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{{#lst:{{BASEPAGENAME}}/Data|5P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|5P Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | {{ColumnList |text= | ||
{{ColumnList | |||
*Untechable for 16F | *Untechable for 16F | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|5S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|5S Extra}} | ||
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{{Description | {{Description|12|text= | ||
| | {{ColumnList |text= | ||
{{ColumnList | |||
*Lvl 3 attack on block | *Lvl 3 attack on block | ||
*Raises GB+ 14 on first hit, GB+ is decreased on additional 5Ses in the same string | *Raises GB+ 14 on first hit, GB+ is decreased on additional 5Ses in the same string | ||
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{{#lst:{{BASEPAGENAME}}/Data|5H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|5H Extra}} | ||
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{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Forces opponent into crouching state on ground hit | *Forces opponent into crouching state on ground hit | ||
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{{#lst:{{BASEPAGENAME}}/Data|6P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6P Extra}} | ||
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{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
* | *Anji's back can be hit as he stands 18F onwards | ||
*Staggers opponent on ground CH (Max 49F) | *Staggers opponent on ground CH (Max 49F) | ||
*Hitstun 21F | *Hitstun 21F | ||
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{{#lst:{{BASEPAGENAME}}/Data|3P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|3P Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | {{ColumnList |text= | ||
{{ColumnList | |||
*Ground bounces opponent on CH (Untechable for 90F) | *Ground bounces opponent on CH (Untechable for 90F) | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|6K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6K Extra}} | ||
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{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Staggers opponent on ground CH (max 37F) | *Staggers opponent on ground CH (max 37F) | ||
*FRC timing 11~12F | *FRC timing 11~12F | ||
* see notes *1 | * see notes *1 | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|3K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|3K Extra}} | ||
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{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 80% | *Initial prorate 80% | ||
*Wallbounces opponent on CH (untechable for 56F) | *Wallbounces opponent on CH (untechable for 56F) | ||
*Throw invincible (not listed on frame data) | *Throw invincible (not listed on frame data) | ||
* see notes *1 | * see notes *1 | ||
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{{#lst:{{BASEPAGENAME}}/Data|6S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6S Extra}} | ||
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{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
* see notes *1 | * see notes *1 | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|3S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|3S Extra}} | ||
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{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Cancelable into 5S or 5H 6~8F | *Cancelable into 5S or 5H 6~8F | ||
*Blockstun 22F | *Blockstun 22F | ||
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{{#lst:{{BASEPAGENAME}}/Data|6H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6H Extra}} | ||
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{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 80% | *Initial prorate 80% | ||
*Untechable for 19F | *Untechable for 19F | ||
*FRC timing 17~20F | *FRC timing 17~20F | ||
* see notes *1 | * see notes *1 | ||
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{{#lst:{{BASEPAGENAME}}/Data|5D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|5D Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
* see notes *1 | * see notes *1 | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|2P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2P Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | {{ColumnList |text= | ||
{{ColumnList | |||
*Initial prorate 80% | *Initial prorate 80% | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|2K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2K Extra}} | ||
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{{Description | {{Description|12|text= | ||
| | {{ColumnList |text= | ||
{{ColumnList | |||
*Initial prorate 70% | *Initial prorate 70% | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2S|subtitle= | {{AttackVersion|name=2S|subtitle=}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2S}} | {{#lst:{{BASEPAGENAME}}/Data|2S}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2S Extra}} | ||
|- | |- | ||
{{AttackVersion|name=2H|subtitle=|rowspan=2}} | {{AttackVersion|name=2H|subtitle=|rowspan=2}} | ||
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{{#lst:{{BASEPAGENAME}}/Data|2H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2H Extra}} | ||
