GGACR/Bridget/Data

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< GGACR‎ | Bridget
Revision as of 23:39, 2 December 2022 by Oppositeofdecay (talk | contribs)

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System Data

GGACR Bridget Icon.png Bridget Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGACR Bridget Portrait.png ×1.07 0 ×1.0 1/5F 55
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
15 1~8F 54F 48F ×1.1
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
7.2 6 15 15 3
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
41 21 6.5 6.5
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
8.5
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
6F 3 2.7 8 0.35
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
6F 20 17.5 13 12 60
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F 1 2 45 88 135
Special Forwards Dash Unique Movement Options

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Mid 6 2 9 -1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 90% CSJR 9 10 10 11
GGAC Bridget 5P.png
GGXXACPR Bridget 5P-Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 Mid 6 5 11 -2 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Bridget 5K.png
Mainly for combos
GGXXACPR Bridget 5K-Hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22×2 Mid 7 2(10)2 12 +3 4 14×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SJR 16 17 16 13
GGAC Bridget cS.png
GGXXACPR Bridget cS-1-Hitbox.pngGGXXACPR Bridget cS-2-Hitbox.png
1st hit (Frames 7-8) • 2nd hit (Frames 19-20)

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
34 Mid 7 6 18 -10 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 3~4F Feet SR 13 14 14 13
GGAC Bridget fS.png
The pestering flip attack
GGXXACPR Bridget fS-1-Hitbox.pngGGXXACPR Bridget fS-2-Hitbox.pngGGXXACPR Bridget fS-3-Hitbox.pngGGXXACPR Bridget fS-4-Hitbox.png
Frame 7 • Frame 8 • Frame 9 • Frames 10-12

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
17 High 30 6 24 -16 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 Launch 48 14 13
GGAC Bridget 5D.png
The prelude to shooting for the moon
GGXXACPR Bridget 5D-1-Hitbox.pngGGXXACPR Bridget 5D-2-Hitbox.png
Frames 30-32 • Frames 33-35

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 11 6 14 -6 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% 1~2F, 13~14F Upper Body
3~12F Above Knees
SR 13 14 14 13
GGAC Bridget 6P.png
GGXXACPR Bridget 6P-1-Hitbox.pngGGXXACPR Bridget 6P-2-Hitbox.pngGGXXACPR Bridget 6P-3-Hitbox.png
Frames 11-12 • Frames 13-14 • Frames 15-16

3P

3P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 All 8 12 7 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 1~21F Feet SR 13 14 14 13
GGAC Bridget 3P.png
GGXXACPR Bridget 3P-1-Hitbox.pngGGXXACPR Bridget 3P-2-Hitbox.png
Frames 8-15 • Frames 16-19
•Staggers on ground CH (max 35F)

6K

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High 23 6 15 -4 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 70% 9~19F Feet
23~24F Low Profile
C*RF 16 17 16 13 24~25F
GGAC Bridget 6K.png
"Unblockable"
GGXXACPR Bridget 6K-1-Hitbox.pngGGXXACPR Bridget 6K-2-Hitbox.png
Frames 23-25 • Frames 26-28

6S

6S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
46 Mid 10 6 29 -18 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 17 16 13
GGAC Bridget 6S.png
The hitbox Axl longs for
File:GGXXACPR Bridget 6S-1-Hitbox.pngFile:GGXXACPR Bridget 6S-2-Hitbox.pngFile:GGXXACPR Bridget 6S-3-Hitbox.png
Frames 10-11 • Frames 12-13 • Frames 14-15
•Wallbounces on CH (untechable for 40F)

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Mid 7 4 3 +3 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% SR 9 10 10 11
GGAC Bridget 2P.png
Pester Jester
GGXXACPR Bridget 2P-1-Hitbox.pngGGXXACPR Bridget 2P-2-Hitbox.png
Frames 7-8 • Frames 9-10

