= | ||
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|level=3 |guard=Low/Air×2, All |invuln=Shadow: 13~End All |cancel= |tension= | |level=3 |guard=Low/Air×2, All |invuln=Shadow: 13~End All |cancel= |tension= | ||
|startup=11 summon+147 |active=36 |recovery= |onBlock= |onHit= | |startup=11 summon+147 |active=36 |recovery= |onBlock= |onHit= | ||
|blockstun=|groundHit=Launch|airHit=29|hitstop= | |blockstun=|groundHit=Launch|airHit=29|hitstop=13 | ||
|images=GGAC_Eddie_LilEddieWeissH.png | |images=GGAC_Eddie_LilEddieWeissH.png | ||
|hitboxes= | |hitboxes= |
Revision as of 14:07, 3 June 2022
Links
System Data
Eddie | Damage Received Mod. | Guts Rating | Guard Balance | Guard Recovery | Stun Resistance |
---|---|---|---|---|---|
×1.06 | 0 | ×1 | 1/F | 60 | |
Backdash Duration | Backdash Invulnerability | Face Up Wakeup | Face Down Wakeup | Gravity Modifier | |
1~F | 53FF | 49FF | ×Middleweight (x1.0) | ||
Walk Forwards Tension Gain | Jump Forwards Tension Gain | Air Dash Forwards Tension Gain | Run Tension Gain | Prejump | |
3F | |||||
Jump Duration | Jump vY | Jump Gravity | Forwards Jump vX | Backwards Jump vX | |
Backdash vX | High Jump Duration | High Jump vY | High Jump Gravity | Forwards High Jump vX | Backwards High Jump vX |
Air Dash Backwards Startup | Forward Walk Speed | Backwards Walk Speed | Initial Dash Speed | Dash Acceleration | Friction |
Air Dash Startup | Air Dash Forwards Duration | Air Dash Forwards Speed | Air Dash Backwards Speed | Air Dash Backwards Duration | Minimum Rising Air Dash Height |
Landing Recovery | Number Of Air Dashes | Number Of Jumps | Ground Throw Range | Air Throw Range | c.S Proximity Range |
F | |||||
Special Forwards Dash | Unique Movement Options | ||||
Flight Break the Law Traversing |