GGACR/Baiken/Data

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System Data

GGACR Baiken Icon.png Baiken Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGAC Baiken Portrait.png ×1.18 5 ×1 1/F 55
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
1~F 53FF 50FF ×Super Lightweight (x1.1)
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
3F
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F
Special Forwards Dash Unique Movement Options

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Mid 5 2 6 +2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC Baiken 5P.png
GGXXACPR Baiken 5P-Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 Mid 8 5 6 +1 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 11 12 12 12
GGAC Baiken 5K.png
File:GGXXACPR Baiken 5K-Hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 8 2 11 +1 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Baiken cS.png
GGXXACPR Baiken cS-Hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 9 6 8 0 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Baiken fS.png
GGXXACPR Baiken fS-1-Hitbox.pngGGXXACPR Baiken fS-2-Hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 9 1 24 -6 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 19 18 15
GGAC Baiken 5H.png
GGXXACPR Baiken 5H-Hitbox.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
15,25 Mid 8 6(2)4 9 -3 1,2 3×2 4×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44×2 90% 1~13F Above Knees SR, SJR 9 10, 12 10, 20 11, 12
GGAC Baiken 6P.png
GGXXACPR Baiken 6P-1-Hitbox.pngGGXXACPR Baiken 6P-2-Hitbox.png
•Prorate is on both hits
•2nd hit on block is a level 1 attack

6K

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 Mid 12 9 6 +2 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 1~11F Throw SR 16 17 16 14
GGAC Baiken 5K.png
•Staggers on CH (max 43F)

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
56 Mid 15 8 28 -17 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 18 19 18 15
GGAC Baiken 6H.png
GGXXACPR Baiken 6H-1-Hitbox.pngGGXXACPR Baiken 6H-2-Hitbox.png

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 High 27 2 26 -9 5 15 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 R 18 Launch 18 15
GGAC Baiken 5D.png
GGXXACPR Baiken 5D-Hitbox.png

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Mid 6 3 7 0 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSR 9 10 10 11
GGAC Baiken 2P.png
GGXXACPR Baiken 2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Low 5 5 6 -1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% SR 9 10 10 11
GGAC Baiken 2K.png
GGXXACPR Baiken 2K-1-Hitbox.pngGGXXACPR Baiken 2K-2-Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 Mid 11 3 9 +2 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Baiken 2S.png
GGXXACPR Baiken 2S-Hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18×3 Mid 15 4(2)6(2)2 8 +4 3 10×3 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×3 R 13 Stagger 24 26 6
GGAC Baiken 2H.png
File:GGXXACPR Baiken 2H-1-Hitbox.pngGGXXACPR Baiken 2H-2-Hitbox.pngGGXXACPR Baiken 2H-3-Hitbox.pngGGXXACPR Baiken 2H-4-Hitbox.png
•1st and 2nd hits pull in opponent on hit or block

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Low 8 9 13 -8 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 80% SJR 13 Down 14 13
GGAC Baiken 2D.png
GGXXACPR Baiken 2D-1-Hitbox.pngGGXXACPR Baiken 2D-2-Hitbox.pngGGXXACPR Baiken 2D-3-Hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 High/Air 5 8 10 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 SR 9 10 10 11
GGAC Baiken jP.png
GGXXACPR Baiken jP-1-Hitbox.pngGGXXACPR Baiken jP-2-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 High/Air 7 8 12 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 Launch 25 13
GGAC Baiken jK.png
GGXXACPR Baiken jK-1-Hitbox.pngGGXXACPR Baiken jK-2-Hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 High/Air 8 7 19 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Baiken jS.png
GGXXACPR Baiken jS-1-Hitbox.pngGGXXACPR Baiken jS-2-Hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 15 Until landing 0 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 19 20 15
GGAC Baiken jH.png
GGXXACPR Baiken jH-1-Hitbox.pngGGXXACPR Baiken jH-2-Hitbox.png

