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|images=GGAC_Eddie_22S.png | |images=GGAC_Eddie_22S.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Knocks down opponent on ground hit;Eddie is in CH state from 1~26F;See note | |notes=Knocks down opponent on ground hit;Eddie is in CH state from 1~26F;See note ※1 | ||
}} | }} | ||
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|images=GGAC_Eddie_22S.png | |images=GGAC_Eddie_22S.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Knocks down opponent on ground hit;Eddie is in CH state from 1~26F;FRC timing 12~13F;See note | |notes=Knocks down opponent on ground hit;Eddie is in CH state from 1~26F;FRC timing 12~13F;See note ※1 | ||
}} | }} | ||
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|images=GGAC_Eddie_Summon.png | |images=GGAC_Eddie_Summon.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Shadow appears on 12F;Eddie is in CH state during entire move;Starts consuming Shadow Gauge during standby period;Shadow Gauge has a total length of 1000 points;When completely emptied, Shadow gauge takes 446F to completely refill;If summon command is repeated, Shadow disappears (Total 29F, no CH state);Shadow disappears 7F after entering command;Shadow Gauge turns white and recovers from empty to full in 286F after unsummon;Use 236P/K/S/H to summon Normal Shadow;Use 214H to perform summon Vice Shadow;See notes | |notes=Shadow appears on 12F;Eddie is in CH state during entire move;Starts consuming Shadow Gauge during standby period;Shadow Gauge has a total length of 1000 points;When completely emptied, Shadow gauge takes 446F to completely refill;If summon command is repeated, Shadow disappears (Total 29F, no CH state);Shadow disappears 7F after entering command;Shadow Gauge turns white and recovers from empty to full in 286F after unsummon;Use 236P/K/S/H to summon Normal Shadow;Use 214H to perform summon Vice Shadow;See notes ※2 | ||
}} | }} | ||
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|images=GGAC_Eddie_LilEddieP.png | |images=GGAC_Eddie_LilEddieP.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Hitstop 6F;Costs 151 points (see note | |notes=Hitstop 6F;Costs 151 points (see note ※2) | ||
}} | }} | ||
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|images=GGAC_Eddie_LilEddieK.png | |images=GGAC_Eddie_LilEddieK.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Pulls in opponent on hit or block;1st is untechable for 19F, 2nd hit for 23F;1st hit has hitstop 6F, 2nd hit has hitstop 7F;Costs 241 points (see note | |notes=Pulls in opponent on hit or block;1st is untechable for 19F, 2nd hit for 23F;1st hit has hitstop 6F, 2nd hit has hitstop 7F;Costs 241 points (see note ※2) | ||
}} | }} | ||
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|images=GGAC_Eddie_LilEddieS.png | |images=GGAC_Eddie_LilEddieS.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Wallbounces opponent on hit (untechable for 30F);Costs 181 points (see note | |notes=Wallbounces opponent on hit (untechable for 30F);Costs 181 points (see note ※2) | ||
}} | }} | ||
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|images=GGAC_Eddie_LilEddieH.png;GGAC_Eddie_LilEddieH-2.png | |images=GGAC_Eddie_LilEddieH.png;GGAC_Eddie_LilEddieH-2.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Shadow Gauge starts recovering from 2F~;Hitstop 6F;Stun modifier x0;;Removes OTG state from opponent on hit;Traps opponent in place on hit;Opponent stays trapped for 175F max;Hits that launch opponent will end the trap effect, all other hits keep opponent trapped;If a crouching opponent gets hit by the trap, they'll be in crouching state while trapped, in all other cases they'll be trapped in standing state;Trap can only hit the opponent if they're inside the Shadow hole ???;Costs 1000 points (see note | |notes=Shadow Gauge starts recovering from 2F~;Hitstop 6F;Stun modifier x0;;Removes OTG state from opponent on hit;Traps opponent in place on hit;Opponent stays trapped for 175F max;Hits that launch opponent will end the trap effect, all other hits keep opponent trapped;If a crouching opponent gets hit by the trap, they'll be in crouching state while trapped, in all other cases they'll be trapped in standing state;Trap can only hit the opponent if they're inside the Shadow hole ???;Costs 1000 points (see note ※2×3) | ||
}} | }} | ||
===]D[=== | ===]D[=== | ||
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|images=GGAC_Eddie_LilEddieD.png | |images=GGAC_Eddie_LilEddieD.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Hitstop 7F;Startup to hit a crouching opponent is 25F (tested on Sol);Is a projectile;Projectile appears on 14F;Costs 621 points (see note | |notes=Hitstop 7F;Startup to hit a crouching opponent is 25F (tested on Sol);Is a projectile;Projectile appears on 14F;Costs 621 points (see note ※2) | ||
}} | }} | ||
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|images=GGAC_Eddie_LilEddieWeissH.png | |images=GGAC_Eddie_LilEddieWeissH.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Shadow transforms in 13F;Projectile;Costs 1000 points ( | |notes=Shadow transforms in 13F;Projectile;Costs 1000 points (※2);Untechable for 29F | ||
}} | }} | ||
Revision as of 17:25, 9 October 2021
Links
System Data
Eddie | Damage Received Mod. | Guts Rating | Guard Balance | Guard Recovery | Stun Resistance |
---|---|---|---|---|---|
×x1.06 | 0 | ×1 | 1/F | 60 | |
Backdash Duration | Backdash Invulnerability | Face Up Wakeup | Face Down Wakeup | Gravity Modifier | |
1~F | 53FF | 49FF | ×Middleweight (x1.0) | ||
Walk Forwards Tension Gain | Jump Forwards Tension Gain | Air Dash Forwards Tension Gain | Run Tension Gain | Prejump | |
3F | |||||
Jump Duration | Jump vY | Jump Gravity | Forwards Jump vX | Backwards Jump vX | |
Backdash vX | High Jump Duration | High Jump vY | High Jump Gravity | Forwards High Jump vX | Backwards High Jump vX |
Air Dash Backwards Startup | Forward Walk Speed | Backwards Walk Speed | Initial Dash Speed | Dash Acceleration | Friction |
Air Dash Startup | Air Dash Forwards Duration | Air Dash Forwards Speed | Air Dash Backwards Speed | Air Dash Backwards Duration | Minimum Rising Air Dash Height |
Landing Recovery | Number Of Air Dashes | Number Of Jumps | Ground Throw Range | Air Throw Range | c.S Proximity Range |
F | |||||
Special Forwards Dash | Unique Movement Options | ||||
Flight Break the Law |
Normals
5P
5K
c.S
f.S
5H
6P
6K
6H
5D
2P
2K
2S
2H
2D
j.P
j.K
j.S
j.H
j.D
Universal Mechanics
Ground Throw
Air Throw
DAA
Specials
22S
22H
214[K]
214[K] > 41236S
j.41236S
236X
]P[
]K[
]S[
]H[
]D[
214P
]P[ Vice
]P[ Vice Traversing Attack Vice special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
20 | All | 11 summon+7 | 2 | 16 | 2 | ?? | ?? | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
?? | ||||||||||
[[File:GGAC_Eddie_]P[ Vice.png|110x110px]] | ||||||||||
•Hitstop 6F •Costs 121 points |
]K[ Vice
]S[ Vice
]H[ Vice
]D[ Vice
214S
623S
j.8
Force Breaks
22D
236[D]
Overdrives
632146H
j.236236S
Instant Kill
236236H
Category
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- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •