GGACR/Bridget/Data: Difference between revisions

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< GGACR‎ | Bridget
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(→‎632146S: Really dont know how to test this)
Line 586: Line 586:
  |input=632146S |name=Loop the Loop
  |input=632146S |name=Loop the Loop
  |damage=20×7, 60 |gbp=20, 6×7 |gbm=6, 7×7 |prorate=
  |damage=20×7, 60 |gbp=20, 6×7 |gbm=6, 7×7 |prorate=
  |level=5, 2×6, 5 |guard=Midx7, High |invuln=1~7F Strike |cancel=RF |tension=  
  |level=5, 2×6, 5 |guard=Mid×7, High |invuln=5~7F Strike |cancel=RF |tension=  
  |startup=5+1 |active=3(6)3(3)30(12)20 |recovery=16 |onBlock=-24 |onHit=
  |startup=5+2 |active=3(6)3(3)30(12)20 |recovery=16 |onBlock=-24 |onHit=
  |blockstun=18|groundHit=19×6, Stagger 75, Launch|airHit=18, 12×6, 18 + GBounce|hitstop=15, 6×7, 15
  |blockstun=18|groundHit=19×6, Stagger 75, Launch|airHit=18, 12×6, ?? + GBounce|hitstop=15, 6×7, 15
  |images=GGAC_Bridget_632146S.png
  |images=GGAC_Bridget_632146S.png
  |hitboxes=
  |hitboxes=

Revision as of 20:01, 23 May 2022

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System Data

GGXXACPR Bridget Icon.png Bridget Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGAC Bridget Portrait.png ×1.07 0 ×1 1/F 55
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
1~F 54FF 48FF ×Super Lightweight (x1.1)
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
3F
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F
Special Forwards Dash Unique Movement Options
Rolling Movement

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Mid 6 2 9 -1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC Bridget 5P.png
GGXXACPR Bridget 5P-Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 Mid 6 5 11 -2 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Bridget 5K.png
GGXXACPR Bridget 5K-Hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22×2 Mid 7 2(10)2 12 +3 4 14×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SJR 16 17 16 13
GGAC Bridget cS.png
GGXXACPR Bridget cS-1-Hitbox.pngGGXXACPR Bridget cS-2-Hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
34 Mid 7 6 18 -10 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 3~4F Feet SR 13 14 14 13
GGAC Bridget fS.png
GGXXACPR Bridget fS-1-Hitbox.pngGGXXACPR Bridget fS-2-Hitbox.pngGGXXACPR Bridget fS-3-Hitbox.pngGGXXACPR Bridget fS-4-Hitbox.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 11 6 14 -6 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 1~2F, 13~14F Upper Body
3~12F Above Knees
SR 13 14 14 13
GGAC Bridget 6P.png
GGXXACPR Bridget 6P-1-Hitbox.pngGGXXACPR Bridget 6P-2-Hitbox.pngGGXXACPR Bridget 6P-3-Hitbox.png

6K

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High 23 6 15 -4 4 13 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 9~19F Feet
23~24F Low Profile
C*RF 16 17 16 13
GGAC Bridget 6K.png
GGXXACPR Bridget 6K-1-Hitbox.pngGGXXACPR Bridget 6K-2-Hitbox.png
•FRC timing 24~25F

6S

6S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
46 Mid 10 6 29 -18 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 17 16 13
GGAC Bridget 6S.png
File:GGXXACPR Bridget 6S-1-Hitbox.pngFile:GGXXACPR Bridget 6S-2-Hitbox.pngFile:GGXXACPR Bridget 6S-3-Hitbox.png
•Wallbounces on CH

3P

3P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 All 8 12 7 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 1~21F Feet SR 13 14 14 13
GGAC Bridget 3P.png
GGXXACPR Bridget 3P-1-Hitbox.pngGGXXACPR Bridget 3P-2-Hitbox.png

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
17 High 30 6 24 -16 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 Launch 14 13
GGAC Bridget 5D.png
GGXXACPR Bridget 5D-1-Hitbox.pngGGXXACPR Bridget 5D-2-Hitbox.png

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Mid 7 4 3 +3 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 SR 9 10 10 11
GGAC Bridget 2P.png
GGXXACPR Bridget 2P-1-Hitbox.pngGGXXACPR Bridget 2P-2-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Low 5 3 6 +1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 1~9F Low Profile SR 9 10 10 11
GGAC Bridget 2K.png
GGXXACPR Bridget 2K-Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 10 12 12 -10 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 1~3F, 30~33F Low Profile
14~21F Feet
SJR 13 14 14 13
GGAC Bridget 2S.png
GGXXACPR Bridget 2S-1-Hitbox.pngGGXXACPR Bridget 2S-2-Hitbox.pngGGXXACPR Bridget 2S-3-Hitbox.pngGGXXACPR Bridget 2S-4-Hitbox.pngGGXXACPR Bridget 2S-5-Hitbox.pngGGXXACPR Bridget 2S-6-Hitbox.png

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 Low 7 4 20 -7 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 7~16F Feet SRF 16 Down 16 13
GGAC Bridget 2D.png
GGXXACPR Bridget 2D-1-Hitbox.pngGGXXACPR Bridget 2D-2-Hitbox.png
•FRC timing 9~10F

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 High/Air 5 4 6 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSR 9 10 10 11
GGAC Bridget jP.png
GGXXACPR Bridget jP-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 High/Air 6 8 12 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 11 12 12 12
GGAC Bridget jK.png
GGXXACPR Bridget jK-1-Hitbox.pngGGXXACPR Bridget jK-2-Hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High/Air 10 6 19 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Bridget jS.png
GGXXACPR Bridget jS-1-Hitbox.pngGGXXACPR Bridget jS-2-Hitbox.png

j.2S

j.2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High/Air 10 6 25 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Bridget j2S.png
GGXXACPR Bridget j2S-1-Hitbox.pngGGXXACPR Bridget j2S-2-Hitbox.pngGGXXACPR Bridget j2S-3-Hitbox.pngFile:GGXXACPR Bridget j2S-4-Hitbox.png

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×3 High/Air 15 3×6 16+4 after landing 2 6×3 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×3 SR 11 Launch 12 12
GGAC Bridget jD.png
GGXXACPR Bridget jD-1-Hitbox.pngGGXXACPR Bridget jD-2-Hitbox.pngGGXXACPR Bridget jD-3-Hitbox.png

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
48 45 pixles 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
6.88 Forced 50% R
GGAC Bridget throw.png
•Groundbounces opponent on hit

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
55 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50%
GGAC Bridget airThrow.png
•Knocks down opponent on hit

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 11 6 14 -6 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~16F All R 13 Down 14 13
GGAC Bridget 6P.png
•Knocks down opponent on ground hit
•Can cancel into Yoyo Moves

Special Moves

Ground Yoyo Placement

XH
Ground Yoyo Placement
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
varies on direction
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Bridget GroundSet.png
•Accepts direction input until 6F
•Total length of each set: Neutral Set: 21F (15F), 6 Set: 27F (17F), 9 Set: 23F (11F), 8 Set: 26F (13F), 7 Set or 4 Set: 22F (13F)
•Yoyo will be set even if Bridget gets after the frames listed in ( )

Air Yoyo Placement

j.XH
Air Yoyo Placement
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
varies on direction
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Bridget AirSet.png
•Accepts direction input until 6F
•Total length of each set: Neutral Set: 19F (11F), 6 Set and 7 Set: 22F (11F), 9 Set: 20F (11F), 8 Set: 21F (11F), 1 Set: 29F (15F), Other Sets: 25F (11F)
•Yoyo will be set even if Bridget gets after the frames listed in ( )

Knockdown Yoyo Placement

Knockdown > H
Knockdown Yoyo Placement
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 38
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~End All
GGAC Bridget KnockdownSet.png
•Extends Bridget's knockdown time by 15F

Ground Yoyo Recall

Ground Yoyo Recall
Ground Yoyo Recall
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 12 Total 20 +22 4 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/2.40 16 17 16 13
GGAC Bridget YoyoCallback.png
•Hold down the button to delay the move, can delay startup for up to 152F
•Force Breaks and Rolling Idou can be used during this delay
•Yoyo becomes active 8F after the button is released, can cancel into any yoyo techniques starting on the frame after the button is released
•If Bridget is hit on 1~4F, the yoyo will not return
•If Bridget gets hit or blocks, the yoyo loses its hitbox
•See notes ※2, ※3, ※4

Air Yoyo Recall

Air Yoyo Recall
Air Yoyo Recall
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 14 Total 22 +22 4 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/2.40 16 17 16 13
GGAC Bridget YoyoCallback.png
•Hold down the button to delay the move, can delay startup for up to 154F
•Force Breaks and Rolling Idou can be used during this delay
•Yoyo becomes active 8F after the button is released, can cancel into any yoyo techniques starting on the frame after the button is released
•If Bridget is hit on 1~6F, the yoyo will not return
•If Bridget gets hit or blocks, the yoyo loses its hitbox
•See notes ※1, ※2, ※3, ※4

