GGACR/Eddie/Data: Difference between revisions

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==System Data==
<section begin=system data/>
<tr><td class="CharaInfoLabel">'''Defense:'''</td><td>x1.06</td></tr>
<tr><td class="CharaInfoLabel">'''Guts:'''</td><td>0</td></tr>
<tr><td class="CharaInfoLabel">'''Weight:'''</td><td>Middleweight (x1.0)</td></tr>
<tr><td class="CharaInfoLabel">'''Stun Resistance:'''</td><td>60</td></tr>
<tr><td class="CharaInfoLabel">'''Prejump:'''</td><td>3F</td></tr>
<tr><td class="CharaInfoLabel">'''Backdash:'''</td><td>16F (1~>7F invuln)</td></tr>
<tr><td class="CharaInfoLabel">'''Wakeup Time:'''</td><td>53F (Face Up) / 49F (Face Down)</td></tr>
<tr><td class="CharaInfoLabel">'''Unique Movements:'''</td><td>[[GGACR/Eddie#Flight|Flight]], [[GGACR/Eddie#Break the Law|Break the Law]]</td></tr>
<section end=system data/>
==Normals==
===5P Data===
<section begin="5P"/>{{FrameData-GGACR
|damage=9
|guard=Mid |inv=
|startup=6 |active=4 |recovery=7 |frameAdv=-1
}}<section end="5P"/>
<section begin="5P Extra"/>{{FrameDataExtra-GGACR
|gb+=3 |gb-=8
|tension=1.44 |level=1 |cancel=CSJR
}}<section end="5P Extra"/>
===5K Data===
<section begin="5K"/>{{FrameData-GGACR
|damage=12
|guard=Low |inv=
|startup=8 |active=3 |recovery=9 |frameAdv=-2
}}<section end="5K"/>
<section begin="5K Extra"/>{{FrameDataExtra-GGACR
|gb+=3 |gb-=8
|tension=1.44 |level=1 |cancel=SJR
}}<section end="5K Extra"/>
===c.S Data===
<section begin="c.S"/>{{FrameData-GGACR
|damage=30
|guard=Mid |inv=
|startup=9 |active=5 |recovery=9 |frameAdv=0
}}<section end="c.S"/>
<section begin="c.S Extra"/>{{FrameDataExtra-GGACR
|gb+=10 |gb-=7
|tension=2.64 |level=3 |cancel=SJR
}}<section end="c.S Extra"/>
===f.S Data===
<section begin="f.S"/>{{FrameData-GGACR
|damage=20x3
|guard=Mid |inv=
|startup=6 |active=3,5,3 |recovery=20 |frameAdv=-9
}}<section end="f.S"/>
<section begin="f.S Extra"/>{{FrameDataExtra-GGACR
|gb+=10x3 |gb-=7x3
|tension=2.64x3 |level=3 |cancel=SR
}}<section end="f.S Extra"/>
===5H Data===
<section begin="5H"/>{{FrameData-GGACR
|damage=25x3
|guard=Mid |inv=
|startup=13 |active=2,6,3 |recovery=15 |frameAdv=+1
}}<section end="5H"/>
<section begin="5H Extra"/>{{FrameDataExtra-GGACR
|gb+=10x3 |gb-=6x3
|tension=3.84x3 |level=5 |cancel=SRx2, R
}}<section end="5H Extra"/>
===6P Data===
<section begin="6P"/>{{FrameData-GGACR
|damage=22x2
|guard=Mid |inv=1~16F Upper Body
|startup=13 |active=4,4 |recovery=12 |frameAdv=-2
}}<section end="6P"/>
<section begin="6P Extra"/>{{FrameDataExtra-GGACR
|gb+=10x2 |gb-=7x2
|tension=2.64x2 |level=3 |cancel=SJR
}}<section end="6P Extra"/>
===6K Data===
<section begin="6K"/>{{FrameData-GGACR
|damage=30
|guard=High |inv=
|startup=18 |active=5 |recovery=18 |frameAdv=-9
}}<section end="6K"/>
<section begin="6K Extra"/>{{FrameDataExtra-GGACR
|gb+=8 |gb-=7
|tension=2.64 |level=3 |cancel=SR
}}<section end="6K Extra"/>
===6H Data===
<section begin="6H"/>{{FrameData-GGACR
|damage=50
|guard=Mid |inv=
|startup=13 |active=15 |recovery=20 |frameAdv=-16
}}<section end="6H"/>
<section begin="6H Extra"/>{{FrameDataExtra-GGACR
|gb+=20 |gb-=6
|tension=5.76 |level=5 |cancel=R
}}<section end="6H Extra"/>
===5D Data===
<section begin="5D"/>{{FrameData-GGACR
|damage=18
|guard=High |inv=1~End Feet
|startup=26 |active=3 |recovery=24 |frameAdv=-13
}}<section end="5D"/>
<section begin="5D Extra"/>{{FrameDataExtra-GGACR
|gb+=8 |gb-=20
|tension=2.64 |level=3 |cancel=R
}}<section end="5D Extra"/>
===2P Data===
<section begin="2P"/>{{FrameData-GGACR
|damage=8
|guard=Mid |inv=
|startup=5 |active=4 |recovery=8 |frameAdv=-2
}}<section end="2P"/>
<section begin="2P Extra"/>{{FrameDataExtra-GGACR
|gb+=3 |gb-=8
|tension=1.44 |level=1 |cancel=CSR
}}<section end="2P Extra"/>
===2K Data===
<section begin="2K"/>{{FrameData-GGACR
|damage=18
|guard=Mid |inv=
|startup=7 |active=2 |recovery=12 |frameAdv=0
}}<section end="2K"/>
<section begin="2K Extra"/>{{FrameDataExtra-GGACR
|gb+=10 |gb-=7
|tension=2.64 |level=3 |cancel=SR
}}<section end="2K Extra"/>
===2S Data===
<section begin="2S"/>{{FrameData-GGACR
|damage=24
|guard=Mid |inv=
|startup=9 |active=4 |recovery=16 |frameAdv=-6
}}<section end="2S"/>
<section begin="2S Extra"/>{{FrameDataExtra-GGACR
|gb+=10 |gb-=7
|tension=2.64 |level=3 |cancel=SR
}}<section end="2S Extra"/>
===2H Data===
<section begin="2H"/>{{FrameData-GGACR
|damage=50
|guard=Mid |inv=
|startup=11 |active=6 |recovery=19 |frameAdv=-6
}}<section end="2H"/>
<section begin="2H Extra"/>{{FrameDataExtra-GGACR
|gb+=20 |gb-=6
|tension=3.84 |level=5 |cancel=SR
}}<section end="2H Extra"/>
===2D Data===
<section begin="2D"/>{{FrameData-GGACR
|damage=20
|guard=Low |inv=
|startup=9 |active=6 |recovery=15 |frameAdv=-7
}}<section end="2D"/>
<section begin="2D Extra"/>{{FrameDataExtra-GGACR
|gb+=8 |gb-=7
|tension=2.64 |level=3 |cancel=SJR
}}<section end="2D Extra"/>
===j.P Data===
<section begin="j.P"/>{{FrameData-GGACR
|damage=13
|guard=High/Air |inv=
|startup=5 |active=4 |recovery=16 |frameAdv=
}}<section end="j.P"/>
<section begin="j.P Extra"/>{{FrameDataExtra-GGACR
|gb+=3 |gb-=8
|tension=1.44 |level=1 |cancel=CSR
}}<section end="j.P Extra"/>
===j.K Data===
<section begin="j.K"/>{{FrameData-GGACR
|damage=18
|guard=High/Air |inv=
|startup=6 |active=6 |recovery=8 |frameAdv=
}}<section end="j.K"/>
<section begin="j.K Extra"/>{{FrameDataExtra-GGACR
|gb+=10 |gb-=7
|tension=2.64 |level=3 |cancel=SJR
}}<section end="j.K Extra"/>
===j.S Data===
<section begin="j.S"/>{{FrameData-GGACR
|damage=22
|guard=High/Air |inv=
|startup=7 |active=12 |recovery=12 |frameAdv=
}}<section end="j.S"/>
<section begin="j.S Extra"/>{{FrameDataExtra-GGACR
|gb+=10 |gb-=7
|tension=2.64 |level=3 |cancel=SR
}}<section end="j.S Extra"/>
===j.H Data===
<section begin="j.H"/>{{FrameData-GGACR
|damage=33
|guard=High/Air |inv=
|startup=11 |active=6 |recovery=12 |frameAdv=
}}<section end="j.H"/>
<section begin="j.H Extra"/>{{FrameDataExtra-GGACR
|gb+=10 |gb-=7
|tension=2.64 |level=3 |cancel=SR
}}<section end="j.H Extra"/>
===j.D Data===
<section begin="j.D"/>{{FrameData-GGACR
|damage=40
|guard=High/Air |inv=
|startup=11 |active=4 |recovery=19+5 after landing |frameAdv=
