GGACR/Axl Low/Data: Difference between revisions

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< GGACR‎ | Axl Low
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Line 109: Line 109:
  |hitboxes=GGXXACPR_Axl_5H-1-Hitbox.png;GGXXACPR_Axl_5H-2-Hitbox.png
  |hitboxes=GGXXACPR_Axl_5H-1-Hitbox.png;GGXXACPR_Axl_5H-2-Hitbox.png
  |notes=Groundbounces opponent on CH (untechable for 28F);
  |notes=Groundbounces opponent on CH (untechable for 28F);
}}
===5D===
{{MoveData-GGACR |chara=Axl Low |type=normal
|input=5D |name=
|damage=20 |gbp=11 |gbm=20 |prorate=
|level=4 |guard=High |invuln=17~27F Foot |cancel=R |tension=3.84
|startup=28 |active=6 |recovery=15 |onBlock=-4 |onHit=
|blockstun=16|groundHit=Launch 48|airHit=16|hitstop=14
|images=GGAC_Axl_5D.png
|hitboxes=GGXXACPR_Axl_5D-1-Hitbox.png;GGXXACPR_Axl_5D-2-Hitbox.png
|notes=
}}
}}


Line 121: Line 133:
  |hitboxes=GGXXACPR_Axl_6P-Hitbox.png
  |hitboxes=GGXXACPR_Axl_6P-Hitbox.png
  |notes=Knocks down opponent on ground CH;Blows back opponent on aerial hit;
  |notes=Knocks down opponent on ground CH;Blows back opponent on aerial hit;
}}
===3P===
{{MoveData-GGACR |chara=Axl Low |type=normal
|input=3P |name=
|damage=24,11 |gbp=8, ?? |gbm=7, ?? |prorate=
|level=2 |guard=Low, Mid |invuln= |cancel=SR |tension=2.64, ??
|startup=11[17] |active=4(2)3 |recovery=7 |onBlock=+2 |onHit=
|blockstun=11|groundHit=12|airHit=12|hitstop=12
|images=GGAC_Axl_3P.png
|hitboxes=GGXXACPR_Axl_3P-1-Hitbox.png;GGXXACPR_Axl_3P-2-Hitbox.png;
|notes=Knocks down opponent on ground CH
}}
===3[P]===
{{MoveData-GGACR |chara=Axl Low |type=normal
|input=3[P] |name=
|damage=24 |gbp=8 |gbm=7 |prorate=
|level=2 |guard=Low |invuln= |cancel=SR |tension=2.64
|startup=11 |active=4 |recovery=12 |onBlock=-4 |onHit=
|blockstun=11|groundHit=12|airHit=12|hitstop=12
|images=GGAC_Axl_3P.png
|hitboxes=GGXXACPR_Axl_3P-1-Hitbox.png
|notes=Knocks down opponent on ground CH;
}}
}}


Line 157: Line 193:
  |hitboxes=GGXXACPR_Axl_6H-1-Hitbox.png;GGXXACPR_Axl_6H-2-Hitbox.png;
  |hitboxes=GGXXACPR_Axl_6H-1-Hitbox.png;GGXXACPR_Axl_6H-2-Hitbox.png;
  |notes=Axl is airborne 11~31F;Hits crouching opponents on 27F (tested on Sol);Axl is in crouching state during Recovery (~4F);
  |notes=Axl is airborne 11~31F;Hits crouching opponents on 27F (tested on Sol);Axl is in crouching state during Recovery (~4F);
}}
===5D===
{{MoveData-GGACR |chara=Axl Low |type=normal
|input=5D |name=
|damage=20 |gbp=11 |gbm=20 |prorate=
|level=4 |guard=High |invuln=17~27F Foot |cancel=R |tension=3.84
|startup=28 |active=6 |recovery=15 |onBlock=-4 |onHit=
|blockstun=16|groundHit=Launch|airHit=16|hitstop=14
|images=GGAC_Axl_5D.png
|hitboxes=GGXXACPR_Axl_5D-1-Hitbox.png;GGXXACPR_Axl_5D-2-Hitbox.png
|notes=
}}
}}


Line 253: Line 277:
  |hitboxes=GGXXACPR_Axl_2H-1-Hitbox.png;GGXXACPR_Axl_2H-2-Hitbox.png;GGXXACPR_Axl_2H-3-Hitbox.png;GGXXACPR_Axl_2H-4-Hitbox.png;
  |hitboxes=GGXXACPR_Axl_2H-1-Hitbox.png;GGXXACPR_Axl_2H-2-Hitbox.png;GGXXACPR_Axl_2H-3-Hitbox.png;GGXXACPR_Axl_2H-4-Hitbox.png;
  |notes=Axl is in CH state during recovery;
  |notes=Axl is in CH state during recovery;
}}
===3P===
{{MoveData-GGACR |chara=Axl Low |type=normal
|input=3P |name=
|damage=24,11 |gbp=8, ?? |gbm=7, ?? |prorate=
|level=2 |guard=Low, Mid |invuln= |cancel=SR |tension=2.64, ??
|startup=11[17] |active=4(2)3 |recovery=7 |onBlock=+2 |onHit=
|blockstun=11|groundHit=12|airHit=12|hitstop=12
|images=GGAC_Axl_3P.png
|hitboxes=GGXXACPR_Axl_3P-1-Hitbox.png;GGXXACPR_Axl_3P-2-Hitbox.png;
|notes=Knocks down opponent on ground CH
}}
===3[P]===
{{MoveData-GGACR |chara=Axl Low |type=normal
|input=3[P] |name=
|damage=24 |gbp=8 |gbm=7 |prorate=
|level=2 |guard=Low |invuln= |cancel=SR |tension=2.64
|startup=11 |active=4 |recovery=12 |onBlock=-4 |onHit=
|blockstun=11|groundHit=12|airHit=12|hitstop=12
|images=GGAC_Axl_3P.png
|hitboxes=GGXXACPR_Axl_3P-1-Hitbox.png
|notes=Knocks down opponent on ground CH;
}}
}}


Line 285: Line 285:
  |level=3 |guard=Low |invuln= |cancel=SR |tension=2.64  
  |level=3 |guard=Low |invuln= |cancel=SR |tension=2.64  
  |startup=9 |active=10 |recovery=12 |onBlock=-8 |onHit=
  |startup=9 |active=10 |recovery=12 |onBlock=-8 |onHit=
  |blockstun=13|groundHit=Launch|airHit=14|hitstop=14
  |blockstun=13|groundHit=Down|airHit=14|hitstop=14
  |images=GGAC_Axl_2D.png
  |images=GGAC_Axl_2D.png
  |hitboxes=GGXXACPR_Axl_2D-1-Hitbox.png;GGXXACPR_Axl_2D-2-Hitbox.png;GGXXACPR_Axl_2D-3-Hitbox.png;GGXXACPR_Axl_2D-4-Hitbox.png;
  |hitboxes=GGXXACPR_Axl_2D-1-Hitbox.png;GGXXACPR_Axl_2D-2-Hitbox.png;GGXXACPR_Axl_2D-3-Hitbox.png;GGXXACPR_Axl_2D-4-Hitbox.png;
  |notes=Knocks down opponent on ground hit;
  |notes=
}}
}}


Line 300: Line 300:
  |images=GGAC_Axl_jP.png
  |images=GGAC_Axl_jP.png
  |hitboxes=GGXXACPR_Axl_jP-Hitbox.png;
  |hitboxes=GGXXACPR_Axl_jP-Hitbox.png;
|notes=
}}
===j.6P===
{{MoveData-GGACR |chara=Axl Low |type=normal
|input=j.6P |name=
|damage=17,11 |gbp=6×2 |gbm=4,5 |prorate=
|level=3 |guard=High/Air |invuln= |cancel=SR |tension=2.64×2
|startup=7[13] |active=6(2)3 |recovery=14 |onBlock= |onHit=
|blockstun=13|groundHit=14|airHit=14|hitstop=13
|images=GGAC_Axl_j6P.png
|hitboxes=GGXXACPR_Axl_j6P-1-Hitbox.png;GGXXACPR_Axl_j6P-2-Hitbox.png;GGXXACPR_Axl_j6P-3-Hitbox.png;GGXXACPR_Axl_j6P-4-Hitbox.png;GGXXACPR_Axl_j6P-5-Hitbox.png
|notes=2nd hit has startup 15F;2nd hit pulls opponent in on hit or block;
}}
===j.6[P]===
{{MoveData-GGACR |chara=Axl Low |type=normal
|input=j.6[P] |name=
|damage=17 |gbp=6 |gbm=4 |prorate=
|level=3 |guard=High/Air |invuln= |cancel=SR |tension=2.64
|startup=7 |active=6 |recovery=18 |onBlock= |onHit=
|blockstun=13|groundHit=14|airHit=14|hitstop=13
|images=GGAC_Axl_j6P.png
|hitboxes=GGXXACPR_Axl_j6P-1-Hitbox.png;GGXXACPR_Axl_j6P-2-Hitbox.png;GGXXACPR_Axl_j6P-3-Hitbox.png;GGXXACPR_Axl_j6P-4-Hitbox.png;GGXXACPR_Axl_j6P-5-Hitbox.png
  |notes=
  |notes=
}}
}}
Line 361: Line 385:
  |hitboxes=GGXXACPR_Axl_jD-Hitbox.png
  |hitboxes=GGXXACPR_Axl_jD-Hitbox.png
  |notes=Blows back opponent on air hit;
  |notes=Blows back opponent on air hit;
}}
===j.6P===
{{MoveData-GGACR |chara=Axl Low |type=normal
|input=j.6P |name=
|damage=17,11 |gbp=6×2 |gbm=4,5 |prorate=
|level=3 |guard=High/Air |invuln= |cancel=SR |tension=2.64×2
|startup=7[13] |active=6(2)3 |recovery=14 |onBlock= |onHit=
|blockstun=13|groundHit=|airHit=|hitstop=
|images=GGAC_Axl_j6P.png
|hitboxes=GGXXACPR_Axl_j6P-1-Hitbox.png;GGXXACPR_Axl_j6P-2-Hitbox.png;GGXXACPR_Axl_j6P-3-Hitbox.png;GGXXACPR_Axl_j6P-4-Hitbox.png;GGXXACPR_Axl_j6P-5-Hitbox.png
|notes=2nd hit has startup 15F;2nd hit pulls opponent in on hit or block;
}}
===j.6[P]===
{{MoveData-GGACR |chara=Axl Low |type=normal
|input=j.6[P] |name=
|damage=17 |gbp=6 |gbm=4 |prorate=
|level=3 |guard=High/Air |invuln= |cancel=SR |tension=2.64
|startup=7 |active=6 |recovery=18 |onBlock= |onHit=
|blockstun=13|groundHit=14|airHit=14|hitstop=13
|images=GGAC_Axl_j6P.png
|hitboxes=GGXXACPR_Axl_j6P-1-Hitbox.png;GGXXACPR_Axl_j6P-2-Hitbox.png;GGXXACPR_Axl_j6P-3-Hitbox.png;GGXXACPR_Axl_j6P-4-Hitbox.png;GGXXACPR_Axl_j6P-5-Hitbox.png
|notes=
}}
}}