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Low 5 3 6 +1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 70% 1~9F Low Profile SR 9 10 10 11
GGAC Bridget 2K.png
GGXXACPR Bridget 2K-Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 10 12 12 -10 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 1~3F, 30~33F Low Profile
14~21F Feet
SJR 13 14 14 13
GGAC Bridget 2S.png
CH fisher
GGXXACPR Bridget 2S-1-Hitbox.pngGGXXACPR Bridget 2S-2-Hitbox.pngGGXXACPR Bridget 2S-3-Hitbox.pngGGXXACPR Bridget 2S-4-Hitbox.pngGGXXACPR Bridget 2S-5-Hitbox.pngGGXXACPR Bridget 2S-6-Hitbox.png
Frames 10-11 • Frames 12-13 • Frames 14-15 • Frames 16-17 • Frames 18-19 • Frames 20-21
•Floats on CH (untechable for 26F)

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 Low 7 4 20 -7 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 7~16F Feet SRF 16 Down 16 13 9~10F
GGAC Bridget 2D.png
GGXXACPR Bridget 2D-1-Hitbox.pngGGXXACPR Bridget 2D-2-Hitbox.png
Frames 7-8 • Frames 9-10

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 High/Air 5 4 6 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSR 9 10 10 11
GGAC Bridget jP.png
Standard air poke
GGXXACPR Bridget jP-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 High/Air 6 8 12 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 11 12 12 12
GGAC Bridget jK.png
GGXXACPR Bridget jK-1-Hitbox.pngGGXXACPR Bridget jK-2-Hitbox.png
Frames 6-9 • Frames 10-13

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High/Air 10 6 19 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Bridget jS.png
The art of air wars
GGXXACPR Bridget jS-1-Hitbox.pngGGXXACPR Bridget jS-2-Hitbox.png
Frames 10-12 • Frames 13-15

j.2S

j.2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High/Air 10 6 25 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Bridget j2S.png
Primary jump-in and combo tool
GGXXACPR Bridget j2S-1-Hitbox.pngGGXXACPR Bridget j2S-2-Hitbox.pngGGXXACPR Bridget j2S-3-Hitbox.png
Frames 10-11 • Frames 12-13 • Frames 14-15
•Staggers on ground CH (max 35F)

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×3 High/Air 15 3×6 16+4 after landing 2 5×3 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×3 SR 11 Launch 22 12
GGAC Bridget jD.png
GGXXACPR Bridget jD-1-Hitbox.pngGGXXACPR Bridget jD-2-Hitbox.pngGGXXACPR Bridget jD-3-Hitbox.png
Frames 15-17, 24-26 • Frames 18-20, 27-29 • Frames 21-23, 30-32
Each hitbox counts as separate hit
•1st and 2nd hitboxes pull opponent in

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
48 45 pixles 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
6.88 Forced 50% R Down + GBounce
GGAC Bridget throw.png

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
55 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down
GGAC Bridget airThrow.png
•Sends opponent on opposite side of throw direction

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 11 6 14 -6 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~16F All R 13 Down 14 13
GGAC Bridget 6P.png
GGXXACPR Bridget 6P-1-Hitbox.pngGGXXACPR Bridget 6P-2-Hitbox.pngGGXXACPR Bridget 6P-3-Hitbox.png
Frames 11-12 • Frames 13-14 • Frames 15-16
•Can cancel into Yoyo Moves

Special Moves

Ground Yoyo Placement

XH
Ground Yoyo Placement
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Varies on direction
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Bridget GroundSet.png
•Accepts direction input until 6F
•Total length of each set: Neutral Set: 21F (15F), 6 Set: 27F (17F), 9 Set: 23F (11F), 8 Set: 26F (13F), 7 Set or 4 Set: 22F (13F)
•Yoyo will be set even if Bridget gets after the frames listed in ( )

Air Yoyo Placement

j.XH
Air Yoyo Placement
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Varies on direction
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Bridget AirSet.png
You can use yo-yo related attacks even while it's still moving!
•Accepts direction input until 6F
•Total length of each set: Neutral Set: 19F (11F), 6 Set and 7 Set: 22F (11F), 9 Set: 20F (11F), 8 Set: 21F (11F), 1 Set: 29F (15F), Other Sets: 25F (11F)
•Yoyo will be set even if Bridget gets after the frames listed in ( )

Knockdown Yoyo Placement

Knockdown > H
Knockdown Yoyo Placement
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 15
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~End All
GGAC Bridget KnockdownSet.png
Laugh in the face of okizeme
•Extends Bridget's knockdown time

Ground Yoyo Recall

Ground Yoyo Recall
Ground Yoyo Recall
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 12 Total 20 +22 4 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/2.40 16 17 16 13
GGAC Bridget YoyoCallback.png
GGACR Bridget YoyoCallback Hitbox.png
•Hold down the button to delay the move, can delay startup for up to 152F
•Force Breaks and Rolling Movement can be used during this delay
•Yoyo becomes active 8F after the button is released, can cancel into any yoyo techniques starting on the frame after the button is released
•If Bridget is hit on 1~4F, the yoyo will not return
•If Bridget gets hit or blocks, the yoyo loses its hitbox
•See notes ※2, ※3

Air Yoyo Recall

Air Yoyo Recall
Air Yoyo Recall
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 14 Total 22 +22 4 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/2.40 16 17 16 13
GGAC Bridget YoyoCallback.pngGGAC Bridget YoyoCallback-2.png
• You can delay the callback by holding H!
GGACR Bridget YoyoCallback Hitbox.png
•Hold down the button to delay the move, can delay startup for up to 154F
•Force Breaks and Rolling Movement can be used during this delay
•Yoyo becomes active 8F after the button is released, can cancel into any yoyo techniques starting on the frame after the button is released
•If Bridget is hit on 1~6F, the yoyo will not return
•If Bridget gets hit or blocks, the yoyo loses its hitbox
•See notes ※1, ※2, ※3

236K

236K
Kick Start My Heart
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 11 34 9 -26 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20 3~4F Feet R 16 17 16 13
GGAC Bridget 236K.png
GGXXACPR Bridget 236K-Hitbox.png
•Can cancel into Stop or Shoot 12~44F
•Speed can be controlled with 4/6 during movement

236K > P

236K > P
Stop
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 7 6 28 -10 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 11 Down 12 12
GGAC Bridget 236KP.png
GGXXACPR Bridget 236KP-Hitbox.png
Distance from Bridget depends on momentum

236K > K

236K > K
Shoot
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid 2 12 21+20 after landing -39 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20 R 13 Launch 24 13
GGAC Bridget 236KK.png
Yo-Yo wheels of pain
GGXXACPR Bridget 236KK-Hitbox.png
•Bridget is airborne from 2F onwards
•Can cancel into Yoyo moves 28~33F on hit or block

623P

623P
Starship
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22×4 Mid 13 3×5 25 -17 3 10×4 7×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/2.40×4 80% 1~9 All
10~16F Strike
RF 13 Down, Launch×3 14 6 19~20F
GGAC Bridget 623P.png
GGXXACPR Bridget 623P-Hitbox.png
Ground
•Max 4 hits

j.623P

j.623P
Air Starship
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18×3 All 13 3×5 Until landing+10 -5 2 6×3 5×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/3.00×3 80% 1~13F Strike RF 11 Launch 24 6 19~20F
GGAC Bridget 623P.png
GGXXACPR Bridget j623P-Hitbox.png
Air
•Max 3 hits
•Listed Frame Adv is for fastest possible TK Air Starship (startup 16F)

236H

236H
Roger Rush
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36×3 All 28 See notes Total 32 +80 4 0 8×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20×3 F 16 Stagger 35 16 13 16~17F
GGAC Bridget 236H.png
"Come at me bro"
GGXXACPR Bridget 236H-1-Hitbox.pngGGXXACPR Bridget 236H-2-Hitbox.pngGGXXACPR Bridget 236H-3-Hitbox.png
•Max 3 hits
•Roger disappears immediately if Bridget is hit
•Active frames: 2(10){2(12)}×2+{2(10)}×2+2(12)2
•Roger can be hit from 20F onward
•See note ※2
•Staggers on normal hit for a max of 35f

j.236H

j.236H
Air Roger Rush
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36×3 All 23 See notes Total 42 4 0 8×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20×3 16 Stagger 35 16 13
GGAC Bridget 236H.png
GGXXACPR Bridget 236H-1-Hitbox.pngGGXXACPR Bridget 236H-2-Hitbox.pngGGXXACPR Bridget 236H-3-Hitbox.png
•Max 3 hits
•Roger disappears immediately if Bridget is hit
•Active frames: 2(10){2(12)}×2+{2(10)}×2+2(12)2
•Roger can be hit from 15F onward
•Bridget is in CH state during move