}}<section end="j.D"/>
<section begin="j.D Extra"/>{{FrameDataExtra-GGACR
|gb+=10 |gb-=6
|tension=2.64 |level=3 |cancel=SR
}}<section end="j.D Extra"/>
==Universal Mechanics==
===Ground Throw Data===
<section begin="Ground Throw"/>{{FrameData-GGACR
|damage=46
|guard=49 pixels |inv=
|startup= |active= |recovery= |frameAdv=
}}<section end="Ground Throw"/>
<section begin="Ground Throw Extra"/>{{FrameDataExtra-GGACR
|gb+= |gb-=6
|tension=4.00 |level= |cancel=
}}<section end="Ground Throw Extra"/>
===Air Throw Data===
<section begin="Air Throw"/>{{FrameData-GGACR
|damage=55
|guard=88 pixels |inv=
|startup= |active= |recovery= |frameAdv=
}}<section end="Air Throw"/>
<section begin="Air Throw Extra"/>{{FrameDataExtra-GGACR
|gb+= |gb-=6
|tension=4.00 |level= |cancel=
}}<section end="Air Throw Extra"/>
===DAA Data===
<section begin="DAA"/>{{FrameData-GGACR
|damage=25
|guard=All |inv=1~21F All<br/>22~36F Throw
|startup=13 |active=9 |recovery=18 |frameAdv=-13
}}<section end="DAA"/>
<section begin="DAA Extra"/>{{FrameDataExtra-GGACR
|gb+=10 |gb-=6
|tension=2.64 |level=3 |cancel=R
}}<section end="DAA Extra"/>
==Specials==
===22S Data===
<section begin="22S"/>{{FrameData-GGACR
|damage=40
|guard=Low, Air |inv=
|startup=18 |active=48 |recovery=Total: 42 |frameAdv=+2
}}<section end="22S"/>
<section begin="22S Extra"/>{{FrameDataExtra-GGACR
|gb+=0 |gb-=7
|tension=2.00/1.20 |level=3 |cancel=
}}<section end="22S Extra"/>
===22H Data===
<section begin="22H"/>{{FrameData-GGACR
|damage=40
|guard=Low |inv=
|startup=18 |active=36 |recovery=Total: 42 |frameAdv=+2
}}<section end="22H"/>
<section begin="22H Extra"/>{{FrameDataExtra-GGACR
|gb+=0 |gb-=7
|tension=2.00/1.20 |level=3 |cancel=F
}}<section end="22H Extra"/>
===214[K] Data===
<section begin="214[K]"/>{{FrameData-GGACR
|damage=
|guard= |inv=5~6F Upper Body<br/>7~9F Above Knees<br/>1~9F Throw
|startup= |active= |recovery=Total 26~167 |frameAdv=
}}<section end="214[K]"/>
<section begin="214[K] Extra"/>{{FrameDataExtra-GGACR
|gb+= |gb-=
|tension= |level= |cancel=
}}<section end="214[K] Extra"/>
===214[K] 41236S Data===
<section begin="214[K] 41236S"/>{{FrameData-GGACR
|damage=40
|guard=High/Air |inv=1~2F Low Profile<br/>3~8F Above Feet
|startup=10 for BtL+20 |active=3 |recovery=22+5 Landing |frameAdv=-13
}}<section end="214[K] 41236S"/>
<section begin="214[K] 41236S Extra"/>{{FrameDataExtra-GGACR
|gb+=14 |gb-=6
|tension=-/6.00 |level=4 |cancel=R
}}<section end="214[K] 41236S Extra"/>
===j.41236S Data===
<section begin="j.41236S"/>{{FrameData-GGACR
|damage=40, 25
|guard=Mid |inv=After reappear 1~12F Above Feet
|startup=7 after appearing |active=6(12)3 |recovery=24+7 after landing |frameAdv=-17
}}<section end="j.41236S"/>
<section begin="j.41236S Extra"/>{{FrameDataExtra-GGACR
|gb+=14x2 |gb-=6x2
|tension=2.00/6.00x2 |level=4 |cancel=RF
}}<section end="j.41236S Extra"/>
===236X Data===
<section begin="236X"/>{{FrameData-GGACR
|damage=
|guard= |inv=
|startup= |active= |recovery=Total 38 |frameAdv=
}}<section end="236X"/>
<section begin="236X Extra"/>{{FrameDataExtra-GGACR
