No edit summary |
No edit summary |
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</div> | </div> | ||
==[[GGACR/Frame Data|System Data]]== | ==[[GGACR/Frame Data|System Data]]== | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|SystemData}} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
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|- | |- | ||
{{AttackVersion|name=5P|subtitle=|rowspan=2}} | {{AttackVersion|name=5P|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=5K|subtitle=}} | {{AttackVersion|name=5K|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5K Full}} | ||
|- | |- | ||
{{AttackVersion|name=5S|subtitle=|rowspan=2}} | {{AttackVersion|name=5S|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=5H|subtitle=|rowspan=2}} | {{AttackVersion|name=5H|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=6P|subtitle=|rowspan=2}} | {{AttackVersion|name=6P|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=3P|subtitle=|rowspan=2}} | {{AttackVersion|name=3P|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|3P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=6K|subtitle=|rowspan=2}} | {{AttackVersion|name=6K|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=3K|subtitle=|rowspan=2}} | {{AttackVersion|name=3K|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|3K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=6S|subtitle=|rowspan=2}} | {{AttackVersion|name=6S|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=3S|subtitle=|rowspan=2}} | {{AttackVersion|name=3S|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|3S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=6H|subtitle=|rowspan=2}} | {{AttackVersion|name=6H|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=5D|subtitle=|rowspan=2}} | {{AttackVersion|name=5D|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=2P|subtitle=|rowspan=2}} | {{AttackVersion|name=2P|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=2K|subtitle=|rowspan=2}} | {{AttackVersion|name=2K|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=2S|subtitle=|rowspan=2}} | {{AttackVersion|name=2S|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=2H|subtitle=|rowspan=2}} | {{AttackVersion|name=2H|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=2D|subtitle=|rowspan=2}} | {{AttackVersion|name=2D|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=j.P|subtitle=}} | {{AttackVersion|name=j.P|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.P Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.K|subtitle=}} | {{AttackVersion|name=j.K|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.K Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.S|subtitle=}} | {{AttackVersion|name=j.S|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.S Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.H|subtitle=|rowspan=2}} | {{AttackVersion|name=j.H|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=j.D|subtitle=|rowspan=2}} | {{AttackVersion|name=j.D|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 242: | Line 242: | ||
|- | |- | ||
{{AttackVersion|name=Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Throw|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Ground Throw Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 253: | Line 253: | ||
|- | |- | ||
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Air Throw Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}} | {{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|DAA Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Shitsu|subtitle=236P|rowspan=2}} | {{AttackVersion|name=Shitsu|subtitle=236P|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=S Fuujin|subtitle=236S|rowspan=2}} | {{AttackVersion|name=S Fuujin|subtitle=236S|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=H Fuujin|subtitle=236H|rowspan=2}} | {{AttackVersion|name=H Fuujin|subtitle=236H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 324: | Line 324: | ||
|- | |- | ||
{{AttackVersion|name=Shin:Isshiki|subtitle=Fuujin > P|rowspan=2}} | {{AttackVersion|name=Shin:Isshiki|subtitle=Fuujin > P|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236S P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Hitoashitobi|subtitle=Fuujin > K|rowspan=2}} | {{AttackVersion|name=Hitoashitobi|subtitle=Fuujin > K|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236S K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Nagiha|subtitle=Fuujin > S|rowspan=2}} | {{AttackVersion|name=Nagiha|subtitle=Fuujin > S|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236S S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Rin|subtitle=Fuujin > H|rowspan=2}} | {{AttackVersion|name=Rin|subtitle=Fuujin > H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236S H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 377: | Line 377: | ||
|- | |- | ||
{{AttackVersion|name=Kou|subtitle=P during autoguard|rowspan=2}} | {{AttackVersion|name=Kou|subtitle=P during autoguard|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Autoguard P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 393: | Line 393: | ||
|- | |- | ||
{{AttackVersion|name=Sou|subtitle=K during autoguard|rowspan=2}} | {{AttackVersion|name=Sou|subtitle=K during autoguard|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Autoguard K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=On|subtitle=623H|rowspan=2}} | {{AttackVersion|name=On|subtitle=623H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|623H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 422: | Line 422: | ||
|- | |- | ||
{{AttackVersion|name=P Kai|subtitle=214P|rowspan=2}} | {{AttackVersion|name=P Kai|subtitle=214P|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 434: | Line 434: | ||
|- | |- | ||
{{AttackVersion|name=K Kai|subtitle=214K|rowspan=2}} | {{AttackVersion|name=K Kai|subtitle=214K|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 450: | Line 450: | ||
|- | |- | ||
{{AttackVersion|name=Shin: Nishiki|subtitle=j.214P|rowspan=2}} | {{AttackVersion|name=Shin: Nishiki|subtitle=j.214P|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.214P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 474: | Line 474: | ||
|- | |- | ||
{{AttackVersion|name=FB Shitsu|subtitle=236D|rowspan=2}} | {{AttackVersion|name=FB Shitsu|subtitle=236D|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 489: | Line 489: | ||
|- | |- | ||
{{AttackVersion|name=FB Rin|subtitle=Fuujin|rowspan=2}} | {{AttackVersion|name=FB Rin|subtitle=Fuujin|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236S D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 504: | Line 504: | ||
|- | |- | ||
{{AttackVersion|name=FB Kou|subtitle=D during autoguard|rowspan=2}} | {{AttackVersion|name=FB Kou|subtitle=D during autoguard|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Autoguard D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 520: | Line 520: | ||
|- | |- | ||
{{AttackVersion|name=FB On|subtitle=623D|rowspan=2}} | {{AttackVersion|name=FB On|subtitle=623D|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|623D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 543: | Line 543: | ||
|- | |- | ||
{{AttackVersion|name=Issei Ougi: Sai|subtitle=632146H|rowspan=2}} | {{AttackVersion|name=Issei Ougi: Sai|subtitle=632146H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|632146H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 567: | Line 567: | ||
|- | |- | ||
{{AttackVersion|name=Tenjinashi|subtitle=[2]8K|rowspan=2}} | {{AttackVersion|name=Tenjinashi|subtitle=[2]8K|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|[2]8K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 585: | Line 585: | ||
|- | |- | ||
{{AttackVersion|name=Kachoufuugetsu|subtitle=63214S during autoguard|rowspan=2}} | {{AttackVersion|name=Kachoufuugetsu|subtitle=63214S during autoguard|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Autoguard 63214S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 612: | Line 612: | ||
|- | |- | ||
{{AttackVersion|name=Zetsu|subtitle=during IK Mode: 236236H|rowspan=2}} | {{AttackVersion|name=Zetsu|subtitle=during IK Mode: 236236H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|IK Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 711: | Line 711: | ||
: '''Su''' = Overdrives (aka: Supers) | : '''Su''' = Overdrives (aka: Supers) | ||
==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[GGACR/Anji Mito/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[GGACR/Anji Mito/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-GGACR}} | {{Navbar-GGACR}} |
Revision as of 08:13, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Okizeme | Full Frame Data | Forums |
System Data
Normal Moves
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
---|---|---|---|---|---|---|---|---|---|---|
5P | ||||||||||
| ||||||||||
5K | ||||||||||
5S | ||||||||||
| ||||||||||
5H | ||||||||||
| ||||||||||
6P | ||||||||||
| ||||||||||
3P | ||||||||||
| ||||||||||
6K | ||||||||||
| ||||||||||
3K | ||||||||||
| ||||||||||
6S | ||||||||||
| ||||||||||
3S | ||||||||||
| ||||||||||
6H | ||||||||||
| ||||||||||
5D | ||||||||||
| ||||||||||
2P | ||||||||||
| ||||||||||
2K | ||||||||||
| ||||||||||
2S | ||||||||||
| ||||||||||
2H | ||||||||||
| ||||||||||
2D | ||||||||||
| ||||||||||
j.P | ||||||||||
j.K | ||||||||||
j.S | ||||||||||
j.H | ||||||||||
| ||||||||||
j.D | ||||||||||
|
- 1: High autoguard works on anything you could block standing, low autoguard on things you'd have to block low. Compared to normal blocking, attacks that are autoguarded use up 2 more frames of animation, and commands entered during the pause execute 1 frame faster. (Movement starts during hit stop).
Universal Mechanics
Special Moves
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
---|---|---|---|---|---|---|---|---|---|---|
Shitsu 236P | ||||||||||
| ||||||||||
S Fuujin 236S | ||||||||||
| ||||||||||
H Fuujin 236H | ||||||||||
| ||||||||||
Shin:Isshiki Fuujin > P | ||||||||||
| ||||||||||
Hitoashitobi Fuujin > K | ||||||||||
| ||||||||||
Nagiha Fuujin > S | ||||||||||
| ||||||||||
Rin Fuujin > H | ||||||||||
| ||||||||||
Kou P during autoguard | ||||||||||
| ||||||||||
Sou K during autoguard | ||||||||||
| ||||||||||
On 623H | ||||||||||
| ||||||||||
P Kai 214P | ||||||||||
| ||||||||||
K Kai 214K | ||||||||||
| ||||||||||
Shin: Nishiki j.214P | ||||||||||
|
- 1: High autoguard works on anything you could block standing, low autoguard on things you'd have to block low. Compared to normal blocking, attacks that are autoguarded use up 2 more frames of animation, and commands entered during the pause execute 1 frame faster. (Movement starts during hit stop).
Force Breaks
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
---|---|---|---|---|---|---|---|---|---|---|
FB Shitsu 236D | ||||||||||
| ||||||||||
FB Rin Fuujin | ||||||||||
| ||||||||||
FB Kou D during autoguard | ||||||||||
| ||||||||||
FB On 623D | ||||||||||
|
- *1: High autoguard works on anything you could block standing, low autoguard on things you'd have to block low. Compared to normal blocking, attacks that are autoguarded use up 2 more frames of animation, and commands entered during the pause execute 1 frame faster. (Movement starts during hit stop).
Overdrives
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
---|---|---|---|---|---|---|---|---|---|---|
Issei Ougi: Sai 632146H | ||||||||||
| ||||||||||
Tenjinashi [2]8K | ||||||||||
| ||||||||||
Kachoufuugetsu 63214S during autoguard | ||||||||||
|
Instant Kill
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 6P, 3P | 6K | 3S | 5H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 6P | 5K, 2K | 5S, 6S, 2S, 3S | 5H, 2H, 6H | 5D, 2D | Sp |
6P | 3P | 6K, 3K | 5S, 6S, 2S, 3S | 5H, 2H, 6H | 5D, 2D | Sp |
3P | - | - | - | - | - | - |
5K | 6P, 3P | 6K | 5S, 6S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2K | 6P | - | 2S | 2H, 6H | 5D, 2D | Sp |
6K | 3P | - | - | - | - | - |
3K | - | - | - | - | - | Sp |
5S | 6P, 3P | - | 6S, 2S, 3S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
6S | 3P | 6K, 3K | 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2S | - | - | 3S | 5H, 2H, 6H | 5D, 2D | Sp |
3S | 3P | - | - | - | - | Jump, Sp |
5H | 6P | 6K | 3S | 6H | 5D, 2D | Sp |
2H | - | 3K | - | 5H, 6H | 5D, 2D | Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | homing jump, Sp |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Sp |
j.S | j.P | - | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Anji Mito/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •