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|level=3 |guard=Mid |invuln= |cancel=SJR |tension=2.64 | |level=3 |guard=Mid |invuln= |cancel=SJR |tension=2.64 | ||
|startup=9 |active=5 |recovery=9 |onBlock=0 |onHit= | |startup=9 |active=5 |recovery=9 |onBlock=0 |onHit= | ||
|images= | |images=GGAC_Eddie_cS.png | ||
|hitboxes=GGXXACPR_Eddie_cS-1-Hitbox.png;GGXXACPR_Eddie_cS-2-Hitbox.png | |hitboxes=GGXXACPR_Eddie_cS-1-Hitbox.png;GGXXACPR_Eddie_cS-2-Hitbox.png | ||
|notes= | |notes= | ||
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|level=3 |guard=Mid |invuln= |cancel=SR |tension=2.64x3 | |level=3 |guard=Mid |invuln= |cancel=SR |tension=2.64x3 | ||
|startup=6 |active=3,5,3 |recovery=20 |onBlock=-9 |onHit= | |startup=6 |active=3,5,3 |recovery=20 |onBlock=-9 |onHit= | ||
|images= | |images=GGAC_Eddie_fS.png | ||
|hitboxes=GGXXACPR_Eddie_fS-1-Hitbox.png;GGXXACPR_Eddie_fS-2-Hitbox.png;GGXXACPR_Eddie_fS-3-Hitbox.png;GGXXACPR_Eddie_fS-4-Hitbox.png | |hitboxes=GGXXACPR_Eddie_fS-1-Hitbox.png;GGXXACPR_Eddie_fS-2-Hitbox.png;GGXXACPR_Eddie_fS-3-Hitbox.png;GGXXACPR_Eddie_fS-4-Hitbox.png | ||
|notes=Hitstop 6F;Hitstun on CH is 16F | |notes=Hitstop 6F;Hitstun on CH is 16F |
Revision as of 06:17, 5 October 2021
Links
System Data
Eddie | Damage Received Mod. | Guts Rating | Guard Balance | Guard Recovery | Stun Resistance |
---|---|---|---|---|---|
×x1.06 | 0 | ×1 | 1/F | 60 | |
Backdash Duration | Backdash Invulnerability | Face Up Wakeup | Face Down Wakeup | Gravity Modifier | |
1~F | 53FF | 49FF | ×Middleweight (x1.0) | ||
Walk Forwards Tension Gain | Jump Forwards Tension Gain | Air Dash Forwards Tension Gain | Run Tension Gain | Prejump | |
3F | |||||
Jump Duration | Jump vY | Jump Gravity | Forwards Jump vX | Backwards Jump vX | |
Backdash vX | High Jump Duration | High Jump vY | High Jump Gravity | Forwards High Jump vX | Backwards High Jump vX |
Air Dash Backwards Startup | Forward Walk Speed | Backwards Walk Speed | Initial Dash Speed | Dash Acceleration | Friction |
Air Dash Startup | Air Dash Forwards Duration | Air Dash Forwards Speed | Air Dash Backwards Speed | Air Dash Backwards Duration | Minimum Rising Air Dash Height |
Landing Recovery | Number Of Air Dashes | Number Of Jumps | Ground Throw Range | Air Throw Range | c.S Proximity Range |
F | |||||
Special Forwards Dash | Unique Movement Options | ||||
Flight Break the Law |
Normals
5P
5K
c.S
f.S
5H
6P
6K
6H
5D
2P
2K
2S
2H
2D
j.P
j.K
j.S
j.H
j.D
Universal Mechanics
Ground Throw
Air Throw
DAA
Specials
22S
22H
22H H Invite Hell special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
40 | Low | 18 | 36 | Total: 42 | +2 | 3 | 0 | 7 | ||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
2.00/1.20 | F | |||||||||
File:GGAC Eddie 22H.png | ||||||||||
•Knocks down opponent on ground hit •Eddie is in CH state from 1~26F •FRC timing 12~13F •See note †1 |
214[K]
214[K] > 41236S
j.41236S
236X
]P[
]K[
]S[
]H[
]D[
214P
]P[ Vice
]P[ Vice Traversing Attack Vice special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
20 | All | 11 summon+7 | 2 | 16 | 2 | ?? | ?? | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
?? | ||||||||||
[[File:GGAC_Eddie_]P[ Vice.png|110x110px]] | ||||||||||
•Hitstop 6F •Costs 121 points |
]K[ Vice
]S[ Vice
]H[ Vice
]D[ Vice
214S
623S
j.8
Force Breaks
22D
236[D]
Overdrives
632146H
j.236236S
Instant Kill
236236H
Category
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •