GGACR/Baiken/Frame Data

From Dustloop Wiki

System Data

Error: No field named "backdash" found for any of the specified database tables.


Normal Moves

input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
5P 8 3 8 Mid 1 CSJR 1.44 5 2 6 +2 9 10 10 11
5K 14 6 7 Mid 2 SJR 2.64 8 5 6 +1 11 12 12 12
c.S 28 10 7 Mid 3 SJR 2.64 8 2 11 +1 13 14 14 13
f.S 30 10 7 Mid 3 SJR 2.64 9 6 8 0 13 14 14 13
5H 40 20 6 Mid 5 SR 3.84 9 1 24 -6 18 19 18 15
5D 20 15 20 High 5 R 3.84 27 2 26 -9 18 Launch 48 18 15
6P 15, 25 3×2 8, 5 90% Mid 1, 2 SR, SJR 1.44×2 8 6(2)4 9 -3 1~13F Above Knees 9 10, 12 10, 20 11, 12
6K 24 14 6 Mid 4 SR 3.84 12 9 6 +2 1~11F Throw 16 17 16 14
6H 56 20 6 Mid 5 SJR 3.84 15 8 28 -17 18 19 18 15
2P 8 3 8 80% Mid 1 CSR 1.44 6 3 7 0 9 10 10 11
2K 12 3 8 80% Low 1 SR 1.44 5 5 6 -1 9 10 10 11
2S 32 10 7 Mid 3 SR 2.64 11 3 9 +2 13 14 14 13
2H 18×3 10×3 7×3 Mid 3 R 2.64×3 15 4(2)6(2)2 8 +4 13 Stagger 24 26 6
2D 30 8 7 80% Low 3 SJR 2.64 8 9 13 -8 13 Down 14 13
j.P 10 3 8 High/Air 1 SR 1.44 5 8 10 9 10 10 11
j.K 18 8 7 High/Air 3 SJR 2.64 7 8 12 13 Launch 25 13
j.S 32 8 7 High/Air 3 SR 2.64 8 7 19 13 14 14 13
j.H 40 15 6 High/Air 5 SR 3.84 15 Until landing 0 18 19 20 15
j.D 50 11 8 90% High/Air 4 RF 3.84 9 3 21+6 after landing 16 Launch 35 14

Universal Mechanics

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
Ground Throw Ground Throw 60 6×2 Forced 50% 40 pixels 6.88 Launch 60 + Slide 46
Air Throw Air Throw 60 6 Forced 50% 88 pixels 4.00 60 + WBounce
DAA Dead Angle Attack 25 10 7 50% All 3 JR 0.52 6 7(2)3 6 -4 1~17F All
18~20F Throw
13 Launch 28 13

Special Moves

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236K Tatami Gaeshi 40 [20] 0 7 90% All 3 F 2.50/1.20 15 24 9 -6 13 Launch [14] 32 + WBounce 13
j.236K Air Tatami Gaeshi 40 [20] 0 7 90% All 3 F 2.50/1.20 18 Until landing+16 13 Launch [14] 36 + WBounce 6 [13]
j.623S Youzansen 44 8 7 High/Air 3 RF 1.00/4.80 6 12 15+11 after landing -25 1~3F Strike 13 Launch 28 13
623P Youshijin 24 10 12 70% Mid 3 R 1.50/3.60 12 6 25 -17 13 Launch 48 36 6
63214K Suzuran 2.00/- Total 30 4~25F High Guardpoint
41236H Kabari 12 14 3 80% Mid 4 R 2.00/4.80 20 11 15 +2 16 Stagger 33 36 + Slide 27 14
41236H > S Tetsuzansen 36, 15 14×2 6, 10 Forced 90%, Forced 80% Mid 4 RF 2.00/9.60×2 12 3(11)4 16 -17 1~5F All
6~11F Throw
16 Launch 32 14
Guard > 412P Zakuro 0, 22×5, 16 3 8, 6×6 Initial 75%, Forced 75% All 1 RF 2.50/0, 2.50×6 9 1 32 Down 11
Guard > 412K Mawarikomi F 3.75/- Total 34 1~24F Strike
Guard > 412S Sakura 30 20 15 Mid 5 RF 2.25/5.40 10 1 34 -16 1~8F Above Knees 18 Stagger 50 40 + WStick 20 15
Guard > 412H Ouren 34 14 6 70% All 4 RF 2.25/7.20 19~ 2 14+16 after landing -15 1~3F High Profile
14~26F Strike
16 Launch 35 14
※1 Can be done during Baiken's guard hitstop