Line 394: Line 394:
  |level= |guard=45 pixels |invuln= |cancel= |tension=4.00  
  |level= |guard=45 pixels |invuln= |cancel= |tension=4.00  
  |startup= |active= |recovery= |onBlock= |onHit=
  |startup= |active= |recovery= |onBlock= |onHit=
  |blockstun=|groundHit=|airHit=|hitstop=
  |blockstun=|groundHit=Down + GBounce|airHit=|hitstop=
  |images=GGAC_Axl_throw.png
  |images=GGAC_Axl_throw.png
  |hitboxes=
  |hitboxes=
Line 406: Line 406:
  |level= |guard=88 pixels |invuln= |cancel= |tension=4.00  
  |level= |guard=88 pixels |invuln= |cancel= |tension=4.00  
  |startup= |active= |recovery= |onBlock= |onHit=
  |startup= |active= |recovery= |onBlock= |onHit=
  |blockstun=|groundHit=|airHit=|hitstop=
  |blockstun=|groundHit=|airHit=Down|hitstop=
  |images=GGAC_Axl_airThrow.png
  |images=GGAC_Axl_airThrow.png
  |hitboxes=
  |hitboxes=
Line 418: Line 418:
  |level=3 |guard=All |invuln=1~20F All<br/>21~24F Throw<br/>25~28F Upper Body |cancel=R |tension=0.52  
  |level=3 |guard=All |invuln=1~20F All<br/>21~24F Throw<br/>25~28F Upper Body |cancel=R |tension=0.52  
  |startup=17 |active=4 |recovery=8 |onBlock=+2 |onHit=
  |startup=17 |active=4 |recovery=8 |onBlock=+2 |onHit=
  |blockstun=13|groundHit=Launch 28|airHit=14 + WBounce|hitstop=13
  |blockstun=13|groundHit=Launch 28 + WBounce|airHit=14 + WBounce|hitstop=13
  |images=GGAC_Axl_6P.png
  |images=GGAC_Axl_6P.png
  |hitboxes=
  |hitboxes=
Line 452: Line 452:
  |input=623H > 623H |name=Followup Axl Bomber
  |input=623H > 623H |name=Followup Axl Bomber
  |damage=30 |gbp= |gbm=6 |prorate=
  |damage=30 |gbp= |gbm=6 |prorate=
  |level=5 |guard=F |invuln= |cancel=R |tension=1.75/2.40  
  |level=5 |guard=Mid |invuln= |cancel=R |tension=1.75/2.40  
  |startup=13 |active=4 |recovery=45+10 Landing |onBlock= |onHit=
  |startup=13 |active=4 |recovery=45+10 Landing |onBlock= |onHit=
  |blockstun=18|groundHit=Launch|airHit=60|hitstop=15
  |blockstun=18|groundHit=Launch|airHit=60|hitstop=15
Line 458: Line 458:
  |hitboxes=
  |hitboxes=
  |notes=Axl is airborne 4F onwards;Axl is in CH state while falling;Can cancel into "Kokuu Geki" on hit 14~25F;
  |notes=Axl is airborne 4F onwards;Axl is in CH state while falling;Can cancel into "Kokuu Geki" on hit 14~25F;
}}
===j.63214S===
{{MoveData-GGACR |chara=Axl Low |type=special
|input=j.63214S |name=Kokuu Geki
|damage=40 |gbp=20 |gbm=6 |prorate=
|level=5 |guard=Mid |invuln= |cancel=F |tension=2.00/1.20
|startup=7 |active=19 |recovery=Until Landing+12 |onBlock= |onHit=
|blockstun=18|groundHit=Launch|airHit=40|hitstop=15
|images=GGAC_Axl_KokuuGeki.png
|hitboxes=
|notes=FRC timing 34~36F;Has minimum height requirement;
}}
}}


Line 553: Line 565:
  |images=GGAC_Axl_Hachisubako.png
  |images=GGAC_Axl_Hachisubako.png
  |hitboxes=
  |hitboxes=
  |notes=Opponent is frozen if autoguard is triggered ???;Can cancel into Shiranami no Homura 2~19F;
  |notes=Will move during hitstop;Can cancel into Shiranami no Homura 2~19F;
}}
}}


Line 591: Line 603:
  |notes=FRC timing during landing 1~4F;
  |notes=FRC timing during landing 1~4F;
}}
}}
===j.63214S===
{{MoveData-GGACR |chara=Axl Low |type=special
|input=j.63214S |name=Kokuu Geki
|damage=40 |gbp=20 |gbm=6 |prorate=
|level=5 |guard=Mid |invuln= |cancel=F |tension=2.00/1.20
|startup=7 |active=19 |recovery=Until Landing+12 |onBlock= |onHit=
|blockstun=18|groundHit=Launch|airHit=40|hitstop=15
|images=GGAC_Axl_KokuuGeki.png
|hitboxes=
|notes=FRC timing 34~36F;Has minimum height requirement;
}}


==Force Breaks==
==Force Breaks==
Line 615: Line 614:
  |images=GGAC_Axl_Shiranami.png
  |images=GGAC_Axl_Shiranami.png
  |hitboxes=
  |hitboxes=
  |notes=2nd hit has hitstop 6F;Attack continues even during hitstop
  |notes=Attack continues even during hitstop
}}
}}


Line 661: Line 660:
  |input=236236H |name=Rensen Ougi: Midare Gami
  |input=236236H |name=Rensen Ougi: Midare Gami
  |damage=Fatal |gbp=20 |gbm= |prorate=
  |damage=Fatal |gbp=20 |gbm= |prorate=
  |level= |guard=Mid |invuln=13~18F Strike |cancel= |tension=  
  |level= |guard=All |invuln=13~18F Strike |cancel= |tension=  
  |startup=13+15 |active=37 |recovery=3 |onBlock=-6 |onHit=
  |startup=13+15 |active=37 |recovery=3 |onBlock=-6 |onHit=
  |blockstun=|groundHit=|airHit=|hitstop=
  |blockstun=|groundHit=|airHit=|hitstop=