214H

214H
Jagged Roger
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×3 All 38 105 Total 32 +36 3 0 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20×3 F 13 14 14 3 22~23F
GGAC Bridget 214H.png
GGXXACPR Bridget 214H-1-Hitbox.pngFile:GGXXACPR Bridget 214H-2-Hitbox.pngFile:GGXXACPR Bridget 214H-3-Hitbox.png
•Pulls opponent in on hit or block
•Max 3 hits
•Jagged Roger will activate even if Bridget is hit after 22F
•See note ※2

j.214H

j.214H
Air Jagged Roger
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×3 All 29 105 Total 37 +29 3 0 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20×3 13 14 14 3
GGAC Bridget 214H.png
GGXXACPR Bridget 214H-1-Hitbox.pngFile:GGXXACPR Bridget 214H-2-Hitbox.pngFile:GGXXACPR Bridget 214H-3-Hitbox.png
•Pulls opponent in on hit or block
•Max 3 hits
•Jagged Roger will activate even if Bridget is hit after 13F
•See notes ※1, ※2

623H

623H
Roger Hug
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 All 34 27 Total 40 +20 4 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 16 17 14 14
GGAC Bridget 623H.png
Need a hug?
GGXXACPR Bridget 623H-Hitbox.png
•Yoyo sticks to opponent for 600F on hit or block
•See notes ※2, ※3

421H

421H
Roger Get (Low Altitude)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 All 19 Until landing Total 30 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 Forced 75% F 13 14 14 13 20~21F
GGAC Bridget 421H.png
GGXXACPR Bridget 421H-1-Hitbox.png
•Roger can be hit from 19F onwards
•See notes ※2, ※3

421H High

421H High
Roger Get (High Altitude)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×2 All, Low 18 Until landing, (11)42 Total 30 3 0 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20×2 Forced 75% F 13 Stagger 45, Down 14 13 20~21F
GGAC Bridget 421H.png
GGXXACPR Bridget 421H-1-Hitbox.pngGGXXACPR Bridget 421H-2-Hitbox.png
•The distance Roger slides during the 2nd hit depends on how high he was when the move was activated
•Roger can be hit from 18F onwards
•See notes ※2, ※3,Staggers on normal hit for a max of 45f

j.421H

j.421H
Air Roger Get (Low Altitude)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 All 19 Until landing Total 34 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 Forced 75% F 13 14 14 13 20~21F
GGAC Bridget 421H.png
GGXXACPR Bridget 421H-1-Hitbox.png
•Roger can be hit from 19F onwards
•See notes ※1, ※2, ※3

j.421H High

j.421H High
Air Roger Get (High Altitude)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×2 All, Low 18 Until landing, (11)42 Total 34 3 0 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20×2 Forced 75% F 13 Stagger 45, Down 14 13 20~21F
GGAC Bridget 421H.png
GGXXACPR Bridget 421H-1-Hitbox.pngGGXXACPR Bridget 421H-2-Hitbox.png
•The distance Roger slides during the 2nd hit depends on how high he was when the move was activated
•Roger can be hit from 18F onwards
•See notes ※1, ※2, ※3
•Staggers on normal hit for a max of 45f

214K

214K
Rolling Movement
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Bridget 214K.png
So~re~~
•Can cancel into any action other than blocking, air dashing and double jumping from 2F onwards

Force Breaks

236D

236D
FB Roger Rush
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×2, 50 All 16 10(10)10(18)16 Total 36 +87 3×2, 5 10×2,20 8×2,15
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/0×2, 0.24 F 13×2, 18 Stagger 35, Launch×2 40×2, 60 + WStick 31 13×2, 15 16~17F
GGAC Bridget 236H.png
GGXXACPR Bridget 236H-1-Hitbox.pngGGXXACPR Bridget 236H-2-Hitbox.pngGGXXACPR Bridget 236H-3-Hitbox.png
•Roger disappears immediately if Bridget is hit
•Bridget is in CH state during move
•Roger can be hit from 8F onwards
•Staggers on normal hit for a max of 35f

j.236D

j.236D
FB Air Roger Rush
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×2, 50 All 23 10(10)10(18)16 Total 33 3×2, 5 10×2,20 8×2,15
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.40/0×2, 0.24 13×2, 18 Stagger 35, Launch×2 40×2, 60 + WStick 31 13×2, 15
GGAC Bridget 236H.png
GGXXACPR Bridget 236H-1-Hitbox.pngGGXXACPR Bridget 236H-2-Hitbox.pngGGXXACPR Bridget 236H-3-Hitbox.png
•Roger disappears immediately if Bridget is hit
•Bridget is in CH state during move
•Roger can be hit from 8F onwards
•Staggers on normal hit for a max of 35f

214D

214D
FB Jagged Roger
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×5 All 38 85 Total 39 +54 3 10×5 7×5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
F 13 14 14 6 22~23F
GGAC Bridget 214H.png
GGXXACPR Bridget 214H-1-Hitbox.pngFile:GGXXACPR Bridget 214H-2-Hitbox.pngFile:GGXXACPR Bridget 214H-3-Hitbox.png
•Max 5 hits
•Jagged Roger will activate even if Bridget is hit after 22F
•See note ※2

j.214D

j.214D
FB Air Jagged Roger
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×5 All 29 85 Total 37 +47 3 10×5 7×5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.40/- 13 14 14 6
GGAC Bridget 214H.png
GGXXACPR Bridget 214H-1-Hitbox.pngFile:GGXXACPR Bridget 214H-2-Hitbox.pngFile:GGXXACPR Bridget 214H-3-Hitbox.png
•Max 5 hits
•Jagged Roger will activate even if Bridget is hit after 13F
•See notes ※1, ※2

Overdrives

632146S

632146S
Loop the Loop
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×7, 60 Mid×7, High 6+1 3(6)3(3)6×5(12)20 16 -24 5, 2×6, 5 20, 6×6, 15 6, 7×6, 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5~7F Strike RF 18 19×6, Stagger 75, Launch 60×7, 60 + GBounce 15, 6×6, 15 43~46F
GGAC Bridget 632146S-1.pngGGAC Bridget 632146S-2.png
GGACR Bridget 632146S Hitbox 1.pngGGACR Bridget 632146S Hitbox 2.pngGGACR Bridget 632146S Hitbox 3.png
Initial range • Max range • Finishing attack
•1st hit vacuums opponent
•8th hit removes OTG state

4123641236S

4123641236S
Maintenance Disaster
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×18 Mid 4+0 48 Total 44 1 3×18 8×18
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~4F All 9 Launch 30 11
GGAC Bridget 4123641236S.png
GGACR Bridget 4123641236S Hitbox.png
Explosions continue upwards
•Bridget is airborne 5~13F
•Opponent's inputs are frozen after the super flash until the 1st active frame
•Explosion is guaranteed to execute once the command has been input

632146H

632146H
Me and My Killing Machine
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25×12 All 1+23 117 Total 32 3 10×12 7×12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~14F All
15~21F Strike
13 Launch 60 6
GGAC Bridget 632146H.png
GGACR Bridget 632146H Hitbox.png
•Attack is guaranteed to activate once the command has been input
•Roger can pass through other projectiles

412364H

412364H
Me and My Killing Machine (Delay)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25×6 All 1+13 129 Total 24 3 10×6 7×6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~1F All 13 Launch 60 3
GGAC Bridget 632146H.png
GGACR Bridget 632146H Hitbox.png
•Attack is guaranteed to activate once the command has been input
•Roger can pass through other projectiles

Instant Kill

236236H

236236H
Shoot the Moon
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 7+6 12 91 -86 4 14
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~7F Strike 16 14
GGAC Bridget IK1.pngGGAC Bridget IK2.png
• "Space, the final frontier"
GGACR Bridget IK Hitbox 1.pngGGACR Bridget IK Hitbox 2.pngGGACR Bridget IK Hitbox 3.png
Initial range (Frame 13) • Mid range (Frame 18) • Max range (Frame 24)
•IK Mode activation: 60F

Category

Systems Pages