m (→]P[ Vice) |
mNo edit summary |
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|damage=40 |gbp=0 |gbm=7 |prorate= | |damage=40 |gbp=0 |gbm=7 |prorate= | ||
|level=3 |guard=Low/Air |invuln= |cancel= |tension=2.00/1.20 | |level=3 |guard=Low/Air |invuln= |cancel= |tension=2.00/1.20 | ||
|startup=18 |active=48 |recovery=Total | |startup=18 |active=48 |recovery=Total 42 |onBlock=+2 |onHit= | ||
|blockstun=|groundHit=|airHit=|hitstop= | |blockstun=|groundHit=|airHit=|hitstop= | ||
|images=GGAC_Eddie_22S.png | |images=GGAC_Eddie_22S.png | ||
Line 323: | Line 323: | ||
|damage=40 |gbp=0 |gbm=7 |prorate= | |damage=40 |gbp=0 |gbm=7 |prorate= | ||
|level=3 |guard=Low/Air |invuln= |cancel=F |tension=2.00/1.20 | |level=3 |guard=Low/Air |invuln= |cancel=F |tension=2.00/1.20 | ||
|startup=18 |active=36 |recovery=Total | |startup=18 |active=36 |recovery=Total 42 |onBlock=+2 |onHit= | ||
|blockstun=|groundHit=|airHit=|hitstop= | |blockstun=|groundHit=|airHit=|hitstop= | ||
|images=GGAC_Eddie_22S.png | |images=GGAC_Eddie_22S.png | ||
Line 359: | Line 359: | ||
|level=4 |guard=Mid |invuln=After reappear 1~12F Above Feet |cancel=RF |tension=2.00/6.00×2 | |level=4 |guard=Mid |invuln=After reappear 1~12F Above Feet |cancel=RF |tension=2.00/6.00×2 | ||
|startup=7 after appearing |active=6(12)3 |recovery=24+7 after landing |onBlock=-17 |onHit= | |startup=7 after appearing |active=6(12)3 |recovery=24+7 after landing |onBlock=-17 |onHit= | ||
|blockstun=16|groundHit=Launch|airHit=60, 20|hitstop=14 | |blockstun=16|groundHit=Launch 60, Down|airHit=60, 20|hitstop=14 | ||
|images=GGAC_Eddie_41236S.png | |images=GGAC_Eddie_41236S.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Eddie is grounded when he reappears from the ground for 7F, then is airborne again | |notes=Eddie is grounded when he reappears from the ground for 7F, then is airborne again;FRC timing 19~21F after Eddie reappears;Frame Adv if only the 1st hit is blocked is -31;Fastest possible TK Shadow Gallery has startup 15F | ||
}} | }} | ||
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|images=GGAC_Eddie_LilEddieP.png | |images=GGAC_Eddie_LilEddieP.png | ||
|hitboxes= | |hitboxes= | ||
|notes= | |notes=Costs 151 points (※2) | ||
}} | }} | ||
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|level=3,4 |guard=All |invuln=Shadow: 31~50F All |cancel= |tension=-/1.20 | |level=3,4 |guard=All |invuln=Shadow: 31~50F All |cancel= |tension=-/1.20 | ||
|startup=11 summon+13 |active=1(14)3 |recovery=31 |onBlock= |onHit= | |startup=11 summon+13 |active=1(14)3 |recovery=31 |onBlock= |onHit= | ||
|blockstun=|groundHit=|airHit=|hitstop= | |blockstun=|groundHit=|airHit=19, 23|hitstop=6, 7 | ||
|images=GGAC_Eddie_LilEddieK.png | |images=GGAC_Eddie_LilEddieK.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Pulls in opponent on hit or block | |notes=Pulls in opponent on hit or block;Costs 241 points (※2) | ||
}} | }} | ||
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|level=3 |guard=All |invuln=Shadow 26~32F All |cancel= |tension= | |level=3 |guard=All |invuln=Shadow 26~32F All |cancel= |tension= | ||
|startup=11 summon+11 |active=8 |recovery=23 |onBlock= |onHit= | |startup=11 summon+11 |active=8 |recovery=23 |onBlock= |onHit= | ||
|blockstun=|groundHit=|airHit=|hitstop= | |blockstun=|groundHit=Launch 30 + WBounce|airHit=30 + WBounce|hitstop= | ||
|images=GGAC_Eddie_LilEddieS.png | |images=GGAC_Eddie_LilEddieS.png | ||
|hitboxes= | |hitboxes= | ||
|notes= | |notes=kCosts 181 points (※2) | ||
}} | }} | ||