236K

236K
Kick Start My Heart
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 11 34 9 -26 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20 3~4F Feet R 16 17 16 13
GGAC Bridget 236K.png
GGXXACPR Bridget 236K-Hitbox.png
•Can cancel into Stop or Shoot 12~44F
•Speed can be controlled with 4/6 during movement

236K > P

236K > P
Stop
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 11+7 6 28 -10 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 11 Down 12 12
GGAC Bridget 236KP.png
GGXXACPR Bridget 236KP-Hitbox.png

236K > K

236K > K
Shoot
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid 11+2 12 21+20 after landing -39 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20 R 13 Launch 24 13
GGAC Bridget 236KK.png
GGXXACPR Bridget 236KK-Hitbox.png
•Bridget is airborne from 2F onwards
•Can cancel into Yoyo moves during the second half of the move

623P

623P
Starship
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22×4 Mid 13 3×5 25 -17 3 10×4 7×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/2.40×4 80% 1~9 All
10~16F Strike
RF 13 Down, Launch×3 14 6
GGAC Bridget 623P.png
GGXXACPR Bridget 623P-Hitbox.png
•Hitstop 6F
•FRC timing 19~20F
•Can hit up to a maximum of 4 times

j.623P

j.623P
Air Starship
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18×3 All 13 3×5 Until landing+10 -5 2 6×3 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/3.00×3 75% 1~13F Strike RF 11 Launch 24 6
GGAC Bridget 623P.png
GGXXACPR Bridget j623P-Hitbox.png
•Can hit up to a maximum of 3 times
•Listed Frame Adv is for fastest possible TK Air Starship (startup 16F)
•FRC timing 19-20F

236H

236H
Roger Rush
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36×3 All 28 see notes Total 32 +80 4 0 8×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20×3 F 16 Stagger 49 16 13
GGAC Bridget 236H.png
GGXXACPR Bridget 236H-1-Hitbox.pngGGXXACPR Bridget 236H-2-Hitbox.png
•FRC timing 16~17F
•Can hit up to a maximum of 3 times
•Roger disappears immediately if Bridget is hit
•Active frames: 2(10){2(12)}×2+{2(10)}×2+2(12)2
•Roger can be hit from 20F onward
•see notes ※2, ※4

j.236H

j.236H
Air Roger Rush
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36×3 All 23 see notes Total 42 4 0 8×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20×3 16 Stagger 49 16 13
GGAC Bridget 236H.png
GGXXACPR Bridget 236H-1-Hitbox.pngGGXXACPR Bridget 236H-2-Hitbox.png
•Can hit up to a maximum of 3 times
•Roger disappears immediately if Bridget is hit
•Active frames: 2(10){2(12)}×2+{2(10)}×2+2(12)2
•Roger can be hit from 15F onward
•Bridget is in CH state until end of his own animation

214H

214H
Jagged Roger
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×3 All 38 105 Total 32 +36 3 0 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20×3 F 13 14 14 3
GGAC Bridget 214H.png
File:GGXXACPR Bridget 214H-Hitbox.png
•Pulls opponent in on hit or block
•FRC timing 22~23F
•Can hit up to a maximum of 3 times
•Jagged Roger will activate even if Bridget is hit after 22F
•See notes ※2, ※4

j.214H

j.214H
Air Jagged Roger
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×3 All 29 105 Total 37 +29 3 0 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20×3 13 14 14 3
GGAC Bridget 214H.png
File:GGXXACPR Bridget 214H-Hitbox.png
•Pulls opponent in on hit or block
•Can hit up to a maximum of 3 times
•Jagged Roger will activate even if Bridget is hit after 13F
•See notes ※1, ※2, ※4

623H

623H
Roger Hug
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 All 34 27 Total 40 +20 4 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 16 17 16 14
GGAC Bridget 623H.png
GGXXACPR Bridget 623H-Hitbox.png
•Yoyo sticks to opponent for 600F on hit
•See notes ※2,※3,※4

421H

421H
Roger Get (Low Altitude)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 All 19 Until landing Total 30 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 Forced 75% F 13 14 14 13
GGAC Bridget 421H.png
GGXXACPR Bridget 421H-1-Hitbox.pngGGXXACPR Bridget 421H-2-Hitbox.png
•FRC timing 20~21F
•Roger can be hit from 19F onwards
•see notes ※2,※3