Force Breaks

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
Guard > 412D Baku 30 20 6 Mid 5 R 11 2 20 -3 1~12F Strike 18 27 18 15
412D > P/K/S Baku: Sakura/Tsuki/Tsuru 18 20 6 P: Forced 50%
K/S: Forced 30%
Mid 5 R 6+9 3 40 -24 1~42F Strike 18 Stagger 85 60 15
412D > X > P P Followup 15 14 6 Mid 4 R 15 3 5 +9 16 17 80 14
412D > X > K K Followup 10×2 11, 14 6×2 High/Air, Mid 4 R 18 3(6)3(7)5 8 +4 16 17, Launch 40 14
412D > X > S S Followup 20 20 6 Mid 5 R 15 1 14 +4 18 19 40 15
412D > X > H H Followup 24 15 6 High/Air 5 R 8 16 16 -13 18 Launch 40 15
412D > X > D D Followup 5×7 10×7 7×7 Mid 3 R 9 3(4)8 20 -7 13 Launch 60 13
236D Triple Tatami Gaeshi 30×3 0 10×3 90% All 1 F -/0.24×3 14 16 Total 47 -3 9 Launch 32 + WBounce 0×2, 11
*2 1~42 invincible to strikes; causes stagger on hit (max 85F); causes knockdown on air hit

Overdrives

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236236S Tsurane Sanzu Watashi 60×3 20×3 6×3 Mid 5 R 7+1 6(9)5(11)2 22 -5 1~9F Strike 18 19 40 15

Instant Kill

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236236H Garyou Tensei Fatal 3 All 1 7+10 72 6 -10 1~12F Strike 9 11

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGAC Baiken 5P.pngGuardMidStartup5Recovery6Advantage+2 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 6H 5D Jump, Sp
2PGGAC Baiken 2P.pngGuardMidStartup6Recovery7Advantage0 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S - 5D Sp
6PGGAC Baiken 6P.pngGuardMidStartup8Recovery9Advantage-3 - 6K - - 5D Jump, Sp
5KGGAC Baiken 5K.pngGuardMidStartup8Recovery6Advantage+1 6P - c.S, 2S - 5D Jump, Sp
2KGGAC Baiken 2K.pngGuardLowStartup5Recovery6Advantage-1 6P 6K c.S, f.S, 2S - 5D Sp
6KGGAC Baiken 5K.pngGuardMidStartup12Recovery6Advantage+2 - - - 5H, 2H - Sp
c.SGGAC Baiken cS.pngGuardMidStartup8Recovery11Advantage+1 6P - f.S, 2S 5H 5D, 2D Jump, Sp
f.SGGAC Baiken fS.pngGuardMidStartup9Recovery8Advantage0 - - 2S - 5D Jump, Sp
2SGGAC Baiken 2S.pngGuardMidStartup11Recovery9Advantage+2 - - f.S - 5D Sp
5HGGAC Baiken 5H.pngGuardMidStartup9Recovery24Advantage-6 - - - - - Sp
2HGGAC Baiken 2H.pngGuardMidStartup15Recovery8Advantage+4 - - - - - -
6HGGAC Baiken 6H.pngGuardMidStartup15Recovery28Advantage-17 - - - - 2D Jump, Sp
5DGGAC Baiken 5D.pngGuardHighStartup27Recovery26Advantage-9 - - - - - homing jump
2DGGAC Baiken 2D.pngGuardLowStartup8Recovery13Advantage-8 - - - - - Jump, Sp
Air Gatlings
P K S H D Cancel
j.PGGAC Baiken jP.pngGuardHigh/AirStartup5Recovery10Advantage- j.P j.K j.S j.H j.D Sp
j.KGGAC Baiken jK.pngGuardHigh/AirStartup7Recovery12Advantage- j.P - j.S - j.D Jump, Sp
j.SGGAC Baiken jS.pngGuardHigh/AirStartup8Recovery19Advantage- j.P - - j.H j.D Sp
j.HGGAC Baiken jH.pngGuardHigh/AirStartup15Recovery0Advantage- - - - - - Sp
j.DGGAC Baiken jD.pngGuardHigh/AirStartup9Recovery21+6 after landingAdvantage- - - - - - -
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGACR/Baiken/Data.