|gb+= |gb-=
|tension= |level= |cancel=
}}<section end="236X Extra"/>
===]P[ Data===
<section begin="]P["/>{{FrameData-GGACR
|damage=20
|guard=All |inv=Shadow: 1~11F All
|startup=11 summon+10 |active=3 |recovery=12 |frameAdv=
}}<section end="]P["/>
<section begin="]P[ Extra"/>{{FrameDataExtra-GGACR
|gb+=0 |gb-=7
|tension= |level=2 |cancel=
}}<section end="]P[ Extra"/>
===]K[ Data===
<section begin="]K["/>{{FrameData-GGACR
|damage=24x2
|guard=All |inv=Shadow: 31~50F All
|startup=11 summon+13 |active=1(14)3 |recovery=31 |frameAdv=
}}<section end="]K["/>
<section begin="]K[ Extra"/>{{FrameDataExtra-GGACR
|gb+=0 |gb-=7,6
|tension=-/1.20 |level=3,4 |cancel=
}}<section end="]K[ Extra"/>
===]S[ Data===
<section begin="]S["/>{{FrameData-GGACR
|damage=40
|guard=All |inv=Shadow 26~32F All
|startup=11 summon+11 |active=8 |recovery=23 |frameAdv=
}}<section end="]S["/>
<section begin="]S[ Extra"/>{{FrameDataExtra-GGACR
|gb+=0 |gb-=9
|tension= |level=3 |cancel=
}}<section end="]S[ Extra"/>
===]H[ Data===
<section begin="]H["/>{{FrameData-GGACR
|damage=20
|guard=All |inv=Shadow: 12~End All
|startup=30 |active=214 |recovery=23 |frameAdv=
}}<section end="]H["/>
<section begin="]H[ Extra"/>{{FrameDataExtra-GGACR
|gb+=0 |gb-=8
|tension=-/1.20 |level=2 |cancel=
}}<section end="]H[ Extra"/>
===]D[ Data===
<section begin="]D["/>{{FrameData-GGACR
|damage=24
|guard=High/Air |inv=Shadow: 28~36F All
|startup=28 |active=28 |recovery=Total: 37 |frameAdv=
}}<section end="]D["/>
<section begin="]D[ Extra"/>{{FrameDataExtra-GGACR
|gb+=0 |gb-=6
|tension=-/1.20 |level=5 |cancel=
}}<section end="]D[ Extra"/>
===214P Data===
<section begin="214P"/>{{FrameData-GGACR
|damage=
|guard= |inv=
|startup= |active= |recovery=Total: 18 |frameAdv=
}}<section end="214P"/>
<section begin="214P Extra"/>{{FrameDataExtra-GGACR
|gb+= |gb-=
|tension= |level= |cancel=
}}<section end="214P Extra"/>
===]P[ Vice Data===
<section begin="]P[ Vice"/>{{FrameData-GGACR
|damage=20
|guard=All |inv=
|startup=11 summon+7 |active=2 |recovery=16 |frameAdv=
}}<section end="]P[ Vice"/>
<section begin="]P[ Vice Extra"/>{{FrameDataExtra-GGACR
|gb+=?? |gb-=??
|tension=?? |level=2 |cancel=
}}<section end="]P[ Vice Extra"/>
===]K[ Vice Data===
<section begin="]K[ Vice"/>{{FrameData-GGACR
|damage=16x4
|guard=All |inv=
|startup=11 summon+14 |active=29 |recovery=25 |frameAdv=
}}<section end="]K[ Vice"/>
<section begin="]K[ Vice Extra"/>{{FrameDataExtra-GGACR
|gb+=?? |gb-=??
|tension=?? |level=3 |cancel=
}}<section end="]K[ Vice Extra"/>
===]S[ Vice Data===
<section begin="]S[ Vice"/>{{FrameData-GGACR
|damage=40
|guard=Mid |inv=
|startup=11 summon+9 |active=12 |recovery=31 |frameAdv=
}}<section end="]S[ Vice"/>
<section begin="]S[ Vice Extra"/>{{FrameDataExtra-GGACR
|gb+=?? |gb-=??
|tension=?? |level=4 |cancel=
}}<section end="]S[ Vice Extra"/>
===]H[ Vice Data===
<section begin="]H[ Vice"/>{{FrameData-GGACR
|damage=34x3
|guard=Low, Airx2, All |inv=
|startup=11 summon+147 |active=36 |recovery= |frameAdv=
}}<section end="]H[ Vice"/>
<section begin="]H[ Vice Extra"/>{{FrameDataExtra-GGACR