Revision as of 17:16, 28 May 2022

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System Data

GGACR Axl Low Icon.png Axl Low Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGAC Axl Portrait.png ×1.06 1 ×1 1/F 60
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
1~F 54FF 49FF ×Middleweight (x1.0)
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
4F
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F
Special Forwards Dash Unique Movement Options

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24, 16 Mid 9[13] 5(2)6 10 -1 2 6×2 5×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5.28,2.64 SR 11 12 16, 21 12
GGAC Axl 5P.png
GGXXACPR Axl 5P-1-Hitbox.pngGGXXACPR Axl 5P-2-Hitbox.pngGGXXACPR Axl 5P-3-Hitbox.pngGGXXACPR Axl 5P-4-Hitbox.pngGGXXACPR Axl 5P-5-Hitbox.pngGGXXACPR Axl 5P-6-Hitbox.pngGGXXACPR Axl 5P-7-Hitbox.pngGGXXACPR Axl 5P-8-Hitbox.png
•2nd hit pulls in opponent on hit

5[P]

5[P]
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 Mid 9 5 18 -11 2 6 5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5.28 SR 11 12 16 12
GGAC Axl 5P.png
GGXXACPR Axl 5P-1-Hitbox.pngGGXXACPR Axl 5P-2-Hitbox.pngGGXXACPR Axl 5P-3-Hitbox.pngGGXXACPR Axl 5P-4-Hitbox.pngGGXXACPR Axl 5P-5-Hitbox.png
•Axl is in CH state during entire move

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 Mid 6 3 8 +1 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 11 12 12 12
GGAC Axl 5K.png
GGXXACPR Axl 5K-Hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 8 6 10 +1 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 17 16 14
GGAC Axl cS.png
GGXXACPR Axl cS-1-Hitbox.pngGGXXACPR Axl cS-2-Hitbox.png
•Upward hitbox startup is 10F

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 Mid 9 5 19 -10 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Axl fS.png
GGXXACPR Axl fS-Hitbox.png
•Staggers opponent on ground CH (max 39F)

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
42 Mid 16 4 17 -2 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 19 18 15
GGAC Axl 5H.png
GGXXACPR Axl 5H-1-Hitbox.pngGGXXACPR Axl 5H-2-Hitbox.png
•Groundbounces opponent on CH (untechable for 28F)

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 High 28 6 15 -4 4 11 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 17~27F Foot R 16 Launch 48 16 14
GGAC Axl 5D.png
GGXXACPR Axl 5D-1-Hitbox.pngGGXXACPR Axl 5D-2-Hitbox.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 Mid 9 2 17 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% 1~10F Upper Body SJR 13 14 14 13
GGAC Axl 6P.png
GGXXACPR Axl 6P-Hitbox.png
•Knocks down opponent on ground CH
•Blows back opponent on aerial hit

3P

3P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24,11 Low, Mid 11[17] 4(2)3 7 +2 2 8, ?? 7, ??
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64, ?? SR 11 12 12 12
GGAC Axl 3P.png
GGXXACPR Axl 3P-1-Hitbox.pngGGXXACPR Axl 3P-2-Hitbox.png
•Knocks down opponent on ground CH

3[P]

3[P]
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 Low 11 4 12 -4 2 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 11 12 12 12
GGAC Axl 3P.png
GGXXACPR Axl 3P-1-Hitbox.png
•Knocks down opponent on ground CH

6K

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28,22 Mid 13[17] 5(2)8 19 -9 4,3 14,10 4,5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SJR 16, 13 17, 14 16, 14 14, 13
GGAC Axl 6K.png
GGXXACPR Axl 6K-1-Hitbox.pngGGXXACPR Axl 6K-2-Hitbox.pngGGXXACPR Axl 6K-3-Hitbox.pngGGXXACPR Axl 6K-4-Hitbox.pngGGXXACPR Axl 6K-5-Hitbox.png

6[K]

6[K]
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 13 5 29 -17 4 14 4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 17 16 14
GGAC Axl 6K.png
GGXXACPR Axl 6K-1-Hitbox.pngGGXXACPR Axl 6K-2-Hitbox.pngGGXXACPR Axl 6K-3-Hitbox.pngGGXXACPR Axl 6K-4-Hitbox.pngGGXXACPR Axl 6K-5-Hitbox.png
•Blows back opponent on aerial CH (untechable for 72F)