421H High

421H High
Roger Get (High Altitude)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×2 All, Low 18 Until landing, (11)42 Total 30 3 0 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20×2 Forced 75% F 13 Stagger 58, Down 15 13
GGAC Bridget 421H.png
•FRC timing 20~21F
•The distance Roger slides during the 2nd hit depends on how high he was when the move was activated
•Roger can be hit from 18F onwards
•See notes ※2,※3

j.421H

j.421H
Air Roger Get (Low Altitude)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 All 19 Until landing Total 34 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 Forced 75% F 13 14 14 13
GGAC Bridget 421H.png
•FRC timing 20~21F
•Roger can be hit from 19F onwards
•See notes ※1,※2,※3

j.421H High

j.421H High
Air Roger Get (High Altitude)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×2 All, Low 18 Until landing, (11)42 Total 34 3 0 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20×2 Forced 75% F 13 Stagger 58, Down 15 13
GGAC Bridget 421H.png
•FRC timing 20~21F
•The distance Roger slides during the 2nd hit depends on how high he was when the move was activated
•Roger can be hit from 18F onwards
•See notes ※1,※2,※3

214K

214K
Rolling Movement
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Bridget 214K.png
•Can cancel into any action other than blocking, air dashing and double jumping from 2F onwards

Force Breaks

236D

236D
FB Roger Rush
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×2, 50 All 16 10(10)10(18)16 Total 36 +87 3×2, 5 ?? ??
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/0×2, 0.24 F 13×2, 18 Stagger 48, Launch×2 40×2, 60 + WStick 31 13×2, 15
GGAC Bridget 236H.png
•Roger disappears immediately if Bridget is hit
•Bridget is in CH state until his animation ends
•Roger can be hit from 8F onwards
•FRC timing 16~17F

j.236D

j.236D
FB Air Roger Rush
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×2, 50 All 16 10(10)10(18)16 Total 36 +87 3×2, 5 ?? ??
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.40/0×2, 0.24 13×2, 18 Stagger 48, Launch×2 40×2, 50 + WStick 30 13×2, 15
GGAC Bridget 236H.png
•Roger disappears immediately if Bridget is hit
•Bridget is in CH state until his animation ends
•Roger can be hit from 8F onwards

214D

214D
FB Jagged Roger
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×5 All 38 85 Total 39 +54 3 10×5 7×5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
F 13 14 14 6
GGAC Bridget 214H.png
•FRC timing 22~23F
•Can hit up to 5 times
•Jagged Roger will activate even if Bridget is hit after 22F
•See notes ※2

j.214D

j.214D
FB Air Jagged Roger
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×5 All 29 85 Total 37 +47 3 10×5 7×5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.40/- 13 14 14 6
GGAC Bridget 214H.png
•Can hit up to 5 times
•Jagged Roger will activate even if Bridget is hit after 13F
•See notes ※1,※2

Overdrives

632146S

632146S
Loop the Loop
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×7, 60 Mid×7, High 5+2 3(6)3(3)30(12)20 16 -24 5, 2×6, 5 20, 6×7 6, 7×7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5~7F Strike RF 18 19×6, Stagger 75, Launch 18, 12×6, ?? + GBounce 15, 6×7, 15
GGAC Bridget 632146S.png
•8th hit removes OTG state from opponent
•FRC timing 42~45F
•Can hit up to 8 times

4123641236S

4123641236S
Maintenance Disaster
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×18 Mid 4+0 48 Total 44 1 3×18 8×18
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~4F All 9 Launch 30 11
GGAC Bridget 4123641236S.png
•Bridget is airborne 5~13F
•Opponent's inputs are frozen after the super flash until the 1st active frame
•Explosion is guaranteed to execute once the command has been input

632146H

632146H
Me and My Killing Machine
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25×12 All 1+23 117 Total 32 3 10×12 7×12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~14F All
15~21F Strike
13 Launch 60 6
GGAC Bridget 632146H.png
•Can hit up to 12 times
•Attack is guaranteed to activate once the command has been input
•Roger can pass through other projectiles

412364H

412364H
Me and My Killing Machine (Delay)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25×6 All 1+13 129 Total 24 3 10×6 7×6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~1F All 13 Launch 60 3
GGAC Bridget 632146H.png
•Can hit up to 6 times
•Attack is guaranteed to activate once the command has been input
•Roger can pass through other projectiles

Instant Kill

236236H

236236H
Shoot the Moon
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 7+6 12 91 -86 14
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~7F Strike
GGAC Bridget IK1.pngGGAC Bridget IK2.png
•IK Mode activation: 60F

Category

Systems Pages