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{{# | {{#lst:GGACR/Anji Mito/Data|Nav}} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==[[GGACR/Frame Data|System Data]]== | ==[[GGACR/Frame Data|System Data]]== | ||
{{# | {{#lst:GGACR/Anji Mito/Data|SystemData}} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
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|- | |- | ||
{{AttackVersion|name=5P|subtitle=|rowspan=2}} | {{AttackVersion|name=5P|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|5P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=5K|subtitle=}} | {{AttackVersion|name=5K|subtitle=}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|5K Full}} | ||
|- | |- | ||
{{AttackVersion|name=5S|subtitle=|rowspan=2}} | {{AttackVersion|name=5S|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|5S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=5H|subtitle=|rowspan=2}} | {{AttackVersion|name=5H|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|5H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=6P|subtitle=|rowspan=2}} | {{AttackVersion|name=6P|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|6P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=3P|subtitle=|rowspan=2}} | {{AttackVersion|name=3P|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|3P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=6K|subtitle=|rowspan=2}} | {{AttackVersion|name=6K|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|6K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=3K|subtitle=|rowspan=2}} | {{AttackVersion|name=3K|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|3K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=6S|subtitle=|rowspan=2}} | {{AttackVersion|name=6S|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|6S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=3S|subtitle=|rowspan=2}} | {{AttackVersion|name=3S|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|3S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=6H|subtitle=|rowspan=2}} | {{AttackVersion|name=6H|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|6H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=5D|subtitle=|rowspan=2}} | {{AttackVersion|name=5D|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|5D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=2P|subtitle=|rowspan=2}} | {{AttackVersion|name=2P|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|2P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=2K|subtitle=|rowspan=2}} | {{AttackVersion|name=2K|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|2K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=2S|subtitle=|rowspan=2}} | {{AttackVersion|name=2S|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|2S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=2H|subtitle=|rowspan=2}} | {{AttackVersion|name=2H|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|2H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=2D|subtitle=|rowspan=2}} | {{AttackVersion|name=2D|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|2D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=j.P|subtitle=}} | {{AttackVersion|name=j.P|subtitle=}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|j.P Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.K|subtitle=}} | {{AttackVersion|name=j.K|subtitle=}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|j.K Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.S|subtitle=}} | {{AttackVersion|name=j.S|subtitle=}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|j.S Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.H|subtitle=|rowspan=2}} | {{AttackVersion|name=j.H|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|j.H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=j.D|subtitle=|rowspan=2}} | {{AttackVersion|name=j.D|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|j.D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Throw|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|Ground Throw Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|Air Throw Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}} | {{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|DAA Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Shitsu|subtitle=236P|rowspan=2}} | {{AttackVersion|name=Shitsu|subtitle=236P|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|236P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=S Fuujin|subtitle=236S|rowspan=2}} | {{AttackVersion|name=S Fuujin|subtitle=236S|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|236S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=H Fuujin|subtitle=236H|rowspan=2}} | {{AttackVersion|name=H Fuujin|subtitle=236H|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|236H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Shin:Isshiki|subtitle=Fuujin > P|rowspan=2}} | {{AttackVersion|name=Shin:Isshiki|subtitle=Fuujin > P|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|236S > P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Hitoashitobi|subtitle=Fuujin > K|rowspan=2}} | {{AttackVersion|name=Hitoashitobi|subtitle=Fuujin > K|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|236S > K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Nagiha|subtitle=Fuujin > S|rowspan=2}} | {{AttackVersion|name=Nagiha|subtitle=Fuujin > S|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|236S > S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Rin|subtitle=Fuujin > H|rowspan=2}} | {{AttackVersion|name=Rin|subtitle=Fuujin > H|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|236S > H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Kou|subtitle=P during autoguard|rowspan=2}} | {{AttackVersion|name=Kou|subtitle=P during autoguard|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|Autoguard > P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Sou|subtitle=K during autoguard|rowspan=2}} | {{AttackVersion|name=Sou|subtitle=K during autoguard|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|Autoguard > K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=On|subtitle=623H|rowspan=2}} | {{AttackVersion|name=On|subtitle=623H|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|623H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=P Kai|subtitle=214P|rowspan=2}} | {{AttackVersion|name=P Kai|subtitle=214P|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|214P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=K Kai|subtitle=214K|rowspan=2}} | {{AttackVersion|name=K Kai|subtitle=214K|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|214K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Shin: Nishiki|subtitle=j.214P|rowspan=2}} | {{AttackVersion|name=Shin: Nishiki|subtitle=j.214P|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|j.214P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=FB Shitsu|subtitle=236D|rowspan=2}} | {{AttackVersion|name=FB Shitsu|subtitle=236D|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|236D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=FB Rin|subtitle=Fuujin|rowspan=2}} | {{AttackVersion|name=FB Rin|subtitle=Fuujin|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|236S > D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 503: | Line 503: | ||
|- | |- | ||
{{AttackVersion|name=FB Kou|subtitle=D during autoguard|rowspan=2}} | {{AttackVersion|name=FB Kou|subtitle=D during autoguard|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|Autoguard > D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=FB On|subtitle=623D|rowspan=2}} | {{AttackVersion|name=FB On|subtitle=623D|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|623D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Issei Ougi: Sai|subtitle=632146H|rowspan=2}} | {{AttackVersion|name=Issei Ougi: Sai|subtitle=632146H|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|632146H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Tenjinashi|subtitle=[2]8K|rowspan=2}} | {{AttackVersion|name=Tenjinashi|subtitle=[2]8K|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|[2]8K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Kachoufuugetsu|subtitle=63214S during autoguard|rowspan=2}} | {{AttackVersion|name=Kachoufuugetsu|subtitle=63214S during autoguard|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|Autoguard > 63214S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Zetsu|subtitle=during IK Mode: 236236H|rowspan=2}} | {{AttackVersion|name=Zetsu|subtitle=during IK Mode: 236236H|rowspan=2}} | ||
{{# | {{#lst:GGACR/Anji Mito/Data|IK Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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: '''Su''' = Overdrives (aka: Supers) | : '''Su''' = Overdrives (aka: Supers) | ||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:GGACR/Anji Mito/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[GGACR/Anji Mito/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[GGACR/Anji Mito/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-GGACR}} | {{Navbar-GGACR}} | ||
[[Category:Guilty Gear XX Accent Core + R]] | [[Category:Guilty Gear XX Accent Core + R]] | ||
[[Category:Anji Mito]] | [[Category:Anji Mito]] |
Revision as of 06:20, 5 March 2020
System Data
Normal Moves
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | |||||||||||||||||
| |||||||||||||||||
5K | |||||||||||||||||
5S | |||||||||||||||||
| |||||||||||||||||
5H | |||||||||||||||||
| |||||||||||||||||
6P | |||||||||||||||||
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3P | |||||||||||||||||
| |||||||||||||||||
6K | |||||||||||||||||
| |||||||||||||||||
3K | |||||||||||||||||
| |||||||||||||||||
6S | |||||||||||||||||
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3S | |||||||||||||||||
| |||||||||||||||||
6H | |||||||||||||||||
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5D | |||||||||||||||||
| |||||||||||||||||
2P | |||||||||||||||||
| |||||||||||||||||
2K | |||||||||||||||||
| |||||||||||||||||
2S | |||||||||||||||||
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2H | |||||||||||||||||
| |||||||||||||||||
2D | |||||||||||||||||
| |||||||||||||||||
j.P | |||||||||||||||||
j.K | |||||||||||||||||
j.S | |||||||||||||||||
j.H | |||||||||||||||||
| |||||||||||||||||
j.D | |||||||||||||||||
|
- 1: High autoguard works on anything you could block standing, low autoguard on things you'd have to block low. Compared to normal blocking, attacks that are autoguarded use up 2 more frames of animation, and commands entered during the pause execute 1 frame faster. (Movement starts during hit stop).
Universal Mechanics
Special Moves
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Shitsu 236P | |||||||||||||||||
| |||||||||||||||||
S Fuujin 236S | |||||||||||||||||
| |||||||||||||||||
H Fuujin 236H | |||||||||||||||||
| |||||||||||||||||
Shin:Isshiki Fuujin > P | |||||||||||||||||
| |||||||||||||||||
Hitoashitobi Fuujin > K | |||||||||||||||||
| |||||||||||||||||
Nagiha Fuujin > S | |||||||||||||||||
| |||||||||||||||||
Rin Fuujin > H | |||||||||||||||||
| |||||||||||||||||
Kou P during autoguard | |||||||||||||||||
| |||||||||||||||||
Sou K during autoguard | |||||||||||||||||
| |||||||||||||||||
On 623H | |||||||||||||||||
| |||||||||||||||||
P Kai 214P | |||||||||||||||||
| |||||||||||||||||
K Kai 214K | |||||||||||||||||
| |||||||||||||||||
Shin: Nishiki j.214P | |||||||||||||||||
|
- 1: High autoguard works on anything you could block standing, low autoguard on things you'd have to block low. Compared to normal blocking, attacks that are autoguarded use up 2 more frames of animation, and commands entered during the pause execute 1 frame faster. (Movement starts during hit stop).
Force Breaks
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FB Shitsu 236D | |||||||||||||||||
| |||||||||||||||||
FB Rin Fuujin | |||||||||||||||||
| |||||||||||||||||
FB Kou D during autoguard | |||||||||||||||||
| |||||||||||||||||
FB On 623D | |||||||||||||||||
|
- *1: High autoguard works on anything you could block standing, low autoguard on things you'd have to block low. Compared to normal blocking, attacks that are autoguarded use up 2 more frames of animation, and commands entered during the pause execute 1 frame faster. (Movement starts during hit stop).
Overdrives
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Issei Ougi: Sai 632146H | |||||||||||||||||
| |||||||||||||||||
Tenjinashi [2]8K | |||||||||||||||||
| |||||||||||||||||
Kachoufuugetsu 63214S during autoguard | |||||||||||||||||
|
Instant Kill
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 6P, 3P | 6K | 3S | 5H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 6P | 5K, 2K | 5S, 6S, 2S, 3S | 5H, 2H, 6H | 5D, 2D | Sp |
6P | 3P | 6K, 3K | 5S, 6S, 2S, 3S | 5H, 2H, 6H | 5D, 2D | Sp |
3P | - | - | - | - | - | - |
5K | 6P, 3P | 6K | 5S, 6S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2K | 6P | - | 2S | 2H, 6H | 5D, 2D | Sp |
6K | 3P | - | - | - | - | - |
3K | - | - | - | - | - | Sp |
5S | 6P, 3P | - | 6S, 2S, 3S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
6S | 3P | 6K, 3K | 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2S | - | - | 3S | 5H, 2H, 6H | 5D, 2D | Sp |
3S | 3P | - | - | - | - | Jump, Sp |
5H | 6P | 6K | 3S | 6H | 5D, 2D | Sp |
2H | - | 3K | - | 5H, 6H | 5D, 2D | Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | homing jump, Sp |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Sp |
j.S | j.P | - | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Anji Mito/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- A.B.A [★]
- Anji Mito [★]
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- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
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Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
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Damage/Combo System •
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Misc •