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
46 High/Air 23 9 0+9 Landing +1 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% R 18 19 24 15
GGAC Axl 6H.png
GGXXACPR Axl 6H-1-Hitbox.pngGGXXACPR Axl 6H-2-Hitbox.png
•Axl is airborne 11~31F
•Hits crouching opponents on 27F (tested on Sol)
•Axl is in crouching state during Recovery (~4F)

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22,18 Low, Mid 12[16] 5(2)8 10 -4 2 5,6 4×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5.28,2.64 SR 11 12 12 12
GGAC Axl 2P.png
GGXXACPR Axl 2P-1-Hitbox.pngGGXXACPR Axl 2P-2-Hitbox.pngGGXXACPR Axl 2P-3-Hitbox.pngGGXXACPR Axl 2P-4-Hitbox.pngGGXXACPR Axl 2P-5-Hitbox.png
•2nd hit pulls opponent in on hit or block

2[P]

2[P]
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 Low 12 5 20 -13 2 5 4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5.28 SR 11 12 12 12
GGAC Axl 2P.png
GGXXACPR Axl 2P-1-Hitbox.pngGGXXACPR Axl 2P-2-Hitbox.pngGGXXACPR Axl 2P-3-Hitbox.pngGGXXACPR Axl 2P-4-Hitbox.pngGGXXACPR Axl 2P-5-Hitbox.png
•Axl is in CH state until the move ends

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
9 Low 7 5 6 -1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 70% 3~15F Low Profile SR 9 10 10 11
GGAC Axl 2K.png
GGXXACPR Axl 2K-1-Hitbox.pngGGXXACPR Axl 2K-2-Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28,22 Mid 8[17] 9,6 12 -2 3,2 10,6 5,4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5.28,2.64 SJR 13, 11 14, Launch 14, 20 13, 12
GGAC Axl 2S.png
GGXXACPR Axl 2S-1-Hitbox.pngGGXXACPR Axl 2S-2-Hitbox.pngGGXXACPR Axl 2S-3-Hitbox.pngGGXXACPR Axl 2S-4-Hitbox.pngGGXXACPR Axl 2S-5-Hitbox.pngGGXXACPR Axl 2S-6-Hitbox.pngGGXXACPR Axl 2S-7-Hitbox.pngGGXXACPR Axl 2S-8-Hitbox.png
•2nd hit pulls opponent in on hit

2[S]

2[S]
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 8 15 12 -13 3 10 5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5.28 SJR 13 14 14 13
GGAC Axl 2S.png
GGXXACPR Axl 2S-1-Hitbox.pngGGXXACPR Axl 2S-2-Hitbox.pngGGXXACPR Axl 2S-3-Hitbox.pngGGXXACPR Axl 2S-4-Hitbox.pngGGXXACPR Axl 2S-5-Hitbox.pngGGXXACPR Axl 2S-6-Hitbox.pngGGXXACPR Axl 2S-7-Hitbox.pngGGXXACPR Axl 2S-8-Hitbox.png
•Untechable for 20F if it hits from 10F Active frames and onwards

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30,20 Low 11[17] 8,6 16 -5 4 11×2 4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 RF 16 Stagger 45 16 14
GGAC Axl 2H.png
GGXXACPR Axl 2H-1-Hitbox.pngGGXXACPR Axl 2H-2-Hitbox.pngGGXXACPR Axl 2H-3-Hitbox.pngGGXXACPR Axl 2H-4-Hitbox.png
•2nd hit pulls opponent in on hit or block
•FRC timing 11~12F

2[H]

2[H]
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Low 11 14 16 -13 4 11 4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 R 16 Stagger 45 16 14
GGAC Axl 2H.png
GGXXACPR Axl 2H-1-Hitbox.pngGGXXACPR Axl 2H-2-Hitbox.pngGGXXACPR Axl 2H-3-Hitbox.pngGGXXACPR Axl 2H-4-Hitbox.png
•Axl is in CH state during recovery