|gb+=?? |gb-=??
|tension=?? |level=3 |cancel=
}}<section end="]H[ Vice Extra"/>
===]D[ Vice Data===
<section begin="]D[ Vice"/>{{FrameData-GGACR
|damage=25
|guard=High/Air |inv=
|startup=11 summon+19 |active=16 |recovery=22 |frameAdv=
}}<section end="]D[ Vice"/>
<section begin="]D[ Vice Extra"/>{{FrameDataExtra-GGACR
|gb+=?? |gb-=??
|tension=?? |level=2 |cancel=
}}<section end="]D[ Vice Extra"/>
===214S Data===
<section begin="214S"/>{{FrameData-GGACR
|damage=30
|guard=Mid |inv=1~18F Throw<br/>3~18F Reflect
|startup=9 |active=10 |recovery=10 |frameAdv=-6
}}<section end="214S"/>
<section begin="214S Extra"/>{{FrameDataExtra-GGACR
|gb+=10 |gb-=7
|tension=1.50/9.00 |level=3 |cancel=RF
}}<section end="214S Extra"/>
===623S Data===
<section begin="623S"/>{{FrameData-GGACR
|damage=71
|guard=70 pixels |inv=
|startup=6 |active=1 |recovery= |frameAdv=
}}<section end="623S"/>
<section begin="623S Extra"/>{{FrameDataExtra-GGACR
|gb+= |gb-=6
|tension=-/10.5 |level= |cancel=F
}}<section end="623S Extra"/>
===j.8 Data===
<section begin="j.8"/>{{FrameData-GGACR
|damage=
|guard= |inv=
|startup= |active= |recovery=91 Total |frameAdv=
}}<section end="j.8"/>
<section begin="j.8 Extra"/>{{FrameDataExtra-GGACR
|gb+= |gb-=
|tension= |level= |cancel=
}}<section end="j.8 Extra"/>
==Force Breaks==
===22D Data===
<section begin="22D"/>{{FrameData-GGACR
|damage=34x3
|guard=Low, Air, Allx2 |inv=
|startup=20 |active=36 |recovery=Total 62 |frameAdv=+8
}}<section end="22D"/>
<section begin="22D Extra"/>{{FrameDataExtra-GGACR
|gb+=0 |gb-=7x3
|tension= |level=3 |cancel=F
}}<section end="22D Extra"/>
===236[D] Data===
<section begin="236[D]"/>{{FrameData-GGACR
|damage=
|guard= |inv=
|startup= |active= |recovery=Total 48 |frameAdv=
}}<section end="236[D]"/>
<section begin="236[D] Extra"/>{{FrameDataExtra-GGACR
|gb+= |gb-=
|tension= |level= |cancel=
}}<section end="236[D] Extra"/>
==Overdrives==
===632146H Data===
<section begin="632146H"/>{{FrameData-GGACR
|damage=82x2
|guard=Mid |inv=1~17F All<br/>18~29F Throw
|startup=8+8 |active=6,3 |recovery=28 |frameAdv=-17
}}<section end="632146H"/>
<section begin="632146H Extra"/>{{FrameDataExtra-GGACR
|gb+=10x2 |gb-=7x2
|tension= |level=3 |cancel=
}}<section end="632146H Extra"/>
===j.236236S Data===
<section begin="j.236236S"/>{{FrameData-GGACR
|damage=50,100
|guard=All |inv=3~17F Strike<br/>1~10F of recovery: Above Knees<br/>11~22F of recovery: Upper Body
|startup=4+7 |active=Till other side of screen |recovery=37 after appearing |frameAdv=
}}<section end="j.236236S"/>
<section begin="j.236236S Extra"/>{{FrameDataExtra-GGACR
|gb+=10x2 |gb-=3,7
|tension= |level=3 |cancel=R
}}<section end="j.236236S Extra"/>
==Instant Kill==
===IK Data===
<section begin="IK"/>{{FrameData-GGACR
|damage=Fatal
|guard=Mid |inv=9~28F Strike
|startup=9+4 |active=16 |recovery= |frameAdv=-13
}}<section end="IK"/>
<section begin="IK Extra"/>{{FrameDataExtra-GGACR
|gb+=20 |gb-=
|tension= |level= |cancel=
}}<section end="IK Extra"/>
==Category==
==Category==
{{Navbar-GGACR}}
{{Navbar-GGACR}}

Revision as of 09:20, 3 October 2021

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System Data

GGXXACPR Eddie Icon.png Eddie Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGAC Eddie Portrait.png ×x1.06 0 ×1 1/F 60
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
1~F 53FF 49FF ×Middleweight (x1.0)
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
3F
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F
Special Forwards Dash Unique Movement Options
Flight
Break the Law

Normals

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
9 Mid 6 4 7 -1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 90% CSJR
GGAC Eddie 5P.png
GGXXACPR Eddie 5P-Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Low 8 3 9 -2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 70% SJR
GGAC Eddie 5K.png
GGXXACPR Eddie 5K-Hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 9 5 9 0 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR
File:GGAC Eddie c.S.png
GGXXACPR Eddie cS-1-Hitbox.pngGGXXACPR Eddie cS-2-Hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20x3 Mid 6 3,5,3 20 -9 3 10x3 7x3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64x3 SR
File:GGAC Eddie f.S.png
GGXXACPR Eddie fS-1-Hitbox.pngGGXXACPR Eddie fS-2-Hitbox.pngGGXXACPR Eddie fS-3-Hitbox.pngGGXXACPR Eddie fS-4-Hitbox.png
•Hitstop 6F
•Hitstun on CH is 16F

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25x3 Mid 13 2,6,3 15 +1 5 10x3 6x3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84x3 SRx2, R
GGAC Eddie 5H.png
GGXXACPR Eddie 5H-1-Hitbox.pngGGXXACPR Eddie 5H-2-Hitbox.pngGGXXACPR Eddie 5H-3-Hitbox.pngGGXXACPR Eddie 5H-4-Hitbox.png
•Staggers opponent on CH (max 41F)
•Hitstop 7F

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22x2 Mid 13 4,4 12 -2 3 10x2 7x2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64x2 90% 1~16F Upper Body SJR
GGAC Eddie 6P.png
GGXXACPR Eddie 6P-1-Hitbox.pngGGXXACPR Eddie 6P-2-Hitbox.png

6K

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High 18 5 18 -9 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 75% SR
GGAC Eddie 6K.png
GGXXACPR Eddie 6K-Hitbox.png
•Forces standing opponent into crouching state on hit

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid 13 15 20 -16 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5.76 R
GGAC Eddie 6H.png
GGXXACPR Eddie 6H-1-Hitbox.pngGGXXACPR Eddie 6H-2-Hitbox.pngGGXXACPR Eddie 6H-3-Hitbox.pngGGXXACPR Eddie 6H-4-Hitbox.png
•Floats opponent on hit (Untechable for 28F)
•Can not special cancel after ???

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 High 26 3 24 -13 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 1~End Feet R
GGAC Eddie 5D.png
GGXXACPR Eddie 5D-Hitbox.png

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Mid 5 4 8 -2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSR
GGAC Eddie 2P.png
GGXXACPR Eddie 2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Mid 7 2 12 0 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SR
GGAC Eddie 2K.png
GGXXACPR Eddie 2K-Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 Mid 9 4 16 -6 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR
GGAC Eddie 2S.png
GGXXACPR Eddie 2S-Hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid 11 6 19 -6 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR
GGAC Eddie 2H.png
GGXXACPR Eddie 2H-1-Hitbox.pngGGXXACPR Eddie 2H-2-Hitbox.pngGGXXACPR Eddie 2H-3-Hitbox.png

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Low 9 6 15 -7 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR
GGAC Eddie 2D.png
GGXXACPR Eddie 2D-Hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13 High/Air 5 4 16 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 90% CSR
GGAC Eddie jP.png
GGXXACPR Eddie jP-1-Hitbox.pngGGXXACPR Eddie jP-2-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 High/Air 6 6 8 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SJR
GGAC Eddie jK.png
GGXXACPR Eddie jK-1-Hitbox.pngGGXXACPR Eddie jK-2-Hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High/Air 7 12 12 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 80% SR
GGAC Eddie jS.png
GGXXACPR Eddie jS-1-Hitbox.pngGGXXACPR Eddie jS-2-Hitbox.pngGGXXACPR Eddie jS-3-Hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 High/Air 11 6 12 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR
GGAC Eddie jH.png
GGXXACPR Eddie jH-1-Hitbox.pngGGXXACPR Eddie jH-2-Hitbox.png

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 11 4 19+5 after landing 3 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR
GGAC Eddie jD.png
GGXXACPR Eddie jD-Hitbox.png
•Blows back opponent on hit (untechable for 30F)

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
46 49 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50%
GGAC Eddie throw.png
•Knocks down opponent on hit

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
55 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50%
GGAC Eddie airThrow.png
•Knocks down opponent on hit

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 13 9 18 -13 3 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 50% 1~21F All
22~36F Throw
R
GGAC Eddie 6P.png
•Floats opponent on hit (untechable for 20F)
•Knocks down opponent on CH