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{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Blockstun 22F | *Blockstun 22F | ||
*Attack Level 6 | *Attack Level 6 | ||
* see notes *1 | * see notes *1 | ||
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}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2D|subtitle= | {{AttackVersion|name=2D|subtitle=}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2D}} | {{#lst:{{BASEPAGENAME}}/Data|2D}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2D Extra}} | ||
|- | |- | ||
{{AttackVersion|name=j.P|subtitle=}} | {{AttackVersion|name=j.P|subtitle=}} | ||
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{{#lst:{{BASEPAGENAME}}/Data|j.H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.H Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | {{ColumnList |text= | ||
{{ColumnList | |||
*Slams down opponent on air hit | *Slams down opponent on air hit | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|j.D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.D Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 90% | *Initial prorate 90% | ||
*Blows back opponent on hit (untechable for 30F) | *Blows back opponent on hit (untechable for 30F) | ||
*Wallsticks opponent on CH (untechable for 84F, wallstick for 30F) | *Wallsticks opponent on CH (untechable for 84F, wallstick for 30F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|Ground Throw Extra}} | {{#lst:{{BASEPAGENAME}}/Data|Ground Throw Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
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{{#lst:{{BASEPAGENAME}}/Data|Air Throw Extra}} | {{#lst:{{BASEPAGENAME}}/Data|Air Throw Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList | {{ColumnList | ||
|text= | |text= | ||
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{{#lst:{{BASEPAGENAME}}/Data|DAA Extra}} | {{#lst:{{BASEPAGENAME}}/Data|DAA Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on ground hit | *Knocks down opponent on ground hit | ||
*Initial prorate 50% | *Initial prorate 50% | ||
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{{#lst:{{BASEPAGENAME}}/Data|236P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236P Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Projectile disappears immediately if Anji gets hit | *Projectile disappears immediately if Anji gets hit | ||
*Falling butterfly has Chip damage x2 | *Falling butterfly has Chip damage x2 | ||
}} | }} | ||
{{ColumnList | {{ColumnList |text= | ||
*Falling buttefly: Startup of 1F after original projectile hits or is blocked, or 20F after nullifying a projectile | *Falling buttefly: Startup of 1F after original projectile hits or is blocked, or 20F after nullifying a projectile | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|236S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236S Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Slides opponent on air hit (untechable for 40F, slide for 20F) | *Slides opponent on air hit (untechable for 40F, slide for 20F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|236H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236H Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 80% | *Initial prorate 80% | ||
*Wallbounces opponent on hit (untechable for 38F) | *Wallbounces opponent on hit (untechable for 38F) | ||
*Fully untechable on CH | *Fully untechable on CH | ||
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{{#lst:{{BASEPAGENAME}}/Data|236S P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236S P Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList | {{ColumnList | ||
|text= | |text= | ||
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{{#lst:{{BASEPAGENAME}}/Data|236S K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236S K Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
* | *Can pass through opponent 7~24F | ||
*Anji is in CH state until landing | *Anji is in CH state until landing | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|236S S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236S S Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on ground hit (untechable for 35F) | *Floats opponent on ground hit (untechable for 35F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|236S H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236S H Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Slams down and knocks down opponent on hit | *Slams down and knocks down opponent on hit | ||
*Groundbounces opponent and fully untechable on CH | *Groundbounces opponent and fully untechable on CH | ||
*Listed Frame Adv is when opponent blocks standing (tested on Sol) | *Listed Frame Adv is when opponent blocks standing (tested on Sol) | ||
*Startup to hit a crouching opponent is 31F | *Startup to hit a crouching opponent is 31F | ||
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{{#lst:{{BASEPAGENAME}}/Data|Autoguard P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|Autoguard P Extra}} | ||
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{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*1st-7th hits float opponent (untechable for 20F) | *1st-7th hits float opponent (untechable for 20F) | ||