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Low 9 10 12 -8 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 Down 14 14
GGAC Axl 2D.png
GGXXACPR Axl 2D-1-Hitbox.pngGGXXACPR Axl 2D-2-Hitbox.pngGGXXACPR Axl 2D-3-Hitbox.pngGGXXACPR Axl 2D-4-Hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 High/Air 7 4 9 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 SR 9 10 10 11
GGAC Axl jP.png
GGXXACPR Axl jP-Hitbox.png

j.6P

j.6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
17,11 High/Air 7[13] 6(2)3 14 3 6×2 4,5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 SR 13 14 14 13
GGAC Axl j6P.png
GGXXACPR Axl j6P-1-Hitbox.pngGGXXACPR Axl j6P-2-Hitbox.pngGGXXACPR Axl j6P-3-Hitbox.pngGGXXACPR Axl j6P-4-Hitbox.pngGGXXACPR Axl j6P-5-Hitbox.png
•2nd hit has startup 15F
•2nd hit pulls opponent in on hit or block

j.6[P]

j.6[P]
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
17 High/Air 7 6 18 3 6 4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Axl j6P.png
GGXXACPR Axl j6P-1-Hitbox.pngGGXXACPR Axl j6P-2-Hitbox.pngGGXXACPR Axl j6P-3-Hitbox.pngGGXXACPR Axl j6P-4-Hitbox.pngGGXXACPR Axl j6P-5-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 High/Air 8 8 12 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 20 13
GGAC Axl jK.png
GGXXACPR Axl jK-Hitbox.png
•Blows back opponent on air hit

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
23,16 High/Air, All 11[15] 5(2)9 9 3 10×2 4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 SR 13 14 14 13
GGAC Axl jS.png
GGXXACPR Axl jS-1-Hitbox.pngGGXXACPR Axl jS-2-Hitbox.pngGGXXACPR Axl jS-3-Hitbox.pngGGXXACPR Axl jS-4-Hitbox.png
•2nd hit pulls in opponent on hit or block

j.[S]

j.[S]
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
23 High/Air 11 5 20 3 10 4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Axl jS.png
GGXXACPR Axl jS-1-Hitbox.pngGGXXACPR Axl jS-2-Hitbox.pngGGXXACPR Axl jS-3-Hitbox.pngGGXXACPR Axl jS-4-Hitbox.png
•Axl is in CH state during the move

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 High/Air 10 12 9 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Axl jH.png
GGXXACPR Axl jH-1-Hitbox.pngGGXXACPR Axl jH-2-Hitbox.pngGGXXACPR Axl jH-3-Hitbox.pngGGXXACPR Axl jH-4-Hitbox.png

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 High/Air 10 6 18+5 after landing 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 Down 20 13
GGAC Axl jD.png
GGXXACPR Axl jD-Hitbox.png
•Blows back opponent on air hit

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 45 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down + GBounce
GGAC Axl throw.png

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down
GGAC Axl airThrow.png

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 17 4 8 +2 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~20F All
21~24F Throw
25~28F Upper Body
R 13 Launch 28 + WBounce 14 + WBounce 13
GGAC Axl 6P.png

Special Moves

623S

623S
S Benten Gari
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
46 Mid 4 4 31 -18 4 14 19
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/4.80 90% 1~4F Above Feet
1~6F Throw
RF 16 Launch 28 16 14
GGAC Axl BentenGari.png
•FRC timing 7~8F

623H

623H
H Benten Gari
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36,24 Mid 9 4(4)1(2)1 33 -18 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.75/4.80×2 1~8F Lower Body
1~10F Throw
R 18 Launch 30, 18 15
GGAC Axl BentenGari.png
•Only Axl's back leg can be hit 9~10F
•Frame Adv -26 when opponent blocks low
•Can cancel into "Followup Axl Bomber" 32F onwards

623H > 623H

623H > 623H
Followup Axl Bomber
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 13 4 45+10 Landing 5 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.75/2.40 R 18 Launch 60 15
GGAC Axl AxlBomberUp.png
•Axl is airborne 4F onwards
•Axl is in CH state while falling
•Can cancel into "Kokuu Geki" on hit 14~25F

j.63214S

j.63214S
Kokuu Geki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 7 19 Until Landing+12 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 F 18 Launch 40 15
GGAC Axl KokuuGeki.png
•FRC timing 34~36F
•Has minimum height requirement

[4]6S

[4]6S
Rensen Geki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×3 Mid 12 1×12 39 -15 5 6×3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/1.20×3 F 18 Launch 36
GGAC Axl Rensen.png
•Axl is in CH state 1~40F
•Total duration 62F
•FRC timing 15~16F
•Can cancel into "Kyokusa Geki" or "Sensa Geki" from 41F onwards
•Must charge back for at least 30F to perform Rensen Geki
•Listed Frame Adv based on opponent blocking Rensen Geki right next to Axl
•3 hits max
•Projectile
•Disappears if Axl gets hit

[4]6S > 8

[4]6S > 8
Kyokusa Geki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 Mid 1 12 40 -18 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 18 Launch 41 15
GGAC Axl Kyokusa.png
•Projectile
•Disappears if Axl gets hit

[4]6S > 2

[4]6S > 2
Sensa Geki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26×5 Low 7 {2(5)}×4,2 17 -5 3 8×5 7×5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/2.40×5 R 13 Down 14 6
GGAC Axl Sensa.png

[4]6H

[4]6H
Rashou Sen
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
1,80 Unblockable 27 30 5 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/1.20×2 18 Launch Down 15
GGAC Axl Rashou.png
•Knocks down opponent on hit
•Total duration 88F
•Axl is in CH state until 79F
•Dizzy modifier x0
•Must charge back for at least 30F to perform Rashou Sen
•Can cancel to Rashou Sen Feint 25~27F
•Rashou Sen cannot be performed when the opponent is knocked down or in sliding state

[4]6H > P

[4]6H > P
Rashou Sen Feint
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/-
GGAC Axl Rashou.png
•Fastest possible Rashou Sen > Feint: 36F

214P

214P
P Tenhou Seki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 Total 31 5 12,6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 Forced 65% 4~17F Catch High 18 Launch Down 15
GGAC Axl TenhouSekiP.png
•Any non-projectile attack that can be blocked standing can be countered

214K

214K
K Tenhou Seki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 Total 31 5 12,6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 Forced 65% 4~17F Catch Low 18 Launch Down 15
GGAC Axl TenhouSekiK.png
•Any non-projectile hit that must be blocked crouching can be countered

623P

623P
Hachisubako
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 20 3 22 -11 3 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20 90% 1~13F Guard Strike R 13 Launch 14 13
GGAC Axl Hachisubako.png
•Will move during hitstop
•Can cancel into Shiranami no Homura 2~19F

63214S

63214S
S Raiei Sageki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 High/Air 28 4 13+6 Landing -4 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 90% RF 18 Launch 58 + Slide 45 15
GGAC Axl RaieiSagekiS.png
•Axl is airborne 4F onwards
•FRC timing 26~28F

63214H

63214H
H Raiei Sageki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×3 High/Air See notes 43 3 10×3 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/1.20×3 1~15F of Recovery: All
16~23F of Recovery: Low Profile
R 13 Launch 35 6
GGAC Axl RaieiSagekiH.png
•Axl is airborne 7F onwards
•Holding H delays startup (max delayed Startup: 106F)
•Fastest startup to hit standing opponent is 50F (tested on Sol)
•Max 3 hits

j.623H

j.623H
Axl Bomber
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 All 17 Until Landing 18 0 5 20 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 Forced 90% RF 18 Launch 50 + GBounce 15
GGAC Axl AxlBomberDown.png
•FRC timing during landing 1~4F

Force Breaks

623P > 421D

623P > 421D
Shiranami no Homura
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18×2,50 Midx2, All 7+0 9,9(13)4 37 -49 3×2,4 10×3 10,10,6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~7F Strike R 13×2,14 Launch 45 13, 6, 14
GGAC Axl Shiranami.png
•Attack continues even during hitstop

j.623D

j.623D
FB Axl Bomber
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 All 9 4 24 5 20 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~5F All
6~20F Throw
R 18 Launch 58 15
GGAC Axl AxlBomberUp.png
•Axl can move in air after Axl Bomber ends

[4]6D

[4]6D
FB Kyokusa Geki
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
52 Mid 8 12 30 -8 5 ?? ??
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/0.24 18 Launch 27 15
GGAC Axl Kyokusa.png
•Disappears if Axl is hit

Overdrives

2363214H

2363214H
Byakue Renshou
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50×2,20×5 Mid 14+1 4,4(19)13 41 -14 5 20×2,10×5 6×7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~16F All
17~18F Throw
R 18 Launch Down 7
GGAC Axl Byakue.png
•Axl is in CH state during recovery
•Spinning part: chip damage x2
•Straight line part: projectile
•Disappears if Axl gets hit


Instant Kill

236236H

236236H
Rensen Ougi: Midare Gami
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 13+15 37 3 -6 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
13~18F Strike
GGAC Axl IK.png
•IK Mode activation: 90F

Category

Systems Pages