Specials

22S

22S
S Invite Hell
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Low, Air 18 48 Total: 42 +2 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20
GGAC Eddie 22S.png
•Knocks down opponent on ground hit
•Eddie is in CH state from 1~26F
•See note *1

22H

22H
H Invite Hell
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Low 18 36 Total: 42 +2 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 F
File:GGAC Eddie 22H.png
•Knocks down opponent on ground hit
•Eddie is in CH state from 1~26F
•FRC timing 12~13F
•See note *1

214[K]

214[K]
Break the Law
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 26~167
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5~6F Upper Body
7~9F Above Knees
1~9F Throw
GGAC Eddie 214K.png
•Eddis is underground and fully invincible from 10F~ onwards
•Eddie is in CH state when disappearing/reappearing
•Can perform Followup Shadow Gallery while underground
•Time spent underground affects recovery when reappearing:
•Time spent underground 1~59F: Total recovery 16F, throw invincible 1~2F, above knees invincible 1~4F, upperbody invincible 5~10F.
•Time spent underground 60~121F: Total recovery 24F, fully invincible 1~4F, throw invincible 5~6F, above knees invincible 7~8F, upperbody invincible 9~16F.
•Time spent underground 122F: Total recovery 36F, throw invincible 1~5F, above knees invincible 1~10F, upper body invincible 11~22F.

214[K] > 41236S

214[K] > 41236S
Followup Shadow Gallery
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 10 for BtL+20 3 22+5 Landing -13 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/6.00 1~2F Low Profile
3~8F Above Feet
R
GGAC Eddie 41236S.png

j.41236S

j.41236S
Shadow Gallery
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40, 25 Mid 7 after appearing 6(12)3 24+7 after landing -17 4 14x2 6x2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/6.00x2 After reappear 1~12F Above Feet RF
GGAC Eddie 41236S.png
•Eddie is grounded when he reappears from the ground for 7F, then is airborne again
•1st hit floats opponent (untechable for 60F)
•2nd hit blows opponent back (untechable for 20F)
•FRC timing 19~21F after Eddie reappears
•Frame Adv if only the 1st hit is blocked is -31
•Fastest possible TK Shadow Gallery has startup 15F

236X

236X
Shadow Summon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 38
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Eddie Summon.png
•Shadow appears on 12F
•Eddie is in CH state during entire move
•Starts consuming Shadow Gauge during standby period
•Shadow Gauge has a total length of 1000 points
•When completely emptied, Shadow gauge takes 446F to completely refill
•If summon command is repeated, Shadow disappears (Total 29F, no CH state)
•Shadow disappears 7F after entering command
•Shadow Gauge turns white and recovers from empty to full in 286F after unsummon
•Use 236P/K/S/H to summon Normal Shadow
•Use 214H to perform summon Vice Shadow
•See notes *2

]P[

]P[
Traversing Attack
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 All 11 summon+10 3 12 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Shadow: 1~11F All
GGAC Eddie LilEddieP.png
•Hitstop 6F
•Costs 151 points (see note *2)

]K[

]K[
Small Attack
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24x2 All 11 summon+13 1(14)3 31 3,4 0 7,6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 Shadow: 31~50F All
GGAC Eddie LilEddieK.png
•Pulls in opponent on hit or block
•1st is untechable for 19F, 2nd hit for 23F
•1st hit has hitstop 6F, 2nd hit has hitstop 7F
•Costs 241 points (see note *2)

]S[

]S[
Anti-Air Attack
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 11 summon+11 8 23 3 0 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Shadow 26~32F All
GGAC Eddie LilEddieS.png
•Wallbounces opponent on hit (untechable for 30F)
•Costs 181 points (see note *2)

]H[

]H[
Shadow Hole
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 All 30 214 23 2 0 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 80% Shadow: 12~End All
GGAC Eddie LilEddieH.pngGGAC Eddie LilEddieH-2.png
•Shadow Gauge starts recovering from 2F~
•Hitstop 6F
•Stun modifier x0
•Removes OTG state from opponent on hit
•Traps opponent in place on hit
•Opponent stays trapped for 175F max
•Hits that launch opponent will end the trap effect, all other hits keep opponent trapped
•If a crouching opponent gets hit by the trap, they'll be in crouching state while trapped, in all other cases they'll be trapped in standing state
•Trap can only hit the opponent if they're inside the Shadow hole ???
•Costs the entire Shadow Gauge (see note *2 *3)