*8th hit blows opponent back on hit (untechable for 60F) | *8th hit blows opponent back on hit (untechable for 60F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|Autoguard K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|Autoguard K Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*4th hit has 23F hitstun | *4th hit has 23F hitstun | ||
*Frame Adv. on hit = +5F | *Frame Adv. on hit = +5F | ||
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{{#lst:{{BASEPAGENAME}}/Data|623H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|623H Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Anji is airborne from 9F onwards | *Anji is airborne from 9F onwards | ||
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{{#lst:{{BASEPAGENAME}}/Data|214P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|214P Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Anji is airborne 4~27F | *Anji is airborne 4~27F | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|214K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|214K Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Anji is airborne 9F onwards | *Anji is airborne 9F onwards | ||
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{{#lst:{{BASEPAGENAME}}/Data|j.214P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.214P Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Ground bounces opponent on hit (untechable for 60F) | *Ground bounces opponent on hit (untechable for 60F) | ||
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*Anji is in CH state 1~48F | *Anji is in CH state 1~48F | ||
*Hitstop 6F | *Hitstop 6F | ||
*Fastest possible TK Shin:Nishiki has startup: 17F, Frame Adv: -29F | *Fastest possible TK Shin:Nishiki has startup: 17F, Frame Adv: -29F | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|236D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236D Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*The falling part has Chip Damage x2 | *The falling part has Chip Damage x2 | ||
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*Goes through other projectiles | *Goes through other projectiles | ||
}} | }} | ||
{{ColumnList | {{ColumnList |text= | ||
*Falling butterfly startup is 1F after hit or blocked, or 20F after nullifying a projectile | *Falling butterfly startup is 1F after hit or blocked, or 20F after nullifying a projectile | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|236S D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236S D Extra}} | ||
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{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Ground bounces opponent on hit (untechable for 60F) | *Ground bounces opponent on hit (untechable for 60F) | ||
*Listed Frame Adv is for standing block (tested on Sol) | *Listed Frame Adv is for standing block (tested on Sol) | ||
*Startup is 25F to hit a crouching opponent (tested on Sol) | *Startup is 25F to hit a crouching opponent (tested on Sol) | ||
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{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*1st-7th hits float opponent (2nd hit untechable for 20F, rest for 60F) | *1st-7th hits float opponent (2nd hit untechable for 20F, rest for 60F) | ||
*8th hit slams down opponent and fully untechable | *8th hit slams down opponent and fully untechable | ||
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{{#lst:{{BASEPAGENAME}}/Data|623D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|623D Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList | {{ColumnList | ||
|text= | |text= | ||
*Knocks down opponent on hit (untechable for 120F) | *Knocks down opponent on hit (untechable for 120F) | ||
*Anji is in crouching state during landing recovery | *Anji is in crouching state during landing recovery | ||
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{{#lst:{{BASEPAGENAME}}/Data|632146H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|632146H Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*11th hit knocks down opponent | *11th hit knocks down opponent | ||
*Anji is in CH state during move | *Anji is in CH state during move | ||
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*FRC timing 66~70F | *FRC timing 66~70F | ||
*Projectile guranteed to activate after 10F | *Projectile guranteed to activate after 10F | ||
*Giant fan will activate on 53F if the 11th hit hits (not blocked) | *Giant fan will activate on 53F if the 11th hit hits (not blocked) | ||
*Giant fan does 50 damage, attack level 3, startup 27F, active 24F, fully untechable | *Giant fan does 50 damage, attack level 3, startup 27F, active 24F, fully untechable | ||
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{{#lst:{{BASEPAGENAME}}/Data|[2]8K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|[2]8K Extra}} | ||
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{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
*Opponent cannot input anything from after super flash until the 3rd active frame | *Opponent cannot input anything from after super flash until the 3rd active frame | ||
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*Listed Frame Adv is for standing block (tested on Sol) | *Listed Frame Adv is for standing block (tested on Sol) | ||
*All hits outside of the 2nd hit have hitstop 0 | *All hits outside of the 2nd hit have hitstop 0 | ||