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|images=GGAC_Eddie_LilEddieH.png;GGAC_Eddie_LilEddieH-2.png | |images=GGAC_Eddie_LilEddieH.png;GGAC_Eddie_LilEddieH-2.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Shadow Gauge starts recovering from 2F~;Stun modifier x0;;Removes OTG state from opponent on hit;Traps opponent in place on hit;Opponent stays trapped for 175F max;Hits that launch opponent will end the trap effect, all other hits keep opponent trapped;If a crouching opponent gets hit by the trap, they'll be in crouching state while trapped, in all other cases they'll be trapped in standing state;Trap can only hit the opponent if they're inside the Shadow hole ???;Costs 1000 points ( | |notes=Shadow Gauge starts recovering from 2F~;Stun modifier x0;;Removes OTG state from opponent on hit;Traps opponent in place on hit;Opponent stays trapped for 175F max;Hits that launch opponent will end the trap effect, all other hits keep opponent trapped;If a crouching opponent gets hit by the trap, they'll be in crouching state while trapped, in all other cases they'll be trapped in standing state;Trap can only hit the opponent if they're inside the Shadow hole ???;Costs 1000 points (※2) | ||
}} | }} | ||
===]D[=== | ===]D[=== | ||
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|damage=24 |gbp=0 |gbm=6 |prorate=80% | |damage=24 |gbp=0 |gbm=6 |prorate=80% | ||
|level=5 |guard=High/Air |invuln=Shadow: 28~36F All |cancel= |tension=-/1.20 | |level=5 |guard=High/Air |invuln=Shadow: 28~36F All |cancel= |tension=-/1.20 | ||
|startup=28 |active=28 |recovery=Total | |startup=28 |active=28 |recovery=Total 37 |onBlock= |onHit= | ||
|blockstun=18|groundHit=19|airHit=18|hitstop=7 | |blockstun=18|groundHit=19|airHit=18|hitstop=7 | ||
|images=GGAC_Eddie_LilEddieD.png | |images=GGAC_Eddie_LilEddieD.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Startup to hit a crouching opponent is 25F (tested on Sol);Is a projectile;Projectile appears on 14F;Costs 621 points ( | |notes=Startup to hit a crouching opponent is 25F (tested on Sol);Is a projectile;Projectile appears on 14F;Costs 621 points (※2) | ||
}} | }} | ||
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|input=214P |name=Traversing | |input=214P |name=Traversing | ||
|damage= |gbp= |gbm= |prorate= | |damage= |gbp= |gbm= |prorate= | ||
|level= |guard= |invuln= |cancel= |tension= | |level= |guard= |invuln=1~16 All |cancel= |tension= | ||
|startup= |active= |recovery=Total | |startup= |active= |recovery=Total 18 |onBlock= |onHit= | ||
|blockstun=|groundHit=|airHit=|hitstop= | |blockstun=|groundHit=|airHit=|hitstop= | ||
|images=GGACR_Eddie_Teleport.png | |images=GGACR_Eddie_Teleport.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Shadow appears on 16F;Shadow can be used from 20F~;Costs 201 points;??? TRANSLATION NEEDED | |notes=Shadow appears on 16F;Shadow can be used from 20F~;Costs 201 points (※2);??? TRANSLATION NEEDED | ||
}} | }} | ||
Line 457: | Line 457: | ||
|images=GGAC_Eddie_LilEddieWeissP.png | |images=GGAC_Eddie_LilEddieWeissP.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Costs 121 points | |notes=Costs 121 points (※2); | ||
}} | }} | ||
Line 466: | Line 466: | ||
|level=3 |guard=All |invuln= |cancel= |tension=?? | |level=3 |guard=All |invuln= |cancel= |tension=?? | ||
|startup=11 summon+14 |active=29 |recovery=25 |onBlock= |onHit= | |startup=11 summon+14 |active=29 |recovery=25 |onBlock= |onHit= | ||
|blockstun=|groundHit=|airHit=|hitstop= | |blockstun=|groundHit=|airHit=|hitstop=6 | ||
|images=GGAC_Eddie_LilEddieWeissK.png | |images=GGAC_Eddie_LilEddieWeissK.png | ||
|hitboxes= | |hitboxes= | ||
|notes= | |notes=Costs 301 points (※2) | ||
}} | }} | ||
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|images=GGAC_Eddie_LilEddieWeissS.png | |images=GGAC_Eddie_LilEddieWeissS.png | ||
|hitboxes= | |hitboxes= | ||
|notes= | |notes=Costs 201 points (※2) | ||
}} | }} | ||
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|input=]H[ Vice |name=Drill Special Vice | |input=]H[ Vice |name=Drill Special Vice | ||
|damage=34×3 |gbp=?? |gbm=?? |prorate= | |damage=34×3 |gbp=?? |gbm=?? |prorate= | ||
|level=3 |guard=Low/Airx2, All |invuln= |cancel= |tension=?? | |level=3 |guard=Low/Airx2, All |invuln=Shadow: 13~End All |cancel= |tension=?? | ||
|startup=11 summon+147 |active=36 |recovery= |onBlock= |onHit= | |startup=11 summon+147 |active=36 |recovery= |onBlock= |onHit= | ||
|blockstun=|groundHit=|airHit=|hitstop= | |blockstun=|groundHit=Launch|airHit=|hitstop= | ||
|images=GGAC_Eddie_LilEddieWeissH.png | |images=GGAC_Eddie_LilEddieWeissH.png | ||
|hitboxes= | |hitboxes= | ||
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|images=GGAC_Eddie_LilEddieWeissD.png | |images=GGAC_Eddie_LilEddieWeissD.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Slams down opponent on hit;Costs 301 points | |notes=Slams down opponent on hit;Costs 301 points (※2) | ||
}} | }} | ||
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|damage= |gbp= |gbm= |prorate= | |damage= |gbp= |gbm= |prorate= | ||
|level= |guard= |invuln= |cancel= |tension= | |level= |guard= |invuln= |cancel= |tension= | ||
|startup= |active= |recovery=91 | |startup= |active= |recovery=Total 91 |onBlock= |onHit= | ||
|blockstun=|groundHit=|airHit=|hitstop= | |blockstun=|groundHit=|airHit=|hitstop= | ||
|images=GGAC_Eddie_Flight.png | |images=GGAC_Eddie_Flight.png | ||
Line 554: | Line 554: | ||
|images=GGAC_Eddie_22D.png | |images=GGAC_Eddie_22D.png | ||
|hitboxes= | |hitboxes= | ||
|notes= | |notes=Eddie is in CH state from 1~31F;FRC timing 22~23F;Drill is guaranteed to activate after 10F~;Is a projectile | ||
}} | }} | ||
=== | ===236D=== | ||
{{MoveData-GGACR |chara=Eddie |type=forcebreak | {{MoveData-GGACR |chara=Eddie |type=forcebreak | ||
|input= | |input=236D |name=Exhaustion | ||
|damage= |gbp= |gbm= |prorate= | |damage= |gbp= |gbm= |prorate= | ||
|level= |guard= |invuln= |cancel= |tension= | |level= |guard= |invuln= |cancel= |tension= | ||
Line 586: | Line 586: | ||
|input=j.236236S |name=Executor-X | |input=j.236236S |name=Executor-X | ||
|damage=50,100 |gbp=10×2 |gbm=3,7 |prorate= | |damage=50,100 |gbp=10×2 |gbm=3,7 |prorate= | ||
|level=3 |guard=All |invuln=3~17F Strike<br/>1~10F | |level=3 |guard=All |invuln=3~17F Strike<br/>Recovery: 1~10F Above Knees<br/>Recovery: 11~22F Upper Body |cancel=R |tension= | ||
|startup=4+7 |active=Till other side of screen |recovery=37 after appearing |onBlock= |onHit= | |startup=4+7 |active=Till other side of screen |recovery=37 after appearing |onBlock= |onHit= | ||
|blockstun=13|groundHit=Launch|airHit=90, Down|hitstop=0 | |blockstun=13|groundHit=Launch 90|airHit=90, Down|hitstop=0 | ||
|images=GGAC_Eddie_j236236S.png | |images=GGAC_Eddie_j236236S.png | ||
|hitboxes= | |hitboxes= | ||
|notes=2nd hit only happens if 1st hit hits (not blocked/whiffed);2nd hit slams down opponent on hit;Eddie is in CH state till end of recovery;Eddie reappears from the floor during recovery; | |notes=2nd hit only happens if 1st hit hits (not blocked/whiffed);2nd hit slams down opponent on hit;Eddie is in CH state till end of recovery;Eddie reappears from the floor during recovery; | ||
}} | }} | ||
Revision as of 13:34, 30 April 2022
Links
System Data
Eddie | Damage Received Mod. | Guts Rating | Guard Balance | Guard Recovery | Stun Resistance |
---|---|---|---|---|---|
×1.06 | 0 | ×1 | 1/F | 60 | |
Backdash Duration | Backdash Invulnerability | Face Up Wakeup | Face Down Wakeup | Gravity Modifier | |
1~F | 53FF | 49FF | ×Middleweight (x1.0) | ||
Walk Forwards Tension Gain | Jump Forwards Tension Gain | Air Dash Forwards Tension Gain | Run Tension Gain | Prejump | |
3F | |||||
Jump Duration | Jump vY | Jump Gravity | Forwards Jump vX | Backwards Jump vX | |
Backdash vX | High Jump Duration | High Jump vY | High Jump Gravity | Forwards High Jump vX | Backwards High Jump vX |
Air Dash Backwards Startup | Forward Walk Speed | Backwards Walk Speed | Initial Dash Speed | Dash Acceleration | Friction |
Air Dash Startup | Air Dash Forwards Duration | Air Dash Forwards Speed | Air Dash Backwards Speed | Air Dash Backwards Duration | Minimum Rising Air Dash Height |
Landing Recovery | Number Of Air Dashes | Number Of Jumps | Ground Throw Range | Air Throw Range | c.S Proximity Range |
F | |||||
Special Forwards Dash | Unique Movement Options | ||||
Flight Break the Law |