]D[

]D[
Overhead Attack
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 High/Air 28 28 Total: 37 5 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 80% Shadow: 28~36F All
GGAC Eddie LilEddieD.png
•Hitstop 7F
•Startup to hit a crouching opponent is 25F (tested on Sol)
•Is a projectile
•Projectile appears on 14F
•Costs 621 points (see note *2)

214P

214P
Traversing
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total: 18
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGACR Eddie Teleport.png
•Shadow appears on 16F
•Shadow can be used from 20F~
•Costs 201 points
•??? TRANSLATION NEEDED

]P[ Vice

]P[ Vice
Traversing Attack Vice
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 All 11 summon+7 2 16 2 ?? ??
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
??
[[File:GGAC_Eddie_]P[ Vice.png|110x110px]]
•Hitstop 6F
•Costs 121 points

]K[ Vice

]K[ Vice
Small Attack Vice
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16x4 All 11 summon+14 29 25 3 ?? ??
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
??
GGAC Eddie LilEddieWeissK.png
•Hitstop 6F
•Costs 301 points

]S[ Vice

]S[ Vice
Anti-Air Attack Vice
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 11 summon+9 12 31 4 ?? ??
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
??
GGAC Eddie LilEddieWeissS.png
•Floats opponent (untechable on ground hit for 28F)
•Costs 201 points

]H[ Vice

]H[ Vice
Drill Special Vice
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
34x3 Low, Airx2, All 11 summon+147 36 3 ?? ??
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
??
GGAC Eddie LilEddieWeissH.png
•Shadow transforms in 13F
•Projectile
•Costs the entire Shadow Gauge (*2 *3)
•Untechable for 29F

]D[ Vice

]D[ Vice
Overhead Attack Vice
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 High/Air 11 summon+19 16 22 2 ?? ??
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
?? 70%
GGAC Eddie LilEddieWeissD.png
•Slams down opponent on hit (untechable for 40F)
•Hitstop 6F
•Costs 301 points

214S

214S
Drunkard Shade
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 9 10 10 -6 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/9.00 1~18F Throw
3~18F Reflect
RF
GGAC Eddie 214S.png
•Wallbounces opponent on CH (untechable for 80F)
•FRC timing 9~10F

623S

623S
Damned Fang
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
71 70 pixels 6 1 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/10.5 Forced 50% F
GGAC Eddie 623S.png
•Total recovery on whiff: 24F
•Eddie is in CH state till end of recovery
•FRC timing 7~10F after opponent gets stabbed
•FRC restores air options

j.8

j.8
Flight
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
91 Total
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Eddie Flight.png
•Can control flight path with directional input
•Cannot air normal block, but can air FD

Force Breaks

22D

22D
Drill Special
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
34x3 Low, Air, Allx2 20 36 Total 62 +8 3 0 7x3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
F
GGAC Eddie 22D.png
•Knocks down opponent on ground hit
•Eddie is in CH state from 1~31F
•FRC timing 22~23F
•Drill is guaranteed to activate after 10F~
•Is a projectile
•Untechable for 29F

236[D]

236[D]
Exhaustion
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 48
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Eddie 236D.png
•Restores 1000 points to shadow gauge on 13F
•Eddie is in CH state during move
•Doesn't restore if Shadow Gauge is red

Overdrives

632146H

632146H
Amorphous
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
82x2 Mid 8+8 6,3 28 -17 3 10x2 7x2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~17F All
18~29F Throw
GGAC Eddie 632146H.png
•Floats opponent on hit
•1st hit on ground hit is untechable for 28F
•2nd hit is untechable for 25F
•Eddie is in CH state from 1~29F
•Hitstop 0F
•Chip Damage x2
•If Eddie is hit, Amorphous disappears
•Destroys other projectiles

j.236236S

j.236236S
Executor-X
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50,100 All 4+7 Till other side of screen 37 after appearing 3 10x2 3,7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3~17F Strike
1~10F of recovery: Above Knees
11~22F of recovery: Upper Body
R
GGAC Eddie j236236S.png
•1st hit floats opponent (untechable for 90F)
•2nd hit only happens if 1st hit hits (not blocked/whiffed)
•2nd hit slams down opponent on hit, fully untechable
•Hitstop 0F
•Eddie is in CH state till end of recovery
•Eddie reappears from the floor during recovery
•During reappearance animation: invincible above knees 1~10F, upper body invincible 11~22F

Instant Kill

236236H

236236H
Black in Mind
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal Mid 9+4 16 -13 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
9~28F Strike
GGAC Eddie IK.png
•IK Mode activation time: 68F
•During IK activation: above knees invincible 9~60F

Category