*For the follow up strikes after the knockdown (1st hit), if the opponent was ground bounced, the spin will hit them in the air, else they'll take the hits on the ground | *For the follow up strikes after the knockdown (1st hit), if the opponent was ground bounced, the spin will hit them in the air, else they'll take the hits on the ground | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|Autoguard 63214S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|Autoguard 63214S Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*1st-3rd hits stagger opponent on hit (Max 65F) | *1st-3rd hits stagger opponent on hit (Max 65F) | ||
*Opponent's inputs are frozen until the 2nd active frame of the 1st hit | *Opponent's inputs are frozen until the 2nd active frame of the 1st hit | ||
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*Dizzy modifier x1.5 | *Dizzy modifier x1.5 | ||
*FRC timing 63~65F | *FRC timing 63~65F | ||
*Can only be performed during the hitstop of an autoguarded move, or after a normal autoguard attack hits or is blocked | *Can only be performed during the hitstop of an autoguarded move, or after a normal autoguard attack hits or is blocked | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|IK Extra}} | {{#lst:{{BASEPAGENAME}}/Data|IK Extra}} | ||
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{{Description | {{Description|12|text= | ||
| | {{ColumnList |text= | ||
{{ColumnList | |||
*IK mode activation: 55F | *IK mode activation: 55F | ||
}} | }} |
Revision as of 08:44, 9 March 2021
Overview | Combos | Strategy/Counter Strategy | Okizeme | Full Frame Data | Matchups | Forums | Videos |
System Data
Normal Moves
- 1: High autoguard works on anything you could block standing, low autoguard on things you'd have to block low. Compared to normal blocking, attacks that are autoguarded use up 2 more frames of animation, and commands entered during the pause execute 1 frame faster. (Movement starts during hit stop).
Universal Mechanics
Special Moves
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
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Shitsu 236P
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S Fuujin 236S
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H Fuujin 236H
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Shin:Isshiki Fuujin > P
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Issokutobi Fuujin > K
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Nagiha Fuujin > S
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Rin Fuujin > H
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Kou P during autoguard
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Sou K during autoguard
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On 623H
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P Kai 214P
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K Kai 214K
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Shin: Nishiki j.214P
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- 1: High autoguard works on anything you could block standing, low autoguard on things you'd have to block low. Compared to normal blocking, attacks that are autoguarded use up 2 more frames of animation, and commands entered during the pause execute 1 frame faster. (Movement starts during hit stop).
Force Breaks
- *1: High autoguard works on anything you could block standing, low autoguard on things you'd have to block low. Compared to normal blocking, attacks that are autoguarded use up 2 more frames of animation, and commands entered during the pause execute 1 frame faster. (Movement starts during hit stop).
Overdrives
Instant Kill
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 6P, 3P | 6K | 3S | 5H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 6P | 5K, 2K | 5S, 6S, 2S, 3S | 5H, 2H, 6H | 5D, 2D | Sp |
6P | 3P | 6K, 3K | 5S, 6S, 2S, 3S | 5H, 2H, 6H | 5D, 2D | Sp |
3P | - | - | - | - | - | - |
5K | 6P, 3P | 6K | 5S, 6S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2K | 6P | - | 2S | 2H, 6H | 5D, 2D | Sp |
6K | 3P | - | - | - | - | - |
3K | - | - | - | - | - | Sp |
5S | 6P, 3P | - | 6S, 2S, 3S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
6S | 3P | 6K, 3K | 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2S | - | - | 3S | 5H, 2H, 6H | 5D, 2D | Sp |
3S | 3P | - | - | - | - | Jump, Sp |
5H | 6P | 6K | 3S | 6H | 5D, 2D | Sp |
2H | - | 3K | - | 5H, 6H | 5D, 2D | Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | homing jump, Sp |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Sp |
j.S | j.P | - | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Anji Mito/Data.
- A.B.A [★]
- Anji Mito [★]
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- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
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- Ky Kiske [★]
- May [★]
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- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
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- Sol Badguy [★]
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- Venom [★]
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Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •