GGACR/Bridget/Matchups

From Dustloop Wiki


Matchups

NOTE: The old matchup subforums can be found here: http://www.dustloop.com/forums/index.php?/forums/forum/97-bridget-matchups/

Things to note when discussing matchups:
-General ratio
-Optimal/inoptimal spacings
-Strong/Weak buttons
-Things to watch out for
-Character specific confirms
-etc etc

 A.B.A 5/5 Oppress A.B.A as much as you can while she's in her normal mode while being careful not to let her get a Keygrab setup, and when she enters Moroha mode, get the hell away from her. A.B.A can absolutely melt Bridget while she's in Moroha mode due to his low defense and guts (although to be fair, she can melt most characters). Make sure to FD in the air when you're returning to the ground from a roll. Jagged Roger can be used to block off her path to you. If you can, try to sneak in some knockdowns with 2D, but be very careful and don't try it too many times. You can also use Kick Start My Heart -> Shoot to punish some of her dash-ins and score a knockdown, but again, be very careful, as you will absolutely get punished on block. Also, you get a good amount of time for yoyo setups after a knockdown, since A.B.A has the longest wakeup time in the game. And of course, always remember that delayed wakeup is an option. It will come in handy.
 Anji Mito 6/4
 Axl Low 5/5
 Baiken 5/5
 Bridget 1/9 Do not play this.
 Chipp Zanuff 3.5/6.5
 Dizzy 4.5/5.5
 Eddie 5.5/4.5 While Eddie's shadow is inactive, you can put pressure on him without much risk, but be mindful of his Shadow Gauge. If it's full, you can make attempts to bait out shadow activation and then smack it with a low poke such as 2P or 2D. If you do get caught in shadow pressure, don't hesitate to burst if you can, as Eddie can take out over half your life in one combo. Otherwise, Starship is your friend. Roger can be used to bait out flight, which you can then punish with 6S or an air throw.
 Faust 4.5/5.5
 I-No 5/5
 Jam Kuradoberi 3.5/6.5 Running away won't help you here, as Jam is very mobile and will not have a problem catching up to you. Keepaway won't work very well, as she can use it as an opportunity to charge cards. You will likely be playing defense for 90% of the game as if you don't, you'll be gone in seconds. Jam's parry can shut down many Roger options if she uses it effectively, although it will not work as well against Jagged Roger.
 Justice 6.5/3.5 6S is an incredibly good tool for punishing Justice's attempts to set up nuke from nearly anywhere on screen, and with yoyo out, Roger Rush and Jagged Roger can prove a headache for Justice's big hurtbox to play around. However, like many of Bridget's matchups, it can be hard to recover a life lead from even one Justice combo. And be wary of her counter, she can use it to punish 6S if you aren't careful with your timing.
 Johnny 5/5
 Kliff Undersn 4.5/5.5
 Ky Kiske 6/4
 May 6/4
 Millia Rage 4/6
 Order-Sol 4/6 Keepaway isn't effective against Order-Sol, as he'll just use it as an opportunity to charge, and up close he has very strong buttons and high-damage combos that can incinerate Bridget. You'll be spending a lot of time on defense here, looking for opportunities to punish Order-Sol and squeeze out whatever limited amount of pressure you can manage.
 Potemkin 6.5/3.5 One of, if not Bridget's best matchup. Roger provides a reliable way to shut down Potemkin at most ranges, and generally causes Potemkin a lot of problems in navigating neutral. However, it can be hard to get Potemkin out once he's in, and one HPB or Reflector can cost Bridget the match thanks to low guts and no stun resistance. If Potemkin does get in, remember to make use of delayed wakeup, as it can heavily throw off his pressure and give you an escape route.
 Robo-Ky 4.5/5.5
 Slayer 5.5/4.5
 Sol Badguy 5/5
 Testament 4/6
 Venom 4.5/5.5
 Zappa 4.5/5.5

Navigation