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 High/Air 9 3 21+6 after landing 4 14 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% RF 16 Launch 35 14
GGAC Baiken jD.png
GGXXACPR Baiken jD-Hitbox.png
•Blows back opponent on hit
•FRC timing 9~11F

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 40 pixels 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
6.88 Forced 50% Launch 60 + Slide 46
GGAC Baiken throw.png

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% 60 + WBounce
GGAC Baiken airThrow.png

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 6 7(2)3 6 -4 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~17F All
18~20F Throw
JR 13 Launch 28 13
GGAC Baiken 6P.png

Special Moves

236K

236K
Tatami Gaeshi
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 [20] All 15 17 16 -6 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/1.20 F 13 Launch 36 [14] 32 + WBounce 13
GGAC Baiken 236K.png
•Values in [] are for late hit (After 6th active frame)
•Floats opponent on CH (untechable for 100F)
•FRC timing 23~26F
•Tatami disappears immediately if Baiken is hit

j.236K

j.236K
Air Tatami Gaeshi
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 [20] All 18 Until landing+16 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/1.20 F 13 Launch [14] 36 + WBounce 6 [13]
GGAC Baiken 236K.png
•Values in [] are for late hit (After 6th active frame)
•Floats opponent on any CH (untechable for 100F)
•FRC timing 18~19F
•Tatami disappears immediately when Baiken is hit

623P

623P
Youshijin
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 Mid 12 6 25 -17 3 3 12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 70% R 13 Launch 48 36 6
GGAC Baiken 412P.png
•Attack is fully extended on 15F

Guard > 412P

Guard > 412P
Zakuro
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0,22×5,16 All 9 1 32 1 ?? ??
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/0, 2.50×6 Initial 75%, Forced 75% RF Down 11
GGACR Baiken Zakuro.png
•Baiken is in CH state 1~11F
•FRC timing 12~13F
•See notes ※1

Guard > 412K

Guard > 412K
Mawarikomi
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 34
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.75/- 1~24F Strike F
GGAC Baiken 412K.png
•Can pass through opponent during move
•FRC timing 21~23F
•See notes ※1

Guard > 412S

Guard > 412S
Sakura
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 10 1 33 -16 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.25/5.40 85% RF 18 Stagger 50 40 + WStick 20 15
GGAC Baiken 412S.png
•FRC timing 10~11F
•See notes ※1

Guard > 412H

Guard > 412H
Ouren
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
34 All 19~ 2 14+10 after landing -15 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.25/7.20 14~26F Strike RF 16 Launch 35 14
GGAC Baiken 412H.png
•FRC timing 4~6F
•Floats opponent high on CH (untechable for 70F)
•Listed start-up is for pointblank distance
•Startup changes depending on distance from opponent
•See notes ※1

63214K

63214K
Suzuran
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 30
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/- 4~25F Guard High
GGAC Baiken 63214K.png
•Can cancel into Mawarikomi, Sakura, Ouren, Zakuro or FB Baku after guarding an attack
•Can cancel into Mawarikomi, Sakura, Ouren, Zakuro or FB Baku 9~24F

j.623S

j.623S
Youzansen
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 High/Air 6 12 15+11 after landing -25 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/4.80 1~3F Throw RF 13 Launch 28 13
GGAC Baiken j623S.png
•Baiken is in CH state during move
•Baiken is in crouching state during landing recovery
•FRC timing 3~4F
•Fastest possible TK Youzansen has startup 9F

41236H

41236H
Kabari
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Mid 20 11 15 +2 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 80% R 16 Stagger 33 36 + Slide 27 14
GGAC Baiken 41236H.png
•The chain stops when it hits
•Recovery begins 3F after the move hits
•Pulls opponent in on hit or block
•Can cancel into Tetsuzansen from 34~40F when whiffed, or from 4~9F after hit or block
•Fully extended on 28F
•Pulls in on air hit

41236H > S

41236H > S
Tetsuzansen
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36,15 Mid 12 3(11)4 16 -17 4 14×2 6,10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/9.60×2 Forced 90%, Forced 80% 1~5F All
6~11F Throw
RF 16 Launch 32 14
GGACR Baiken tetsuzansen-2.png
•FRC timing 12~13F
•Listed Frame Adv is when 2nd hit misses

Force Breaks

Guard > 412D

Guard > 412D
Baku
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 11 2 20 -3 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2~12F Strike R 18 27 18 15
GGAC Baiken 412D.png
•Opponent's Burst is disabled on hit
•Baiken is in CH state during move
•Can cancel into followup attacks from 12F onwards
•See notes ※1

412D > P

412D > P
Baku: Sakura
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Mid 6+9 3 40 -24 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 50% 1~42 Strike R 18 Stagger 85 Down 15
GGAC Baiken bakuTsuki.png
•Opponent's Burst is disabled on hit
•Can cancel into followup attacks 25~36F
•Disables opponents jumping and dashing while they are flashing

412D > K

412D > K
Baku: Tsuki
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Mid 6+9 3 40 -24 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 30% 1~42 Strike R 18 Stagger 85 Down 15
GGAC Baiken bakuTsuki.png
•Opponent's Burst is disabled on hit
•Can cancel into followup attacks 25~36F
•All hits are CH while opponent is flashing

412D > S

412D > S
Baku: Tsuru
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Mid 6+9 3 40 -24 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~42 Strike R 18 Stagger 85 Down 15
GGAC Baiken bakuTsuki.png
•Opponent's Burst is disabled on hit
•Can cancel into followup attacks 25~36F
•All of Baiken's moves become unblockable and have Forced Proration 30% while opponent is flashing
•Unblockable effect disappears after a limited time or if Baiken lands a hit

412D > X > P

412D > X > P
P Followup
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
15 15 3 5 +10 4 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
R 16 17 Down 14
GGAC Baiken followupP.png
•Listed Frame Adv is for standing hit
•Opponent's P button is disabled while they are flashing

412D > X > K

412D > X > K
K Followup
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10×2 18 3(6)3(7)5 8 4 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
R 16 17, Launch 16, Down 14
GGAC Baiken followupK.png
•Baiken is airborne 7~35F
•Max 2 hits
•Opponent's K button is disabled while they are flashing

412D > X > S

412D > X > S
S Followup
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 15 1 14 +5 5 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
R 18 19 Down 15
GGAC Baiken followupS.png
•Dizzy modifier x0
•Listed Frame Adv is for standing hit
•Opponent's S button is disabled while they are flashing

412D > X > H

412D > X > H
H Followup
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 8 16 16 5 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
R 18 Launch 40 15
GGAC Baiken followupH.png
•Baiken is airborne from 8F onwards
•Opponent's H button is disabled while they are flashing

412D > X > D

412D > X > D
D Followup
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
5×7 9 3(4)8 20 3 7×7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
R 13 Launch Down 13
GGAC Baiken followupD.png
•Opponent's D button is disabled while they are flashing

236D

236D
Triple Tatami Gaeshi
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×3 All 14 16 Total 47 -3 1 0 ??
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/0.24×3 90% F 9 Launch 32 + WBounce 0×2 11
GGACR Baiken 236D.png
•Untechable on CH for 100F
•Baiken is in CH state 1~22F
•FRC timing 20~22F
•Frame Adv. is when the 3rd Tatami is blocked
•1st Tatami has 6 active frames
•Tatamis disappear if Baiken is hit

Overdrives

236236S

236236S
Tsurane Sanzu Watashi
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60×3 Mid 7+1 6(9)5(11)2 22 -5 5 20×3 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~9F Strike R 18 19 40 15
GGAC Baiken 236236S.png
•1st hit dizzy modifier x0, 2nd = x0.5, 3rd = x1.0

Instant Kill

236236H

236236H
Garyou Tensei
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 7+10 72 19 -10 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~12F Strike
GGAC Baiken IK1.pngGGAC Baiken IK2.png
•IK Mode activation: 84F
•Active frames are cut short and enters recovery on block
•Recovery on whiff is 6F

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